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  • Insider Trader: Review of Jewelcrafting in Wrath of the Lich King

    by 
    Michael Gray
    Michael Gray
    03.29.2010

    At the end of an expansion, it's time to look back on the previous year and a half and think about what worked and what didn't. Jewelcrafting in Wrath of the Lich King especially needs this kind of review. Among the crafting professions, jewelcrafting had some of the most rigorous gating requirements. These requirements were only lifted near the end of the expansion. Ultimately, though, jewelcrafting was a surprisingly complex, deep profession. This was at once its strength in Wrath, but also its weakness. What made jewelcrafting such a richly designed profession? First, the profession had an indirect gathering method. This kept the levelling field somewhat random, forcing you to choose your best path for progress over and over. Second doing a daily quest was a key portion of levelling jewelcrafting and learning your recipes. Third, the high level of customization of jewelcrafting profession-rewards gave jewelcrafters a lot of interesting choices.

  • Insider Trader: Advertising your profession

    by 
    Michael Gray
    Michael Gray
    03.22.2010

    There are relatively few avenues for selling your profession's wares. The first, and probably the most universal, is to create your trade goods and then list them on the auction house. This is a pretty common channel for selling trade goods. As such, there's more than a few techniques and arts to getting the most out of working the auction house. Check out Gold Capped, for example, to pick up a lot of great advice on how to work the AH. The second way to sell your goods is via small-scale professions gathering. We talked a few weeks ago about how to get together a crafting bazaar. The advantage to a crafting bazaar is that you get a lot of exposure from a lot of people. If your event is fairly well attended, then you're going to get a lot of different customers cruising to buy crafting goods. It's especially advantageous to spend time working with a consumer in a bazaar environment, because you have face-to-face interaction during which you can try and upsell the client. You can check out all of their gear and enchants, and make recommendations for things they might want to purchase to improve their performance. There's a middle ground between those two methods, however, and it combines a lot of the best traits of the crafting bazaar with the open, free market of the auction house. By advertising your profession on Trade, the official forums, and word of mouth, you can get in touch with prospective customers while still respecting and interacting with your server's overall economy. You get the chance to meet someone "face-to-face" (or, at least, whisper-to-whisper) and you get the same chance to review the gear that you would in the bazaar. However, you don't have to wait for a special location or particular time in order to meet those folks. Considering how important word-of-mouth can be to growing a network of steady customers, we should take the time to review a few tips for advertising your profession.

  • Insider Trader: End-game crafting materials 101

    by 
    Michael Gray
    Michael Gray
    03.08.2010

    Insider Trader is your inside line on making, selling, buying and using player-made products. Reader Frank recently wrote me and asked for a bit of help with the "staple" products for each profession. Frank said, "Back in the days of Burning Crusade, I had a pretty good grip on the two or three raw materials that went across each of the professions. Are there equivalents to that kind of thing now in Wrath?" I assume that Frank was probably asking specifically about the crafting professions (like Blacksmithing or Tailoring), and not quite so much the gathering professions. A little surprisingly, he's not the only person to ask me about that this month. It's a little late in the expansion to do a basic guide to Wrath of the Lich King materials, but Cataclysm is going to mean one thing for certain. Everyone will rush to get their professions to a relatively max level, so that they can immediately roll over into Cataclysm recipes as early as possible. Put that together with Frank's request and the inbound patch 3.3.3, and I figured a quick tour of each profession's most sought after raw materials might give us a little boost. Let's take a quick tour of the crafting professions' common end-game materials.

