hartsman

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  • RIFT team updates RP server naming policy

    by 
    Matt Daniel
    Matt Daniel
    05.08.2011

    The fine folks at Trion Worlds have finally answered a pressing question that's been on the tongues of RIFT roleplayers since launch: What are the roleplaying server naming rules, and how are they being enforced? Scott Hartsman stepped into the forums recently to offer clarification on the topic, something for which RIFT roleplayers are certainly grateful. Hartsman says that the team's goal with naming rules is to "apply sanity and reason, as best as we can, to this inherently subjective topic that's as much about opinions as it is about facts." In light of this, the rules that will be imposed are fairly standard for the genre -- no partial or complete sentences (sorry, Ipwnyouhard!), no pop-culture references, no leetspeak, and no titles that are "obviously out of place in Telara" -- but even so, it's great to see them explicitly spelled out so players know what to expect. Hopefully this will lead to a more enjoyable roleplaying experience for anyone on RIFT's RP servers. For the full post, which also includes some tidbits on customer service feedback, skip on over to the official forum post.

  • Scott Hartsman of EQ2 gets profiled

    by 
    William Dobson
    William Dobson
    11.19.2007

    Now that EverQuest II's latest expansion Rise of Kunark has been released, you'd hope that Senior Producer and Creative Director Scott Hartsman would be able to take a bit of a break -- but you can be sure it won't be too long, because its obvious that he really digs his job. TenTonHammer has a two-page interview with Hartsman that isn't so much about EQ2 as it is about the man himself.In the article, Hartsman discusses how he broke in to the industry -- his first industry job was with a text-based online RPG at the age of 15! -- his favorite games of the past and ones that influenced him, things that he does outside of work, and even some tips for anyone that would like to get involved in the gaming business. On this, he mentions that being competent with algebra comes in very handy, something that not everyone may realize.Even if you've never heard of Scott Hartsman, its a worthwhile read to hear what things are like on the other side of your favorite pastime. The link below will take you through to TTH's full developer profile.

  • EQ2 helps teach English in pilot study

    by 
    William Dobson
    William Dobson
    10.29.2007

    You may pick up the odd new word here and there playing MMO's, but a recent university study has used the game EverQuest II to reinforce the entire English language. The article was noticed by one of EQ2's senior producers Scott Hartsman on his personal blog. Hartsman muses that people will always find new ways to use code or software to achieve things that they had not been designed for, but also says that this particular use of EQ2 "wasn't something that was on the radar".There were a number of reasons that EQ2 was chosen by the Northwestern University researchers for their project. They had considered World of Warcraft too, but in the end EQ2's clear descriptions and labeling made it the ideal choice. Everything is explained in detail in the game, and most items and places have extra labels on them. The researchers said that there is simply a lot more text in the game than in WoW.

  • New monsters revealed for EverQuest II expansion; producer Scott Hartsman weighs in

    by 
    William Dobson
    William Dobson
    10.26.2007

    MMORPG.com has posted part one of their Creature Feature article, in which they had a chance to chat with Everquest II senior producer Scott Hartsman about monsters being introduced for the game's upcoming expansion, and about bringing new monsters to an MMO in general. The feature will have two parts, and cover five new monsters from Rise of Kunark. The two nasties that we meet in this episode are the Burynai Casters and the Devourers. These races both debuted in the Kunark expansion of the first EverQuest. Fans will recall that the Burynai are usually located deep underground -- if you see one walking above ground, you can be sure there's a cavernous tunnel nearby. Devourers seemed to show up all over the place, but I always wondered what the heck allowed them to float in mid-air. Regardless, a very cool-looking mob.Hartsman's contributions to the article are insightful as he discusses ideas, balancing and time frames when bringing new creatures to MMO's. He also reassures us that beyond the five monsters featured in the two-part series, there are plenty more to discover in EverQuest II's new expansion. Click through to the full article below, and we'll let you know when part two goes up.