Guild Wars 2

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  • Massively's ArenaNet interview: The past, present and future of Guild Wars PvP

    by 
    Shawn Schuster
    Shawn Schuster
    11.19.2008

    Since the game's launch in April of 2005, ArenaNet's Guild Wars has set the bar a bit higher for future MMOs in relation to gameplay, their unique business model and skill balance. Their constant attention to detail when balancing literally hundreds of game skills between PvP and PvE has been an ongoing progression for everyone on the ArenaNet team. Often seen by hardcore players as the name behind this constant balance is Isaiah "Izzy" Cartwright, Game Designer at ArenaNet. We were able to catch up with Cartwright for a brief interview regarding the past, present and future state of PvP in Guild Wars. Follow along after the cut for the full interview and some exclusive PvP screenshots supplied to us by ArenaNet.

  • The Digital Continuum: Fantasy's upcoming vacation

    by 
    Kyle Horner
    Kyle Horner
    11.15.2008

    Is the MMO fantasy genre finally ready to relax and take its long overdue vacation? It does seem to be the case, as nearly all of the highly anticipated titles in the coming years are exceptionally not high fantasy or even really general fantasy. So while the sun is setting on the age of fantasy, a new dawn appears to be rising elsewhere. With it comes a tidal wave of new genres into the industry, some new and others a bit more familiar. Don't believe or agree with me? Keep reading and maybe you'll change your mind.

  • MMO storyline writing: ArenaNet style

    by 
    Shawn Schuster
    Shawn Schuster
    11.11.2008

    In a recent interview with Ten Ton Hammer, ArenaNet's Bobby Stein explains a great deal about the process of creating such an intriguing storyline as we have in Guild Wars. The company's Writing Team Lead speaks candidly about how they were able to concentrate the plot into the most efficient and interesting quest lines, walking that fine line between a boring wall of text and "nothing more than quest dispensers."Speaking briefly on the upcoming Guild Wars 2, Stein adds, "We were able to keep the coolest things from the world while letting the rest remain in the annals of history. Despite all that has changed, Tyria is very much in need of heroes. A lot can change in a few hundred years. New races have risen to prominence. New threats have surfaced. You'll see threads of current Guild Wars history, along with some new stories." Even as there's no new information on Guild Wars 2 here, it's still a compelling article for those interested in learning more about the storyline writing process from one of the best in the business.

  • Guild Wars PAX Panel video released

    by 
    Shawn Schuster
    Shawn Schuster
    10.11.2008

    If you missed this year's Penny Arcade Expo, or you simply didn't get a chance to attend the packed ArenaNet panel entitled "Three Years of Guild Wars", now you can watch the video of the entire discussion from the comfort of your own computer chair.You can download the full high quality, 51-minute video from the Guild Wars website, or watch it in six parts on the official ArenaNet Youtube channel. Either way, you'll get to see a fantastic Q&A session with ArenaNet's James Phinney (Lead Game Designer), Ree Soesbee (Game Designer), Jeff Grubb (Game Designer), Chris Lye (Director of Marketing), Katy Hargrove (Artist), and Katy Perry (Artist). This discussion panel includes the information on the series of Guild Wars books to be released before Guild Wars 2, as first reported by Massively during PAX08. Check out the entire video for some incredible information on the history of the game from the developers themselves.

  • The Digital Continuum: Rock Band, the MMO

    by 
    Kyle Horner
    Kyle Horner
    10.04.2008

    At first thought, a Rock Band-inspired MMO may not sound like the greatest idea to everyone. I've actually entertained the idea for a long time now, only shove it aside as a crazy notion. But the thing kept popping back into the forefront of my mind so often that I couldn't discount it as happenstance. I've become enamored with the idea, because let's face it; a Rock Band MMO has the potential to ooze- no, to gush pure liquid awesome. ROCK >> %Gallery-33658%

