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  • Global Chat: Guild Wars 2's economy is broken

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Guild Wars 2's economy remains a hot-button issue even two-and-a-half years after its release. In this week's exploration of the blogosphere, one writer pulls out all the stops to let you know what's broken about this MMO's economy -- and how it can be fixed. In addition to this thoughtful read, Global Chat will hear some snark on silly hotbar icons, pontificate about poor MMO names, deliver The Repopulation first impressions, and invite you to participate in a grand MUD experiment. Let's get going!

  • Don't pay in gold, barter instead!

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.27.2009

    Of the many things that developers have to balance in MMOs, the economy is perhaps the least understood. Where damage over time and powers can be easily tweaked to bring them in line with the rest of the game, virtual economies can bounce around more than a hyperactive kid with a super ball. Even if you think you can find a "fix" or a "tweak" to bring your virtual economy to where you think it should be, the economy can throw you a curve ball and react completely differently.Over at the Warcry Network, Jonathan "Ithelsa" Steinhauer has pitched the concept of going back to a barter economy, similar to the one that Asheron's Call accidentally stumbled upon. Instead of relying on money sinks and economic controls, the barter economy places the value onto items and craftable materials -- thus providing wealth that can easily increase or decrease over time and naturally sink out of the system as they are incorporated into other items.The full article is worth a read, especially if you're interested in the tricky issue of virtual economies, or just general game design of virtual worlds.