gw2

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  • Guild Wars 2 making an appearance at New York Comic Con

    by 
    Rubi Bayer
    Rubi Bayer
    09.18.2010

    If Germany and Seattle were just too far away, you may be disappointed that you haven't gotten to experience the Guild Wars 2 demo yet. You can cheer up, because ArenaNet announced last night that it's taking its show on the road and heading for the east coast. ArenaNet will be at New York Comic Con, hosting a Guild Wars 2 panel titled Building a Better MMO. Even better, the developers will be hosting a meet-and-greet that includes a few GW2 demo stations. Massively will be there to bring you all the latest MMO news, and we're sure you are just as excited as we are for the next demo of Guild Wars 2. More details are still to come regarding the time and location of Friday night's meet-and-greet, so keep your eye on the ArenaNet blog for the next announcement.

  • Guild Wars 2 awarded Best of Show at PAX

    by 
    Rubi Bayer
    Rubi Bayer
    09.17.2010

    ArenaNet has done it again. Less than one month after carrying off Best Online Game honors at Gamescom, Guild Wars 2 picked up one of two Best of Show awards from Machinima.com. It may seem a bit odd to be handing awards out to a game that doesn't even have a launch date, but the folks at Machinima.com were just as impressed as those who played it at PAX, declaring that the demo alone "plays better than most games on the market today." The award is included in the full 11-minute PAX wrapup video, beginning near the 9:30 mark. Follow along after the jump to take a look, and congratulations to the ArenaNet team!

  • ArenaNet releases images from Guild Wars 2 Designing Dynamic Events panel

    by 
    Rubi Bayer
    Rubi Bayer
    09.15.2010

    New races, new lands, and talk of familiar places with a new look. The Guild Wars 2 Dynamic Events panel at PAX stirred up quite a bit of conversation and even more curiosity. What are these regions? What events are there? What is a krait obelisk for? What does The Great Oouo look like? Guild Wars 2 fans watched all the video taken by hand held cameras at the panel and viewed snapshots of the screen, trying to get a better look. If you've been dying for an up-close view of the Regrown Flame, orrian undead, and yes, even The Great Oouo, you're in luck. ArenaNet has generously provided Massively with the images used in the panel, so check out the gallery below for the newest look at Tyria of the future! %Gallery-102231%

  • Flameseeker Chronicles: Why ArenaNet stands out

    by 
    Rubi Bayer
    Rubi Bayer
    09.13.2010

    I spent an awful lot of time last week doing two things: reveling in PAX memories and checking out the flurry of news stories and reports all over the place, all centered around Guild Wars 2. It's attracting an incredible amount of attention, even from people who have never heard of Guild Wars before. While we may laugh at funny mistakes made by those who are unfamiliar with the world of Tyria, it's exciting that these people who passed over the original game are interested in this one. The more people become interested, the better it is for all of us. But what's generating all this attention? What is ArenaNet doing that's so groundbreaking? Any fan of Guild Wars 2 could easily give you 20 reasons why the game is turning out to be so great, but almost all of them will focus on two things: the developers are intensely focused on making this game for the fans, and they don't show anything unless it's polished to a high gloss.

  • Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel

    by 
    Rubi Bayer
    Rubi Bayer
    09.09.2010

    At the top of my to-do list for Saturday morning at PAX was Designing Dynamic Events, a Guild Wars 2 panel with designers Eric Flannum and Colin Johanson. Talk and video of the panel have been everywhere this week, and I wanted to take a little bit of time to give my thoughts on what they did and how it was received. The panel was billed as a discussion about "how Guild Wars 2 designers create events in the dynamic, living game world and the many factors to consider when designing any kind of MMO content." It sounded interesting, but it was a ticketed event with limited attendance, which seemed strange to me. I managed to get a ticket and was even more confused when I walked into the relatively tiny room. Why such a small place for something that would certainly have drawn a huge crowd? It all became clear very soon, so follow along after the cut to hear more about my take on the new things we learned in Designing Dynamic Events.

  • Flameseeker Chronicles: PAX 2010 travel diary

    by 
    Rubi Bayer
    Rubi Bayer
    09.06.2010

    It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild ride, I have the Con Crud, my feet hurt so much I keep checking to make sure they're not stumps, and all I want is to turn the clock back to last Friday so I can do it again. I had appointments and interviews with so many different game studios, and I was excited about every single one of them, but you guys know I was making Guild Wars 2 a top priority. I squeezed in time to indulge at every opportunity and have a lot to say. When I was spending time with Guild Wars 2 this weekend, something struck me over and over. Every employee whom ArenaNet could possibly spare from the office was there in force. I asked at one point and was told that every person wearing that white shirt was an ArenaNet employee. They were out there doing everything they could to spend time with the fans, and more than one developer told me that it was a huge thrill to finally be able to share all of this with people who love it as much as they do. The inability to share all of this exciting news has been as frustrating for them as it was for us, but it was for a good cause, and I think every fan at PAX this weekend agreed it was worth the wait. With that in mind, it was an easy decision to share my weekend experiences and photos with you guys for today's Flameseeker Chronicles. Follow along after the jump while I go find more Nyquil.

