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  • GameStop's cloud streaming will spurn consoles, hang with PCs, tabs and TVs only

    by 
    Steve Dent
    Steve Dent
    08.17.2012

    When GameStop bought Spawn Labs, it was clear that some sort of cloud-based game streaming was on deck, to compete with the likes of Sony's Gaikai and Onlive (now allied with Ouya). However, the company has just announced that the service will exclude consoles, and work only on tablets, PCs and internet enabled TVs -- a change from the original plan. The decision was made "based on consumer feedback" after a private beta, according to the retailer, who hinted earlier that consoles may be a non-starter on the service. It also cited its "success in selling mobile devices, and the imminent launch of new consoles" to justify the change. The program's launch is still planned for next year, but for now the console streaming path is clear for others.

  • GameStop Mobile will not be an MVNO; company still testing sales of prepaid SIMs from other carriers

    by 
    Darren Murph
    Darren Murph
    08.08.2012

    In a recent interview with us, GameStop CEO Paul Raines confirmed that GameStop Mobile -- an entity that appeared to be on the brink of selling prepaid GSM SIM cards to GameStop patrons -- is nothing more than "a mockup." If you'll recall, an entire website launched back in May showcasing what appeared to be GameStop's portal for hawking SIM cards that relied on AT&T's network to provide service. At the time, the collective held its breath awaiting a confirmation of truth -- after all, it's not exactly easy to pry a data-only SIM out of AT&T's hands, particularly one that's free of a contract. Sadly, the CEO informed us that it was "just a creative thing," noting that it "wasn't even an idea being pitched." Continuing, Raines stated: "We don't have an MVNO (laughing). If you are trying to provide your customers with a bundle that comes with a pre-owned phone and will allow them to play games, make calls, and everything else -- you don't have to have a network to do that; you can sell SIM cards and pre-paid plans, those things exist, and we are in the process of testing several to see which ones makes sense." Of course, accidentally publishing an entire website dedicated to the idea seems a bit crazy for something that wasn't even being pitched -- what kind of designer has that much free time? -- but at least the story has an ending for now. "For now," we say, because the aforementioned pitch could finally happen now that AT&T's Mobile Share plans are debuting this month.

  • GameStop offers, then removes AT&T mobile data plans

    by 
    Mike Suszek
    Mike Suszek
    05.19.2012

    It seems that GameStop plans on offering AT&T data plans for mobile devices under a service called GameStop Mobile, according to information posted on their website. The information has since been pulled, but not before our friends at Engadget reported on it.So, as long as GameStop Mobile continues to not be a reality, we will continue reporting the information we've yet to learn about the service. Hypothetically-speaking, GameStop Mobile would require AT&T-compatible or unlocked devices. The service would probably include pay-as-you-go five dollar plans and $55 monthly plans, which would include unlimited voice and text and 500MB of data, or 1GB of data for data-only device users.The someday-news of GameStop Mobile would make more sense out of the company's recent addition of Android devices to their trade-in lists.

  • GameStop Mobile launches as AT&T virtual carrier, gives us rare bring-your-own GSM in US (update)

    by 
    Jon Fingas
    Jon Fingas
    05.18.2012

    Here's an expansion of mobile competition in the US that comes out of left field, even for us: GameStop as a cellular provider. GameStop Mobile, as it's called, is that rare bird of an AT&T-based MVNO that relies on a bring-your-own-device strategy. As long as your hardware works on AT&T's 850MHz and 1,900MHz bands and isn't locked to another carrier, you can bring any GSM- and HSPA-based phone (or data-only device) and use it contract-free: rates start at anything from a strictly pay-as-you-go $5 through to a $55 monthly plan with unlimited voice and text, if just an anemic 500MB of data. Tablet owners and other data-only fans can pay the same $55 for 1GB per month -- a bit stiff considering that those on AT&T proper can get 5GB of data for slightly less. No doubt this is to take advantage of iPad and iPhone trade-ins, PlayStation Vitas and the overall rise of unlocked devices. We're just wondering whether GameStop will catch a few customers subscribing as they pick up their Diablo III pre-orders or else face the uncertain future that befalls many MVNOs. Update: As our friends at Joystiq have pointed out, the GameStop Mobile website is no longer publicly accessible. Looks like someone may have pulled the switch a bit too early.