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  • Ready Check: Rotface

    by 
    Michael Gray
    Michael Gray
    01.29.2010

    Rotface probably has the best name in World of Warcraft. Can't you just see a pair of elementary school kids standing out in the playground, yelling at each other? "Well, you're a Rotface!" "Well, you're just a Festergut!" The comparison's pretty apt when you hear Rotface's voice, too. And then that voice gets even better when Professor Putricide yelling, "Good news, everyone! The slime is working again!" Rotface is the mirror twin of Festergut. I usually raid Festergut first, and then go to visit Rotface. Rotface manages to be both a DPS check and a coordination check in a single fight. This is because Rotface does things to your raid. The longer you let Rotface stack up these things, the more difficult Rotface becomes. It's not necessarily that the damage increases as much as you're increasing the likelihood that something will go wrong. It's therefore best to burn him down as quickly as possible, even while trying to handle the coordination elements of the fight. Jump behind the cut and let's check out the fight.

  • Ready Check: Festergut and friends

    by 
    Michael Gray
    Michael Gray
    01.22.2010

    Now that you've conquered the tragic hero-turned-evil Deathbringer Saurfang, the path is clear for you to go into the Plagueworks. This is where some of the slimy, funky, icky creatures serving Arthas keep their truly hideous and nasty creatures."Slimy" really is the word here, as the whole area just seems... moist. In a small break from normal operating procedure, I want to talk a little about the trash on the way to your first boss. The trash in Icecrown Citadel is fairly awesome, and worth a little bit of description. As soon as you enter the main spire, you're going to find these jets of blue smoke shooting from the walls. It's worth noting that you shouldn't stand in them, or you'll die. Rogues can disarm these traps fairly handily. Jump behind the cut and let's start looking at Festergut and his wonderful array of friends.

  • Insider Trader: What to sell, what to sell

    by 
    Michael Gray
    Michael Gray
    01.15.2010

    About a month ago, we had a discussion about the specific character bonuses that come with each profession. Then we jumped into a great deal more detail around Jewelcrafting and Blacksmithing, whose profession bonuses are incredibly customizable when compared to the other professions. These bonuses usually rate the itemization equivalent of 60 attack power. While that's not a humongous number, it's certainly a meaningful bump in your character's potency. However, the very basic reason to be a particular profession usually has to do with what you can sell in the Auction House. The character bonuses are certainly a huge perk of training a profession, and shouldn't be ignored by any player looking to cruise endgame content. But the driving reason for many people to pursue these skills had to do with other items which produce cash. Cold, hard, beautiful cash. Let's jump behind the cut and talk about the saleable items from each profession. While you might choose your profession based on its character bonuses, it's still best to know what items will sell on the AH from each.

  • Ready Check: Deathbringer Saurfang

    by 
    Michael Gray
    Michael Gray
    01.15.2010

    Deathbringer Saurfang is the final boss of The Lower Spire of Icecrown Citadel. This is the orc you once knew as Dranosh Saurfang. It turns out that the orc affectionately known as "Little Cleave" didn't simply die at Wrathgate. Instead, while we weren't looking, some ill-mannered Scourge grabbed the body of Dranosh Saurfang and spirited away. We probably assumed that his body had been burned to ash when the red dragons torched the place. Still, however it happened, you've now ascended to the opening of the Plagueworks, and now have to show down with Deathbringer Saurfang. The Saurfang fight is pretty interesting, actually. There's a lot of moving parts and abilities to try and monitor, but the actual flow of the fight isn't too bad. From a tank's perspective, you stand there and taunt every so often. From a healer's perspective, you're healing . . . and then healing some more. It's the DPS players who really need to be on their game. There's adds that show up which they have to kite and kill in short order, or really horrible things start happening to the raid. Let's take a look behind the cut and start talking about all the horrible things that could happen.

  • Ready Check: Gunship Battle

    by 
    Michael Gray
    Michael Gray
    01.10.2010

    Easily one of the most creative and distinctive fights in Icecrown Citadel, the Gunship Battle is something many raiders have been looking forward to since BlizzCon 2009. As a little bonus, this fight is also the source of a certain cloak that's white and longer than your average cloak. Here's the basic story. As you've just managed to lay waste to Lady Deathwhisper, you ride the elevator up to where you'll see the Horde and Alliance doing battle. The fight happens almost identically the same whether you're Horde or Alliance. The only difference is which faction leader you're attacking and which faction leader you're following. You pick fights with small parties of the enemy faction as you fight your way to get to your gunship. This is the same ship that's been circling Icecrown for all of Wrath, so you'll probably recognize Orgrim's Hammer and Skybreaker. You'll want to be sure to grab a jetpack as soon as you get onboard, and spend a little time shooting around and getting used to the rocket jump. Even if you're not going to be part of the raiding party attacking the enemy ship, the jetpacks are too much fun to completely ignore. Also, as has been mentioned before, these jetpacks gave rise to the infamous Rocket Bear. Once the encounter starts in earnest, you'll quickly find yourself fighting the enemy in ship-to-ship combat. Let's take a look behind the jump and talk about how this is going to work.

  • Ready Check: Lady Deathwhisper

    by 
    Michael Gray
    Michael Gray
    01.02.2010

    My guild is made up of long-time gamers, including folks who've been roleplaying for dang near two decades. And even though we like to style ourselves "hardcore raiders," we all have to admit that we have those characterization inclinations from time to time. We like our immersion. We like our stories. So when we came across Lady Deathwhisper, we had to make a story up for ourselves. As the story goes, we met and defeated Kel'Thuzad back in Naxxramas. But, Arthas wasn't quite finished with his trusted lieutenant yet, and raised him (again) from the dead. But something went horribly, horribly wrong. Lord Kel'Thuzad returned from the grave as Lady Deathwhisper! Naxxramas was only a setback, but it was one heck of a setback! While this little story of ours has no real basis in real game lore, the comparison between the two characters is absolutely appropriate. Both boss fights involve heavy magic damage, adds that spring from the walls to defend the boss, and more than a little coordination. I actually think Leady Deathwhisper is the most difficult fight of the first wing of Icecrown Citadel, which makes her a decent comparison to Kel'Thuzad. Let's take a look behind the jump and start breaking down the fight.

  • Ready Check: Tonight we're gonna raid like it's 2009, pt III

    by 
    Michael Gray
    Michael Gray
    01.01.2010

    If you're a little confused about why this week's Ready Check: Tonight we're gonna raid like it's 2009 begins with part three, then you probably didn't catch last week's riveting parts one and two! Go check them out, and come back as we continue our epic journey through raiding in 2009. We talked first about a handful of new concepts that would change the way Blizzard designed raids. Achievements provided the hardcore raider a little something extra to which they could strive. At the same time, "bring the player" and "accessibility" were the two overwhelming thoughts that would drive the first instances like Naxxramas. With that in mind, we did a quick reminder about those vestige raids of 2008, Obsidian Sanctum, Naxxramas, and Eye of Eternity. Now that we have that firm grounding in the past, take a look behind the jump. We'll start out this week's review of 2009 with Ulduar.

  • Ready Check: Tonight we're gonna raid like it's 2009

    by 
    Michael Gray
    Michael Gray
    12.23.2009

    When we're talking about Raiding in 2009, the story actually starts in 2008. Okay, sure, you could talk about raids going all the way back to the opening of the game, and how things have changed, and grown out of each other, and it could go on forever and a day and never actually end and it'd be like a run-on story just like this sentence. But if we're going to keep the conversation manageable, we'll start in 2008. It was a cold and frigid night in November 2008 when Blizzard released the newest expansion to World of Warcraft. With much hullabaloo, the Wrath of the Lich King hit the shelves with a brand new paradigm. That paradigm was that end-game raiding should be accessible to everyone. Raiding -- and the gear associated with it -- was no longer the sole province of people who had many, many hours to farm potions, reagents, and hone their skills every single night. This new idea of accessibility would change the way raiding in WoW has worked ever since. The changes were pretty thorough, so let's start breaking it down behind the jump. In this installment, we're going to take a look at the first three raid instances in Wrath of the Lich King, and the design philosophy that fueled their creation.

  • Ready Check: Lord Marrowgar

    by 
    Michael Gray
    Michael Gray
    12.18.2009

    If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it's Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest looking mobs in the game. While the sophomoric "Dude, he's a bone guy with a bone axe!" revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him. Lord Marrowgar is not a complex fight, although there's a few things about it that are going to be counter-intuitive. I think that slight change-up in normalized behavior is probably the biggest challenge of this fight. It's kind of a clever design that way, but otherwise, you should expect Marrowgar to be your first, solid gear check in Icecrown Citadel.

  • Ready Check: Icecrown Citadel introduction quests

    by 
    Michael Gray
    Michael Gray
    12.13.2009

    It's not technically an attunement, but there is a series of quests that guide you through the introductory 5 Player Dungeons surrounding Icecrown Citadel. You don't have to do these dungeons to get into the normal versions of Icecrown, but it sure brings a lot to the experience. I guess, in a sense, you can think of it as a simplified attunement. Additionally, the gear that drops from these first three instances will go a long way towards catching up people to the ICC raid. In my raid, we call this "bootstrapping." There's a bunch of reasons you might need to bootstrap folks: a tank rotation, new people, meteor crashing into the planet, what have you. As you do the quest, you'll enter (and do battle in): The Forge of Souls The Pit of Saron, and The Halls of Reflection So, let's take a look at these three instances and how to blur through them.

