gamecube

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  • Pikmin just got a little more perfect

    by 
    Chris Greenhough
    Chris Greenhough
    12.10.2008

    It seems we were hasty when we wrote that the "Play on Wii" version of Pikmin would feature "no new content, the modified control scheme aside." The latest Famitsu, as translated by IGN, reveals that the game's save mechanism has also been updated, and now allows you to restart play from any day you please. So, if 98 of your 100 precious plant warriors get singed by a troublesome Fiery Blowhog, you can avert disaster by turning back time. Nice to see Nintendo adding some worthwhile changes to more and more Wii de Asobu titles!%Gallery-27598%

  • Wii Warm Up: GC vs CC

    by 
    David Hinkle
    David Hinkle
    12.02.2008

    For games that are compatible with both, which do you find to be your more preferred way to play: using a GameCube controller or the Classic Controller? For us, we tend to go with the wireless bliss of the Wavebird, when allowed. How about you all? Which is the superior way to game in your opinion?

  • Man hacks GameCube controller for the Wii with tremendous effort

    by 
    Jacob Schulman
    Jacob Schulman
    11.29.2008

    Admit it. You've got an old GameCube from yesteryear laying around, and the slow economy (and fear for your life) is holding you back from running to your nearest brick-and-mortar to pick up a Classic Controller for your Wii. You know you want to play Super Mario 64 to work off that turkey, but you can't justify laying out the cash. Fret not; YouTube user marcan42 has you covered, courtesy of a PIC18F4520 microcontroller and makeshift GameCube connector, along with a chopped off Nunchuk extension cord. Of course, you could just pick up a different model, but that would be way too easy. We didn't say it was pretty, but if you're still intrigued, check the full vid after the break.Update: As a bunch of commenters have pointed out, this can be done already by plugging the GameCube controller directly into the Wii. However, this mod lets you do it wirelessly -- err, if you don't count the big microcontroller and mess of wires.

  • Mod turns GameCube controller into a Classic Controller

    by 
    David Hinkle
    David Hinkle
    11.28.2008

    This may not be the most groundbreaking mod around, but it's one that would allow you to play things like Mega Man 9 with your GameCube controller. Created by Marcan42, the above mod uses a special adapter which plugs into the Wiimote just like a Classic Controller, allowing him to trick the system into thinking the GameCube controller is a Classic Controller. Check out the video above to watch the mod being used with Mario Kart Wii.%Gallery-31614%[Via Go Nintendo]

  • Surprisingly rare and expensive GameCube games

    by 
    David Hinkle
    David Hinkle
    11.21.2008

    We love a lot of GameCube games. In fact, when Play on Wii was announced, it felt like a dream come true. See, we imagine many GameCube games being retooled for Wii. Now, we're glad its actually happening for some of those games.But, not all titles are destined to get that touch of Wii magic. And, what if you never had a chance to try some of them? Well, unless you've got a suitcase buried in the back yard, there are a few titles that might be a bit out of reach, according to the list over at Video Game Price Charts. Of all of them, which would you say is the "must own" title?[Via digg]

  • Hori's Wii Classic Controller: if you're really into autofire

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.18.2008

    Fans of the old-timey GameCube will rest easier tonight knowing that Hori is now manufacturing its variation of the classic controller, creatively named the "Classic Controller." We've seen other gamepads in this style, but not many that get it as close to the original design as this -- plus it has those insane autofire switches. These bad boys are available in black, white, and blue on December 4th in Japan, and you can pre-order them now for $29.90 over at Play-Asia.[Via Nintendo Wii Fanboy]

