God Of War 3

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  • David Jaffe admits drunkenly that his PSP game sucked

    by 
    Andrew Yoon
    Andrew Yoon
    12.04.2006

    David Jaffe **BLEEP**ing talked to GameTrailers.com in the Playboy Mansion about developing on the PLAYSTATION 3 and PSP. He reveals that he'd love to make God of War III on the PLAYSTATION 3, if given the chance. He also makes note of the mistakes he's made. Firstly, he states that God of War's battle system is not as good as Devil May Cry's (agreed). And he also admits that his canceled PSP project, "Project HL," was really axed not because of the PS3, but because it wasn't progressing very well:"I just **BLEEP**ed up my game on the PSP, it wasn't any good! That's true! There wasn't a **BLEEP** rumor!"The full video interview is available, after the break. Obviously, if you didn't **BLEEP**ing notice, it features some profanity.[Via Joystiq]

  • David Jaffe despises action/adventure, Kratos cries

    by 
    Nick Doerr
    Nick Doerr
    07.18.2006

    God of War director David Jaffe recently posted on his blog and 1up.com covered the important points for us. An interesting pair of quotes are where Jaffe says "I find myself enjoying single player action adventure games more than I have since I was a kid," but also says that after designing an action/adventure game with an epic story he has "lost interest in the genre of single player action/adventure games." He likes playin' 'em, but doesn't like makin' 'em. He doesn't want to tell stories with his games anymore?Jaffe believes, apparently, that most games today don't really feed on the raw emotions that a game could, and should, evoke from the player. What, then, will Project HL be? If he doesn't want to make a story, what could it be? A very hard, annoying puzzle game that makes us cry because it's so ridiculous? What about God of War 2, or God of War 3? Will the story taper off and the third try to evoke raw emotions from us with nothing other than blood and mayhem? This may worry some, but as 1up.com concluded, it does appear he is suffering from burnout due to rough development schedules. Buck up, Jaffe! We believe in you.