  • PAX 2010: Guild Wars 2 hands-on

    by 
    Rubi Bayer
    Rubi Bayer
    09.04.2010

    I finally found time to check out Guild Wars 2 firsthand this morning, and the experience will easily be counted as the highlight of PAX so far in my book. The demo booth was my first stop this morning, and I was excited to go through the character creation process and save Shaemoor. I've seen a dozen videos of just that, but there's nothing like playing through it firsthand. As I was playing, several ArenaNet staffers passed by, said hello, and chatted a bit. I spent much of my demo time exploring all the character options, learning the controls, and looking around Shaemoor, growing a little anxious all the while. The clock was ticking and I hadn't seen nearly everything I wanted to. With about 10 minutes left, a few ArenaNet devs surprised me by stepping in and offering to show off some more content -- particularly legacy sites, something that was at the top of my wish list for the demo. While there are no earth-shattering new revelations (sorry, no class reveal), it was exciting to check out some features in more detail. Follow along after the jump for screenshots, pictures, descriptions and video recorded in genuine shakycam!%Gallery-101397%

  • PAX 2010: ArenaNet announces Guild Wars 2 app for smartphones and iPad

    by 
    Rubi Bayer
    Rubi Bayer
    09.03.2010

    The latest news on Guild Wars 2 comes from a direction that most of us were not considering. Part of Guild Wars 2's development is being done by the Extended Experience Team, a group working on game experience that's not strictly limited to your computer. Today the Guild Wars 2 developers unveiled that team's current project: Guild Wars 2 for smartphones and the iPad. The project isn't completed, but it's already very extensive. Players will have the ability to check their friends lists, follow their friends on the map, message their friends, and move around the world on their characters. Game Designer Colin Johanson says that the Extended Experience Team doesn't plan to stop with that, however. The team is planning to take the application much further before release, so expect to see even more in the way of Guild Wars 2-on-the-go.

  • ArenaNet plans "PAX to the MAX"

    by 
    Rubi Bayer
    Rubi Bayer
    09.01.2010

    PAX Prime is nearly upon us -- attendees (and Massively staffers) from all over are packing their suitcases and confirming hotel reservations, and a large part of them have Guild Wars 2 at the top of their must-see list. The newest entry on the ArenaNet blog is what those fans have been waiting for: the PAX schedule. The list shows three busy days for ANet staffers, and plenty to do for those attending. A book signing, panel, and party at the Hard Rock Cafe combine with a series of demos and prize giveaways to fill the schedule. An important note here is that both the panel and the party require passes which can be acquired at the ArenaNet booth or through quiz show giveaways. Check out the entire list and we'll see you at PAX!

  • Flameseeker Chronicles: Back to (the other) basics

    by 
    Rubi Bayer
    Rubi Bayer
    08.30.2010

    I had originally planned this week's Flameseeker Chronicles to be a detailed overview of Gamescom and the necromancer. By Friday afternoon, I decided that the subject had been done to death and that more words on it would just be repetitive clutter. There's enough of that on the net already, thanks. Instead, I took my thoughts in another direction: the extreme hype of Guild Wars 2. Guild Wars 2-interest is at an all-time high, thanks in large part to Gamescom and PAX, and more people are beginning to take notice every day. The majority of those people are unfamiliar with Guild Wars and ArenaNet, and they've got a lot of questions. Most of them are the same questions that veteran fans feel like they've answered a hundred times, and since I covered the basics of Guild Wars a few weeks ago, it seemed only fair to give the same kind of attention to Guild Wars 2. I love my fellow crazed-fans, and I promise that next week's column will contain all sorts of treats from PAX, but this week is for the newbies. If you are new to ArenaNet's world and wondering what the deal is with Guild Wars 2, welcome -- I'm so glad you're checking this game out. If you've been around for a while, pass this on the next time you see someone asking what the deal is. There are several good -- and very detailed -- informational sites for the game in existence, and I'll wrap up with a bit of info on those. This one is intended as a starting point to cover the basics, complete with links for proof where needed, because the really extensive ones can get a bit overwhelming. Follow along after the jump and let's get you started.

