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NVIDIA CEO sees major growth in mobile processing, quad-core tablets coming this year
During a sitdown with reporters yesterday, NVIDIA Chief Executive Jen-Hsun Huang discussed his company's near- and long-term financial outlook, while providing some insight into the chipmaker's quad-core future. According to Huang, NVIDIA expects to rake in between $4.7 and $5 billion in revenue during fiscal year 2013, with revenue from its mobile chip unit projected to mushroom tenfold by 2015, to a whopping $20 billion. Huang acknowledged that these predictions could be affected by external factors, including the ongoing patent wars between tablet and smartphone manufacturers, but didn't seem too concerned about their immediate impact. "At this point, it looks like it's much ado about nothing," he said. In fact, Huang foresees rather robust growth in the mobile processing sector, estimating that there are about 100 million devices that will need chips this year -- a figure that could soon rise to one billion, on the strength of more affordable handsets, efficient ARM processors and the rise of ultra-thin notebooks. And, despite his recent disappointment, Huang expects Android tablets to comprise a full 50 percent of the market in the near future, claiming that NVIDIA's Tegra chips can currently be found in 70 percent of all slates running Google's OS, and about half of all Android-based smartphones. In the short-term, meanwhile, NVIDIA is busy developing its quad-core mobile processors -- which, according to the exec, should appear in tablets during the third or fourth quarter of this year (quad-core smartphones, however, may be further down the road). Huang also sees room to develop wireless-enabled, Snapdragon-like processors, thanks to NVIDIA's recent acquisition of Icera, but he hasn't given up on GPUs, either, predicting that demand for graphics performance will remain stable. The loquacious CEO went on to divine that Windows 8 will support apps designed for Windows 7 (implying, perhaps, that Microsoft's Silverlight platform will play a major role in future cloud-based developments), while contending that smaller, "clamshell devices" with keyboards will ultimately win out of over the Ultrabook strategy that Intel has been pursuing. For the moment, though, Huang seems pretty comfortable with NVIDIA's position in the mobile processing market, citing only Qualcomm as primary competition. "We're the only people seriously on the dance floor with Qualcomm," he argued, adding that companies without a solid mobile strategy are "in deep turd." You can find more of Huang's insights at the source links below.
Amar Toor09.07.2011External Thunderbolt graphics card for Macs to be developed soon, thanks to Facebook poll
Have you ever let your Facebook friends determine a new product development decision for your company? Well, Village Instruments has, via an online poll in order to gauge interest in an external Thunderbolt PCI Express graphics card enclosure. Dubbed the ViDock Thunderbolt, this device will soon begin to dramatically improve the performance of today's Apple machines. Running at speeds of up to 10Gb/second, the new T-Bolt model can move data much faster than the company's current Express Card-connected external GPU. So if you're rocking the new MBP model, but you've got a hankering for more power out of your graphics card, you better start saving your Benjamins.
Billy Steele08.04.2011Imagination Technologies' PowerVR SGX543MP2 really is faster, better, stronger (video)
You may have heard of the PowerVR SGX543MP -- you know, the GPU behind Sony's NGP and possibly on its way to the iPad 2 and iPhone 5 -- but chances are, you've yet to see it working up close. Well, feast your graphics-hungry eyes on this: that's Rightware's Tai Chi benchmark running on a tellingly sheathed device at GDC 2011, working the MP2 (dual-core) iteration of the processor, and that fine smartphone to its right is the Nexus S, sporting the PowerVR SGX540 you've come to know and love. As you can tell, Imagination Technologies' promises of 4X the performance aren't just baseless boasts -- the lady on the left moves with grace and fluidity, while her counterpart on the right is all sorts of herky-jerky. Think that's fast? Check out what the GPU can do with two more cores. Sean Hollister contributed to this report.
