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  • Choose My Adventure: Allods Online's compelling crafting

    by 
    Mike Foster
    Mike Foster
    01.01.2014

    While it may seem longer due to holidays with family and other time-crunching stresses, it has been just one short week since our last jaunt into the community-chosen Allods Online. In that first glance, we created a brand-new Arisen character, gave him a few magical abilities, and set off on a course for action and adventure. Quests were completed, loot was packed up, and enemies were destroyed. This week, based on the results of last week's Choose My Adventure polls, we slowed things down. The community elected to stop and smell the roses and to pick up a crafting profession along the way. Taking a moment to observe details in Allods Online's character and environment design helps emphasize the title's unique and attractive aesthetic, which isn't much of a surprise. But our baby steps into the title's leatherworking profession unveiled an engaging and nuanced crafting system that's sure to deliver big payoffs down the line.

  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • The Soapbox: My MMO resolutions

    by 
    Mike Foster
    Mike Foster
    12.31.2013

    Today is the last day of 2013, a long year of extended betas, early access pre-purchases, and soft launch nonsense. The release slate for 2014, however, brings slightly more excitement. 2014 is the year we'll (hopefully) first set foot into Elder Scrolls Online, EverQuest Next Landmark, Destiny, Star Citizen, WildStar, and more. It's the year in which a record number of MMOs will go live on consoles. And most importantly, it's likely the year in which consumers will decide whether the traditional MMO is dead or just in need of a good kick in the pants. Ordinarily I'm not the type to make New Year's resolutions. It seems arbitrary to hang important life changes on a date on the calendar. But the end of the year does bring a nice opportunity to look back on my gaming habits over the last 12 months and provides me with an opportunity to draft a list of things I'd like to do better moving forward. 2014 will be an MMO year like no other, so perhaps it warrants a few adjustments in behavior. With that in mind, these are my 2014 MMO resolutions.

  • Bridging the gap between casual and pro at the Chicago Dota 2 Winter Open

    by 
    Mike Foster
    Mike Foster
    12.31.2013

    At Ignite Gaming Lounge in Chicago, Illinois, the crowd is losing its mind. It's grand finals of the Chicago Dota 2 Winter Open, a two-day, double-elimination, 16-team throwdown, and for some reason someone has just picked Meepo. For those of you who aren't in the Dota 2 loop, suffice to say that Meepo isn't a standard hero pick for a tournament. Picking Meepo in a match with $1,000 on the line is a lot like jumping out of a plane and wishing for a parachute -- an incredible, amazing story if it works and an embarrassing, painful death if it doesn't, with the odds heavily on the latter. The announcers, broadcasting the match simultaneously on Dota TV (Dota 2's in-game spectating client) and Twitch, are dumbfounded. The chat channels are exploding. And as everyone witnesses the Meepo gamble pay off in the most incredible way, the excitement only expands and intensifies. But perhaps what's most special about this Meepo pick, about this final game between two local teams that have bested challenger after challenger, is not the risky strategy or the money on the line. What's special is that anyone is watching it at all.

  • Lunia goes offline on January 1st

    by 
    Mike Foster
    Mike Foster
    12.30.2013

    It's been a rough year for MMOs, with several high profile titles going dark over the last 12 months. Unfortunately, it looks as though 2013 has a last-minute casualty to add to the pile in the form of Lunia, the free-to-play action-arcade RPG from All-M. According to an update on the game's official Facebook page, Lunia will be taken down permanently on January 1st, 2014. The game's website is also set to be disabled on the same date. Fans of Lunia can still share memories via the Lunia Facebook page, which will remain open even after the game's servers power down. [Thanks to Mehighlow for the tip!]

  • The Stream Team: Questing through TERA's dead zone

    by 
    Mike Foster
    Mike Foster
    12.27.2013

    Massively's Mike Foster prefers to level by running dungeons. Unfortunately for him, TERA has several dead zones in which characters are too high to queue for one dungeon but too low to queue for the next. This means that Mike must step into that thing he dreads so much: lore. Tune in tonight at 8:30 p.m. EST as Mike begrudgingly quests through TERA's storyline, gathering XP and items all the while. Game: TERA Host: Mike Foster Date: Friday, December 27, 2013 Time: 8:30 p.m. EST Enjoy our Steam Team video below.

  • Free for All: Revisiting EVE Online's newbie tutorial

    by 
    Beau Hindman
    Beau Hindman
    12.25.2013

    I might leave the EVE Online number-crunching and analyzing to Massively's Brendan Drain, but my personal history with the game is long, however, and I have proudly reactivated my 2004 account (complete with a 10 million skill point character) once a year to see how things are going. I generally spend several hours playing and getting used to the changes but end up playing other games for columns like Rise and Shiny. This time around, I thought I would try something different. I was spurred into action by the recent Steam sales, one of them offering an EVE Online Starter Pack for something like two bucks. (Now it's almost $5.00) It comes with 30 days of time, some special newbie goodies, and a booster to help skills grow faster. Sure, I could have reactivated my old account for $15.00 (and probably will after this is over), but I wondered how making a new character now would compare to what it was like all those years ago. It turns out that it's still pretty darn cool.

