healing

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  • Should there be Tanks in World of Warcraft?

    by 
    Matthew Rossi
    Matthew Rossi
    10.22.2007

    Do we need tanks?Blizzard says we do, and it's an old standard of the MMO genre that someone stands up front and annoys the monster into hitting him, so that healing can be concentrated and DPS doesn't have to take a beating that would likely kill it. But do we really need tanks, or should the game move away from emphasis on the tanking/DPS/healing troika?Everyone in the game can DPS and many choose to: DPS classes seem to be the most popular. We could debate why all day, but at the end whether it's 'big number syndrome' or it comes from a desire to feel more like you're actually hurting the monster than simply poking it with a sharp stick and calling it names (or any other reason) the facts remain clear. Now, removing tanking from the game would mean many, many changes. Healing would have to become much more dynamic and would need the ability to either switch targets more rapidly or more area of effect utility. DPSers would need to be able to take more of a beating, making the cloth DPSers more vulnerable. Raids encounters would in many cases have to be entirely rethought.As someone who spends about 75% of my time in World of Warcraft tanking, it would be a big change for me. I'm PvPing more and more now than I used to (especially now that there's actual, honest to murgatroyd players standing in my way in AV... I spent an hour in one match today crawling up to that flag over hunter bodies, it felt like) but I still tank and frankly enjoy tanking when I'm with a good group. I don't think I would like to lose that role from the game, even if I do sometimes wish I'd rolled a mage or warlock instead. Generally my answer to the question is yes. Not only do I personally like tanking, but I think the game has been designed and has evolved around the tanking idea: the paradigm shift would require too much alteration to the game at this point. What do you guys think? Should WoW move away from the three role mindset or should we keep on tanking?

  • Spiritual Guidance: The spirit debate

    by 
    Eliah Hecht
    Eliah Hecht
    10.21.2007

    Every Sunday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!This week, we've got a special episode co-authored by your two Spiritual Guidance writers, Eliah Hecht and Elizabeth Harper. In the course of emails around the WoW Insider bullpen, we noticed that there were some differing perspectives on the utility of Blizzard's favorite Priest stat, Spirit. So we decided to sit down and hash it out the old-fashioned way: an IM debate. Both of our mains are priests in a similar situation. We're Holy-specced and raiding somewhere around the middle of Karazhan. So considering how similar are gameplay niches are, it's interesting to note the differences in our opinions. On with the show, and do let us know what your take is.Eliah Hecht: So. It's going to be a complicated issue, because you've got a lot of different kinds of priests to worry about...Holy vs Shadow, leveling vs raiding vs PvP...My take on it is that Spirit is paramount for all leveling specs, and for raiding holy priests, and not so much for the other spots on the grid.Elizabeth Harper: See, I'm of a couple of minds on it for leveling. On one hand, you get more benefit from less spirit at lower levels, so leveling, I think you get more out of it. But it's still an issue of practicality -- leveling up, i'll grab spirit if it happens to be on something I otherwise want. But the size of mana and health pools is still more important. (And if you have spirit tap, a little bit of spirit can go a long way)

