freethegamesfund

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  • Indie developers out thousands of dollars in OUYA-Razer deal (updated)

    by 
    Jessica Conditt
    Jessica Conditt
    07.28.2015

    Once upon a time, it looked like OUYA would be able to support itself as an independent gaming company focused on the Android-based, microconsole experience. In 2013, it even offered up $1 million to OUYA developers as part of an initiative called Free the Games Fund, which promised to match crowdfunded cash for certain OUYA projects. Dozens of developers got involved and were banking on OUYA's contributions to complete and ship their games, often tens of thousands of dollars per project. Now that Razer is officially purchasing OUYA, all of this cash is in question and the developers involved are not happy. "Razer/OUYA's insistence that these deals are gone is causing us to have to majorly restructure our plans leading up to release," one developer, who wishes to remain anonymous, tells Engadget.

  • OUYA revises Free the Games Fund to lower project goals, reduce exclusivity

    by 
    Sean Buckley
    Sean Buckley
    09.18.2013

    It looks like outspoken indie devs are finally getting their wish: OUYA is revising the rules for its "Free the Games" fund. The matching contest (which provides additional funding to Kickstarter campaigns that meet certain goals) has come under fire recently due to OUYA's tepid response to exploitation controversy. One developer, Sophie Houlden of Rose and Time, even pulled her game from console's marketplace, accusing the company of being "incapable of ever correcting their mistakes." Now, it seems, the OUYA is ready to take a stab at doing just that, modifying the contest guidelines to lower pledge requirements, reduce participant exclusivity terms and limit loopholes. Projects applying to the fund now only need to reach a minimum pledge requirement of $10,000 (down from $50,000 previously), and to prevent exploitation of the system, every $10k a project raises must be funded by at least 100 individuals. This is a direct response to criticism of the fund's backing of Gridiron Thunder, which raised $171,009 from only 183 backers (Gridiron Thunder has since withdrawn from the program). Exclusivity requirements are now scalable too, and last for one month for each $10k funded to a maximum of six months. According to OUYA's Julie Uhrman, these changes are designed to protect the original intent of the fund, but suspicious projects will be still be reviewed on a case by case basis. "You need to play by the spirit of the fund as much as the rules. We can't account for every loophole," write Uhrman on the company blog. "So, if we, or our community, feel you are gaming the system, we will review your project (and consult with our developer friends for their advice) and determine whether to fund it or not." OUYA continues to explain the changes in an accompanying video (at the source and after the break), promising that if these changes don't fix the program, that they'll continue to tweak the rules until developers are satisfied.

  • Indie game devs push back on OUYA's 'Free the Games' fund, some pulling games

    by 
    Ben Gilbert
    Ben Gilbert
    09.11.2013

    OUYA's "Free the Games" fund, which matches funds for any indie game on Kickstarter with at least $50,000 in funding (up to $1 million), is embroiled in backlash from the indie game developers it sought to court. After two Kickstarter projects tied to the initiative were found to be taking advantage of the promotion -- investing their own money or those of friends to receive the matching funds -- OUYA head Julie Uhrman attempted to assuage concerns with a blog post last evening. In it, Uhrman says, "Recently, the intention behind our Free the Games Fund - to provide additional funding to crowd-funded games bound for OUYA, and enable developers to make more of them - seems to have been lost." The post, however, seems to have caused more harm than good. Indie developers took to the comments section to berate Uhrman's response. "This reads like a press release from a console company locked into a foolish policy and using aspirational language to shift the blame, weirdly, onto its critics," Thomas Was Alone developer Mike Bithell wrote in the comments. "You can do better." One dev says she's removing her game from the OUYA marketplace altogether as a result of Uhrman's deflection. "After reading Julie Uhrman's blog post last night it became very apparent to me that the company does not support indie developers who need the support most, and that they are incapable of ever correcting their mistakes," Rose and Time developer Sophie Houlden posted to her blog. "I'm simply no longer comfortable supporting the company." Aside from a single statement on Twitter, Uhrman (nor OUYA) hasn't responded to critics just yet. "No we are not changing the Free The Games Fund. We are sticking with it," she wrote last night with a link to the blog post in question. We'll update this piece should OUYA decide to alter its course.

  • OUYA's Free The Games Fund now live, offers $1 million toward crowdfunded titles

    by 
    Jon Fingas
    Jon Fingas
    08.09.2013

    OUYA has launched its promised fund-matching campaign to spur development of games for its recently launched Android console. Now known as the Free the Games Fund, the effort rewards successful Kickstarter campaigns with a matching $50,000 to $250,000; OUYA will back as many games as its $1 million pool allows. There are a few conditions, of course. Producers have to meet that $50,000 minimum, end their campaigns within the next year and agree to a six-month OUYA exclusive. The console maker will also stagger payments across the development cycle, although the company promises an additional $100,000 to the most successful project. If you're looking for help in building a game and are willing to take a chance on a young platform, full details of the fund await at the source link.