  • Massively talks with NCsoft about CoH changes, Austin studio shakeup

    by 
    Michael Zenke
    Michael Zenke
    10.01.2008

    Massively and NCsoft have had the chance to touch base several times in the last week or so, and we wanted to be sure to put it all together in one place. If you're a fan of NCsoft's games, or just a fan of the genre, you undoubtedly have heard about the trials and tribulations player and developer have been experiencing of late. We've got all the details you want about the NCsoft Austin shakeup, the future of Tabula Rasa, the City of Heroes Issue 13 changeup and the microtransaction initiative the NC NorCal team is ramping up. Check out this roundup of NCsoft posts for everything you need on one of the bigs MMO publishers around. City of Heroes Mission Architect moving to next year!So what is replacing Architect? How about an all new level syncing system that will ensure you can always keep up with your buddies? The "Day Jobs" system, with brand-new civilian costumes and a brand-new game mechanic? Rebalancing of powers for PvP? A new merit reward system? David Reid sets the record straight on NC WestDavid Reid, appointed President of Publishing, was kind enough to give up considerable time yesterday for an interview. We discussed Guild Wars and Tabula Rasa, but the main focus was on the NC West announcement. Brian Clayton and Matt Miller on Power and Responsibility in City of HeroesRight now the news is breaking about a major change to the City of Heroes issue release schedule. The Mission Architect feature is being moved to Issue 14. Issue 13, now titled Power and Responsibility, will include a whole lot more cool content and reach the player base that much sooner. NCsoft 'very encouraged' by Guild Wars 2Massively recently got to talk to David Reid, the newly appointed President of Publishing for NC West, about several key NCsoft matters. We took the opportunity to ask David about ArenaNet and Guild Wars, and in particular, what was happening with Guild Wars 2.

  • NCsoft 'very encouraged' by Guild Wars 2

    by 
    Adrian Bott
    Adrian Bott
    09.24.2008

    Massively recently got to talk to David Reid, the newly appointed President of Publishing for NC West, about several key NCsoft matters. We took the opportunity to ask David about ArenaNet and Guild Wars, and in particular, what was happening with Guild Wars 2. Massively: Something we know the Guild Wars players are very interested in, is with Jeff Strain now moving into his new position within the company, what does that say for ArenaNet and Guild Wars 2, which is obviously a product that ArenaNet's been working on for some time? Guild Wars players are... well, they're dying for you to let them know what's going on with that game. Is this a good sign or a bad sign for the company, and what should this say to Guild Wars players who are looking forward to the sequel with more than bated breath? David Reid: First thing: I'd be remiss if I didn't acknowledge that we, too, have an enormous amount of enthusiasm for Guild Wars 2! And we're very encouraged by what we're seeing.

  • The newest Guild Wars companions explained

    by 
    Shawn Schuster
    Shawn Schuster
    09.08.2008

    With the recent news of two new allies joining the fray for Guild Wars, you may be excited about the new game mechanics that both the M.O.X. hero and the Fire Imp helper bring to the game. We may even go so far as to say that these game mechanics could be a glimpse into what's to come with Guild Wars 2 game mechanics. ArenaNet has already said that there will be a 'sidekick' in Guild Wars 2, but is the Fire Imp a precursor to that?Speculations aside, these two new companions have caused a stir lately. First, there are those who inevitably say that M.O.X. is overpowered. There are those who say the Fire Imp is simply a free ticket to the Survivor title. There are those who say that these are both ways for ArenaNet to scrape up some more money for Guild Wars 2 development. Whatever outlandish rumors you believe, they're here and they're changing the way we play the game just a bit. Follow along as we give these two a proper introduction and explain the facts about what they are exactly>>

  • Guild Wars 2 lore to be told in book series

    by 
    Shawn Schuster
    Shawn Schuster
    08.31.2008

    At the Penny Arcade Expo yesterday afternoon, ArenaNet played host to a jam-packed Raven Theater within the Washington Convention Center for their panel entitled "Three Years of Guild Wars" where attendees were treated to the history of the game and an open Q&A session regarding the current and future state of the game.Yet possibly even more exciting was a small tidbit of news we got from Chris Lye, ArenaNet's Director of Marketing, regarding Guild Wars 2. The team is working with Pocket Books (a division of Simon & Schuster) for a three-book series that will fill in the lore gaps within the 250-year period between Guild Wars and Guild Wars 2. Stay tuned to Massively for more on this series and any other Guild Wars 2 news we may uncover.

