game-of-the-year

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  • Joystiq's Top 10 of 2007: God of War II

    by 
    Andrew Yoon
    Andrew Yoon
    01.01.2008

    QTE. Quick Time Events. It stands proud as one of the most annoying video game design clichés in use today. You might remember them from games like Resident Evil 4 and the original God of War, described by game developers as a device that makes you feel like you're playing a cutscene, as opposed to watching it. It was so cool when we first saw it -- but when every single game ever decided to add QTE, it became less ... welcome.So, how did God of War II trick us into having so much fun with its QTE-riddled cinematics? Probably because the game remembered exactly what made these sequences fun. There was the all-important feeling of empowerment from these moment, where every button pressed felt like it had consequence. When we cracked Theseus' head open by slamming it into a door over and over again, we felt the same blood thirst that Kratos must have undeniably felt. We weren't pressing buttons simply because the game told us to. Rather, we pressed buttons because it intrinsically made so much sense. We were one with Kratos. RARGH! Some may argue that God of War II doesn't innovate enough to warrant any GOTY accolades. Hey, it's not like the first one really broke new ground either. (And that didn't stop the original from winning GOTY.) Instead, God of War II so finely executes what has already been done before. Giant boss battles are nothing new to video games, but those found here are exceptionally well placed (and paced!) throughout the game. Even the first level's backdrop is a giant animated statue that you ultimately go sword-to-face with. Each battle is filled with a ferocity, a viciousness that reminds you that these are very powerful gods and demons you're fighting.God of War II shows that the PS2 is still capable of producing wonderful gaming experiences. It highlights the true value of excellent design over pure technology, and offers so much of that all-important commodity we seek from games: fun. %Gallery-1588% Extreme fever! ->

  • Joystiq's Top 10 Games of 2007

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2008

    var digg_url = 'http://digg.com/gaming_news/Joystiq_picks_top_10_games_of_2007_surprises_abound'; Picking the best video games released in any given year is rarely an easy task, with opposing opinions colliding mid-air in the most violent, stubborn and noisy manner possible. It's a lot like hurling frying pans at each other, an activity which the Joystiq staff nearly engaged in while selecting 2007's ten best games. If (for some unfathomable reason) you hadn't noticed, there were quite a lot of those types of games this year -- certainly more than ten. We doubled the size of our stadium's podium this year and still there are titles angrily left without a spot and suspiciously eyeing some nearby javelins. In returning to our earlier and equally clumsy kitchen-related metaphor, we thought we'd do something nice this year and award 2007's best game with substantially more than a gushing set of poorly composed paragraphs. We baked the winner a cake. A real and entirely non-deceptive cake! You can likely guess our recipe's recipient, but the nine games in-between this page and the top spot all deserve a slice of your time.Oh, and be sure to leave your incendiary comments on the last page. You'll probably be wanting to yell at us for allowing Peggle to beat... well, you'll see. [Special thanks to Yann Duminil for our GOTY graphic!] Just Geth on with it already! ->

  • Joystiq's Top 10 of 2007: Portal

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2008

    Out of all the superb titles released in 2007, Portal most effortlessly takes the cake. The true star of The Orange Box saw a talented team from DigiPen snatched up by Valve and ultimately transformed from students into teachers. Gamers and designers alike must play Portal, not only because it's so sublimely designed from start to gripping finish, but because there's so much to learn from it. The game is phenomenal in every sense of the word, its deviously delirious guide and antagonist, GlaDOS, already running rampant online as a fully fledged and infinitely quotable meme. It certainly speaks volumes of its witty writing when the game's other widely recognized star is nothing more than a vaguely endearing block. The intelligence isn't merely confined to the game's dialogue either -- it permeates every aspect of Portal's "Aha!" puzzles and perfectly paced progression. There is no filler here.When the seemingly unconnected room-based challenges give way to a daring escape attempt and a climactic showdown, the game's genius is not only revealed, but heard in the form of Jonathan Coulton's "Still Alive" ending song. Inescapably catchy and completely cognizant of its audience, it marks the perfect conclusion to this year's smartest and most focused game. Please accept our cake, Portal, but for the good of all of us, don't eat it! We don't want you getting fat like all those other games. %Gallery-12476%Joystiq's Top 10 of 2007 Portal BioShock Rock Band Super Mario Galaxy Call of Duty 4: Modern Warfare Halo 3 Assassin's Creed Peggle God of War II Mass Effect Please leave your comments below! Reset my progress! ->