  • Insider Trader: A crafting bazaar

    by 
    Michael Gray
    Michael Gray
    03.01.2010

    When most people talk about making money with their professions, they usually get pretty focused on Trade channel and the Auction House. It makes a lot of sense, really, because these are the two main avenues of selling in the game. The Trade channel is named Trade for a reason, and if you can brush aside all the Chuck Norris and murloc jokes, you can fairly easily broker a deal. The Auction House, of course, has become a sort of mini-game itself. The strategies and addons for managing your inventory in the Auction House are nearly as complicated as anything you'll see out of Icecrown Citadel. But these two methods of selling aren't the only ways to get your wares across to waiting customers. If we look back to real life commerce in decades past, there was once a time-honored tradition of getting together with handful of other merchants, gathering in a park or meadow, and holding a big sort of vendor fair. The idea, of course, is that customers can come check out your goods, your neighbor's goods, and any other random valuable products. Now, part of this sort of merchant's bazaar is that you can look at several craftspeople's goods, and pick out the "best" product. Even though every crafting item created by every professional is functionally identical, you can still get together with people who create other items and do something similar. There's a lot to be said for the value of convenience, which is exactly what you're providing by taking part in this kind of gathering. Not to mention, the tipping public really likes the idea of a party. Let's jump behind the cut and talk about the Crafting Bazaar.

  • Insider Trader: Patch 3.3.3 changes for professionals

    by 
    Michael Gray
    Michael Gray
    02.22.2010

    Matt's covered the basic profession changes in patch 3.3.3, but I wanted to spend some more time with those changes. At face value, they may not seem like a very big deal. However, the ramifications of the changes run a little deeper than many people would necessarily realize. The changes affect a lot about the way we habitually perform our trades, and will definitely affect how we sell items in trade chat and on the auction house. The most startling change for professions in patch 3.3.3 is probably the new NPC. Frozo the Reknowned takes your Frozen Orbs and turns them into more useful materials. (There was a time I thought I'd never get enough Orbs, but I guess times change.) Let's take a look behind the jump and do a little more trade-based analysis of these patch 3.3.3 changes, and what it means to the future of professions in Wrath of the Lich King. While it seems that the changes will make a great deal more convenient in the new patch, it does seem like the auction house prices for items are likely to go down.

  • Insider Trader: Just the tip

    by 
    Michael Gray
    Michael Gray
    02.15.2010

    So, there you are. You stand near your faction's favorite commerce hub. You're hawking your enchanting skills over the Trade channel, doing your very best to get pick up a few customers in between rapid fire Saurfang jokes and not-so-sly murloc references. Then, finally you see these words: "LF Enchanter for Greater Assault, have mats. Will tip." You drop the person a quick whisper, group up to make it a little easier to find them, and then enchant their bracers with that sweet, sweet attack power. They thank you and place the tip in a trade window . . . 2 gold. Before you can even blink, the person breaks group, and logs out. It could be worse -- sometimes, you feel like you're lucky to get even 1 gold for your time. Especially with the Dungeon Finder making gathering enchanting materials easier for everyone, craftsmen are finding themselves struggling to earn cash via the old tipping method. After all, enchanters are no longer the single-flow hub of getting enchanting reagents. And while enchanters are the long-traditional tipped craftsmen, Jewelcrafters, Inscription practitioners, and just about all professions are in the same boat. How do you get tips? How do you handle the tips? What goes into a tip? Let's take a look behind the jump and start breaking down the ancient art of supplying tips.

  • Insider Trader: Advanced Trade Skill Window

    by 
    Michael Gray
    Michael Gray
    02.08.2010

    A tradesman without tools would be challenged to create any final product. WoW isn't much different. If you're looking to master multiple professions across multiple toons, and make the most of your crafting time, you may eventually consider picking up a mod or two to help you. I was recently introduced to Advanced Trade Skill Window by a guild mate who, like myself, has multiple characters with many, many professions. The idea in my alt farm is that I'm trying to produce myself any final product I might need. This includes enchants, reagents, and even the transmutes required to produce gems. As we were chatting about this kind of set up, she immediately filled me in on the basics of ATSW. Gregg first looked at ATSW for AddOn Spotlight back in October. But considering how helpful it is to profession-hounds, I wanted to spend a little more time with it now. Advanced Trade Skill Window replaces your standard in-game trade skill windows. Whenever you hit the action button for your profession, Advanced Trade Skill Window will automatically open. Right off the bat, you'll get one of my favorite benefits of the mod. The screen is much, much bigger than the native interface, which gives you a lot more room to scroll through your recipes. But, obviously, there's a lot more to the tool.