  • PAX08: Day two impressions

    by 
    Shawn Schuster
    Shawn Schuster
    08.31.2008

    The second, and arguably largest day of PAX 2008 is behind us, and we thought we'd get you up to speed on our ongoing expo impressions. Saturday was packed with some exciting panels from the MMO developer community, such as one accurately called "NCsoft is kicking @r$e at PAX!" This panel was all about the many games published and developed by NCsoft, including the much-anticipated Aion, new exclusive info for the City of Heroes franchise and more chances for players to get their DNA into space with Tabula Rasa's Operation Immortality.Later in the day there was an exclusive showing of Warhammer Online in a more "closed" setting where Paul Barnett and Jeff Hickman showcased the features of the game. Then there was an ArenaNet panel that ended up being a full house with an endless line waiting to get in almost an hour before it began. This panel was especially exciting to this blogger as the ArenaNet devs ran down a history of Guild Wars over the past three years, and told us a tiny bit of info on Guild Wars 2 that we'll be reporting on later. Check out the still-growing gallery below and stay glued to Massively for more of this weekend's PAX 2008 coverage.%Gallery-30683%

  • NCsoft quarterly report shows overall drop in profits, but some good news

    by 
    Adrian Bott
    Adrian Bott
    08.13.2008

    The NCsoft quarterly report is now available, and as usual it makes for compelling reading. Net sales are down, expenses up: overall, it's not been a good quarter for the company, but there are positive elements.A look at the specific games tells an interesting story. Guild Wars shows a sharp drop in online sales, plunging by 46%, which may simply be due to anticipation of Guild Wars II. Online sales of Lineage and Lineage II, the major earners outside Europe and the US, are slightly down, presumably due to age-related falloff, while online sales of Tabula Rasa and CoX are up, the former jumping by 7%. Though online sales earnings from Tabula Rasa are still the lowest of the named games, bringing in only 2,007 million Won as compared to the 5,743 and 5,096 of CoX and Guild Wars respectively, players will be glad to know they have shown an increase.

  • ArenaNet will not show Guild Wars 2 at PAX

    by 
    Shawn Schuster
    Shawn Schuster
    07.29.2008

    It's no secret that Guild Wars 2 is a hot topic among Guild Wars players, so every time the smallest leak of information surfaces, excitement ensues. Yet lately we've heard more and more about how this anticipated sequel is not quite ready for prime time. One example is the announcement earlier this month that there will be no GW2 beta in 2008, as was first estimated. Now we hear that GW2 will not even be shown at PAX in late August.This bit of news was leaked last week by ArenaNet's new Community Manager Regina Buenaobra. She said it first on the main forums, and then again on her user talk page of the official GW wiki. Despite many of the inevitable negative comments that have erupted in the forums since this was announced, creating an MMO from scratch still takes several years. With recent news of other games opting to release "on time" with minimal content, we can't help but scratch our heads at this type of situation. It's been asked a million times before, but we'll ask it again: would you rather have a partial game released now, or a complete game released later?

  • Guild Wars new player guide wrapup

    by 
    Shawn Schuster
    Shawn Schuster
    07.21.2008

    We've created a nice range of Guild Wars guides so far, from the very basics to some rather intermediate. While these guides will continue to get more advanced, we wanted to take this opportunity to catch readers up on where we stand so far. We hope this wrap-up will serve as an effective introduction to the game and gateway to our future advanced guides. It's never too late to start playing Guild WarsHaven't had a chance to play Guild Wars yet? You're thinking maybe three years after launch is a bit late? Nah, you're just in time! Guild Wars has so many enticements for people who are just getting into this new-fangled MMO scene, but also for people looking for a change from their regular game. We're here now to explain a bit about ArenaNet's masterpiece, targeted at someone who has only heard of Guild Wars, but never actually played it. A PvEer's guide to PvP in Guild WarsSo you think you want to get into Guild Wars PvP. Maybe you've taken a look at Observer Mode and thought, "Hey, I can do that!". After almost three years of playing against mobs and spawns with predictable patrol patterns, you're looking for something new to spice up your favorite game. A guide to Pre-SearingThe name "Pre-Searing" comes from the fact that everything in this tutorial area of GW:Prophecies occurs before the Searing, when the evil Charr burned the lands of Ascalon to the ground. Because of the fact that it precedes the rest of the storyline by two years, the area cannot be accessed again once you leave. A guide to HeroesGuild Wars has been an innovator in so many different aspects of the MMO genre, but none more than the introduction of ally NPCs to fill out a party and make soloing easier. It started out simple enough, but it eventually evolved into something much more advanced (and exciting) with Heroes. A guide to the Hall of MonumentsWho doesn't love to brag about their accomplishments and show off their stuff? Luckily for Guild Wars players, the addition of the Hall of Monuments with last year's Eye of the North expansion allows a new way to show off what you've achieved in game and the very best high-end items you've obtained. However, the Hall of Monuments is so much more. It's also a way to transfer these items into the future for all of your descendants in Guild Wars 2 to enjoy.

