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  • Star Trek Online's Dan Griffis departing Cryptic (again)

    by 
    Justin Olivetti
    Justin Olivetti
    06.26.2012

    Star Trek Online Content Designer Dan "Gozer" Griffis announced that he'll be leaving his position at Cryptic Studios to head for another final frontier. The news leaked onto the forums after Griffis told a few friends over the weekend, and the subsequent mood by players has not been pretty. Griffis put it bluntly: "Yes, I will be leaving if a few weeks for a new opportunity. That's pretty much all of it. It has nothing to do with PvP, STO, or Cryptic. It's just time for me to do something different. I had planned on telling everyone on the forums at some point, but probably closer to when I was actually leaving (I'll be here for a few more weeks)." He says that PvP will be transferred to another developer, and he's not going to talk about what's in store for that part of STO. Griffis previously left Cryptic in 2010 but returned shortly thereafter. [Thanks to Don for the tip!]

  • Cryptic developer: Star Trek Online PvP is 'fail'

    by 
    Jef Reahard
    Jef Reahard
    05.12.2012

    How many times have you read a forum post that says insert-random-MMO's PvP sucks? Well, in Star Trek Online PvP actually does suck, and that's straight from the mouth of a developer. It's so bad, in fact, that Dan "Gozer" Griffis makes no bones about the fact that it could even be removed from Cryptic's sci-fi MMO. "Right now because PVP is in such bad shape we (the developers) have to decide if we think we can turn this problem around. Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." Griffis goes on to say that he is the only developer currently working on PvP, and as such he has to make some hard choices. He has a plan, and though he hasn't shared specifics on it yet, he says there are huge changes in store over the next year. [Thanks to everyone who sent this in!]

  • Captain's Log: Every day I'm tribbleing

    by 
    Brandon Felczer
    Brandon Felczer
    10.27.2011

    Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking, Thursdays seem to be the designated day for us to receive the largest pushes of new content. The latest round of updates has brought further economy changes, new events and ships, and even more heated debates. Since we seem to be a ways out from the seeing the updates ported to the Holodeck live server, there is still plenty of time to check it all out and provide your feedback to the devs. I would like to dedicate this entry to those who are helping test the changes. This week's Captain's Log serves as a checklist of sorts on what new content you can test and where you can provide feedback about it. As you read through, I suggest that you read a particular section, jump into game to check out the particular change, formulate an opinion, and head to the linked forum where you can leave your feedback. No matter what you think, it's important to let the devs know -- they will make changes based upon a collective opinion. Ensign, warp 10! It's time to create our own party rock anthem...

  • Captain's Log: Testing out the future

    by 
    Brandon Felczer
    Brandon Felczer
    10.06.2011

    Captain's Log, Stardate 65264.3... Hello, computer (and players)! As you have must have seen by now, open beta testing of Star Trek Online's new F2P model is well underway; the developers have been posting dev diaries about the impending changes for the last couple of days. Because testers on the Tribble test server were required to start new characters, and because character transfers will not be an option for at least a few weeks, many players have begun a mad dash to level up their test characters in order to test out some of the retooled endgame content. Since testing, especially in this manner, can be confusing, I have decided to dedicate this week's Captain's Log to those who are willing to take on the challenge. Past the jump, you will find a checklist of sorts that you can use while testing (or, ultimately, playing) the new content and updates. I suggest reading each section and then checking it out in-game. While some recommendations may seem less interesting than others, I suggest you give each a fair shot so you can provide feedback on what can make the game better. Ensign, warp 10! Let's give our dedicated Tribbleites some structure to their testing time...