  • Ready Check: Breaking up is hard to do

    by 
    Michael Gray
    Michael Gray
    12.04.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. It happens. It's a tale as old as Hogger. In the growth and progression of a raid group, there eventually comes a time where no amount of coaching or communication can possibly hold it together and keep it going. It's not even a matter of whether or not people are right or wrong, skilled or unskilled. It's just that when you put enough years behind a raid, the people who make up that raid can grow apart. It sounds like a horrible break up letter doesn't it? "Look," the raid leader says. "It's not you. It's us. We want different things. I think it's best if we go and raid with different people. You know. As a trial. See how it goes." And then all of a sudden, half the existing raid group has suddenly swapped off to a different server, and the other half is left to wonder what the heck happened.

  • Ready Check: Real time execution

    by 
    Michael Gray
    Michael Gray
    11.19.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. I like the phrase real time execution when talking about raid management. It sounds real raid-like doesn't it? We're not fighting these bosses in a turn-based atmosphere. We're providing them some real time execution. This time it's for real, and this time, you're getting executed! No more of this "it's only a set back nonsense!" Real time execution is not a science. It's a skill and it's an art. When you refer to "real time execution," you're talking about the actual nuts and bolts of running the raid right now, in the instance, as-it-happens, Leeroy Jenkins style. RTE is the on-the-spot management a raid leader performs to overcome performance issues the raid is having right now, which cannot (or should not) wait for down time for remediation. Real time execution is also noticeably different from long term management techniques. In a perfect world, when you're coaching a raid member, you'd like to be able to document their issues, work with them to find solutions, and tend to their emotions and feelings. During real time execution, however, you want your raid member to stop standing in that fire please. So, take a look behind the cut, and let's talk about executing the real-time stuff.

  • Ready Check: You're fired

    by 
    Michael Gray
    Michael Gray
    11.13.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. For the last few weeks in Ready Check, we've been talking about some of the more difficult tasks that face raid leaders. We talked first about some tips in communicating with raid members. Then, last week, we covered some ideas about how to coach raid members. But what happens when you've stepped up your communication and provided repeated coaching, but the raid member in question still isn't working out? When you're left with no option except to excise the raid member from your group? We could call it a dozen different things but it all boils down to this: you have to fire your raid member. I want to make it clear that I'm not talking about how to get rid of people. It's probably more in the hands of your guild officers whether or not the raid member is still going to be in your social circle. But how do you tell someone, "Look mate, we like you, but you can't raid with us anymore." Let's talk about it after the jump.

  • Ready Check: How to coach your raid members

    by 
    Michael Gray
    Michael Gray
    11.06.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. One of the most difficult issues in any raid is "that guy." You know who I mean. The one who stands in fire, isn't pulling his weight, doesn't bring potions or food, is mean on Vent, is quiet on Vent, is a drama bomb, argues about loot, or otherwise does something that makes you think "this guy isn't getting it done." The only way you're going to resolve these problems is to coach them through it. Of course, there are many reasons someone in a raid might need coaching as there are raids. Not every reason for coaching is necessarily a performance flaw. Most coaching sessions will probably be performance related in some way, but you could end up coaching a raid member because you think their sense of humor is just a little off. Ultimately, it's up to you and your guild officers who is responsible for the actual coaching. But whoever does the job, you want to make sure they're doing it well. Take a look behind the jump for some coaching tips.

  • Ready Check: Communication for raid leaders

    by 
    Michael Gray
    Michael Gray
    10.30.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. One of the most difficult tasks any raid leader is going to face will be one of communication. Communication is a complex, ugly issue. It can be one of your strongest assets, but it can equally be your biggest downfall. This is because communication operates on two levels. First, there's the obvious data-based communication. Things like "The next boss is named Anub'arak" are data-based. It's fact, unassailable, and fairly meaningful. Almost everyone's going to agree with quantifiable information. You're not going to round the corner of the instance, and find something that's not Anub'arak. Second, however, is "shadow" communication. This is a level of communication that can be a great deal more complicated. In the absence of quantifiable information, the recipient will "read into" your words a whole series of meanings and concepts that you may not have intended. For example, "This next boss is Anub'arak, so you should get ready" can be interpreted as "Get ready because we're going right now" or "get ready by reading up on the boss strategies." Now, that's a fairly hyperbolized example, but it's a true one none-the-less. We've all had experience with "I didn't mean it like that" in our lives. One of the oldest business cliches is that "Workers don't leave companies, they leave supervisors." While a raid leader isn't a supervisor in the same way as a business manager, some of the viable tips from the corporate world can still apply to raiding life. Let's take a look after the jump at some simple tips to enhance communication.