  • Joystiq's Top 10 of 2007: Super Mario Galaxy

    by 
    Ross Miller
    Ross Miller
    01.01.2008

    In the beginning there was Mario 128 and the world was without news. And the Spirit of Mario moved upon the face of galaxies. And Reggie Fils-Aime said, let there be a release date; and there was hype and critical acclaim. And we saw the copies and Toys R Us gift cards, and it was good.And the Good Egg Galaxy and Flipswitch Galaxy were the first day. And we said, "This control scheme is alright." And we captured stars and struggled with the camera: and it was so. And we called the game fun.And the Honeyhive Galaxy, Loopdeeloop Galaxy and Bowser Jr.'s Robot Reactor were the second day. And we said, Dear God please do we really have to use faulty controls and race through a crappy Wave Race clone to get one frackin' star? And we persevered through and got the star. And we said the Bee Suit was cute and honey climbing was fun. And the camera decided to change our flight path and we kept falling off the level; and we saw that it was frustrating.

  • Joystiq's Top 10 of 2007: Peggle

    by 
    Kyle Orland
    Kyle Orland
    01.01.2008

    The most surprising game of the year doesn't have fancy 3-D graphics. It doesn't require a new generation console and it doesn't involve waggling a fancy motion-sensitive controller. It doesn't involve killing anything (not even in the cutesy, Mario-jumps-on-a-Goomba sense of the word "kill") and it doesn't have any gritty, street-smart characters voiced by today's hottest celebrities. None of that is really surprising in its own right – plenty of casual games fit the same criteria. What's really surprising about Peggle is how insanely, addictively fun it is. Like the best puzzle games, Peggle can be explained in a single sentence: Bounce balls off pegs; destroy all the orange ones to win. The game doesn't require a lengthy tutorial or instruction booklet, just an intuitive grasp of physics and gravity to plan where your ball will bounce. The instant accessibility is aided by excellent graphic and sound design -- pegs burst in explosions of color and sound, culminating in a level-clearing rendition of Beethoven's Ode to Joy that can't help but bring a smile to even the most cynical gamer's face. Some might argue that this simplicity never gives way to a deeper strategy -- that the game takes a minute to learn but only two or so minutes to master. These people have probably only played the game for those two or so minutes, though, as the imaginative peg arrangement in the later of the game's 100 or so levels require some incredible planning and imaginative use of special powers (not to mention the 60 or so unlockable "challenge" boards, some of which are nigh impossible). While Peggle beginners might only plan one or two bounces ahead, expert Peggle players, much like chess grandmasters, can generally see the shape of a shot through dozens of bounces. After one particular, eight-hour, late-night session with the game, we could swear we had entered a zen-like state where every slight deflection of the ball seemed pre-ordained (of course, the cold medication running through our veins could have also contributed to this feeling). If you still don't believe Peggle takes any skill, then we humbly challenge you to an editorial-we-on-one Peggle duel. These duels are where Peggle continues to shine long after the single-player game is done, with new strategies enabling a new level of unpredicatability and human fallibity to come into play. Of course, dueling currently works only on a single computer, so duels with random internet doubters will probably be hard to coordinate. Maybe Peggle 2 will include some sort of Internet play option. PopCap ... you listening? %Gallery-12465% Oh please sir, do you have any coin? ->