  • Guild Wars 2 necromancer revealed

    by 
    Rubi Bayer
    Rubi Bayer
    08.25.2010

    This is not your ancestor's necromancer. Much like the ranger, the necromancer in Guild Wars 2 is bigger, badder, and deadlier than her Guild Wars counterpart. The Guild Wars 2 necro was officially revealed today, and though we've pretty much known it was coming since Killeen made fallen soldiers dance in the sewers of Ebonhawke, it's still nice to see descriptions, videos, and screenshots straight from ArenaNet. Follow along after the jump as we take a look at the necro and all of her glowy green skills and abilities.

  • Flameseeker Chronicles: The view from the cheap seats is pretty darn great

    by 
    Rubi Bayer
    Rubi Bayer
    08.23.2010

    I did not go to Gamescom. I was kind of not anticipating last week at all, because I envisioned it as a week of me looking at all the wonderful things I couldn't have, much like a starving orphan outside a bakery (or maybe a homeless orphan in some player's home instance). I figured it would be very un-fun. In fact, the opposite was true. Sure, I couldn't play hands-on, but I enjoyed all the Guild Wars 2 news flooding out of Gamescom just the same. I imagine being there would have made it impossible to take in all of these details from every direction -- it just would have been too overwhelming. Don't get me wrong, it's not sour grapes. I would have loved to be there! But since I couldn't, I'm really enjoying my bird's-eye view, so to speak. Even from this point of view, the amount of new information we have is nearly impossible to keep track of, so for Flameseeker Chronicles this week, I thought I'd take all that we've heard this week and try to distill it into a guide on where you can find information. It's felt a bit like trying to take an octopus and 15 of his closest friends and convince them all to fit comfortably in one small sandwich baggie, but I've done my best. Follow along after the jump to see where you can find the latest and greatest from Guild Wars 2 at Gamescom.

  • Behind the scenes with Guild Wars 2 cinematics and demo

    by 
    Rubi Bayer
    Rubi Bayer
    08.18.2010

    ArenaNet scheduled quite a few hands-on sessions for Guild Wars 2 at Gamescom this week, and the first reports are beginning to show up from those lucky enough to get playtime on the first day. IGN has an overview posted with plenty of exciting new details on character creation, events, weapons, and much more. The demo included quite a few events that the writer stumbled across and a battle with an "enormous, purple, glowing dragon," presumably an unrecognized Shatterer. If you've not seen the write-up yet, it's definitely worth your time. While you're at it, pay a visit to the ArenaNet blog as well. The crew back in Seattle is keeping busy, and there is a new blog entry with a video entitled "Creating Guild Wars 2 cinematics." Finally, don't forget to watch for Massively's recap of the Gamescom events on Monday!

  • Gamescom 2010: Guild Wars 2 demo video available, dev confirms necro class

    by 
    Rubi Bayer
    Rubi Bayer
    08.18.2010

    Yesterday's footage of Guild Wars 2 being shown at Gamescom caused a huge stir in the GW2 community, but it was a little different than the one-on-one demos we've been waiting on. The first video was attendee footage of a developer player in godmode, who was invisible to the enemies for the sake of showing off some details of the game. Today, we get the real thing. 1UP has footage of their demo available, and it's a human vs. earth elemental battle on a pretty grand scale. That's not the only news coming out of Cologne this morning, though. Spong.com is reporting in a brief blurb that Colin Johanson told them that the necromancer is indeed the next class to be revealed. While ArenaNet has not announced this anywhere, in the demo video you are able to hear the necro class and a few of its abilities mentioned. Follow along after the jump to see the demo firsthand, and don't forget to keep an eye on NCsoft's live feed from Gamescom!

  • First video of Guild Wars 2 gameplay released [Updated]

    by 
    Rubi Bayer
    Rubi Bayer
    08.17.2010

    reddit_url='http://massively.joystiq.com/2010/08/17/first-video-of-guild-wars-2-gameplay-released/' Tweet var digg_url = 'http://digg.com/pc_games/First_video_of_Guild_Wars_2_gameplay_released_Massively'; It's what every Guild Wars fan has been waiting to see for what feels like forever: gameplay. We've seen the videos of in-game footage, and while they are beautiful, the first live demo is a completely different story for most fans. It's a chance to see Guild Wars 2 in action, and Italian gaming site Multiplayer.it won the race with an uploaded video of the public demo. The video is of the charr territory, presumably near the Dragonbrand given the corrupted charr below, and we get our first look at map travel as well as a few other things. With no further delay, let's get to the good stuff: follow along after the jump to see the Guild Wars 2 live demo. [Editor's Note: The Multiplayer.it stream is being hammered right now. If your video has trouble loading, please be patient, or perhaps try again later!] [Editor's Note 2: Flipped the video over to the YouTube version, as the prior stream was failing to launch.] [via Multiplayer.it]