  • Paladins and Warriors in the Arena

    by 
    Mike Schramm
    Mike Schramm
    10.16.2007

    Relmstein has been doing an excellent examination of the two seemingly strongest forces in the Arenas-- Paladins and Warriors. His second column probably should have come first-- he did a breakdown of Paladin and Warrior numbers on some of the top teams in the Arenas, and as you might have expected, they're out there. Out of the twenty teams he looked at (the top five teams on four different battlegroups), 15 had at least one Paladin and one Warrior, and 18 had at least one Paladin or one Warrior. One top team (Pretty Standard on Stormstrike) even has one Paladin and three Warriors-- two Arms, and one Fury.So now back to Relmstein's first post on the subject-- what's the deal here? Arena is singular among most of WoW's PvP in that it isn't about capturing flags or nodes or completing objectives or earning points for your team. It's all about staying alive. And no one does that better than Paladins and Warriors. Combine that with the fact that both classes have amazing talents for either keeping others alive (Paladins can heal and stay alive), or negating the opponents' attempts to stay alive (Warriors can stay alive and do Mortal Strike), and you can see why Warriors and Paladins are so valued in the Arenas.This doesn't mean Warriors and Paladins are unbeatable-- a Paladin needs mana, and a Warrior can be counteracted by crowd control like fear and Hunter traps-- but it does make the classes tailor made for getting in fights and remaining upright at the end. Blizzard has already said that they're fine with letting certain classes be stronger in some areas than others, so it seems, as Relmstein says, that in Arenas, the Arcanite Reaper days are back. Beware Mortal Strike and the Paladin healer in the Arenas.

  • The sad state of BG healing

    by 
    Mike Schramm
    Mike Schramm
    10.10.2007

    The pic above, via The Nameless One on WoW Ladies LJ, shows you just how bad the state of battlegrounds healing is. In a WSG where she was healing, she topped the healing meter, and second place went to a Warlock. Drain Life and healthstones for the win. They're already OP-- do we really need them topping healing meters, too?Of course, this is just one screengrab from one match, but it's true that healing in the BGs is just plain sad. And it's not surprising why-- there's a huge focus on DPS and taking the other side down in BGs, and there's almost no reward at all for healing. Out of the eight stats listed on that screen, only one of them has anything to do with healing (OK, bonus honor and HKs might get a nice boost if you're a good healer, but at this point, odds are they'd get an even better boost if you're DPS). Healers get all of the damage (since healers are targeted first), and none of the glory.I'm not sure how we can fix this, either-- tracking "average lifespan," as a way of recognizing healers who stay alive? Providing bonus HKs, just for healing? Providing better PvP healing talents and gear? Personally, I love healing the BGs-- I love sitting behind a tree and keeping my faction alive long enough to take the flag or kill the other team. But right now, it's pretty much its own reward. When a Lock takes second place to a Priest in PvP, you know players need a little more incentive to break out the Greater Heals and Healing Waves.

  • Today in Warcraft

    by 
    Barb Dybwad
    Barb Dybwad
    10.04.2007

    News Brewfest is still a bugfestBrewfest events buggy? There's a big brouhaha. 2.2.3 on the PTRYou've got another patch coming. More details on free Spell Damage for healersOne of the many exciting changes announced at BlizzCon was that free Spell Damage would be added to healing gear. The purpose of the change is to make it easier for healers to enjoy the solo PvE content in the uber gear they have picked up in groups and raids. Features Totem Talk: Three Classes In One?Shamans: your spec is like an aptitude: it defines what your character will have the most options in. Discussions Is Blizzard exploiting WoW players?Is Blizzard doing something unethical by producing and selling World of Warcraft? Rather than just the ol' "MMO games are too addictive" angle, an article in Australia's The Age (seriously, it's always the Aussies) has a new twist: game companies like Blizzard are actually "exploiting" their own players by implementing a reward system that keeps people playing. Draenei skin, or seeing Azeroth through all five sensesI love the question that juliamarcela over on Livejournal asks: What does Draenei skin feel like? Sure, they're probably not scaly or slimy, but it probably feels different than most skin we know.

  • Totem Talk: Three Classes In One?