  • Joystiq's Top 10 of 2007: Rock Band

    by 
    Griffin McElroy
    Griffin McElroy
    01.01.2008

    These past few years have seen a radical improvement in the production values of video games. Much to the delight of the narratologist, so called "AAA titles" have adopted the cinematic qualities of a Hollywood blockbuster. More and more celebrities are showing an interest in voice acting for games. Big budgets are blown on having the best visual effects on the block. Writers have learned how to create more convincing, likable protagonists and richer, more momentous story arcs. These past 365 days have seen some of the most well-made games in the history of the industry, and some of the most immersive, soul-stirring stories we've ever experienced.But can you play Assassin's Creed with a Stratocaster? Can you drum your way through Mass Effect? While playing God of War II, do you ever get to play The Sweet's "Ballroom Blitz"? No, we're fairly sure you do not (though that would be awesome). Video games are thought of as more than toys nowadays -- a distinction that gamers and game developers should be proud of. However, amidst the recent sea of epics and masterpieces, we can't forget that video games are tools for entertainment -- and no game released this year provided more entertainment for us than Rock Band. If you've ever closed your eyes while listening to a song, and imagined that you were on stage, playing in front of a full-to-brim Madison Square Garden, Harmonix has created a channel for you to bring that daydream to fruition. You're always aware you aren't playing real music, but it makes no difference. Drums are being hit, and guitars are being strummed -- it doesn't matter that they're made of plastic. The illusion of musical interaction is there, and is stronger than any other rhythm game that came before.To look around the room and realize that three of your friends are under the same spell is a pretty incredible moment. It would be futile for us to try to fully describe the bonding experience that Rock Band provides. We can't explain the intricate system of responsibilities and accountabilities band mates begin to develop between one another due to Harmonix's cleverly designed gameplay, nor can we describe the shared sense of accomplishment you get when you perform a song well.To witness a group of grown men and women erupting in jubilation after pulling out the fifth star on "Foreplay/Long Time" on the Big Rock Ending would seem like madness to the untrained eye. But this is what Rock Band does to groups of people who let the game transport them into their own musical fantasies. In a few posts this year, we jokingly referred to Rock Band as "Harmonix's rock star simulator." Now that we have the game in our hot little hands, and know well its capacity to capture our imagination, we humbly retract our sardonic tone.%Gallery-3923% Down where it's wetter, down where it's better ->

  • Joystiq's Top 10 of 2007: BioShock

    by 
    Christopher Grant
    Christopher Grant
    01.01.2008

    Even without a game set inside its beautiful – and totally unnerving – halls, the underwater city of Rapture alone would almost be enough to earn a spot on our list. The design itself told the story of a failed utopia, an underwater art-deco Eden gone sour. The pools of water and rusted metal juxtaposed with the bright neon signs and period music immediately set the tone and helped deliver one of the most memorable environments in video games or, dare we say, any entertainment field.But of course, it wasn't just Rapture and the story of Andrew Ryan's failed utopia: it was BioShock, the spiritual successor to the System Shock series, and upon its late summer release, it held us, and the entire gaming world, in ... well, rapture. And what a game! We think back to the epic battles with the gargantuan, golem-like Big Daddys and how often we stood motionless, waiting for the sometimes gentle caretakers to pass by peacefully. And let's not forget about their wards, the Little Sisters. When it was time to fight, upon winning you're presented with the macabre and more than a little unnerving choice of whether or not to kill a little girl. Is this choice essentially meaningless? Is every Little Sister an identical model and voice, removing much of their humanity and in turn the difficulty of your decision? Regrettably, the answers are "yes" and "yes".Though we may not remember each and every Little Sister we saved, we do remember that one. And that's far more than most video games allow.%Gallery-3725% And the lie goes to... ->