  • Massively's E3 Week Prediction Bingo

    by 
    Michael Zenke
    Michael Zenke
    07.12.2008

    #bingochart { border: 2px solid #111; border-collapse: collapse; } #bingochart td { padding: 1px 0px 1px 0px; border: 1px solid #ccc; vertical-align: top; text-align: center; margin: 0; font-size: 70%; } #bingochart th { padding: 0px; border: 0px; vertical-align: top; text-align: center; margin: 0; } AoC is Huge! Firefly MMO News No BioWare MMO News MMOs the Future of PC Gaming Red 5 Announces Their Game Consoles are the Future of MMOs "We're not after WoW Numbers" Animal Crossing: the MMO Free RealmsInfo Microtransactions - Future of MMOs Guild Wars 2 Info Cryptic's Star Trek Online Free Space The Agency Info Secret World Info DirectX 10 Compatible! Social Tools the Future of MMOs Champions Online Info APB Info DCUO Info Free to Play the Future of MMOs Valve MMO Announced 38's Copernicus Unveiled Carbine's Game Announced Turbine's Next Project var digg_url = 'http://digg.com/pc_games/The_MMO_gaming_E3_2008_prediction_bingo_card'; Every year it's customary to roll out predictions on what will and won't show up at the current year's E3 event. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week. In reality, this is sort of a "future of the MMO industry list" as everything on here is more-or-less a current or upcoming trend. The only question is whether any given item will get discussed next week.Each of those nice images is a link, which will take you into our E3 Predictions Gallery. Don't know who Carbine or Red 5 are? Not sure about Copernicus? If you don't understand one of our bingo squares, be sure to dig down and find out what all the fuss is about. We'll be bringing you all the MMO dirt you can stand next week, so hopefully this will tide you over until then. Enjoy!%Gallery-27434%

  • Back to the Future: A guide to GW's Hall of Monuments

    by 
    Shawn Schuster
    Shawn Schuster
    07.09.2008

    Who doesn't love to brag about their accomplishments and show off their stuff? Luckily for Guild Wars players, the addition of the Hall of Monuments with last year's Eye of the North expansion allows a new way to show off what you've achieved in game and the very best high-end items you've obtained. However, the Hall of Monuments is so much more. It's also a way to transfer these items into the future for all of your descendants in Guild Wars 2 to enjoy.It really is a fascinating idea, when you think about it. Accomplishments are meant to be displayed; that's the easy part. Creating the HoM as a portal from the GW1 storyline into the GW2 storyline is where it gets good. Also, with the HoM, ArenaNet has solved that problem where the original GW1 characters won't be transferable between games (because of the complete revamp of the game engine), but their historical items will. Kind of like inheriting granny's favorite doily collection, except with swords and axes.

  • Interview with ArenaNet's Jeff Strain reveals more GW2 info

    by 
    Shawn Schuster
    Shawn Schuster
    07.08.2008

    In a recent interview with the German PC Games magazine, ArenaNet co-founder Jeff Strain gives us a few more tidbits of info involving what we can expect with Guild Wars 2. The interview is completely in German, and the existing English translations are questionable, but the main theme revolves around ten facts about Guild Wars 2 from the mouth of Strain himself. Most of these facts we've heard before in other interviews, but some we haven't.For instance, we get an example of a tremendous world event in the new persistent world. This involves the scenario of a dragon destroying an important town bridge, and it's up to you to defeat the dragon and defend the town NPCs as they rebuild. Items will have more importance in GW2 and it's said that there will no longer be characters made strictly for PvP. Be sure to read more on the English-translated version, the original German version and an important forum thread for more player reaction.

