gilneas

Latest

  • Lord of His Pack live at Blizzard's community site

    by 
    Matthew Rossi
    Matthew Rossi
    01.14.2011

    Do you like worgen? Sure, we all do! Well, I do, anyway. And if you liked the Gilneas starting zone and wanted to get to know more about the origins of the place and its independent-minded king, Genn Greymane, Blizzard has you covered. James Waugh's Lord of His Pack is all about the king himself, his relationships with allies and adversaries like Darius Crowley, and how they made the trip across the ocean to Darnassus following their flight from their homeland. The past and the present are both explored, and a fuller picture of the Gilneas that was and the Greymane that is come to light. Go check it out now.

  • Know Your Lore: Sylvanas Windrunner, part 2

    by 
    Anne Stickney
    Anne Stickney
    12.19.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sylvanas Windrunner had a very important question to answer both for herself and her people at the end of Wrath of the Lich King: "What now?" Since their emergence as an ally of the Horde, the Forsaken have sought ultimate vengeance against the being responsible for their unfortunate fate. At the end of Wrath, the Forsaken and Sylvanas attained that goal; the Lich King was dead, and the Forsaken were left with ... well, nothing really. Sylvanas had a lot to think about as a leader, her people were looking to her for guidance and a new goal to singlemindedly march toward. What Sylvanas discovered in her pondering was that she'd forgotten about one simple fact regarding the Forsaken -- they were undead. Ever since the beginning of World of Warcraft, new Forsaken were introduced as being former soldiers of the Scourge who had broken free of the Lich King's control. With no Lich King, there was no Scourge, and with no Scourge, there was no way to bolster the Forsaken's numbers. Without new Forsaken, Sylvanas' people would quickly die out. Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

  • Know Your Lore: Sylvanas Windrunner, part 1

    by 
    Anne Stickney
    Anne Stickney
    12.18.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It can be reasonably argued that of all the faction leaders currently featured in Cataclysm, none are quite as questionable in both motive and actions as Sylvanas Windrunner. The history of Sylvanas and her role in Wrath of the Lich King has already been discussed in the Forsaken politics article from earlier this year; at the point it was written, we had no real idea what exactly she was going to be doing in Cataclysm. Now we have answers, and those answers do nothing but raise even more incredibly disturbing questions. Where do the Banshee Queen's loyalties lie? To the Horde, to her people, or to some other power entirely? Sylvanas' past was fraught with grief and horror; her future seems to be teetering on the brink of something even worse. With the introduction of the worgen, Sylvanas has something to focus on -- but what exactly are her motives, and who is it that she's ultimately fighting for? Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

  • Know Your Lore: Shadowfang Keep

    by 
    Matthew Rossi
    Matthew Rossi
    12.15.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Since I talked about Gilneas last week, it only makes sense to continue the discussion with one of the most worgen-centric places in all of the World of Warcraft, namely storied Shadowfang Keep. It debuted in vanilla WoW as a brooding ruin infested with those dastardly worgen and the angry, unquiet ghosts of their victims. Now, some six years on, it's a brooding ruin infested with those dastardly undead, led by three traitors to both the Forsaken and Gilneas itself, also jam-packed with the ghosts of its former worgen masters and their victims. In short, time hasn't done much to improve Shadowfang Keep's general disposition. Well, unless you like your keeps to be atmospheric, top-filled with raging monstrosities and jam-packed with the loots -- in which case, the former estate of Baron Silverlaine awaits you. Yes, before it was a dungeon, Shadowfang Keep was the ancestral home of Baron Silverlaine, a noble who owed allegiance to Gilneas and whose ancestral lands lay just outside of where the Greymane Wall would be erected. Ruling over the settlers of neaby Pyrewood Village, the Baron seemed a relatively capable leader... until, of course, the coming of the Scourge.

