haste

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  • Raid Rx: I feel the need... the need for speed Part 2

    by 
    Marcie Knox
    Marcie Knox
    02.12.2008

    Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. The last time we parted ways, you had been left with some casting lag reduction homework. This was the first step in pumping up your healing per second (HPS) with little in the way of capital cost. Today we're going to cover spell haste. I have a ton to say, per normal, so I'm gonna hide all the healorz juiciness behind the jump. You'll prolly want to go and get a snack. You're going to need provisions to make it through, methinks. I'll wait here until you get back, np.

  • 8-Piece Sets Return With Patch 2.4 (kind of...)

    by 
    Zach Yonzon
    Zach Yonzon
    02.10.2008

    The frantic folk at MMO Champion are digging up major loot finds in the upcoming Patch 2.4, including what appears to be new Tier 6 pieces -- boots, bracers, and belts. These pieces can be obtained by exchanging tokens that likely drop from Sunwell Plateau. This marks an unexpected return to eight-piece sets hearkening back to the days of Molten Core, Blackwing Lair, and even Naxxramas (although Tier 3 was officially 9 pieces). Despite the additions, however, the item previews don't appear to show any new bonuses beyond the existing 4-piece bonuses for Tier 6. This comes as a moderate surprise considering Blizzard has said in the past that they liked the 5-piece set format. On the other hand, it's probably a good thing considering there is no official Tier 7, and these pieces cater to set completists as well as giving more flexibility in obtaining (or keeping) the set bonuses.On an interesting note, the Tier 6 Lightbringer's Battlegear or the Paladin Retribution boots, bracers, and belt show hints of what the patch notes state as "Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result." We can see from MMO Champion's screenshot that the raid set has scrapped Spell Damage -- similar to the Vengeful Gladiator's Vindication of Arena Season 3 -- in favor of Haste rating. If all other Tier 6 Retribution pieces -- or even better, all other Burning Crusade Tier set pieces -- will be retroactively changed to remove Spell Damage and add Haste rating, it means a massive DPS upgrade for Retribution Paladins as promised. After all, Retribution Paladin DPS is basically auto-attack plus.

  • 2.2 coming to the live realms tomorrow morning

    by 
    Mike Schramm
    Mike Schramm
    09.24.2007

    By now, it's almost a certainty-- not only did the PTR shut down last week, but Neth has almost confirmed on the forums that patch 2.2 is coming tomorrow morning. That means, I guess, that Amanda was right on our podcast a few weeks ago-- she was the only one who predicted it would show up this week, so kudos to her. Of course, it also messes up my plans for the week, unfortunately. I was planning to snipe Brutes and capture flags at least through Thursday, but now I may have to punctuate that with some voice chatting.And besides voice chatting, what else are we seeing in this new patch we've waited so long for? The full patch notes are here for now (though they may be replaced with the 2.2.2 notes in the next day or so). Anti-AFK measures are showing up, as well as the Haste rebalancing. And most of the class stuff seems like bugfixes more or less. If you're a Druid, it'll be good to know that you can attack from further away while in Cat form, Shaman ankhs will now stack to ten (nice!) and Hunters with Raptor pets can now go out and learn Dash, but otherwise, it's all bugfixes-- some more harsh than others (the Six Demon Bag no longer benefits from spell damage, so bummer for that one).But the thing that will really pull me away from Halo 3 this week is probably the simplest. Finally, my Orc male shoulders are returned to full size. Finally, after more than two months, I can walk around Orgrimmar with my head held up proudly, trapped between two huge masses of metal. See you tomorrow, 2.2!

  • Encrypted Text: Most valuable procs

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    09.21.2007

    Most raiding rogues I know tend to look for pure, solid stats on their weaponry. Agility, stamina, AP, crit and hit -- these are the backbone of the rogue arsenal. Procs can be less than ideal, given their unreliable nature and spiky DPS increase. But there are some procced abilities that stand out above the others. Procs that are frequent enough or major enough to turn the tide in boss fights, destroy your enemies in PVP, or just look really cool and flashy on your weapons. Read on to discover which Burning Crusade procs to use and which procs to lose. Weapon: The Night BladeWeapon type: Epic 1.8 speed daggerProc: Your attacks ignore 435 of your enemies' armor for 10 sec. This effect stacks up to 3 times.Proc rate: Approximately 6.5%.Analysis: This proc used to be ridiculously overpowered. With a proc rate of 21 percent, rogues could have this up constantly, adding an extra 11-14 percent more damage in raids. Blizzard nerfed the proc down to a more managable 5-8%, but it still seems to proc in "stacks", making it a worthwhile investment -- though probably not worth several thousand gold.

  • Haste and the need for speed

    by 
    Chris Jahosky
    Chris Jahosky
    08.24.2007

    There's been a lot of talk lately about the recent change to haste rating on the PTR. Melee classes are upset because the effects of melee haste rating has been nerfed by about a third, while caster classes are enjoying a buff to their spell haste rating.Many players are arguing that the haste nerf for melee classes is unnecessary -- and while I tend to agree, it's hard to argue when rogues like Furi (who completed his legendary sword set earlier this month), or a Fury Warrior like Svag are cracking 3000 DPS in some fights all on their own. These players are specced and geared to take full advantage of haste ratingI'm in a modest guild that's raiding Kara, and our total DPS output is usually around 2200-2500. When one player can crank out more damage than a 10 man raid (even if they're geared out and buffed), something seems to be wrong. Maybe this haste change is for the best -- but it's pretty devastating to any melee class that depends on white damage for DPS.

  • Melee Haste and Spell Haste equal on PTR?

    by 
    Matthew Rossi
    Matthew Rossi
    08.18.2007

    A posting on the general forums complains that melee haste has been reduced in effectiveness on the PTR, making it grant the same values per rating as spell haste. The debate rages as to what effect this will have on rogues trying to stay on top of the damage meters in raids, whether it will mean that top raiding guilds have no reason to bring rogues over ranged DPS, whether it also unfairly hurts feral druids, enhancement shamans and other melee DPS classes. Rogues mention that they have a lack of utility in raids and as a result, this is a large blow to their effectiveness.What are your thoughts? Will this make rogues less or more reliant on haste potions? Does this hurt melee DPS even more in raids or will it have a negligible effect? Is it purely based off of epics and legendaries that most players will never see, like the Warglaive of Azzinoth? Is melee haste still 'better' than spell haste because melee attacks don't cost mana?Thanks to World of Raids for a concise breakdown of the issue.