  • Insider Trader: Most popular crafter gear on the Armory

    by 
    Michael Gray
    Michael Gray
    01.29.2010

    Deciding what crafted gear to sell on the Auction House can be tricky business, even with the Ashen Verdict recipes now available. Items like Titansteel are limited resources, and you need to get the most bang out of your bar. If you have a limited number of crafting reagents, you want to make product that will get you the best return per reagent. At the same time, you need to make sure they actually sell. Like the Big Deal said in the Priceline commercial, "Is it wise to allow a perishable item to spoil?" Titansteel and most other reagents aren't perishable, of course, but they sure as heck don't make you money chilling out in your bank. You want those puppies to move. WoWPopular is a neat site that scans the Armory and pulls down data about the most popular gear, specs, and enchants sitting on extant characters. The Crafter's Tome got together with WoWPopular to put together a list of the popular crafted gear items on the Armory. We can use this information to guess how you should use your reagents to stock the Auction House, minimizing the number of reagents that go to waste by collecting dust. As you would probably expect, a lot of our best guesses about the most popular classes goes a long way towards showing us what the best selling items probably are. Since everyone and their 5-year-old sister has a death knight, there's a lot of plate items on the most popular crafted gear list. When we're collecting money on the Auction House, an alt who's dressed in all crafting items spends money that's just as valid as any main's cash. So, let's take a look behind the jump and talk about what the most popular crafter gear is for each profession.

  • Insider Trader: Building the better bank alt

    by 
    Michael Gray
    Michael Gray
    01.22.2010

    One of the fine points of professions and Auction House trading is what's commonly referred to as your "bank alt." The art of creating a bank alt is founded mostly on personal preference, but there are still some fundamentals that will give your bank alt a little extra oomph. There are a few reasons to have a bank alt. First, bag and bank space. Since you don't want to "flood the market" with any given particular item (because that drives prices down), you might need to put some items in cold storage until the market stabilizes. While your main character's bankspace might be gargantuan, most people find the additional bag and bank space of a bank alt attractive. Second, if you're a member of a social guild, having a bank alt lets you focus briefly on the Auction game. Many players check their auction mail before they go to work, and don't want the awkward social action of ignoring their fellow guild peers when only on for a very short time. Third, there's an inalienable style to the bank alt. Even now, WoW.com is cruising for submissions for the most stylish, awesome bank alts out there. It's a subculture in WoW. As Penny Arcade once so brilliantly illustrated: "Naked they run, level 1 banks: Clark Kents of Azeroth."

  • Insider Trader: More Craftable Items of the Ashen Verdict

    by 
    Michael Gray
    Michael Gray
    01.08.2010

    We've talked at length about the Icecrown craftables last week, but we were mostly focused on the driving, universal material required to make them. That is, we were mostly talking about the Primordial Saronite. The recipes for Icecrown craftable are given to you by the Ashen Verdict, in order to help you do battle with the legions of the Lich King. This week, let's start looking at the items created by these recipes, and see how they perform in their respective roles. I think some of the craftable items will be pleasantly useful even over the occasional tier gear, especially if you consider that you can grab these items from the Auction House. (Primordial Saronite seems to have now dropped in price across the board, even selling for less than 2,000 on some servers.) Take a look behind the cut, and let's start talking about the gear itself.