  • The design evolution of home life in the starting zones

    by 
    Michael Gray
    Michael Gray
    12.10.2010

    The starting zones form a player's formative thoughts about how the denizens of Azeroth actually live their lives. These first glimpses of life-as-our-characters-know-it are key to defining what it would be like to "really" live as our characters do. When you're in a starting area, you get to see the "common dwarf" in his natural habitat. (Or human, orc, troll, and sundry other races.) Of course, there have certainly been technical limitations over the years that restrict the number of widgets and sprites available to designers. But it's interesting to see how the home life of Azeroth natives have been improved over the existence of WoW. The above picture is from Elwynn Forest. It's the home of Donni Anthania, the Crazy Cat Lady. The domicile of Ms. Anthania includes a chair, table, a couple chests, and a wardrobe. It also has a small herd of cats wandering around the floor. Interestingly, Donni is wielding a cleaver. It's unlikely that the cleaver was intended to mean Donna is hostile; instead, it's probably because she's supposed to be cooking or something. But the Crazy Cat Lady has been in the game since before there were any expansions. Technical design was a little more limited then. Let's compare this to how the blood elves lived come Burning Crusade.

  • Know Your Lore: A history of Gilneas

    by 
    Matthew Rossi
    Matthew Rossi
    12.08.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Ironically, for a nation we will only get to see with the arrival of the Cataclysm expansion, Gilneas has a long and storied history both within the Warcraft setting and in the games that have comprised it. Colonized during the first flowering of the Arathor after the Troll Wars, Gilneas grew alongside the other colonized regions of the Arathi Empire even as the heart of that empire faltered. As proud Strom entered a period of decline, Gilneas joined other human settlements like Lordaeron and Stormwind in becoming fully independent, and a strong but insular culture developed here. How then, did Gilneas go from one of the strongest of humanity's kingdoms to what it will be when you come to it as a player? It's said that pride goes before the fall, but for Gilneas, it could be said that pride both precipitated and delayed its fall, and that what kept it secure for decades is what ultimately brought about its current fate.

  • Countdown to Cataclysm: Why go worgen?

    by 
    Mathew McCurley
    Mathew McCurley
    12.02.2010

    This article is part of our Countdown to Cataclysm series, helping you prepare for Cataclysm launch one day at a time. As Deathwing makes his escape from Deepholm, the Greymane Wall finally collapses, revealing the kingdom of Gilneas. For years, the kingdom had locked itself away behind the wall, shutting out the troubles of the rest of the world. King Genn Greymane, leader of Gilneas, has been dealing with his own problems behind the wall, however, including the spreading of the worgen curse, which is turning his people into ferocious creatures.

  • Shifting Perspectives: Why (or why not) to play a worgen druid

    by 
    Allison Robert
    Allison Robert
    11.16.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This week, you might want to get that bite looked at. Today, we're going to tackle the subject of worgen druids, whose lore is an even bigger rat's nest than the contentious subject we discussed last week. As a note on that, I feel obligated to stick to the official line, which is that night elves were the first druids. Read Xarantaur's flavor text again. Not only does he skirt the issue, but his own story is an oblique confirmation that he probably wasn't among the first druids if the Warcraft RPG's information on racial lifespans is still canon. Malfurion Stormrage is a young adult by the War of the Ancients. Xarantaur references the War, the Sundering, and a lengthy period spent traveling Kalimdor in search of stories. He was about to die when he was gifted with immortality by Nozdormu, so it's probable that he, too, was a young adult when the War began. By night elf reckoning, a "young adult" (even before the immortality granted by the World Tree) is between 100 and 300 years old; a tauren with a vastly shorter natural lifespan would be between 30 and 50. Even allowing for the smallest natural age gap, Malfurion predates Xarantaur by at least 50 years, and probably a lot more, given that he and a host of other night elf druids enter Ysera's service in the Emerald Dream after the Sundering. While it's likely that the tauren weren't taught druidism long after the night elves, Blizzard's official line is that night elves were the first druids. They may retcon this in the future or at the very least clarify (and I hope they do), but Xarantaur's existence doesn't conflict with the idea of night elves being first. The full series is available here: Shifting Perspectives: Why (or why not) to play a night elf druid Shifting Perspectives: Why (or why not) to play a tauren druid Shifting Perspectives: Why (or why not) to play a worgen druid Shifting Perspectives: Why (or why not) to play a troll druid

