halo-fest

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  • The making of a McFarlane Halo figure makes us feel old

    by 
    Jordan Mallory
    Jordan Mallory
    09.04.2011

    Video games are great and all, but most of us at Joystiq HQ still harbor a penchant for action figures, born from youthful days and being forced to play outside now and again. As we've matured, however, so has the toy industry, and action figures these days are way more awesome than the stuff we had growing up. Kids these days don't know how good they have it, either. The above video, for instance, showcases the state-of-the-art rapid prototyping technologies used by McFarlane Toys to create their hyper-detailed Halo figures. Back in our day, action figures took months to prototype, and we were happy about it! And another thing! Back in our day, the words "3D" and "printer" would never share space in the same sentence, let alone be used in conjunction with one another to describe an actual thing. Get off our lawn!

  • Halo: Combat Evolved Anniversary screens not ideal for time-travel gloating

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.30.2011

    "Hey, me from ten years ago! Check out how awesome our Halo looks in 2011!" "We're still playing the same games ten years from now? Good job." "Well ... uh ... it's in 3D, you know. There's 3D in your house now."

  • Halo 4 videos give inside look at concept art and audio

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.29.2011

    Halo Waypoint has orbitally dropped a couple of videos from this weekend's Halo Fest at PAX. They feature sounds from a deadly potato gun and concept art from the upcoming Halo 4.

  • Halo Combat Evolved Anniversary preview: Like falling off a log

    by 
    Griffin McElroy
    Griffin McElroy
    08.27.2011

    I haven't been particularly skillful at any of the Halo games that succeeded Halo -- a direct result of the fact that the original game possesses a language that the rest of the series eschewed. Perhaps it was a language of simplicity; after all, true success only demanded proficiency with one weapon, the pistol, which could take enemies down in a handful of well-placed headshots. Forget armor abilities, dual wielding and deployable items: There was only gun, and the manner in which you used gun. While playing Halo: Combat Evolved Anniversary earlier this week -- in its single-player, multiplayer and multi-dimensional varieties -- I was struck by how quickly that language came sailing back to me. I probably didn't realize it until that moment, but in the ten years that have passed since the original launch of Halo, I've really come to miss Halo.%Gallery-130718%

  • Halo Anniversary adds 3 more maps, including PC version's 'Timberland'

    by 
    Richard Mitchell
    Richard Mitchell
    08.26.2011

    Reports from the frontlines of Halo Fest, as relayed by Major Nelson, have revealed three new multiplayer maps for the upcoming Halo: Combat Evolved Anniversary. The highlight of the bunch is probably Timberland, the pine-studded arena from the PC version of Halo (original version pictured), suitable for 8 to 16 players. Next up is Prisoner, a symmetrical map with bridges designed for 2-8 players. Finally, a new Firefight map has been announced. Titled Installation 04, the map is based on the level "Halo" from the original game, which you might remember as the first level in which Master Chief set foot on the ring world (after crash landing). Update: We also learned of a neat new feature of the additional Firefight map while perusing Halo Fest: While you hold off the hordes of Covenant, you'll be aided by AI-controlled Marines, further simulating the level from the original game. Just don't, you know, kill them, or else you'll lose valuable points, and also probably fractions of your soul, because that's murder.

  • Halo: Reach title update coming in September, Armor Lock getting nerfed

    by 
    Griffin McElroy
    Griffin McElroy
    08.26.2011

    At last night's Halo Fest event, we learned about a rather beefy title update to Halo: Reach that's set to launch sometime next month. The patch implements a number of significant (and, therefore, controversial) changes to the multiplayer title, with the biggest being the nerfing of the Armor Lock ability. Instead of making you an invulnerable juggernaut, Armor Lock now only prevents most of the damage done to you whilst locked, and no longer detaches stuck plasma grenades. Other changes include: the addition of "Shield Bleed-through," whereby damage done to players with a fraction of their shield remaining can now be carried over to their remaining health; an option to remove reticle bloom; the removal of a player's ability to deflect an oncoming sword lunge by meleeing (unless they too are using a sword); and the wholesale buffing of the pistol, bringing it closer to parity with its Halo: Combat Evolved predecessor.

  • Original Xbox controller may return for Halo Anniversary demos

    by 
    JC Fletcher
    JC Fletcher
    06.16.2011

    Duke Nukem returned this week, and is basically obsolete. Now, in honor of the upcoming Halo: Combat Evolved Anniversary remake, 343 Industries is considering resurrecting another long-dead Duke: the hulking, maligned original Xbox controller. Producer Alison Stroll told Giant Bomb that the studio is talking with expert modders (your Ben Heck types) about producing some working Xbox 360 controllers in original "Duke" controller shells. They won't be mass-produced or anything -- if you want to get your hands almost all the way around one, the controllers are planned to be hooked up to demo units at the Halo Fest being held in Seattle alongside PAX, and then sold at the annual Child's Play auction.

  • Halo Fest set to take place during PAX Prime 2011

    by 
    Griffin McElroy
    Griffin McElroy
    05.03.2011

    Already snagged one of the (quickly diminishing) passes for PAX Prime 2011 in Seattle? Little did you know that you were secretly buying your admission into a second, equally exciting event. At this year's original, Seattle-flavored Penny Arcade Expo, 343 Industries will turn the third floor annex of the convention center into "Halo Fest," an event the studio describes as "the largest and most expansive live Halo experience ever." The event, which will celebrate the franchise's tenth anniversary, will also feature tournaments, panels and giveaways for stoppers-by. Best of all, your entry is guaranteed with a PAX Prime ticket, meaning you have literally no reason to stop by. Unless, of course, you don't like Halo. Or if you're super scared of heights. Three floors is awfully high up, you know.