  • Joystiq's Top 10 of 2007: Halo 3

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.01.2008

    Imagine you're on a deserted island. Of course, it's one of those islands with a conveniently laid Ethernet cable that runs from the ocean, up the beach and down a hatch. Inside there's a 'game station' equipped with an enormous HD display, surround sound, a RROD-proof Xbox 360 (among other current gaming systems) and a comfy chair. Whether you've arrived in this fantasy realm by sea, air or warp pipe, you've got one – and only one – game disc from the past year stuffed in your back pocket. What is it? If you answered "Halo 3," you're correct! The shared sentiment around Joystiq HQ is that an island getaway is just what we need to get better acquainted with Halo 3. We're familiar with the shooting of the aliens, but aside from this most basic objective (executed with superiority, by the way), Halo 3 remains a potential funbox waiting to be busted open. The reality is, we aren't on an island, and the offerings have been piled so high since late August that Halo 3 was in and out of our 'Box as soon as the campaign was conquered and a few multiplayer matches were logged. We sampled more than we explored the intricate depths of Bungie's last Halo game-until-the-next-one. Still, even a terse study of the game was enough to validate Halo 3 as a shoo-in for one of the ten best games of 2007. But No. 6? Halo 3 gets docked for being Halo 3, or 'Halo a third time.' Bungie delivered the charm on its first swing, so there's little need for vindication (unless you were offended by Halo 2's cliffhanger). It's unlikely though, that any developer could deliver this 'total package' without having been shackled to the material for nearly a decade. Bungie's confidence in its subject has yielded an exceptionally fine-tuned product peppered with unique, community-building features. Considering the abundance of content – and the freedom to interact with the content in different ways – Halo 3 has a lasting potential that is unparalleled by this year's other releases.Thanks to Halo 3, "Halo Nation" is now 5 million strong and growing, a clear signal that Wikipedia needs to disambiguate its entry for "Halo effect," appending a new description separate from meanings in psychology and business: A man in a green suit becomes the 21st Century's Skywalker. That's the only Halo effect we know.%Gallery-2155% Yes, I'll gladly accept the charges ->

  • Joystiq's Top 10 of 2007: Call of Duty 4: Modern Warfare

    by 
    Justin McElroy
    Justin McElroy
    01.01.2008

    The frustrating thing about trying to write about Call of Duty 4 is that all of the phrases that best describe it have already been applied to and, in turn, drained of their impact by far less deserving games. It's a "non-stop thrill ride," its graphics are "almost photorealistic" and it is, in fact, "so real that you'd almost think you were there." What Call of Duty 4 so authoritatively manages to do is reclaim those action game clichés and, in doing so, infuse them with a new, fresh power. What Call of Duty 4's single player campaign could best be described as though, is a master's class on making good game design choices. From beginning to end, moments last just as long as they need to, difficulty is perfectly balanced and the action ebbs and flows between full-on chaos and chilling silence. From a pulse-pounding start to the final, desperate ending, it's a meticulously crafted experience. We haven't even made mention of the game's multiplayer yet, which mixes the game's explosive presentation with some RPG fundamentals to predictably addictive results. Perhaps the most surprising thing about the game is how few actual revolutionary concepts are contained within. It selects existing game design tools, hones them to practical perfection and creates what is, in our opinion, the military shooter against which all others must be judged.%Gallery-3922% Welcome, new-a entry! ->

  • Joystiq's Top 10 of 2007: Assassin's Creed

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2008

    Ubisoft's hugely anticipated bump-off sim created quite the controversy, though oddly not for the stylish and quite visceral violence it so gleefully inflicted upon authority figures. Instead, Assassin's Creed (or Assassin's Crud, depending on who you ask) divided critics, with some being utterly engaged by the game's unique setting and others thinking the same environment to be remarkably empty. Count us among the former, as we've yet to see a bigger, more lavishly detailed and immersive world than the one dashed through, clambered up and vaulted over in Assassin's Creed. The game's greatest design flaw may be that it's a bit too open-ended for its own good, refusing to overtly reward or punish players for behaving in a specific way. If you wish, you can spend a lovely afternoon playing Maniacal Guard Killer's Creed instead, carrying out your missions with all the stealthy maneuvering of a grand piano rolling down an escalator. Would it have been wiser for Ubisoft to beat you over the head every time you set off a medieval alarm and otherwise played the game "wrong?" Perhaps... but isn't the point of open-ended gameplay to let you choose your own path? In many ways, Assassin's Creed is more of a role-playing game than most of the titles officially labeling themselves as such. When you play as Altair -- really play as him, as an assassin -- and measure failure according to your own actions and not what a Fission Mailed screen tells you, the game's intricate world becomes inescapably engaging. Learn about your target, plan your attack and revel in the absolutely thrilling chase that follows your murderous deed. Though the game's overall structure may seem repetitive in the face of such a believable world, the true magic in Assassin's Creed lies not in what you do, but how you do it. %Gallery-12473% Chief among our choices ->