  • Cataclysm Beta Live Stream: Choose my worgen druid adventure

    by 
    Robin Torres
    Robin Torres
    11.08.2010

    Choose the adventures of WoW Insider's Robin Torres as she levels multiple alts in the Cataclysm beta, live every Monday and Wednesday at 1 p.m. EST. Note: The stream is of the Cataclysm beta. It and the chat below are full of spoilers. You have been warned. Update: The stream is now over. Please click on the image above for the video replay. Hello and welcome to the live version of Choose My Adventure (beta edition). Monday, Monday. So good to Robinella the druid worgen. Today we continue her adventures. Join me after the break while I narrate, read quests and take requests from the chat room. The show will run for at least an hour and be viewable on video, if you weren't able to watch it live. Also after the break are some notes and polls.

  • Breakfast Topic: Which Cataclysm zone are you most excited about?

    by 
    Alex Ziebart
    Alex Ziebart
    11.08.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. All of us are anxiously awaiting Cataclysm's going live. Wrath is winding down and people are anxiously anticipating the new content. Some want new raids, some want new dungeons, some want new quests, some want to make goblins or worgen. Some of us are just really excited to see the changes to the old zones, and some just want to get right into the level 80 to 85 content. I myself am in the beta. I have played it as it has evolved since the friends and family alpha, and I have watched some of the zones go from buggy and near unplayable, with quests not yet implemented, to being far more fleshed-out and nearly ready to go live. I love Hyjal. It has an epic feel; you are right in there battling to reclaim the zone from the Twilight Cultists and the elementals. Deepholm is equally amazing. In the revamped zones, I thoroughly enjoyed the CSI-inspired murder quest chain in Westfall. I have made both a goblin and a worgen and must say, the goblin starting area and Azshara should not be missed. Everyone should make a Horde character and complete the Azuregos and Kalecgos quests in Azshara. On the other hand, I feel Gilneas is a little overscripted and Darkshore is still a little odd. There is a lot of the world I want to see when Cataclysm launches, but there are places I want to see more than others. Where are you most interested in exploring when Cataclysm comes out? What do you absolutely have to see, and what quests do you want to do? What particular zone excites you the most? Or are you just in it for new dungeons, raids and new shiny epics?

  • Know Your Lore: The origin of goblin and worgen death knights

    by 
    Anne Stickney
    Anne Stickney
    11.07.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Most of Cataclysm seems solid from a story standpoint, but a few plot holes continue to pop up here and there that cause people to wonder exactly how certain elements and creatures fit into lore. One question that seems to come up more often than anything else is the origin of goblin and worgen death knights. After all, these guys didn't even exist during Wrath of the Lich King -- the Greymane Wall isn't coming down until Cataclysm hits, and the Bilgewater Cartel goblins are still on Kezan, right? Well, not quite. In order to understand where these guys come from -- and they do fit in lore, Blizzard managed to integrate them quite nicely -- we have to take a look at one of the continual banes of my existence: timelines. The timeline for World of Warcraft was pretty straightforward during vanilla and The Burning Crusade. However, with the introduction of the death knight class in Wrath, players were introduced to a much heavier use of phased content, including a phased version of the death knight starting zone that introduced the reason why these servants of Arthas suddenly turned on him and formed their own independent alliances with either the Alliance or the Horde. WARNING: The following post contains spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

  • BlizzCon 2010: New Cataclysm worgen cinematic

    by 
    Allison Robert
    Allison Robert
    10.23.2010

    As hinted during the Starcraft 2 cinematic panel yesterday, a new Cataclysm cinematic just debuted at the Cinematics: Cataclysm panel. As any beta worgen player could tell you, the "transition cinematic" that really kicks the story into high gear has been missing, and now we know where and what it is. As a quick gloss on what you'll see without spoiling anything too heavy, you'll see your character's transition from human to worgen, with some quiet speculation on whether your humanity's salvageable or not. We'll post it as soon as we can find/get a copy on YouTube, but suffice it to say -- it rocks. I'm amazed at the quality the cinematics team can get out of the in-game models these days. EDIT: A copy just went up and I've posted it past the cut. The quality's not that great, but I'll post a better copy as soon as one appears. EDIT: High-quality copy now available past the cut. BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