  • Mario Tennis: How to Play on Wii

    by 
    JC Fletcher
    JC Fletcher
    11.18.2008

    We didn't really need help to figure out that Play on Wii Mario Tennis GC (or Mario Power Tennis, as Camelot's mascot tennis game is known over here) would use Wiimote motion controls, since that is, like one hundred percent of the point of the Play on Wii series (and Wii tennis games, for that matter). But we welcome solid information anyway, which Japanese online retailer Neowing has provided.According to the product description, Mario Tennis GC enables players to wave the Wii Remote to execute forehand and backhand shots and direct the ball toward the left or right side of the court. Motion will also determine the addition of topspin and slice spin. Buttons are still used to deploy each character's unique special moves.If the (possible) second coming of Wii Sports tennis doesn't excite you, hang on to your GameCube version: Play on Wii Mario Tennis GC does not support GameCube controllers.[Via Inside-Games]

  • Born for Wii: Cubivore

    by 
    Wesley Fenlon
    Wesley Fenlon
    11.18.2008

    Some games are a little out there. You've got your No More Heroes brand of weirdness, where collecting coconuts is as commonplace as mass murder and sexual innuendo. On another level, there's Katamari Damacy, where rolling entire cities into a ball is a perfectly acceptable way to repair the cosmos. And then there are the games that are so bizarre, so inexplicably removed from the norm, that they transcend weirdness in a way few things ever have. One of the games is Cubivore.Though it was released for the GameCube six years ago, it's still hard to believe that Cubivore found its way to the West. Thanks to Atlus, a company known for publishing titles that don't exactly have mainstream appeal, one of the most inherently Japanese games ever made was displaced from its home turf. Cubivore's eccentricity is also its greatest strength -- those few gamers who weren't turned off by its quirkiness discovered an adventure like no other, a fight to survive and evolve into a stronger, faster animal...thing. Its unique, hilarious, downright fun, and Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-37135% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Contra, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Play on Wii Donkey Kong has new stages, drastic changes

    by 
    Chris Greenhough
    Chris Greenhough
    11.12.2008

    According to a Famitsu article translated by IGN, at least one game from Nintendo's forthcoming Play on Wii series will feature deeper modifications than slapped-on Wii controls. We've often questioned how well Donkey Kong Jungle Beat would work with the Wiimote and Nunchuk (given that the original game was played with plastic bongos), and Nintendo also seems unsure.Because of this, the remade Jungle Beat is being moulded into a more traditional platformer, with repositioned enemies, new mid-level checkpoints, and only a handful of motion-controlled moves (The nunchuk's analog stick moves Donkey Kong, and the A button makes him jump). Significantly, there will also be completely new stages, though Famitsu didn't reveal further details (such as how many). The remake of Pikmin, incidentally, will feature no new content, the modified control scheme aside.Can Jungle Beat work as a traditional platformer? We'll hold judgment on that, while noting that the DK Bongos played a major role in making the original game fun.

  • Guitar Hero franchise tops the charts for '08 (so far)

    by 
    Randy Nelson
    Randy Nelson
    11.05.2008

    As part of today's quarterly financial wrap-up, Activision Blizzard struck a high note with the announcement that the Guitar Hero franchise has topped the NPD Group's software sales chart for the first nine months of 2008. This includes, of course, every permutation of the rhythm game series combined across all console platforms and Nintendo DS, with the exception of the newly released Guitar Hero World Tour.In its report to shareholders, Blizzivision pointed out that Guitar Hero: Aerosmith and Guitar Hero: On Tour, in particular, contributed most to its bottom line for Q2. With World Tour out in Q3 followed by the holiday release of GH: Decades for the DS, we could see a similar chart-topping performance for the franchise come the end of December.