Christopher Trout03.03.2011GPUs democratize brute force password hacking
It seems that the availability of increasingly powerful GPUs, when combined with brute-force password cracking tools, is making it increasingly easy to crack passwords -- even if they're extremely well thought out, with symbols and quirky capitalization and all that. How short is too short? According to computer scientists at the Georgia Tech Research Institute, "a seven-character password is hopelessly inadequate, and as GPU power continues to go up every year, the threat will increase." A better alternative, he suggested, would be a 12-character combination of upper and lower case letters, symbols and digits. Of course, processors are only getting more powerful and hardware less expensive -- soon even seven-plus character passwords may become the digital equivalent of unlocked doors. And if that weren't bad enough, a recent study by an Internet security company called BitDefender has determined that some 250,000 user names, email addresses, and passwords used for social networking sites are freely available online -- and seventy-five percent of these folks use the same password for their email and social networking. So, when dreaming up fancy new twelve character passwords, make sure you're creating unique passwords for all your various accounts. It would be a shame if your Starsky & Hutch FanFicForum account left you vulnerable to identity theft.
Joseph L. Flatley08.16.2010DMP's Pica200 GPU is the power behind Nintendo 3DS (video)
We'd never heard of Digital Media Professionals until this very moment, but we'd guess the company won't have that problem in future -- according to a press release fresh off the Japanese wire, its Pica200 GPU is the one pushing pixels to Nintendo's autostereoscopic screen. While we don't know exactly how the tiny graphics unit works or what CPU it might be paired with in a system-on-a-chip, the company claims it supports per-pixel lighting, procedural textures and antialiasing among a host of other effects, and generates 15.3 million polygons per second at its native 200MHz. What's more impressive is the video after the break -- reportedly rendered entirely on the chip -- and of course, the 3DS itself, but you'll have to take our word on that.
Sean Hollister06.20.2010NVIDIA outs 300M mobile graphics series, causes little excitement
Many a mind might've strayed from all the CES crazy-talk about future tech and wondered as to what exactly is going on in the war against bad graphics on otherwise totally sweet laptops. The answer from NVIDIA is, disappointingly, not much. The green giant of GPUs quietly snuck out its 300M mobile GPUs over the turn of the year, and there was good reason for the lack of fuss -- the top tier GeForce GTS 360M sports the same number of processing cores as its 260M predecessor, accompanied by the same 2GHz memory clock and identical 128-bit memory interface. But don't despair yet, sailor! There's the stark omission of any GeForce GTX models among the new 300Ms, which should fuel hopes that this gap in what NVIDIA calls the enthusiast market will be filled by Fermi-shaped chips come March of this year.
Vlad Savov01.13.2010Intel's Larrabee graphics processor delayed, downsized to mere software development platform
Well. NVIDIA has to be loving this. Intel has announced today that not only is its Larrabee graphics chip delayed, that chip which promised to usher in a new era of post-GPU computing, but that it's been downgraded to a "software development platform." Intel isn't even saying what that "software development" will be aimed at, though we have to assume it would be some future version of the hybrid GPU / CPU chip. As to when the kit itself might arrive is anybody's guess, Intel is merely saying "next year." Meanwhile we can look forward to Intel's first example of a GPU / CPU hybrid in the upcoming Pineview Atom processor, which kicks those lackluster integrated graphics to the curb and moves everything onto the CPU. Who knows if that will be enough to quell the NVIDIA's quiet takeover of the higher-end netbook space with its ION graphics, but with Intel's current track record in the graphics space, we doubt it.
Paul Miller12.05.2009ATI's R600 graphics chip hits snag
We've had our eye on ATI"s new top-end R600 graphics chip for some time now, first getting a look at some impressive early benchmarks and then being taken aback by the foot-long graphics card the chips will call home (at least in some configurations). Sadly, it seems that those with money and power (as in 270W) to spare will have to wait a bit longer to slot one of the behemoths into their own PCs, with The Inquirer reporting that the R600 chips, and consequently the graphics cards based on 'em, have been delayed yet again, now pushed back to sometime in the second quarter of this year. There doesn't seem to be any word on the reason for the delay, but the news apparently came straight from ATI parent company AMD. Given what the cards are likely to cost, however, we're guessing that at least some won't be too disappointed in the delay, with the extra time allowing you to save up some more money and make some more excuses for why you're spending so much on a graphics card.[Via TG Daily]
Donald Melanson02.21.2007