  • The Art of War(craft): The shape of Cataclysm battlegrounds PvP

    by 
    Zach Yonzon
    Zach Yonzon
    09.23.2010

    Zach loves all things PvP, which is why Fight Quest is the only thing he watches on television. Well, that and Glee, which contains absolutely no PvP whatsoever. Except maybe if you consider Rachel Berry and newcomer Sunshine Corazon's rivalry some form of The Art of WarCraft. I mean, it could be. I was supposed to go into detail with keybindings using an addon this week, but we'll put that on hold for now. We can always revisit keybindings another time, but so much has happened on the beta that it would just be wrong not to take a look at what's going on. By now, many of the abilities are pretty set, and with a rumored November release on the horizon -- an idea that's got some meat behind it now that the background downloader is working on a hefty 4 GB worth of 4.0.1 goodness -- it looks like what we see is what we'll get. The numbers will probably be tweaked up or down on some spells and talents, but for the most part, I think we've got a pretty solid feel for how the game will play. The new game mechanics will take some getting used to for some classes such as warlocks, who become a cooldown class, and paladins, who now manage a secondary resource. Players have all of the pre-Cataclysm and the grind to level 85 to get a good feel for things, and that should be plenty of time. But never mind the new abilities -- those are fun, for sure -- but there's an entire support system for World of Warcraft PvP that raises the bar in a way we've never experienced. New battlegrounds, a standardized currency on par with the PvE system, guild support ... Cataclysm PvP is going to be fun as hell.

  • Cataclysm Preview: The Battle for Gilneas

    by 
    Fox Van Allen
    Fox Van Allen
    09.16.2010

    Do you like dog men? Do you like zombie men? Do you like dog men who fight valiantly to defend their homeland against zombie men? Do you like zombie men who are very hungry and want to eat the dog men? And then build luxury condominiums on their land? If you answered yes to any of these questions, there's good news! Blizzard just announced new information about the the new-for-Cataclysm 10v10 battleground, The Battle for Gilneas. Similar to Arathi Basin, winning the battleground requires you to capture and hold a majority of the area's resource-rich locations -- the waterworks, the lighthouse and the mine -- long enough for your Horde or Alliance worker friends to collect resources from them. A total of 2,000 resource points wins the match. Just like in the real world, once all the resources are gone, no one cares about the area anymore, the fight ends and everyone goes back home to Stormwind and Orgrimmar, only to requeue and fight over it again ten minutes later. Good times! All you gank-hungry fools can check out the details by following me after the jump. It contains information about Cataclysm, so if you're totally religious about not spoiling anything, don't click.

  • Cataclysm Beta: Worgen race change issues and you

    by 
    Matthew Rossi
    Matthew Rossi
    09.15.2010

    One of the more interesting aspects of the most recent beta build was the implementation of random character service options for purposes of testing. It's interesting in an abstract way because it shows that Blizzard is thinking ahead about the volume of attempts to use these services when Cataclysm launches and we get tons of new race and class combinations as well as two whole new races. Granted, we won't be able to shift to goblin right away, but eventually. You know you're thinking about it. I was not immune to the siren song of this option and its possibilities, and soon I had converted one of my level 80 warriors to a worgen. However, there was a slight catch: my new worgen had no racial abilities, meaning he couldn't transform at all. So rather than race-changing into an intimidating wolf man, I'd transformed into someone with a vague English accent and a tendency to talk about sniffing himself. As you can understand, I was mildly devastated, but resolved to soldier on. And then our own Gregg Reece descended as if a being from Olympus, surrounded by shafts of light and winged cherubs, and bestowed upon me the answer: "Go drown yourself in a sewer."