  • Born for Wii: Eternal Darkness

    by 
    Wesley Fenlon
    Wesley Fenlon
    10.28.2008

    It's almost Halloween, gamers: are you ready? For most of us, the approach of Halloween signifies a few things: a chill in the air as winter crawls ever closer, overdosing on candy, and concerned parents fretting over how many razor blades they're going to find lodged in seemingly innocent candy apples. For a few of us, it means wild parties and crazy costumes. But for all of us, it's the season for scares.Of course, how you get your fair share of hair-raising excitement is up to you, but we here at Nintendo Wii Fanboy think there's a better way for you to spend your time than seeing Saw V this Halloween weekend. Close the blinds, turn off the lights, crank up the sound and settle down with one of the scariest, most original games of last generation: Silicon Knights' Eternal Darkness: Sanity's Requiem. Everyone's favorite purple lunchbox was often criticized as being a kiddie platform to the chagrin of Nintendo fans everywhere, and Eternal Darkness did its best to challenge those claims when it was released in 2002. The game's rich narrative and diverse gameplay were a large part of its appeal (and critical acclaim), but being one of the downright creepiest games of all time sure didn't hurt. For messing with our heads and making us afraid to sleep at night, Eternal Darkness is the scariest game that's ever been Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-35492% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Discs of Tron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Rumor: Rogue Squadron compilation locking S-foils in attack position

    by 
    David Hinkle
    David Hinkle
    10.08.2008

    According to the latest issue of EGM, which just arrived in our mail box, Wii owners could be seeing Rogue Squadron make a return to a Nintendo console, as Q from the Rumor Mill is reporting that Lucasarts has licensed out the Rogue Squadron series of games. Sadly, we're not talking about a brand new game, but rather a compilation of the N64 and GameCube titles, all on one Wii disc. With the whole Play on Wii thing, it seems like this has a good chance of becoming true.Head past the break for the excerpt from the magazine.

  • Nintendo dates Pikmin port, names other Play on Wii titles

    by 
    JC Fletcher
    JC Fletcher
    10.02.2008

    IGN has confirmed that the "Play on Wii" Pikmin port is more than just a repackaging -- it and the other Play on Wii GameCube games will have updated Wiimote controls. Pikmin is actually the second of these to be released, and it'll hit Japan on December 25 of this year for 3,800 yen ($36). It'll be preceded on December 11 by the game we officially nominate Least Likely to Benefit from New Controls: Donkey Kong Jungle Beat. If these games are released here, we would expect them to be slightly cheaper than the Japanese price (like all games). Titles announced for 2009 include Mario Tennis, Metroid Prime 1 and 2, Pikmin 2, and -- best of all -- Chibi-Robo! It'll be interesting to see if Skip makes it a point-and-click like it was originally. [Via Joystiq]

  • Pikmin remake launches Dec. 25 in Japan, Nintendo unveils more 'Play for Wii' titles

    by 
    Ross Miller
    Ross Miller
    10.02.2008

    This Christmas, Japanese gamers will be able to waggle flowery lemmings to their hearts content. Nintendo has announced (via IGN) that the Pikmin remake for Wii will launch December 25 in Japan for 3,800 yen (approx. US $36). The game is part of Nintendo's new "Play for Wii" series, which will be a collection of GameCube titles revised with Wii controls. Before Pikmin (and not counting previous Wii remake Resident Evil 4), Nintendo will re-release Donkey Kong Jungle Beat on December 11. Upcoming titles in the collection include Chibi Robo, Pikmin 2, Mario Tennis GC, Metroid Prime, and Metroid Prime 2 Dark Echoes. No word on any release dates outside of Japan, but we'll be live at Nintendo of America's press conference in San Francisco later today.

  • Pikmin to be remade on Wii, first of 'GameCube masterpiece' series

    by 
    Ross Miller
    Ross Miller
    10.02.2008

    Nintendo has announced that it will be releasing "Wii de Asobu" (Play on Wii) Selections, GameCube titles remade for the Wii. Not including last year's Resident Evil 4 remake, President Satoru Iwata revealed at today's Japanese press conference that Pikmin will be the first title to receive a Wii makeover. We're really hoping this isn't the Pikmin title Miyamoto revealed at E3. [Via NWF]

  • Pikmin leads off Wii collection of Gamecube masterpieces

    by 
    JC Fletcher
    JC Fletcher
    10.02.2008

    Nintendo announced that Pikmin and other GameCube classics will be remade for the Wii as "Wii de Asobu" (Play on Wii) Selections. There's no word on which other games will be included, or if these are in fact remakes with Wii Remote integration or just simple rereleases to take advantage of the increased Wii audience. You guys had better hope this isn't the Pikmin that Miyamoto was referring to. Wouldn't it be hilarious if when he said "We're making Pikmin" he meant "we're making a new box for Pikmin"? Maybe "hilarious" isn't the right word.