  • Guild Wars 2 beta? Not in 2008

    by 
    Shawn Schuster
    Shawn Schuster
    06.27.2008

    Following our Gearing up for Guild Wars 2 article from earlier this month, ArenaNet has released news of their Guild Wars 2 Frequently Asked Questions segment of their website. While hardly any of these questions or answers on this FAQ are new to those of us following along at home, we do get word that there will be no beta in 2008.Previously, it was mentioned that a 2008 GW2 beta was a possibility, or at least a hope of ArenaNet. This was something that kept players anxiously awaiting any tidbit of news as we reached the beginning, and now the middle of the year. Yet in this FAQ, it is stated, "Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations of its quality. We want players to be absolutely blown away by the game the first time they experience it." Regardless of when the beta starts, you can bet we here at Massively will be all over that news.

  • Upcoming changes to GW's Hall of Monuments

    by 
    Shawn Schuster
    Shawn Schuster
    06.25.2008

    According to a recent Guild Wars developer update, the Hall of Monuments is getting some much-needed love in preparation for the upcoming sequel: Guild Wars 2. While there is no definite date for these changes, they've been detailed in this update so players know what to expect.The Hall of Monuments accomplishments will be viewable by character or by account, but as far as how they will transfer from GW1 to GW2, that will be account-wide. This means all HoM accomplishments for any character on that account will be available to every GW2 character on that account. Plus, after plenty of concern from players, the Tormented weapons will finally be available in the HoM. This not only gives players the option to display these Tormented weapons, but also allows them to be unlocked in GW2. ArenaNet plans to provide more information regarding the exact rewards available to the Hall of Monuments once we get closer to a GW2 release date.

  • The week in Massively features

    by 
    Michael Zenke
    Michael Zenke
    06.22.2008

    Massively Exclusive: Tabula Rasa's AFS War CollegeLast week we got a chance to visit NCsoft's Austin offices to attend the first ever AFS War College, where some of Tabula Rasa's finest soldiers were invited to join NCsoft's developers for a day of discussions, questions, and demos. Gearing up for Guild Wars 2It's been a long time since we've heard any news about Guild Wars 2, so we thought it was about time to sit down and have a refresher course on what we can expect with the sequel to one of the most successful MMOs of all time. Anti-Aliased: Fourth Edition and the Kamehameha FallacyI've wanted to do a post on Dungeons and Dragons Fourth Edition for a while now, but I just couldn't put my finger on what I wanted to talk about with it. The rules are very much made in the vein of World of Warcraft -- you can tell that by just opening up the book. Player vs. Everything: The quirks of D&D OnlineFrom the first time I stepped into Turbine's Dungeons and Dragons Online: Stormreach, I was amazed by how well it managed to capture the dungeon crawling feel of the franchise that I knew, loved, and grew up with. Player Consequences: Pervasive Map FeaturesThere are a lot of reasons for the increasing popularity of MMOs and the amount of game developers who are entering into the market. I personally think that MMOs with their rich and complex fantasy worlds have a huge advantage over most single player games.

  • Gearing up for Guild Wars 2

    by 
    Shawn Schuster
    Shawn Schuster
    06.19.2008

    It's been a long time since we've heard any news about Guild Wars 2, so we thought it was about time to sit down and have a refresher course on what we can expect with the sequel to one of the most successful MMOs of all time. We are going to only give you the facts, and not follow any vicious rumors floating around, to give you a good idea of what to expect with Guild Wars 2, and fire up that old rusty enthusiasm for what could be a major contender in the MMO space when it releases.As we stand now, we know that the latest Guild Wars expansion pack entitled Eye of the North is to act as a liaison between Guild Wars 1 and Guild Wars 2. This is mainly done through the Hall of Monuments, which we will discuss in greater detail later in the article. EotN also introduces us to a few more playable races in the form of Heroes: Charr, Asura, Norn and (eventually, although not a Hero) Sylvari. Through these basic introductions, and the intricate storyline of EotN, we now venture into what we know is coming with Guild Wars 2.