galactic-civilizations-ii

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  • Humble Jumbo Bundle 2 packs Deadlight, Van Helsing and GalCiv 2

    by 
    Xav de Matos
    Xav de Matos
    08.19.2014

    A new Humble Bundle is upon us, this time packing a handful of big games. The Humble Jumbo Bundle 2 includes Deadlight, The Incredible Adventures of Van Helsing: Complete Pack and Galactic Civilizations 2: Ultimate Edition in the organizations standard "name your price" package. Beating the average price adds a trio of other big games: Terraria, Crusader Kings 2 (plus three expansions) and The King of Fighters XIII Steam Edition. Paying $15 for the set will give players all six titles, along with the Age of Empires Legacy Bundle. The bundle runs for two weeks, supporting the American Red Cross and Child's Play Charity. [Image: Tequila Works]

  • Steam Holiday Sale, day 10: Skyrim, BioShock, Grand Theft Auto franchise sales and more

    by 
    Jordan Mallory
    Jordan Mallory
    12.29.2012

    Have you guys ever noticed how our money and a Steam Holiday Sale are never in the same room at the same time? Like, the same way that no one has ever seen Bruce Wayne and the Batman together in the same place? It's just weird, is all; almost as if our money was somehow being removed by the sale, or something.Some mysteries will never be solved, we suppose. Today's Steam Holiday Sale offerings include 50 to 75 percent off of Skyrim, its DLC and its predecessors, 75 percent off various Grand Theft Auto games, BioShock and BioShock 2 for a collective $10, 75 percent off both Witcher games, Galactic Civilizations I and II for $6.24 and Payday: The Heist for $5.

  • GDC09: Stardock entering iPhone development, would 'like' to do GalCiv II

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.27.2009

    During a conversation with Stardock CEO Brad Wardell and Art Director Paul Boyer, the two -- against the express wishes of their PR handler -- brought up iPhone development at the company and the possibility of Galactic Civilizations II on the mobile platform. While Stardock's PR pro sat in a chair facepalming (image after the break), Wardell and Boyer discussed development for the mobile device, with Boyer saying he'd "really like" to do GalCiv II. Just to be clear, after we left, the PR lady had a stern talking with them ... beyond the iPhone stuff, it probably had something to do with the duo openly discussing the unannounced Galactic Civilizations III.

  • Stardock talks staying afloat in The Great Lakes State

    by 
    Jason Dobson
    Jason Dobson
    02.05.2009

    News of PC game publisher and developer Stardock's plans to expand further into its home state of Michigan was a bright light in what has been an otherwise gloomy series of months, seeing numerous studios crippled by an ongoing tepid economic climate. We asked ourselves if it was something in the water, though to hear Stardock boss Brad Wardell talk, we wonder if more studios may someday begin to follow suit and swim to The Great Lakes State."I definitely see the state of Michigan moving in a direction to try to attract technology companies and consumer entertainment companies – movie studios, interactive digital entertainment, etc," noted the exec. "One of the reason I suspect is simple geography -- Michigan is located in a pretty good spot for this kind of thing. The other is that Michigan is a state in transition. The state knows that it needs to diversify and it is putting its efforts to focus on an area ripe for growth such as digital entertainment."Michigan is already home to a handful of developers, including Reactor Zero, which is handling the PC version of THQ's upcoming Red Faction: Guerrilla, and Realm Online dev Norseman Games. None, however, have left a footprint in the snow nearly as deep as Stardock.

  • Telling stories: The next hurdle for story telling

    by 
    Jason Dobson
    Jason Dobson
    12.29.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.What's next for in-game story telling? In this, our final segment looking at video game narratives, our collective of industry professionals offer insight into what they believe is the next big challenge facing the evolution of story telling in the games we play.

  • Telling stories: The games that got it right

    by 
    Jason Dobson
    Jason Dobson
    12.26.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.It's rare that story tellers get all of the pieces of their narrative to fit together exactly right in any medium. But in this industry, where story shares a balance with gameplay and endings often get the short end of the development stick, weaving a complete and compelling tale must be a daunting task. Now, gifts unwrapped and bellies full, our panel of industry personalities sound off on those games that they feel were up to the challenge, delivering storytelling experiences above and beyond their peers.

  • Telling stories: How much is that ending in the window?

    by 
    Jason Dobson
    Jason Dobson
    12.24.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.Epic Games' Michael Capps recently caused quite an uproar among gamers with his suggestion to offer the conclusion to games as premium DLC rather than as part of the core experience. As the latest in our continuing week-long feature, we asked our panel of industry personalities what they thought of the proposal. Interestingly, much of the group was noticibly more tight-lipped in their responses than when answering other questions.

  • Telling stories: What's up with lame endings?

    by 
    Jason Dobson
    Jason Dobson
    12.23.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.While narrative has taken on a larger role, time and again we end up being left unsatisfied in the final moments with endings that fail to wrap up stories in interesting or compelling ways. In our continuing week-long feature, we asked our diverse collection of industry personalities why so many endings in the games we play leave us cold.

  • Telling stories: Balancing gameplay v. narrative

    by 
    Jason Dobson
    Jason Dobson
    12.22.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.How important are stories? How about endings? Over the next week this diverse group of personalities sounds off on these and other story-driven topics, starting today as we open up by asking whether or not narrative shares an equal burden as gameplay in carrying the video game experience.

  • The Best of Big Download: December 15-21

    by 
    Joystiq Staff
    Joystiq Staff
    12.21.2008

    This week is the last one in 2008 that will likely have a lot of major gaming news but Big Download still has lots of plans to cover the past year and looking ahead to 2009 in the next several days. In the meantime let's look at the highlights from the past week:Exclusive features Contests: We have lots of contests that we are running this week. You still have time to enter for your chance to win a free copy of Galactic Civilizations II, Demigod, Prince of Persia, a Red Alert 3 game and swag pack or game codes for GoG.com. Reviews: We have our final verdicts on Prince of Persia, Strong Bad Episode 5, and American McGee's Grimm: A Christmas Carol. Cities XL preview: We go hands-on with the upcoming ambitious city sim game from Monte Cristo. Left 4 Dead game guide: Our final game guide for Valve's shooter takes a look at some of the more interesting achievements. Countdown to the biggest PC game news stories of 2008: What was the biggest story in 2008 for PC gamers? We give our picks for the most memorable events of the past 12 months. Big Download's 2008 Rose Ceremony: We give out roses to those folks and groups who made news in PC gaming in 2008 and refuse to give roses to others. GamerApps - GamerDNA: We take a closer look at the new social networking site for games. Indie Showcase: Our weekly look at the indie games scene takes a look at some new artistic minded browser based games. Big Ideas: Our weekly look at game themes takes a look at in-game health features. Big Iron: Our weekly hardware column gives out their first annual hardware awards Freeware Friday: Our weekly look at free games takes a look at the B-movie game inspired title Cottage of Doom. Virtual Bargain Bin: Our look at cheap games takes a look at two games that have been released for free at GoG.com, Beneath a Steel Sky and Lure of the Temptress.

  • Galactic Civilization II: Twilight of the Arnor invading digitally April 30

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.23.2008

    Forget what you might have heard, Galactic Civilization II's final expansion, Twilight of the Arnor, releases digitally April 30. There are no plans to release the title at retail and discount bundles are available of the whole Gal Civ II saga on the game's website.The expansion adds unique tech trees for the 12 major civilizations, various new ships and weapons, a new victory condition called "Ascension" and various game tweaks. So, prepare to "finish the fight" April 30 ... wait, that might already be trademarked.%Gallery-20102%