  • Joystiq's significant others name Guitar Hero III game of the year

    by 
    Justin McElroy
    Justin McElroy
    12.20.2007

    Our exhaustively debated, occasionally pretentious list of the year's top games will be on the way soon, but we wanted to try something a little different to whet your appetite. We polled our wives, girlfriends and boyfriends (all of whom fall somewhere between casual and medium on the hardcore gaming spectrum) and asked them to choose their favorite games of the year.We opted to be more casual with this list, allowing games that may not have been released in 2007 as long as the significant other in question spent most of their time with them this year. So, it's without further ado that we present the top five: 1. Guitar Hero III 2. Peggle 3. Rock Band 4. Super Mario Galaxy 5. BioShock Way to go, everyone! What was interesting as we collected this list was the wide variety of games that were represented, many of which wouldn't even get a mention in most GOTY debates. Now, is that because they haven't played as many games or the more frightening option: Because they've lived a 2007 unpolluted by hype and are unafraid of picking the games that really brought them the most joy? Honestly, we're still not sure.Check out all the also-rans after the jump.

  • LotRO and TBC honored in GameSpy 2007 awards

    by 
    Samuel Axon
    Samuel Axon
    12.19.2007

    GameSpy recently released the latest iteration of its annual best-of list. The Lord of the Rings Online: Shadows of Angmar was ranked #6 in the best PC games of 2007 list. World of Warcraft's The Burning Crusade expansion also got some attention. It came in at #5 on the same list -- just an inch ahead of LotRO. However, LotRO also walked away with a bigger prize -- the title of PC MMO Game of the Year.Both LotRO and TBC failed to beat blockbuster first-person-shooter fare like BioShock and Call of Duty 4 in the overall PC list, but still, this was a pleasant cap to a strong year for both titles, especially LotRO, which saw promising sales figures and a warm critical reception right out of the launch bay door this Spring.TBC and LotRO are also nominees for various "gamers' choice" awards. The voting for those awards comes to a close today, and the winners will be announced tomorrow.

  • 1UP asks for your input on game of the year

    by 
    William Dobson
    William Dobson
    12.04.2007

    After one of the most hectic release schedules in recent years, finally just about every big game is out, and the 1UP network are running their 2007 1UP Awards. The awards are voted on by readers of the site, and print magazines Electronic Gaming Monthly and Games for Windows. The games are first broken down in to categories, like "Best Action Game", and there's a final "Game of the Year" category with pre-selected titles.Among all of the other superb games on the lists, there are a couple of MMO nominations. In the "Best Multiplayer Game" category, World of Warcraft: The Burning Crusade and The Lord of the Rings Online: Shadows of Angmar are included, and both of these appear again in the important "Game of the Year" section. These games have each already won some awards this year at the Golden Joysticks, with LotRO taking best PC game, and WoW:TBC getting online game of the year.In both of the areas they are competing, there is stiff competition for the two MMO entries, but if you feel that one of these games deserves to be acknowledged then head on over to the 1UP Awards page and cast your vote.

  • Oblivion gets a Game of the Year release, this fall

    by 
    Peter vrabel
    Peter vrabel
    07.09.2007

    Like all good things that sell over 1.7 million copies in one month, The Elder Scrolls IV: Oblivion is getting a "Game of the Year" edition. This one will hit the PC and all consoles (sans the Nintendo Wii) for a simultaneous release this fall. Just like the PS3 version you can buy in stores now, this "Game of the Year" edition will include the Knights of the Nine expansion. In addition, Bethesda's decided to now include the previously unavailable The Shivering Isles expansion. Thank goodness. We were beginning to wonder if Bethesda actually had any plans to make this one available over the PlayStation Network as previously suggested, being that recent news on that front had gone cold. The PS3 release of Oblivion came a lot later than its Xbox 360 counterpart, but thankfully, stands as a testament to the PS3's capabilities with improved frame rate, faster loading times and greater draw distance. This version will also be compatible with previous game saves, allowing players to pop the "Game of the Year" disc in and continue their questing right where they left off. Pricing details haven't yet been released for this "Game of the Year" edition, but we speculate if the $59.99 price tag doesn't hold, $69.99 sounds about right. Time will tell. So in case you've been living in a cave with your PS3 and haven't yet experienced the gaming bliss of The Elder Scrolls IV: Oblivion or any of its two expansion packs, you can't do any better than picking up the "Game of the Year" edition this fall.

