gamedesign

Latest

  • Multi-level gameplay

    by 
    Jennie Lees
    Jennie Lees
    02.01.2006

    Gamasutra has a Designer's Notebook piece by Ernest Adams centring around the concept of 'multi-level gameplay' -- that is, games with multiple 'levels' of interaction, or different modes of play. An example is the interrelated tactical and strategy modes found in war-games: you can make decisions that affect the entire world, but also fight individual battles on the ground.Multi-level games are more complex, but allow you to enjoy different aspects of the game -- knowing that you'll have to fight personally if you move an army to a particular spot makes you feel more involved than if the computer simulates a battle. They are hard to design, however, and balance between the different game modes is key.