  • Insider Trader: The Icecrown craftables and Primordial Saronite

    by 
    Michael Gray
    Michael Gray
    01.01.2010

    As thousands of screaming Alliance and thundering Horde storm the very gates of Icecrown Citadel, the Ashen Verdict is working hard to supply us all the only logical weapons and armor to fight Arthas. That is to say, they're taking the very essence of an Old God, his very bile and blood, and turning it into weapons and armor. There's absolutely nothing that could go wrong with that plan. So, charging nobly forward, let's take a look at the Icecrown recipes, how you get them, and how good they are. However, more importantly, whether it's worth your time and money to make the items, or simply sell the materials. All of the recipes from Icecrown Citadel are learned by turning in Primordial Saronite. As has been mentioned before all over the site, you pick up Primordial Saronite for the cheap-at-twice-the-price cost of 23 Emblems of Frost, or by having the Primordial Saronite drop from the 25-man Icecrown bosses. You have to complete 12 random dailies in order to buy them through the Dungeon Finder, though doing the weekly raid quest will cut that time down significantly. Each recipe costs 1 Primordial Saronite. However, in addition to the Primordial Saronite, you also need to have a certain reputation with the Ashen Verdict.

  • Insider Trader: Blacksmith and Jewelcrafting

    by 
    Michael Gray
    Michael Gray
    12.19.2009

    We talked a few weeks ago about the ability bonuses exclusive to each profession. The idea behind this, of course, is that the majority of these bonuses are relatively equal to one another. If you're a master of your profession, you can expect to receive about 80 Attack Power or 47 Spell Power. You could also pick up an additional 60 Stamina if you're an Enchanter or a Miner. These are the most common bonuses available to all the professions. However, there are a lot more stats in the game than just Spell Power, Attack Power, and Stamina. (Although, it's a fairly reasonable argument that these are three "sexiest" stats in the game, since they tend to be the centerpiece of many e-peen arguments.) Especially when you're coming up in the ranks as a new character, there are other stats that are even more important. For example, Hit Rating is frequently regarded as a must have stat. If you're not at the appropriate hit cap for your class, you can never achieve your maximum damage. This is one of the ways Blacksmithing and Jewelcrafting really shine. These two stats have the ability to laser-focus manage exactly how your crafting bonus will buff your character. Let's take a look behind the cut and start breaking down these two crafting abilities.

  • Insider Trader: Of Arrows and Bullets

    by 
    Michael Gray
    Michael Gray
    12.13.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products. We'll cover everything from what to use, how to use it, and why you should care.We'll also make brief stops along the way to talk about what's going on among the people who love the crafting aspect of World of Warcraft. Well, patch 3.3 has hit the ground, and we're all busy profiting from the vast number of people cycling through new characters, the Dungeon Finder, and new instances. Of course, the big news for Engineers is that there's a very significant new pair of recipes: Iceblade Arrows and Shatter Rounds. These new items aren't without their own controversy, but it might be a little tough for everyone to understand. At least, it would certainly be worthwhile for us to check out the context of the issue. While some might call it a tempest in a teapot, many engingeers are disheartened with these new plans. Let's take a look behind the cut and examine why these arrows and bullets are such a big deal.

  • Insider Trader: Profession bonuses and the crafters who love them

    by 
    Michael Gray
    Michael Gray
    12.04.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products. We'll cover everything from what to use, how to use it, and why your should care. Crafting professions are already very well known for providing the unmistakable ability to add buffs to all characters. No one takes a serious raider very seriously if their gear isn't enchanted, for example, or if they're not sporting a stylish and effective Eternium Belt Buckle. However, the vast majority of crafted character enhancements can be bought and sold on the Auction House. To help make professions a more meaningful choice, every profession has some non-transferable benefit to a character. Maybe they have access to superior versions of certain items (like Jewelcrafter-only Dragon's Eye gems), or a particular enchant that no one else can use (like ring enchants.) Trying to choose which profession is best for your character can be difficult. Granted, it's pretty easy to see some obvious, immersive choices. Most Tailors I know, for example, are some kind of a cloth class. But if you're trying to base your character's profession choice on which of the unique-to-crafter benefits give you the most bang for your buck, it's going to get a little more difficult. Let's take a look behind the jump and start discussing the crafter-only augments that come with each profession.