  • Shifting Perspectives: Answers to questions nobody asked

    by 
    Allison Robert
    Allison Robert
    08.03.2010

    Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we get a beta key, and maybe a little sloshed. After getting a beta key, it was my intent to hit the servers and write an FAQ/reader mailbag-type column, but I'm not going to do that today. I'm going to answer my questions, not yours. I don't care about any of you. Well, that's not true. I do care. But I've been in the beta for less than a week and: Half the stuff we've read about has been scrapped or just hasn't been implemented. The other half is a writhing mass of angry, toxic bugs. The servers crash like that drunk buddy who swore he'd only be on your couch for a few days but is still there weeks later and you poke him with a stick every morning to make sure he's alive and unfortunately he is. About the most I could do without pulling several consecutive all-nighters was level a worgen and troll druid to level 13 as quickly as I could. Oh, and wipe a Blackwing Caverns group several times over. Readers beware: while I may not answer any useful questions past the cut, there are still a few serious spoilers here.

  • Know Your Lore: Current Alliance politics -- the humans, part four

    by 
    Anne Stickney
    Anne Stickney
    07.03.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. All right, you guys have read through almost everything there is to see with regards to the current political situation of the human race. The first three articles covered the history of the Alliance -- both old and new -- and the struggles of Varian Wrynn and his life as the "leader," so to speak, of the human race. The word leader is used in quotation marks because, to be perfectly honest, Varian wasn't much of a leader; he was brooding, depressed, not really willing to see anything that was going on around him, and the Council of Nobles was pretty much running the show. The only "real" leader available to Alliance humans at the outset of World of Warcraft was Jaina Proudmoore, the leader of Theramore, who wasn't really much of a leader either. This was largely due to her somewhat unpopular beliefs that orcs were capable of peace and her attempts to work towards some sort of peaceful agreement between the orcs and humans of Kalimdor. So here we have the human race, largely left to its own devices -- but they seemed to be doing, if not amazingly well, at least OK for the most part. It's Varian's return and the events of Wrath that directly affect what's going on headed into Cataclysm.

  • The Queue: Goblins and worgen

    by 
    Alex Ziebart
    Alex Ziebart
    04.21.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Whoa, Cataclysm questions that we might be able to answer? No way! I'm in shock. Truly. Look at the shock on my face. Do you see it? Yeah, pretty sweet, I know. Babaloo asked: "Will places like Gilneas be available to other races in Cataclysm, also, will they function as towns and stuff or for one time, one race staging zones? I'm really worried because it seems like they could've done a lot for those."

  • Ask a Faction Leader: Genn Greymane redux

    by 
    Michael Sacco
    Michael Sacco
    04.20.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to High Tinker Gelbin Mekkatorque, king of the gnomes, and he shed light on several key issues, including ADD, spontaneous gnomish combustion, mobilizing Ironforge, threatening letters and interior decorating. In this installment of Ask a Faction Leader, we'll be once again sitting with Genn Greymane, king of Gilneas. Our first reader question... King Greymane, I have recently found a book in Dalaran that states you told the great Alliance of Lorderaon that it was better to just kill all the orcs after the second war. When you meet the leaders of the Alliance of Stormwind, who will you most likely say "I told you so" to when they bring up the encroaching orcs in Ashenvale forest? Valerii Human Paladin Ghostlands Genn responds: I did discuss this matter the last time your group had an audience with me, and my opinion hasn't changed. I'd prefer not to know orcs from a hole in the ground. Because they'd be in the hole. In the ground.

  • Is the Alliance aiming to retake lost lands in Cataclysm?

    by 
    Michael Sacco
    Michael Sacco
    02.11.2010

    Derthelz on the official forums asked a good question -- why is the Alliance prepared to kill Arthas but not to try to retake their lost city of Lordaeron? After all, the upper half of the Eastern Kingdoms is almost completely lost to the Alliance, despite the area being the former home of some of Azeroth's most powerful nations. Why doesn't the Alliance try to take them back? Crygil says that, actually, they just might: "Who said that the Alliance wouldn't attempt to reclaim these lands? That is a very dangerous assumption to make, especially if you're of the forsaken persuasion. The Lich King is a threat to all the inhabitants of Azeroth and, as such, he needs to be put down before territorial disputes can be resolved. Leaving those claims for the future only makes sense; far easier to fight one war at a time. For now, it's better to focus on the task at hand."