  • Captain's Log: Incoming messages from the devs... again

    by 
    Brandon Felczer
    Brandon Felczer
    08.18.2011

    Captain's Log, Stardate 65131.6... Hello, computer (and players)! I seem to mention this all the time, but I believe it to be true: The developers working on Star Trek Online are more transparent with their work than the devs of most other games. Whether or not this transparency has been always been a good thing is debatable, though. Still, no matter what one's thoughts on this are, I think we can all agree we like to be "in the know" when it comes to new things in development. This past weekend, a select group of STO players was able to attend another Dine with the Devs event, hosted by yours truly, where transparency was taken to the next level. As I let you all know last week, the second-ever Dine with the STO Devs event coincided with some STO devs' visit to the Star Trek Las Vegas convention. Over 50 players gathered at a local Vegas restaurant to eat, drink and bombard Cryptic's developers with their most burning questions. Because 99.99% of the game's players were unable to attend, I captured the entire event on audio and would like to present you with a basic transcript of the evening's events. So make some food, grab a drink, and get ready to fire up the Holodeck for another edition of Captain's Log. Ensign, warp 10! Auxiliary power to the Holodeck matrices and brace for impact...

  • Captain's Log: Resistance might actually be futile

    by 
    Brandon Felczer
    Brandon Felczer
    08.11.2011

    Captain's Log, Stardate 65112.3... Hello, computer (and players)! They're mean, they're green(ish), and they are of a collective mind... they are the Borg, and resistance is futile. As most of you know, the Federation's most feared enemy plays a major part in Star Trek Online, and while the Borg are the current endgame "baddie," players find themselves on a daily basis in situations that force them to avoid assimilation. Be they in Deep Space Encounters (DSEs), Special Task Forces (STFs), or random explore missions, the Borg are out there and planning an invasion into the Alpha Quadrant. Bad news, Captains -- their plans are about to come to realization. Later this month, the Borg Fleet Intercepts are scheduled to commence, and as the Borg take up their offensive stance, players of all ranks are going to be called to the front lines. Since this is the first "global combat event" the game has ever had (not including one during beta), players are excited to see what is in store and what they're up against. Luckily, being a member of Section 31, I was able to gain access to some secret intelligence that contains the Borg's plans, and Captain's Log is about to let you in on them so you know how to organize your counterattack. Ensign, warp 10! Let's prepare our readers for the impending invasion...

  • Captain's Log: Season Four launch recap

    by 
    Brandon Felczer
    Brandon Felczer
    07.14.2011

    Captain's Log, Stardate 65037.1... Hello, computer (and players)! As I mentioned in last week's Captain's Log entry, Season Four: Crossfire is now alive and kicking on Star Trek Online's Holodeck server. Based on past experiences with major content and code pushes, I feel that this was the smoothest to date with virtually no server issues or overload. While there have been a few snags along the way with some bugs making it past Cryptic's "white-glove" QA process, the update was a success and players are having more fun than ever before. As discussed in one of my past log entries, Season Four was to bring many updates to the game, including the acclaimed ground combat 2.0 system, which would make it an even better Trek experience -- in all honestly, Cryptic delivered. STO is more active than ever and the fleet that I am in is having multiple newbies sign up each day; it is an exciting time to be a player and your weekly columnist. What I would like to do this week is revisit what I let you know was coming to the game and let you know some of my thoughts on them now that I have been experiencing them for myself. Ensign, warp 12! Oh yeah, we are taking this to a whole new level...

  • Captain's Log: Missed dev transmissions

    by 
    Brandon Felczer
    Brandon Felczer
    06.09.2011

    Captain's Log, Stardate 64940.2... Hello, computer (and players)! As we have explored in past logs, the developers working on Star Trek Online are extremely transparent with the community, and this, surprising to some, is actually by design. Since Dan Stahl took over as Executive Producer a year ago come July, he made it his personal mission to make sure that fans of the game knew where the game was heading at all times and what was currently being developed. Due to the success of this open communication, Cryptic as a whole has made a shift to this philosophy for its other announced projects. New details often emerge through several different official sources: the monthly Ask Cryptic and Engineering Report as well as a plethora of interviews. While the previously listed outlets are often marketed and widely known about, there are several channels that I would like to bring to light, ones that seem to fall under the radar. As Twitter is one of the biggest social media crazes, developers are using it to get information and work-in-progress screenshots out to the public. Also, some devs seem to be sacrificing sleep, as we will often wake up to posts in the STO forums that were posted near the midnight hour of Cryptic's time zone. Many feel that the most interesting and drool-worthy information is found in these "leaks," so I would like to share some of them with you. Ensign, warp 10! You might want to grab a towel to wipe up your mouth...