  • Ready Check: Anub'arak

    by 
    Michael Gray
    Michael Gray
    10.23.2009

    Here he is. The big cheese. The final countdown. The last boss (currently) available in raiding progression. Anub'arak is the final encounter in the Trial of the Crusader. If you feel a sense of deja-vu while getting ready to throw down with the big bug, don't worry -- you're not insane. (At least, you're not insane because you think you recognize the boss.) Anub'arak was the final boss in Azjol'Nerub. And while the Trial of the Crusader version is certainly much higher octane, this raid version does share some basic similarities with the previous fight. They both have adds, some kind of burrowing action, and bugs. Lots of bugs. Let's jump behind the cut and see how to get this done.

  • Ready Check: Twin Val'kyr

    by 
    Michael Gray
    Michael Gray
    10.15.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. The Twin Val'kyr encounter is the fourth and penultimate battle in the Trial of the Crusader. In this fight, your raid will face down two Val'kyr bosses. They are identical in every way, except for the nature of their attacks. Fjola Lightbane will attack you with the power of the Light. Her sister is Eydis Darkbane attacks you with the power of the Dark.The Twin Val'kyr fight is a confusing one. However, e should be careful not to mix up confusing with difficult. But we should at least be honest and acknowledge that keeping track of the "Stand in Light" and "Attack the Dark" can get pretty mindbending. To sum up, you get light and dark buffs that protect you from your aligned source of damage, and buffs you when you do damage to your opposite. So, while this fight's pretty easy once you get the handful of maneuvers down, it can be confusing to talk about.

  • Ready Check: Faction Champions

    by 
    Michael Gray
    Michael Gray
    10.08.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Okay. This event is different than any other raid instance that currently springs to mind. It's got a level of customization that is novel to World of Warcraft's raid design, and heralds even more exciting changes in Icecrown Citadel. What's the big deal?The boss mobs change according to your factions. Sure, statistically, the enemies are similar across the two factions. (Can you imagine the outcry if the Horde mode was somehow easier than the Alliance? Or vice versa?) But the character's names and models are customized according to whether your raid is Horde and Alliance.The other thing that's specialized to the Faction Champions encounter is that the exact characters you fight will change week to week. It's random, similar to the old Karazhan Opera encounter. That makes it more difficult to figure out a strategy before you face the encounter. The first step is to understand what each character does, and then try to piece together some overall tips out of that collected knowledge.Let's jump behind the cut and take a look at the fourteen different possible characters you'll be fighting.

  • Ready Check: Lord Jaraxxus

    by 
    Michael Gray
    Michael Gray
    09.30.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Last week, we took a short break so that Matthew Rossi could join us and celebrate the return of Onyxia. Hopefully, everyone's had the opportunity to go re-pwn her by now. If not, don't give up -- I'm confident everyone will be able to get her down eventually.Lord Jaraxxus? Maybe not. Lord Jaraxxus is the first boss fight in the Trial of the Crusader which I felt was a true raid-check. It's not an impossible raid check, mind you. Once you get the hang of the fight, you'll do fine. But getting the dance steps down in the first place will probably give a few raids a migraine headache. Let's take a look at the big demon behind the cut.

  • Ready Check: Onyxia

    by 
    Matthew Rossi
    Matthew Rossi
    09.23.2009

    Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses.Hi howdy and hello, everyone. I'm Matthew Rossi, famous for being tail whipped into the cave on our first Onyxia 10 attempt yesterday. Twice. Despite having been a veteran of the original raid, which means I've heard this kind of ranting many, many times. What I'm getting at is, there are certain things you do not do in a successful Onyxia kill (then and now) and if you go in cocky, thinking that you're mister fancy pants Conquerer of Ulduar, then she's going to embarrass you. If, on the other hand, you just go in and kill her, it's much less embarrassing all told. As long as you keep her mechanics in mind, she's not a terribly complicated or hard fight, but she's been updated and tuned fairly well for an 80 raid.Before we get to the meat of things, two caveats: one, she can hit very, very hard. On 10 man, as I dragged her back into position (we'll go more into that) I found that I went from 45k health to 11k health in two seconds. My healer actually screamed on vent. Later, we had a discussion about how mister tank doesn't go out of range on mister healer without warning. Secondly, I'm not sure if I'm just remembering it differently or if it has actually changed, but her hit box seems a lot smaller than it was at 60. It does not seem possible to melee her while she's in the air, for instance, and my melee DPS reporting having to come in fairly close to hit her.Not to worry, though. You'll have plenty to do without being able to melee Ony. She brought friends! Oh, so many friends if you're not careful.