  • Wii Warm Up: Wii Cubed

    by 
    Chris Greenhough
    Chris Greenhough
    09.25.2008

    It's been a while since we previously enquired, but as this blogger restarted Pikmin 2 last night (and naturally can't wait for the follow-up), we felt compelled to ask again: what was the last GameCube title you played on your Wii? Did you miss being able to waggle?

  • Nintendo's 'profits per employee' are higher than Goldman Sachs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.16.2008

    If there was ever any question as to how obscenely rich Nintendo is, the Financial Times has crunched some numbers to show the cash flow, per employee, at the House of Mario. The newspaper estimates that Nintendo produces more than $1.6 million per employee -- that's more than investment bank Goldman Sachs' $1.24 million per employee during its best year in 2007.There are some caveats to the information, most of which revolve around how much outsourcing the Big N does. Nintendo makes so much money for having so few employees (3000 full-time), because many of the company's necessities (external development, manufacturing, public relations, etc.) are handled by outside companies. Also, don't think this means that Nintendo is compensating its full-time employees too generously. Goldman's average (by mean) employee received $660,000 in 2007, while the average salary at Nintendo was $90,900.[Via GameDaily]

  • ScummVM now has limited GameCube and Wii support

    by 
    David Hinkle
    David Hinkle
    09.02.2008

    The homebrew community is the best. Not only have they allowed us to do things that we never thought possible on the Wii (like play GoldenEye 007 and watch our favorite movies), but now they're hard at work coming up with ways for us to enjoy classic point-and-click adventure games on the platform. While we won't be able to, say, play Sam & Max Hit the Road yet, the current release (version 0.12.0) has support for 5 games. These include: The Legend of Kyrandia: Book Two: Hand of Fate The Legend of Kyrandia: Book Three: Malcolm's Revenge Lost in Time The Bizarre Adventures of Woodruff and the Schnibble Drascula: The Vampire Strikes Back Sure, it's no Secret of Monkey Island or anything, but progress is being made so that we need not rely entirely upon Telltale for our point-and-click fix. We're excited for a future where we can enjoy all of those classics on our Wii. [Via Slashdot] The homebrew community has been hard at work creating wonderful experiences for you to enjoy with your Wii. Did you know about homebrew game Masteroids? Or how about the shmup OpenTyrian? Outside of games, people have been using the Balance Board to come up with some really neat stuff. Keep up with the homebrew scene by staying current with our Homebrew category!

  • Dyack: Ownership of Eternal Darkness IP is 'complicated'

    by 
    Chris Greenhough
    Chris Greenhough
    08.28.2008

    Our greener, slightly more hi-def colleagues at X3F recently had a chance to sit down with Denis Dyack, famously outspoken founder and president of Silicon Knights. Although Dyack and Silicon Knights have been working with the others in recent years, the company does have a history of working alongside Nintendo, perhaps most notably when Ninty published cult favorite Eternal Darkness: Sanity's Requiem on the GameCube. Since it was released in 2002, the fan clamor for an Eternal Darkness follow-up has been considerable.Regrettably, the signs given by Dyack here (at around the 4.30 mark) aren't encouraging. The sticking point seems to be the issue of who owns the Eternal Darkness IP, something which Dyack describes as "a complicated question with a complicated answer."That said, he also reveals that Nintendo is a "silent partner" with the developer, and that the two companies have a "great" relationship. "It's not time to talk about Eternal Darkness 2," he concludes. The chances of an Eternal Darkness sequel on Wii seem a little slimmer after watching this, and that makes us sad pandas.