game-analysts

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  • Gamasutra examines character names in World of Warcraft

    by 
    Anne Stickney
    Anne Stickney
    09.12.2013

    What does your character name say about you? Gaming website Gamasutra asked that question while performing a massive investigation on player names in World of Warcraft, and came up with some interesting answers. Obviously a game like World of Warcraft is going to have a ton of unique character names, simply due to the limits on names per server -- but WoW boasts a whopping 3.8 million unique names, which actually makes the game far more diverse than real-world names. As can only be expected, there was a much larger variety in names on RP servers -- while on average, 58% of names were unique, on RP servers that number jumps to a staggering 83%. But what is unexpected is the correlation between class, race, and name ultimately chosen to represent the character you play. Other information painstakingly investigated included represented regions, name origins, common threads between popular names, and an all-too-interesting look at the differences between negative, positive, and neutral names. It's a fascinating glimpse into one of those things that players tend to take for granted. While you may think you're creating a name that's completely unique and carefully chosen, there's a strong likelihood that somewhere out there in the far-flung reaches of the global playerbase, there's at least one person who's had the exact same idea as yourself. Take a look at the full article for more interesting tidbits about the curiosity of character naming on Gamasutra's site.

  • Analyst says no one is buying MMOs after SWTOR fizzled

    by 
    Jef Reahard
    Jef Reahard
    05.23.2012

    Wedbush Securities analyst Michael Pachter has a dim view of MMO assets following the lukewarm performance of Star Wars: The Old Republic. "Nobody is buying MMOs after Star Wars fizzled," Pachter told Joystiq. The context surrounding the statement involves the valuation of 38 Studios in the wake of its Copernicus melt-down. "There is just no demand for game assets right now, as THQ proved when it tried to sell the Warhammer MMO. I think [Electronic Arts] could step in, since they are the publisher, so you might see some alternative way to get 38 some bridge financing," Pachter said.

  • The mind of a video game analyst

    by 
    Justin Murray
    Justin Murray
    12.21.2006

    Analysts are the life-blood of investors. We need some kind of opinion of where a company may be going; if we don't get it, we feel uneasy about a company's future. Michael Pachter is one of those people. In an interview with N'Gai Croal, Pachter primarily discusses his bullish Xbox 360 predictions and how they've essentially fallen flat. He cites the bigger impact the lack of HD sets in homes had as well as miscalculated the price-insensitivity of the hardcore crowd. He thinks a simple price cut won't solve the matters (at least until his magical $150 mark is hit). Pachter further states he expects the PS3 to sell at the same rate as the 360 did since launch. Given Pachter's history, we're beginning to wonder if he is on a stretch of bad luck, or shouldn't be listened to at all. He did predict the PS3 would outsell the Wii (then called Revolution) by up-to 60% this year as well as predicted 2006 to be a slow year for gaming (deemed wrong by his future prediction to buy GameStop stock); neither prediction came out close. We guess it is true; analysts are people paid to have an opinion.