  • Flameseeker Chronicles: Back to basics

    by 
    Rubi Bayer
    Rubi Bayer
    08.16.2010

    With all the talk of Guild Wars 2 these days, many players are beginning to pay attention to Guild Wars, something they've not done before. And there's good reason to jump into Guild Wars right now. It serves as the backstory to Guild Wars 2; the entire Guild Wars trilogy plus the Eye of the North expansion can be had for a song these days; and there's no subscription fee. Players who are a little burned out on their previous games of choice are thinking that maybe there's something to this game after all, and I've been getting more than a few emails with general questions about starting this five-year-old game. So while we've been focusing pretty heavily on Guild Wars 2 in Flameseeker Chronicles lately, I decided to take this week to discuss why it's never too late to start Guild Wars while you wait for GW2 to arrive.

  • ArenaNet preparing for gamescom and PAX

    by 
    Rubi Bayer
    Rubi Bayer
    08.14.2010

    As gamescom and PAX approach, a fair amount of attention is on ArenaNet -- specifically Guild Wars 2. The prospect of being able to play GW2 for the first time is an exciting one for fans. ArenaNet has released a few details of what we'll see during gameplay over the past week, including the information that we'll be playing with some staff back at the ArenaNet offices. In the most recent blog post, we hear directly from four of those staffers. Bob Green, Joe Belousek, Anthony Ordon, and Joe Longworth are members of the Guild Wars 2 QA team, the group working to make sure the demo runs smoothly. Check out the latest ArenaNet blog entry to see what they're most looking forward to in the demo. While the demo is easily the main focus of ArenaNet's presence at these events, there is more to check out while you're there. The event schedule for PAX Prime was finally released yesterday, and it includes a Saturday morning presentation entitled "Guild Wars 2: Designing Dynamic Events." Eric Flannum and Colin Johanson will give insight into how the dynamic event system in GW2 was created -- it's a talk that fans won't want to miss. It's a ticketed event, so be sure to check the schedule for details on how to attend.

  • This game will care that you're there: Our look at the Guild Wars 2 manifesto

    by 
    Rubi Bayer
    Rubi Bayer
    08.11.2010

    Earlier this week, ArenaNet promised a new Guild Wars 2 video. That announcement came with a warning: no, it's not a new class reveal, and many fans were pretty disappointed. What could possibly serve as an adequate substitute for a class reveal? It's safe to say that the disappointment was blown out of the water yesterday with the unveiling of the MMO Manifesto and the Walking the Walk blog post. Merriam-Webster defines the word manifesto as a "a written statement declaring publicly the intentions, motives, or views of its issuer," but when the word is used in context, there are usually strong feelings behind those intentions. Revolutionary, groundbreaking, and change are words associated with such a thing, and it was a word well-chosen by ArenaNet with this newest reveal. Follow along after the jump as we take a closer look at what ArenaNet showed us yesterday.

  • Guild Wars 2 video features developers and new gameplay footage

    by 
    Rubi Bayer
    Rubi Bayer
    08.10.2010

    You know all those quotes and images ArenaNet has been teasing us with the past few days? Well, we finally found out what that was all about -- the promised Guild Wars 2 video was finally released. We've known for a long time that the design goals for Guild Wars 2 were to make something bigger and better than what we've come to expect from an MMO. A truly immersive story in which the world around you isn't made up of blocks of quest text, oblivious NPCs, and enemies who loiter in a field waiting for you to come attack. In the new video from ArenaNet, we hear more on this plan straight from the developers: Mike O'Brien, Daniel Dociu, Colin Johanson, and Ree Soesbee. Follow along after the jump to hear what they have to say, and check out the beautiful new gameplay footage in the video.

  • New ArenaNet blog post details dialogue in Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    08.06.2010

    Just yesterday, we talked a bit about the fact that Guild Wars 2 fans love the small details just as much as the large ones. As we learn more and more about Guild Wars 2, so much of what is exceptional about the game is found in those little details. Attention to the little things, right down to the stitching on a ranger's armor piece, adds up to create an overall sense of immersion and depth that helps make a good game a great one. That attention to detail comes heavily into play when the GW2 team looks at how the story is presented. Way back in May, Lead Designer Colin Johanson spoke at length about the traditional system of quests and quest text. We know that ArenaNet is actively rejecting the traditional -- and immersion breaking -- system, but what will take its place? We got some exciting news on that very thing last night, and as always, it's all in the details. Follow along after the jump to see for yourself.