  • Choose My Adventure: Life as an Arisen in Allods Online

    by 
    Mike Foster
    Mike Foster
    12.25.2013

    The Massively community answered loud and clear when I asked who, what, and how I should play in Allods Online. Voters in last week's Choose My Adventure poll sent me along the path of the Empire in the shoes of an Arisen and equipped me with a Psionicist's dagger along the way. The community also favored the subscription server over the free-to-play server, with some voters claiming Allods is too "pay-to-win" on the free-to-play server and others simply expressing curiosity about whether they'd see a difference between the paid and free versions of the game. With those voted handled and counted, my adventure had officially begun.

  • World of Tanks update brings Japanese armor

    by 
    Mike Foster
    Mike Foster
    12.23.2013

    Wargaming.net today announced the launch of World of Tanks update 8.10. North American and European World of Tanks players can now access the brand-new Japanese tech tree, which includes 14 tanks spread across the game's several tank-types and tiers. The Soviet tech tree has also seen two additions in the form of the Object 430 and Object 430 Variant II medium tanks. A Japanese-themed map has been added as well, complete with cherry blossoms. Check out the 8.10 launch trailer after the break. [Source: Wargaming press release]

  • Neverwinter state of the game talks player feedback and future expansions

    by 
    Mike Foster
    Mike Foster
    12.23.2013

    Neverwinter fans may want to pop over to the game's official site and read lead producer Andy Velasquez's state of the game post, which outlines challenges faced by the dev team, successes it has seen this year, and hopes it has for the future of the game. Velasquez noted the Shadowmantle expansion as a high point for the game, praising his team for being able to "get it done so quickly while maintaining a high-quality product." Velasquez also explained that it is Cryptic's goal to get future expansions live on the test server earlier in the development process, thus allowing for deeper testing and the collection of more player feedback. According to Velasquez, player feedback is invaluable in helping the Neverwinter team understand which changes to implement. Other small successes were celebrated; Neverwinter has launched a Russian shard and the team is hard at work on the next content update.

  • Perfect World putting new resources toward console development

    by 
    Mike Foster
    Mike Foster
    12.19.2013

    Perfect World Entertainment, the mega-publisher behind games like Neverwinter, Torchlight II, RaiderZ, and Star Trek Online, has just announced that it is launching a new in-house division dedicated to console development. According to general manager of publishing Andrew Brown, investing in console development offers Perfect World a way to "better connect with players." The console division will be dedicated to bringing new and existing PWE titles to consoles. Brown seemed optimistic about expanding into the console world, explaining, "You can expect Perfect World to be a major player in the console marketplace." No specific games were named for release. [Thanks to Paul for the tip!]

  • Hearthstone open beta pushed into 2014

    by 
    Mike Foster
    Mike Foster
    12.19.2013

    Despite Blizzard's hope of launching Hearthstone into open beta sometime this month, it appears as though bug-catching, card-tweaking, and fine-tuning have gotten the better of the team. The studio today announced that Hearthstone's open beta has been delayed to ensure the game is "ready for wider testing." According to Blizzard, Hearthstone's open beta is still "very close." Blizzard tempered the bad news with an announcement that it is expanding the closed beta substantially; everyone who opted in before December 16th, 2013, should have received an invite. If you haven't yet opted in, you have until January 7th, 2014, to sign up. No further card data wipes are planned as Hearthstone edges its way to launch.

  • Free for All: The rising cost of early access and exclusivity

    by 
    Beau Hindman
    Beau Hindman
    12.18.2013

    Here I sit, waiting to log into Aura Kingdom, a new Anime MMO by Aeria Games. The beta I am going to log into is the Founder's Beta, an exclusive early-access pre-closed beta that had an entrance fee starting at $19.00 and topping out at $299.00. Yes, 300 US dollars. I'm not trying to appear judgmental in my emphasis, but I do think that this provides more proof to the theory that prices for virtual items are continuing to climb. And why shouldn't they? I've talked before about selling power and how its slow climb will likely not stop. Just like selling exclusive or early access, selling powerful, useful in-game items most likely makes money. Something like a Founder's Pack offers useful in-game items and exclusivity, a very tempting concoction that many find too hard to resist. Is it fair to offer early access for such a price, and will other titles have to respond to the success of such sales by creating their own?

