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  • SEGA

    'Sonic Mania' is a wonderful balance of nostalgia and novelty

    by 
    Sean Buckley
    Sean Buckley
    08.14.2017

    If you've played Sonic the Hedgehog on your phone, Xbox 360 or PlayStation 3 in the last half-dozen years, you have Christian Whitehead to thank. In 2009, he created an unofficial proof of concept iPhone port of Sonic CD using a custom-built game engine -- a project that eventually led to Sega hiring him to officially port Sonic CD, Sonic the Hedgehog and Sonic the Hedgehog 2 to modern platforms. This week, the fruits of that partnership reached a new high point in Sonic Mania, an all-new 16-bit Sonic the Hedgehog platformer that sees the mascot return to his glory days.

  • SEGA

    'Sonic Mania' finally gives its lead character a unique special move

    by 
    Sean Buckley
    Sean Buckley
    03.10.2017

    When Sega invited me behind closed doors to get an early look of Sonic Mania at GDC last month, I wasn't expecting much. I'd seen the trailers and indeed, it looked like a grand homage to franchise, but I was surprised to find that the game is more than that. Mania doesn't just bring players back to the 16-bit era with classic graphics and gameplay -- it adds to it. This retro Sonic throwback gifts its mascot with new abilities, new levels and incredibly smooth pixel animation.

  • Sega

    'Sonic Mania' looks like the 2D sequel fans deserve

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.22.2016

    Sonic The Hedgehog is more than just a trash-talking Twitter account. To celebrate the franchise's 25 year anniversary, Sega is taking the series back to its 2D roots. Sonic Mania looks like it'll strip away all the extraneous bloat that's barnacled itself to the core gameplay since the Blue Blur's glory days, with a focus on what always worked so well. Namely, going fast, collecting rings and moving from left to right.