  • Metal Gear Solid wins Best Portable Game award from Famitsu

    by 
    Andrew Yoon
    Andrew Yoon
    04.23.2007

    What? A PSP game that isn't called LocoRoco finally wins an award? Japan's most popular gaming magazine, Famitsu, recently unveiled their Famitsu Awards winners. PSP earned a valuable nod by stealing the "Best Portable Game" award with Metal Gear Solid: Portable Ops. Kojima's latest adventure certainly earns the award, with some spectacular graphics and a deep single and multiplayer gaming experience.While PSP fans can celebrate this victory, it should be noted that Final Fantasy XII (PS2) and Pokemon Diamond & Pearl (DS) both won Game of the Year.[Via Gamasutra]

  • LocoRoco earns more nominations, from NAViGaTR

    by 
    Andrew Yoon
    Andrew Yoon
    03.13.2007

    There are way too many awards ceremonies for the video game industry. Thankfully, PSP's darling platformer LocoRoco is always there to represent the system. This year, LocoRoco has earned a Game of the Year nomination from NAViGaTR (National Academy of Video Game Testers and Reviewers). With 1,150 videogame critics, analysts, and journalists on the voting board, it's clear that LocoRoco's quality has impacted quite a lot of people.Feel free to watch the hilarious embedded video, which shows off an empty audience as the award nominations are announced. Something tells me they should've simply stuck to a press release instead of a video.[Via IGN]

  • Interactive Achievement Awards nominees announced, Gears in the lead

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.22.2007

    The Academy of Interactive Arts & Sciences has announced the nominations for the 10th Annual Interactive Achievement Awards. Though Gears of War has yet to make an acquaintance with that irrelevant temptress, Emmy, it stands a very good chance of winning a statuette that actually matters -- it's been nominated in ten different categories, including Console Game of the Year, Action / Adventure Game of the Year, and Overall Game of the Year. The AIAS (probably not pronounced "Ahyeehuss") also fancies The Elder Scrolls IV: Oblivion and The Legend of Zelda: Twilight Princess, each garnering six nominations. These, along with Guitar Hero II and Wii Sports complete the list of classy nominees in the Overall Game of the Year category. The full list of nominees is available on the official Ahyeehuss website.[Via GameDaily BIZ]See also: Joystiq's Game of the Year

  • Overlooked DS titles of 2006 [update 1]

    by 
    Zack Stern
    Zack Stern
    01.02.2007

    Cheap Ass Gamer presents a group of its favorite sleeper DS titles of 2006, with most of them currently headed to the bargain bin. CheapyD Furyk discusses why the titles were overlooked and why he thinks they're still worth playing. The list includes Magnetica, Break 'Em All, and Bomberman Land Touch!Which were your favorite under-appreciated titles of the year? Were they fun B-grade games, or were they overlooked in game-of-the-year lists?[Update 1: Sorry for the misattribution. Thanks, Furyk and Sean-o for mentioning the mistake.][Via Nintendo DS Fanboy]

  • Best of the rest: Ludwig's picks

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2007

    Sam & Max Episode 1 : Culture Shock (PC)I never thought I'd actually be grateful to LucasArts for assassinating their sequel to Sam & Max: Freelance Police. Now residing in the capable hands of Telltale Games, the series is setting the standard for episodic content and adventure gaming. Complete failure to laugh at Culture Shock's absolutely brilliant writing, memorable characters and off-the-wall puzzles indicates one of two things: either you're a robot, or you've recently discovered a dead kitten in your lap. (See also: My reviews of Culture Shock and Situation: Comedy.)

  • Best of the rest: Zack's picks

    by 
    Zack Stern
    Zack Stern
    01.01.2007

    Tetris DS (DS)Nintendo is guilty of shoveling franchises at its fans; did we need another Tetris? Does the NEStalgia design make the game more fun? Probably not. (And I think the pixelated graphics on the top screen detract from the game; I'd rather have the classic Russian graphics and music.) But this game with just adequate art direction excels in its online match-ups. I just keep coming back to Tetris DS to battle other action-puzzle dorks online.