  • Strife has entered closed beta

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    S2 Games has announced that its "second generation free-to-play MOBA," Strife, has officially shifted into closed beta. Fans of the genre will recognize S2 as the studio behind Heroes of Newerth, which itself is among the litany of games cast from the original Defense of the Ancients mold. According to the announcement, Strife is "focused on giving players an environment where they're competing with enemies, not their own teammates." S2 claims that existing MOBA issues like in-team toxicity, fighting over shared resources, and drama over designating roles have all been alleviated through the game's design. Strife's closed beta is not region-specific; invites are going out to players across the globe. The game is set for launch some time in 2014, and beta sign-ups are currently live on its official website. For a closer look, check out our hands-on with the game from August. [Source: S2 Games press release]

  • Choose My Adventure: Against Allods

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    Last week's Choose My Adventure poll turned out to be something of a landslide. A couple of tweets and forum posts were all it took for gPotato's Allods Online to emerge the very clear winner of a race that included titles like Guild Wars, Champions Online, DC Universe Online, and Defiance. And now, with the winner chosen, it's time to leap into the fray and start smashing things in the face with fireballs or mallets or whatever it is one smashes with in Allods Online. But of course, this is a community activity. I can't simply create a character and start questing. No, dear readers, I need your help in deciding where and how this adventure begins. So let's get it started.

  • Blade Hunter transitioning to beta tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    12.18.2013

    Blade Hunter is preparing to transition from its alpha test to beta tomorrow, December 19th, and is inviting players to check out the beat-em-up MMO. The game had an extremely short alpha period that started just a week ago. The new beta test begins at 9:00 am EST and could be considered a soft launch for Blade Hunter as characters will be permanent from here on out. Blade Hunter features three classes that engage in side-scrolling action and the option to play solo or with parties. There are also time-limited events that players can engage in to strive for top rankings and special rewards. [Source: R2 Games press release]

  • Fight for evil in Inferno Legend's open beta today

    by 
    MJ Guthrie
    MJ Guthrie
    12.17.2013

    If the idea of jumping in and playing through a game as a traditional villain in Inferno Legend piques your interest, you'll be happy to know that the multi-platform game opens up its beta doors today to let everyone in. Built on the Unity 3-D engine, this game allows players to select from five races of devils and fight against the so-called "just" authority on PC, Android, and iOS. Other features include hundreds of pets (each with different skills and attributes), a player arena, random battles, an exploration system (that unlocks at level 30), and a "Miracle" system. If you need another incentive to check out Inferno Legend, Gamebox is giving players free gift codes for rewards such as rare skills, gold, and gems. Get a taste of the action in the open beta launch trailer below. [Source: Changyou press release]

  • MechWarrior Online's clan warfare bundles now available for pre-order

    by 
    Mike Foster
    Mike Foster
    12.16.2013

    MechWarrior Online's implementation of clan warfare is scheduled for Soon TM, and Piranha Games is celebrating by making clan mechs available for pre-order in the form of special bundles. Each bundle includes one or more clan mechs with variants, XP boosts, and other exclusive items. Piranha also unveiled the Gold Khan collection of mechs, which have gold skin and are priced to match at $500 each. Non-gold variants of the mechs will be available for in-game currency at a later date. According to the official collection website, pre-ordering ensures you receive the collection by June 17th. [Source: Piranha Games press release]

  • R2Games goes retro with Magic Barrage

    by 
    MJ Guthrie
    MJ Guthrie
    12.16.2013

    If smooth graphics have lost their luster and you yearn for the days of yore with pronounced pixels, you should take a look at Magic Barrage, developed by Gameguyz. The new free-to-play browser game will open its beta doors tomorrow, December 17th at 10:00 a.m EST, and invites all those who want to re-experience the 8-bit, early 90s console game feel of classic dungeon crawlers merged with bullet hell games to jump in. Though retro, Magic Barrage still offers plenty of standard MMO features like guilds, crafting, PvP, and pets. To play, simply sign up on the official site. [Source: R2Games press release]

  • Prime World videos show off new heroes and new skins

    by 
    MJ Guthrie
    MJ Guthrie
    12.13.2013

    If you wanted a fight in style with a new outfit for the holidays, Prime World has got you covered. Nival just released patch 9.12.5, bringing new skins, a new hero, and a new report system along with other fixes and tweaks to the MOBA-esque game. The skins offer a variety of looks for both male and female characters (Brawler/Meijin can be seen above). The new hero, Da'ka/Ha'ka, fills the role of protector and costs 850,000 silver to hire; players also need a level 36 castle to acquire him. Players will appreciate the simple new built-in report system that allows misbehavior to be reported more easily instead of taking screenshots, collecting battle logs, and sending complaints to technical support. Full details on this system and the other changes can be found in the official patch notes, but you can get a glimpse of the hero and the new skins in the videos below. And to learn more about the game, check out Massively's launch impressions. [Source: Nival press release]