greater-faydark

Latest

  • SOE updates EverQuest II's UI and kicks off the Extended beta

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2010

    If we've learned anything in our long-term relationship with games, it's that no matter how much we love a title, sooner or later we're going to demand a bit of plastic surgery to bring back those youthful looks. Happily, EverQuest II's user interface got a much-needed facelift with today's GU57 patch. The update ushered in a new hotbar, merged windows, and a choice between a red and a blue theme. GU57 doesn't just stop at the UI, however. New tradeskill quests now available at levels 10, 20 and 30, granting both advance recipes and mounts upon completion. Lowbie players should enjoy the revamped Greater Faydark and Darklight Wood zones, and SOE has moved a number of group-oriented spells to higher levels so that greenhorn characters won't feel as overloaded as they take their first few steps into the game. Players should also find that EQII's spell effects have a bit more of a kick to them. In all of the hubbub of the new patch, it's important not to overlook EverQuest II's other big update: the kickoff of the public beta for EverQuest II Extended (EQ2X), the F2P version of the game. You can check out the full patch notes over at EQ2 Wire.

  • One Shots: Kickin' it old school

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.17.2008

    To follow up on this morning's Daily Grind, where we asked what game you had originally fallen in love with in the MMO genre, I figured I'd follow up with this seriously old-school image sent in to us by Kilawhar! While he didn't send in the name of this location, I actually spent more than enough years playing this game to know just where this is. For those of you who don't recognize the above screenshot location, it's a place called Trainer Hill in the Crushbone zone off of Greater Faydark. In this location, many EverQuest players ground orc xp until they could get into a Throne Room camping group. Then you'd sit and camp the spawns over and over for experience and loot. Ahh, the old days -- when a bad pull meant running for the zone line because they didn't stop chasing you until you were out... or dead! Mmm. Grindy.How about you? Do you have some seriously old-school screens floating around on a 5.25" floppy or tape drive somewhere? Did you have to grind uphill in the snow both ways just to get and from your raids? Perhaps you have an older game installed, and can show us just how much the graphics have changed since the old days. Whatever your flavor, old-school or new, we'd love to see your screens and hear your stories! Just drop them in the mail to us at oneshots@massively.com! Yours could be the next one up! %Gallery-9798%