    by 
    Matthew Rossi
    Matthew Rossi
    10.04.2007

    Totem Talk is the column for shamans, and Matthew Rossi has been obsessively trying to get his draenei shaman into outland this week. He's maddeningly close. He might have made it today if the Bark for the Barleybrew quest hadn't bugged out on him, but at least he got his Wolpertinger. No, this column won't be about Brewfest, but I had to show off my cute new pet or my wife would have been displeased with me.Like all true hybrids, Shamans are remarkably versatile. They can heal, they can melee, they can nuke. And like all true hybrids, they can only do one of these things, and then only if they properly gear and spec for it. While it is possible and worthwhile to really push the borders of the inherent multi-tasking of the class, most folks pick a role and stick with it, either because (as is my case) they don't have the gear to do anything more than their generally designated role or because they don't really want to. My resto shaman cannot DPS. Not even because of spec, but because he simply has not the gear for a DPS role and as a result there's no point in him attempting it. If I had good enough enhancement gear, I would probably try and DPS a lot more, but with the limitations of what he's carrying around in his bags it's simply not possible.Your spec is like an aptitude: it defines what your character will have the most options in. As a resto shaman, I have plenty of added punch to my healing, talents like Healing Way, Improved Chain Heal, Earth Shield and Nature's Blessing. But I'm lacking the offensive punch of the talents from Elemental for my spells, which means even if I had the gear, my shocks and lightning bolts are not going to match up to a shaman who has spent the points. I won't have Lightning Overload or Elemental Precision. And if I try and mix it up in melee, I lack the ability to Dual Wield, the enhanced weapon buffs of Elemental Weapons or the bite of Weapon Mastery. I still have the basics that Elemental and Enhancement shamans use in combat, of course, and they still have the basics of shaman healing, but there is always a noticeable drop in performance when doing something outside of your spec. Of course, some of you are probably saying "tell us something we don't know" while still others are ready to point out that even if an enhancement shaman can't heal as well as a resto shaman, he can still heal. And that's actually a good point. An enhancement shaman or an elemental shaman can, in fact, still heal. This leads to an often overlooked aspect of the class - basically, you bring a shaman along on a run because a shaman, in addition to whatever DPS or healing he or she can provide in a main role, can also provide what I like to call 'panic button' capacity.

  • Build Shop: Shaman 15/5/41

    by 
    Mike Schramm
    Mike Schramm
    10.02.2007

    Eliah is away from the Build Shop this week, so I'm taking his place, and I figured what better time to look at a great Resto Shaman build-- mine. Sure, some of you talent pros will probably tear it apart (it's a little less than conventional), but for my preferences and my playstyle, this build works pretty darn well.So let's start by telling you how I play my Shaman. Clearly, I'm not an Enhancement Shammy-- while I leveled as one, I decided right when I hit 60 (and yeah, I leveled to 70 with this build, too) that I wanted this character to be a raider. I was just getting in good with a great guild, I loved being a great healer (keeping a group up even in dire straits is fun for me), and I knew that healers would always be in demand, letting me run lots of groups.On the other hand, however, I didn't just want to be a healbot. I wanted to have the opportunity, when I was able, to crank out some DPS.

  • Harvest food for everyone

    by 
    Mike Schramm
    Mike Schramm
    09.25.2007

    Mania's got another good tip for Hunters (man, she's just got tons, doesn't she?). This one's specifically about the Harvest Festival, which went live with patch 2.2 today, and lasts through the week.. The best part of Harvest Festival is, of course, the free food, and so Mania reminds you that Harvest Boar, Harvest Fruit, and Harvest Fish are free, most pets will eat at least one of them, and they're sitting around tables all over Azeroth for you to pick up right now. They stack unique only up to 20 each, apparently, but free food is free food, and considering all the stuff Hunters have to pay for, you Hunters probably want to make at least one stop to grab chow sometime this week.And while we're talking about Harvest food, I'll remind you about Bounty of the Harvest, a "hidden" quest reward from the Harvest Festival. Blizzard's page only lists the two books as the rewards of the Hero Tribute quests (outside Ironforge and Ogrimmar, for Alliance and Horde), but after finishing those quests, you'll get another reward in the mail-- a horn that conjures four Harvest bread every 12 hours, even after the festival is over. The food grats 2% healing per second while eating, so if you're a Warrior who needs to eat, or a Hunter who has a pet who can eat bread, it's good stuff.Supposedly the Bread even used to stack with other food, but I just tried it in game, and I had no such luck-- I only had one food buff, and it was the last thing I ate (either the 2% or whatever the other food was). Still, being able to conjure 4 bread in a pinch is always a plus. Harvest food for everyone!

