game development

Latest

  • The life of a lapsed game developer

    by 
    Jennie Lees
    Jennie Lees
    04.16.2006

    Lost Garden has an interesting post up which is useful reading for anyone thinking about a career in game development. As an ex-game developer, driven out by a cancelled project, bad project management and pay cuts, Danc has a list of reasons why lapsed game developers won't be going back to their jobs once they taste the forbidden fruit of a mainstream development job.With an estimated 50,000 lapsed game developers out there -- people who've seen what real working conditions are like and prefer to stay away from the games industry -- it's an almost frightening outpouring of talent. On the other hand, many gamers and programmers are climbing over one another to get that vital entry-level job in the industry, to break in with fancy demos and showy code. Whether some developers care that they're losing people, when there are so many ready to replace them, is debatable -- but a high turnover and an unstable team can have their effects on products, which affects us as consumers too

  • Mac game devs cautiously optimistic about Boot Camp

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    04.07.2006

    Mac gaming website Inside Mac Games has posted a selection of Mac game developers reaction's to Apple's Boot Camp software. The overall feeling from the developers is one of cautious optimism: any loss in interest for OS X specific games could be offset by an increase in overall Mac market share from casual Windows gamers flooding to the platform. Andrew Welch, the founder of Ambrosia Software (creators of classics like the Escape Velocity series of games), doesn't "view it as a threat at all... but then again, we're not in the porting business". Aspyr's Glenda Adams and Brad Oliver are in the porting business. Fortunately they also publish and port games for other platforms. According to Brad "if Mac sales tank, we've got enough revenue coming in from PC and console ports that it probably won't hurt the company too much and we'd just focus on the other platforms." Mac game sales will only tank if people stop buying Mac games and instead play their games in Windows but as Andrew says, "people will get sick of dual-booting, and would prefer to run native games, just like Linux users prefer native games". Ian Lynch Smith of Freeverse points out that this may be only the first step: "Apple is pushing the intel roll out very aggressively, and now aggressively pushing dual boot (and virtualization eventually from someone)". Hopefully in the next 6 months we'll see effective virtualization of Windows games from within OS X. That's the most desirable outcome for both Mac users and developers.[Via TUAW]

  • Create universal games with Unity

    by 
    Dave Caolo
    Dave Caolo
    03.30.2006

    Unity is the game development platform for the Mac that really does make the job of building games (and Dashboard widgets) kind of fun. Today, Unity announces the availability of version 1.2.2, which will allow you to make sure that all of your projects are universal binaries. So go out and build the next best thing, and then run it on your Mactel.Unity requires Mac OS X 10.3 or later, and features two pricing options: $250US for the "indie" edition, and $1,000US for the Pro version.Incidentally, we posted our interview with Unity's David Helgason back in October.[Via MacNN]

  • Report: next-gen developers turn to outsourcing, immediate future is bleak

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.09.2006

    A new report published by Screen Digest exposes the growing trend of outsourcing game development to low-cost specialists in Eastern Europe and South Asia. The report estimates that 60% of game developers currently outsource their projects and predicts that these companies will spend $1.1 billion on outsourcing this year, with that figure rising to $2.5 billion by 2010. Outsourcing is typically used for art and animation, but the supply of capable providers is growing thin. According to the study, within the next few years, demand will exceed quality resources, forcing higher costs and fewer games. However, as new media companies gradually enter the market, the games industry will ultimately benefit.