harvesting

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  • Official Vanguard site encourages fledgling crafters with tradeskill guide

    by 
    William Dobson
    William Dobson
    02.07.2008

    A tradeskill guide has been posted to Vanguard's VGPlayers website, which explains for those who are just starting the game, or who never got around to crafting earlier, how to embark upon the road of their chosen profession. To get started started with crafting, you'll need to visit a starting city and talk to a Crafting Advisor. From there, you'll have a choice to make on which path you'll take (Artificer, Blacksmith, Outfitter), and this initial choice will affect your options later on when you advance to your final crafting class.The guide also gives a few suggestions of some mobs that can be killed for experience, and then harvested for crafting materials as well. It really is a guide intended for beginner's though, and probably the best part of it is the link to Vanguard Crafters. The forums at this site are home to many enthusiastic crafters and a ton of information is already posted. Before you even choose a crafting path, it's a good idea to do some research at these forums to see if it's the right choice for you.[Via MMORPGDot]

  • TTH resource gathering guide: Bree-Land

    by 
    William Dobson
    William Dobson
    12.29.2007

    In this next installment of TenTonHammer's Lord of the Rings Online resource collecting guides, the focus shifts to Bree-Land, which contains tier 1, 2 and even tier 3 materials. The guide informs us that Bree-Land is a veritable gold mine (so to speak) when it comes to finding tier 1 and 2 resources, but although it does contain some tier 3 nodes, it is best to think of these as a nice bonus rather than to visit the zone particularly to find them. There are once again some notes explaining different areas in-depth, but here are the real pro tips: for tier 2 resources, head to the Eastern Bree-Fields, and for tier 1, the Midgewater Marshes have what you need. Of course, on most resource runs you'll need to hit more than just a single area, especially when you're not the only one out there collecting, so check out the Bree-Land guide for another handy table and the rest of the hints for harvesting there.

  • Joystiq interviews BioShock's Ken Levine about success and harvesting Little Sisters

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.24.2007

    Earlier we posted some choice moments from our interview with BioShock's Lead Designer Ken Levine. Below is the full interview. There's more depth on the tech issues Irrational experienced, Levine's ability (or lack of) to harvest Little Sisters, their experience with the Unreal Engine 3 and an awkward moment about BioShock 2.OK, so what did you want to talk about today in regards to these PC issues on BioShock?Given the internets and what they are -- with their tubes and all -- I want to sort of talk about the concerns people have. We take the concerns people have very seriously. There's been some concern like, "What happens if it's three years from now, or ten years from now, when I want to play this game. And, you know, Irrational Games has been hit by a meteor?" We will unset the online activation at some point in the future -- we're not talking about when. If people have concern about that they shouldn't be worried about that. This activation is for the early period of the game when it's really hot and there are people really trying to find ways to play the game without buying it. Of course, there are a lot of people who are legitimately trying to play it. We're not trying to be Draconian, we're trying to find a balance.Now, let's see if we can put this in the simplest terms, this screen thing has taken on a whole life of its own. The game was designed for widescreen. Instead of doing the normal thing and just chopping off the sides for full screen, you actually added more to the top and bottom so full screen people wouldn't lose anything from the sides -- a very nice thing to do actually. Thus, infuriating the PC owners and almost anyone else with widescreen because how dare you not give them more to see like they're used to. So, now this patch will add in the stuff to the side of the full screen. So, in essence, to use a visual term, this patch just zooms the camera out a little bit to appease PC widescreen owners to give the option of increased field of vision? We started the game widescreen. We primarily designed it for widescreen. Then we had to ask, "How do we make it full screen." Your options are to put black bars at the top and bottom, keep same width perspective. Or you allow to ... add pixels to the top and the bottom if you can afford the frame rate -- we could. So the call was made to show those few more pixels. Now this is one of those things when you're making a game -- like I was making a game -- honestly, if somebody came from the future and told me this was an issue I would have laughed at them. I would have said, "Are you kidding me?" But that's what's interesting about gamers, they're an interesting and diverse group. Now that I know that there's this huge contingent out there that actually really cares about this, I wouldn't have laughed at them because they're stupid, I would have laughed because I couldn't have imagined that people are passionate about this. And now that we know they're passionate, we have a responsibility to respond to those people and give them what they want. It's their game, they paid money for it, they should be able to play in the way they want to play. We may disagree with them aesthetically, but sure, we'll make a patch and make if work for them.