  • The Light and How to Swing It: Pre-epic plate healing gear, part 1

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    09.25.2007

    Far too many months ago, I set out to create a paladin to help my guild out in end-game. After a brief flirtation with Ret, I decided to level as a prot paladin, and have as such picked up two sets of very serviceable prot AOE grinding and actual instance tanking gear. But as I draw closer and closer to 70, I'm finding a lot of people asking me to heal their instances, which I would dearly love to do -- except that I don't have the gear for it. I don't want to go to the AH and stock up on "of healing" plate, and I shudder to think of the mockery if I wore cloth or mail, so it's time to go to the Wowhead database and look up all the quests, dungeons and crafters that can get me some sweet healing gear. So as a service to all the ret, prot, and shockadin pallies who are now approaching 70 and searching for healing gear, I present a nice list of pre-raid healing options. PLATE healing options, as I'm under the assumption that someone else will probably want that mail/leather/cloth gear that drops. If I'm mistaken, feel free to grab it! I've also left out the Grand Marshal/High Warlord PVP options, as they would merely lead me to repeat myself over and over and over again. If you'd like those, it's pretty simple to figure out how to get them. (Hint: PVP.) I've also ranked them in what I perceive as the order of their quality.

  • Phat Loot Phriday: Crystal Spire of Karabor

    by 
    Mike Schramm
    Mike Schramm
    09.21.2007

    This incredible healing mace is actually changing looks in patch 2.2-- thanks to our friend MMO Champion for the comparison pic above.Name: Crystal Spire of KaraborType: Epic Main-Hand MaceDamage/Speed: 16-132 / 1.80 (41 DPS)Abilities: +22 Stamina, +15 Intellect Increases healing done by spells and effects by 486, which is high enough to make grown men cry Restores 6 mana per 5 seconds, which makes grown Shaman everywhere weep with happiness And if your target is below 50% health, direct heals will grant an additional 180 to 220 health to your target, which makes healers' mouths everywhere drop open. Which means if you're direct healing someone below 50% health, you get at least +660 healing just from this item. Of course, not all +healing translates directly into heals (and definitely not on the lower ranks anymore). But still, that's a lot of +healing. Trivia: The Black Temple was previously known (long ago) as the Temple of Karabor, the center of Draenei worship everywhere. The Spire of Karabor is likely a piece of the temple itself (or perhaps the Altar within), fueled by years of Draenei faith and prayer. Pretty cool. How to Get It: It drops from someone named Van Cleef in the Deadmines!No, only kidding. Loot like this doesn't come easy-- you've got to be prepared for this one. Illidan himself drops this baby, when you kill him in the Black Temple. We haven't seen all that many kills yet, so a percentage isn't certain yet, but odds are it's less than 20% or so, and possibly a lot less than that. And considering this is a great mace for every healer in the raid, you're going to have to be pretty good and really lucky to call it your own.Getting Rid of It: Sells for 14g 32s 71c, and disenchants into a Void Crystal, but come on now. Don't even think about it.

  • A spoonful of sugar helps the Fel Mana potion go down

    by 
    Chris Jahosky
    Chris Jahosky
    09.13.2007

    For those that aren't familiar with Fel Mana potions, they restore 3200 mana over 24 seconds, but also reduce your spell damage by 25 and your healing by 50 for 15 minutes.On the surface, this seems like a bad deal, at least to me. I've intentionally not used them because of their negative side effect. Besides, a Super Mana potion will restore 1800-3000 mana instantly -- so why wait for the mana and incur a spell penalty?Phaelia over at Resto4Life recently did some math that may or may not change your mind about using them, if you use them at the right time.Mostly the article is aimed at discussing when healers should pop a Fel Mana potion, but good news for all you hunters out there that may not have thought of this yet... there's no downside if you use them!

  • Ask WoW Insider: Should healing be competitive?

    by 
    Barb Dybwad
    Barb Dybwad
    09.07.2007

    Gather 'round the screen, orcs and gnomes, it's time for another edition of Ask WoW Insider. Last week we debated the post powerful character in Warcraft, and this week we return to contemplating game mechanics with a question from Valyre, healing lead of the Ascent guild on Scarlet Crusade (H): Is healing competitive? And should it be? The fundamental mechanics of playing a dps class seem to encourage competition. Your target has an unlimited pool of health to act upon, so if you have the mana/rage/energy, you always have an outlet. Each ability you use to create damage stacks with the other fifteen people in the raid doing the same thing. You never hear "Your melee attack made my spell worthless." Some buffs will aid your party members, but for the most part it's individuals striving to do the most damage. And there are meters to chart your progress. Healing mechanics tend to work against themselves. Your target may or may not have enough of a hp deficit at any given time for you to act on. Your abilities don't universally stack. If your heal tops off someone's health but beats out another healer's heal, you've just wasted their heal on a healthy person and threw their mana in the trash. To make things worse, "divide and conquer" assignments are more based on being able to heal through an encounter than to actually provide a level playing field for all healers. How many times do you see 3 healers on a tank that might take 30k damage, but 4 healers on the raid that takes well over 100k damage? At the end of the night, meters show love to the people with the highest damage assignments. With this system, can you be competitive? Should you be competitive? If so, how? What do you think, people -- are healers just as competitive as face-melters? How do you determine the "best" healer? WTB your questions! Send us what you want to know and we just may publish it next week. Send them to us at ask AT wowinsider DOT com.

  • Ask WoW Insider: What's the best of Ask WoW Insider?

    by 
    Barb Dybwad
    Barb Dybwad
    08.24.2007

    Fridays are a time for early happy hour quiet contemplation and reflection upon the past, and in that spirit we're taking a look back at some of the best posts from over the lifespan of Ask WoW Insider. Now that we're all older and wiser -- who *did* end up being the top PvP classes at 70? Best duo for PvP or grinding"What team of classes make the best duo for PVP or for grinding?" Top PvP classes at level 70Just after Burning Crusade came out, we speculated on which classes would dominate in PvP. Were we right? Would you change the answer you gave then? Best ways to make money in Burning Crusade"What are some good ways of making money for levels 60-70 in Burning Crusade? Are there people making money from jewelcrafting yet, should I pick that up? What about good mobs to grind or drops that sell well to vendors or on the AH?" Best way to get instance invites"What are your tips and tricks for convincing a group you've got the goods despite not having seen the inside of the dungeon?" Why are you overpowered?"Dig deep, self-examine and admit it: what makes your class overpowered?" How's WoW performance on a Mac?"I play Wow on a PC, and am looking towards a new computer purchase. One thing that influences my purchase is how well WoW will run on my new computer. I'm leaning towards a Mac, but how well does WoW run on a Mac?" Best way to power level alts"What's your strategy for the quickest power leveling? How do you maximize your time with your alts?" How would you design your own battleground?"What if you could design your own battleground? What would you do different or better than what is currently in the game?" When is it fair to upgrade an epic?"All DKP ideas aside, when is it fair to upgrade an epic over an epic?" Best healing class"Which class would you roll for a purely healing role? Which would you roll for a powerfully healing hybrid who might want to take on other roles from time to time? Relatedly, which healing class is the worst?" Best DPS class"Which classes can dish out the most DPS and which ones make the least amount of DPS?" Favorite WoW podcasts"There are a ton of WoW-themed podcasts out there now -- which would you recommend? What are your favorites?" Great ding stories"Any fun or interesting stories to tell about hitting the level cap? Or more generally, any memorable or unusual dings at any level?" We see that look in your eye, and we know it means you want to send us questions. Ask WoW Insider needs 'em -- send them to us at ask AT wowinsider DOT com!

  • Downranking Holy Light

    by 
    Chris Jahosky
    Chris Jahosky
    08.17.2007

    Ever since Blizzard changed the spell coefficient of downranked heals a few patches back, I've been wary of downranking. However, I've been going into fights lately that require more efficiency, and sometimes larger heals than Flash of Light can provide. As a responsible healer with respectable gear, it is my duty to find a solution to this problem.The first thing that came to mind was how to achieve mana efficiency when using my larger heals. As a Paladin, for most of my healing life Flash of Light has been all that's required, with the occasional Holy Light thrown out in emergencies.After doing some research, I found that downranking Holy Light is the answer. In most instances, a max rank Flash of Light will do, but now and then I throw in a Holy Light Rank 5, which has a slightly lower effective mana cost, and will allow me to keep the Light's Grace buff active in case I need to throw out a big heal quickly.I've been experimenting with various ranks to see which ones work best for me, but it is definitely something to consider once you reach a certain amount of +healing.Salud over at The Holy Light posted a great article on downranking a little while back that's well worth checking out if you're interested!

  • Healing trinkets and you

    by 
    Chris Jahosky
    Chris Jahosky
    08.17.2007

    Vonya over at Egotistical Priest has a nice write-up regarding the various healing trinkets available to players these days.I definitely recommend reading the entire article, but for those that may have a short attention span (or are alt+tabbed from a raid at the moment and don't have a lot of time), she makes some valid points about healing trinkets, so I'll attempt to summarize.Her main point is that most trinkets follow the same basic formula: The average trinket Use says : Increases X by Y for Z. Where X is damage or healing, and Y is the amount that it's increased (often in the 200 range) and Z is the length of time that it's affected, usually 15-20 seconds.While a class that constantly spams heals, like a Paladin, would receive most of the benefit during the time the trinket is active, a Priest tends to follow up a big heal with a HoT and then try and wait for the 5 second rule. While this may maximize their mana efficiency, it minimizes the impact the trinket has while active.She goes into more detail than what I've mentioned, so be sure to check out her blog for a fun and engaging read!

  • Spiritual Guidance: Priest sets (part two)

    by 
    Eliah Hecht
    Eliah Hecht
    08.12.2007

    Every Sunday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!The archaic stuff out of the way, in part two of this two-part series we turn to the hot new stuff: the Priest sets from the Burning Crusade. BC made one tremendous improvement in the way class sets were handled: raid gear for off-specs. For us men and women of the cloth, that means Tier 4, 5, and 6, as well as Arena gear, are available in versions befitting both healing and shadow priests. As before, I'll start with the epic raid gear, T4, T5, and T6, pictured above from left to right. They really went crazy with the shoulders, didn't they?

  • Breakfast Topic: Does BC need too many healers?

    by 
    Eliah Hecht
    Eliah Hecht
    08.12.2007

    This post at Blessing of Kings makes a simple argument: BC raids are too healer-intensive. The standard Karazhan composition is three healers, two tanks, and five DPS, which makes 30% healers. The typical 5-man, on the other hand, is one healer, one tank, and three DPS, or 20% healers. Basically that means healers are suddenly more in demand once raiding starts, and that's a problem, because there's always a healer shortage. BoK argues that this composition requirement -- 30% healers -- extends into larger BC raids, and that encounters should be made less healing-intensive because healers are hard to find. What do you think?As a side note, it's interesting to look at heroics with regard to group composition. I would argue that heroics, like raids, work best with 30% of the group being healers, which translates into one full-time healer and one off-healer (ideally a shaman, in my opinion). This agrees with my overall impression that heroics are more like five-man raids than anything else.

  • Phat Loot Phriday: Everglow Lantern

    by 
    Mike Schramm
    Mike Schramm
    07.27.2007

    This twinkalicious quest reward isn't exactly much loved, but it has its place.Name: Everglow LanternType: Uncommon OffhandDamage/Speed: NAAbilities: +3 Stamina Use: Heal your target for 135 to 165. Unfortunately, there's a gigantic 30 minute cooldown on this one, so it's not extremely useful. But in certain situations it comes in handy, and while it's likely you'll ditch this one fairly quickly, for the level or two that you have this paired with a good one hand weapon, the extra healing helps in a pinch. The thing looks pretty cool, too, as the glow spreads on your character, other characters, and in the surrounding area. Kind of fun to carry around at night with all the graphic options turned up, and RPers may even keep it around for those nighttime play sessions. How to Get It: This is a quest reward, that's available to both factions via two different quests. For Alliance, you've got to do Supplies to Auberdine, an escort quest in Ashenvale, and Horde can do Weapons of Choice at Camp T in the Barrens. Horde can get their quest at level 17 (though the mobs are much higher level, around 23-25), and Alliance can get the quest at 19 (though it too will be hard for someone that low to complete. But with help it's more than possible, so if you really wanted to put this on a 19 WSG twink, you definitely could.Truthfully, there are better items you could put on a twink, but speaking as a Mage who brings this thing into the lowbie battlegrounds, there's nothing like getting funny tells when people wonder how you heal yourself. I can only hope the other side wonders, too.Getting Rid of It: Oh right-- this is why I have this section. Because not all the phat loot you get is worth keeping. A vendor will give you 16s 32c for this, or it will DE into a Strange Dust, Lesser Astral Essence, or a Small Glimmering Shard.And speaking of Phat Loot, have you left a comment on our Spectral Tiger Mount contest yet? The contest ends tonight at 7:00pm EST-- if you haven't, hurry over and get it done!

  • Insider Trader: The Oil Industry

    by 
    Lisa Poisso
    Lisa Poisso
    07.20.2007

    Insider Trader is your inside line on making, selling, buying and using player-made products.While the world outside WoW contemplates the future of the petroleum industry, casters nurse their own form of oil dependency: mana oils and wizard oils. Heck, if you're an enchanter, you may even be hooked on both! These weapon-buffing beauties boost various combinations of healing, mana regeneration, spell damage and spell critical strike rating ... juicy stuff for casters. As with many consumables, The Burning Crusade era ushered in an enhanced rung of these weapon-buffing oils. Yes, they're higher level than the older versions ... But as Blizzard is so fond of reminding us, bigger is not always better. Most players seem to prefer the older oils, which offer the stronger oomph of two effects instead of one. However, today's shift away from Old-World components (in this case, the relative difficulty of obtaining Large Brilliant Shards in a post-Burning Crusade economy) stymies many an enchanter seeking to make and market oils, as well as many a consumer seeking an affordable way to buy them.

  • The ten commandments of honorable dueling

    by 
    Mike Schramm
    Mike Schramm
    07.20.2007

    Dueling has a bad reputation, I think. Too many players see it either as a way to brag about their own skill (or, more likely, time investment), while many other players see it as a way for the first group of players to do that at their own expense. I love dueling, whether I win or lose, because it's a great chance for me to see if I can use everything in my arsenal to the fullest, as well as see another player working against me, hopefully at their best. A great duel is a chance for two players to duke it out and have a great time without anybody dying, while a terrible duel (and the perception of most duels, I think) can be a humiliating or confusing experience.And so, in my efforts to bring honor back to dueling, I present the Ten Commandments of Honorable Dueling in World of Warcraft. I've split them up into three sections-- Before the Duel, During the Duel, and Post-Duel-- and each one covers a point that has been corrupted or ignored among the worst players in dueling. No longer should we suffer from duel spamming. And no longer should there be jerks who gloat and taunt after a duel has taken place.Dueling is a very interesting form of PvP-- it's not the large scale onslaughts of the battlegrounds or the smaller matchups in the Arenas. Dueling can even be held within factions-- it's a one-on-one skirmish between two players in the game. And unlike the Horde vs. Alliance shenanigans held in world PvP or the BGs, I believe dueling should be an honorable and respectful endeavor. Click the link below to read the Ten Commandments of Honorable Dueling.