  • Insider Trader: Icecrown gold rush

    by 
    Michael Gray
    Michael Gray
    11.20.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products. With the battle against the Lich King looming closer and closer on the horizon, the crafty craftperson is already getting ready to pepper the local auction house with crafted items. Guilds will need to slap on crafted items to quickly round out behind-the-gear-curve raid members, and the auction house will be the first place they turn to do that. The gear you build and prepare now will be quickly sold when it's time to fight Arthas. More importantly, though, raiders are going to see a whole new tier of gear. That means the items they use to buff their gear is going to need replacing, and the prescient craftperson is going to be ready to meet that need. This conjecture, of course, leads us to question what items we should be preparing for Icecrown Citadel. What items will be of any use to a raider? What will they be willing to cough up good cash to purchase? Which items will be meaningful, and not simply fodder for immediate replacement? Take a look behind the cut to see what we think will be good stuff to sell when the new raid is released.

  • Insider Trader: Patch 3.2.2 madness

    by 
    Amanda Miller
    Amanda Miller
    09.18.2009

    The shining feature of patch 3.2.2 will be Onyxia's return, and of course, the already infamous Ony mount, but there are some profession changes coming too. As always, they can be found in the latest patch notes, although you'll have to scroll past the Brood Mother to find them. This week's Insider Trader will analyze these changes and tell you what they mean for you.

  • Insider Trader: Gadgets for the modern Engineer

    by 
    Amanda Miller
    Amanda Miller
    09.04.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Engineering has quite a few useful tools in addition to their famous repertoire of toys, but not every player knows how to make the most of them. There are many reasons for this, including: Not being informed on the latest improvements. Consumables may be less cost-prohibitive, for example, than the last time you checked. Believing the "Engineering is useless" hype that lingers from darker days, and feeling creatively blocked after an expensive and tedious leveling process. Being an irrational yet strangely normal cooldown and consumable saving individual. Awkward Zombie illustrates the latter nicely, and we've talked about stingy cooldown use in the past. This week, Insider Trader is going to discuss a handful of the Engineering tools that you really should be using to the fullest, and why.

  • BlizzCon 2009 Insider Trader: Cataclysmic professions part two

    by 
    Amanda Miller
    Amanda Miller
    08.28.2009

    A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack. Pass through the break to learn all about: Profession racial abilities and how they will be changing. The new direction for Alchemy. A totally revamped Fishing system! Archaeology details and speculation about the leveling process. The evolution of Inscription. Then, continue on to part three of this discussion to learn more about: Reforging and (not) repairing our own gear. Woodworking. Profession specializations and the new direction for differentiation.

  • BlizzCon 2009 Insider Trader: Cataclysmic professions

    by 
    Amanda Miller
    Amanda Miller
    08.23.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Over the course of several BlizzCon panels, we've been treated to a preview of how professions will be changing in Cataclysm, the next expansion pack. Pass through the break to learn all about: The new title and level cap. Revamped skill gains. Archaeology, the new profession! Reforging, a new dimension to crafting professions. Hints about the future of Engineering, Fishing, and Gathering. Information about things we wanted to see, but won't.

  • Insider Trader: Progressive Professions

    by 
    Amanda Miller
    Amanda Miller
    08.08.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Professions in The World of Warcraft are one of the many endeavors in which players can invest their time and efforts. Despite the fact that most players do indeed level them, and the fact that there is quite a bit of interest in them, people are often left questioning their value at the end of the day.Profitability and cost to level are two of the most frequent complaints against their chosen professions, but today I would like you to consider another reason: boredom. It is not that the professions themselves are inherently boring. It is more that, in a game where there are always new things to collect, new reasons to PvP or run raid content, new dailies and new factions, professions just can't compete. Most can be leveled in an hour or two at the Auction House, and once this has been achieved, the key items made, and the buffs applied to your gear, what else is there?