healers

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  • Ten commandments of being in a group

    by 
    Mike Schramm
    Mike Schramm
    08.01.2007

    Reader Poga dropped us a line to this article he wrote for his guild about the "ten commandments of being in a group" (perhaps inspired by my ten commandments of dueling). Pretty much every group problem is in here, from stealing aggro to breaking CC to loot whoring.The pulling one is an especially good tip-- decide at the beginning of the run who's going to pull, and then only have that person pull. Can't tell you how many times, someone decided to just pull with an instant spell because they felt like it, and not realizing that another pull was already incoming. And I think the "not wear thy gear in vain" tip is an interesting one, too-- you should putting gems and enchantments on your gear already, just to make your character the best it can be. Seeing it as a way of benefiting the group is a new way of looking at it, but it's true as well.If everyone followed these tips all the time (and even the best tanks I know sometimes forget to wait for mana), we'd all have better groups, whether they be PuGs, good friends, or raids.

  • Guildwatch: A good healer is hard to find

    by 
    Mike Schramm
    Mike Schramm
    07.24.2007

    Maybe it's just because Karazhan is full of undead, but it seems like healers are in dire need by guilds these days-- used to be that tanks were hard to find, but now almost everybody needs more healers-- holy Priests and Pallies, and resto Shamans and Druids. If you can cast a healing spell, we need you!Guildwatch is your weekly look at drama, downed, and recruiting notices from all over the realms, in both the US and the EU. For this week's glance at guild turmoil and triumph, hit the link below. And to send your own info in, just drop a line to wowguildwatch@gmail.com!

  • Shifting Perspectives: How to group with a Druid part 3

    by 
    Dan O'Halloran
    Dan O'Halloran
    07.10.2007

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran. This it the last in a series of features talking about How To Group With A Druid. I've already covered bear tanks, cat druids and Moonkin. Today, I will be exploring what Restoration druids bring to a 5 man group as well as what they don't do. If you feel I've left out any important points, be sure to leave a comment below! We love comments like healers love aggro control. WHAT TO EXPECT FROM A RESTORATION DRUID HEALING: Druids are built to be solid healers in both regular and heroic 5 man instances. They don't have to drop 40+ talent points to be good at it. Don't be surprised if you're druid healer is actually specced 31 points in Balance and 30 points in Restoration. That's more than enough for them to get you through alive. On the other hand, don't be screaming for healing non-stop if you are not the main tank. It's your job to control your aggro, not the healers job to blow half his mana on non-tanks. I understand mistakes happen, wandering mobs appear out of nowhere, the MT gets overwhelmed and loses control of an add or two. But if the healer is dumping more healing on you than the MT for every encounter, you need to scale back your dps or talk to your tank about their taunt tactics.

  • Spiritual Guidance: Grouping with Priests

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.23.2007

    Every Saturday, Eliah or Elizabeth will bring you their thoughts on the Priest class. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!Priests always seems to be in demand. Exploring or questing in any area of the game, at any level, whether Horde or Alliance, a Priest player can expect to be pestered with whispers for instance runs. Some polite, some demanding, some who need to be put on our ignore lists, and some who don't make any sense at all, but seem to be asking for something. What's a Priest to do when being asked to go here, there, or elsewhere? And what's a player to do when they need a Priest's help? Well, I'm going to try to explain here, in something of a how-to guide for grouping, for the Priests and non-Priests among us. So whether this is your first time partying with a Priest or your hundredth -- keep reading. There's plenty to know about how to act in a group, and we're only going to scratch the surface.

  • Ask WoW Insider: Best healing class?

    by 
    Barb Dybwad
    Barb Dybwad
    06.22.2007

    Gather 'round for this week's edition of Ask WoW Insider, where we publish your questions for readers to answer. Last week we looked at when it's okay to upgrade an epic, and this week we turn to our second favorite topic after loot: arguing about civilly discussing which class is the best. Sarah writes: I have been playing a NE Warrior since I started the game, but I hated doing instances. I consider myself to be a horrible tank and I'm sure others would agree. A while back I started a BE priest with some friends and found myself loving instances and the thrill of healing. I was also good at it. I love healing so much that I want to make a healer on my main realm where my warrior is. My question is, what is the best healing class? I've heard that paladins are doing well and because they can wear plate, they can last longer than cloth wearers. Druids can be good, but I've heard there aren't a lot of leather healing armor. Priests are well, priests and are meant for healing, but because of the improvements on the other classes, may not be as good as they once were. I don't know anything about shaman healing. Thanks! As Iceman once asked: "Who's the best pilot healer?" Which class would you roll for a purely healing role? Which would you roll for a powerfully healing hybrid who might want to take on other roles from time to time? Relatedly, which healing class is the worst? Ask WoW Insider can only survive on a steady diet of your questions. Please feed us at ask AT wowinsider DOT com!

  • Loot balance

    by 
    Eliah Hecht
    Eliah Hecht
    06.09.2007

    Alright, this might just be me, but leveling my Rogue in Outland, I noticed one thing: there's a lot more Druid leather than there is Rogue leather, as far as quest rewards go. It seemed like for every Rogue piece, there were three Druid pieces, one for each talent tree. Never one to go with speculation where math would do the trick, I looked through 200 quests available to Alliance in any Outland zone to count the number of rewards for Rogues, Feral druids, Balance druids, and Resto druids. (I chose the first 200 quests in alphabetical order, which should be reasonably random.)If a reward seemed fairly viable for both, I counted it for both -- many pieces would work for Rogues and Feral druids, for instance. I'm only looking at leather armor here, not weapons, cloaks, or jewelry; arguably, this is a bit of a flaw, as weapons are a pretty big deal for Rogues (and a less big deal for Druids). But, well, let's see what the numbers say: Rogue: 11 pieces Druid: 21 pieces Feral: 11 Balance: 10 Resto: 1 So it seems my pre-math impression was a little off -- the ratio of Druid to Rogue is 2:1, not 3:1. But the point that really gets to me about this data is that Balance druids have almost as many rewards available as Rogues as a whole. That's one spec, as opposed to an entire class. Does that seem right to you?

  • PTR Notes: Fixing illumination

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.27.2007

    Over at Blessing of Kings, Coriel has a great explanation of how the paladin's to-be-changed Illumination talent -- which has been happily residing in the holy tree since the game's release -- became such a thorny problem. The talent (as it exists now) returns the base mana cost of a healing spell to the paladin when the healing spell crits. (It costs 5 talent points to bring it to this level of effectiveness and requires 15 points in the talent tree. So a fully maxxed illumination will cost you 20 talent points in the holy tree.) The end result is that, overall, the paladin receives a mana discount on their healing spells equal to their spell crit rate. Prior to patch 1.9, a paladin could boost his or her holy spell crit rate by 5% through talents (priests have a similar talent that boosts holy spell crit), but it was difficult for paladins to get any other spell crit gear. The plate itemization simply didn't exist and there was heavy competition for generic items that a paladin could use like the Azuresong Mageblade.

  • Why does everyone want to DPS?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    04.23.2007

    You see them in the arenas and in the battlegrounds, looking for groups in Ironforge and Orgrimmar, and complaining on the forums and their blogs. They are ret paladins, balance druids, enhancement shamans, and shadow priests who would like to see their class be able to DPS in raids. But why does everyone want to DPS? Tanks and healers are precious commodities, and DPS are a dime a dozen. I talked to a couple people in-game who had switched from one role to another during their time in WoW. Most of them agreed that DPS was more attractive than healing or tanking and gave a number of reasons: