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  • The Anvil of Crom: What's going on

    by 
    Jef Reahard
    Jef Reahard
    09.19.2010

    Funcom's Age of Conan is a title that's changed quite a bit over the two-plus years it's been on the MMORPG market. Whether you're talking about the recent Rise of the Godslayer expansion, the game-changing 1.05 update, or the hundreds of smaller tweaks, balances, class revamps, and content additions that Hyboria has seen since 2008, there's never been a shortage of things to discuss. Through it all, AoC die-hards have debated, pleaded, flamed, and in some cases, constructively discussed the merits of the title in one primary place: the official forums. Owing to its existence as a niche title with a smallish population, AoC doesn't feature huge third-party fansites like EQ2Flames, AionSource, or any of the legions of communities that have sprung up around World of Warcraft. No, all the Hyborian meta-gaming action is centralized in one spot, and in this week's Anvil of Crom, we're going to highlight and discuss some of the more noteworthy threads that you may have missed over the last couple of weeks (including a definitive answer from Craig Morrison as to the size of the game's development team). Flip past the cut for more.

  • Meet Jarle Snertingdalen from AoC's Systems Team

    by 
    William Dobson
    William Dobson
    05.09.2009

    Funcom's Glen "Famine" Swan would like to introduce us all to a member of the Age of Conan development team, Jarle Snertingdalen. Aside from having a fairly superb name, Snertingdalen is also the Associate Producer for AoC's Systems Team. Unsurprisingly, this team deals with a lot of the systems in the game, such as combat, character development, items and loot tables, and RPG systems. The associate producer role has him managing the team, making sure that things are on track, and coordinating with other teams.We're sure that some of our readers are very interested in career paths in the gaming industry, and Snertingdalen's is revealed to us in the interview. Working with AoC was his first games industry job, and he began as a programmer in the tools department back in 2004. After switching around to a few different roles, including Technical Director, he arrived at his current position. It sounds like he got there just in time to be involved in some massive changes to the game, since patch 1.05 will be altering many of the systems mentioned above. To find out more about Snertingdalen's work on AoC, check out Famine's blog at MMORPG.com.