heals

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  • Forum post of the day: Pushback on Pushback

    by 
    Amanda Dean
    Amanda Dean
    08.06.2008

    I remember the day that patch 2.3 was released. I got out of work at six PM as was stoked to get home and try some of the glorious improvements. I had a 25 minute commute then, north on I-15 right past the Las Vegas Strip. Usually by six most of the traffic had cleared and it was pretty smooth sailing- except that day. Some genius decided that it was a good idea to reduce the four-lane freeway to one. My left leg aching from working the clutch and blood pressure rising from impatience and a bit of road rage, it took me about an hour and a half to get home. I should be used to pushback though; I play a caster in WoW. Debigmacca of Aman'Thul believes that Wrath would be a good time to do away with spell pushback. His argument is based on the number of stuns, fears, and assorted other of immobilization effects that abound in the current state of the game. There was some agreement with the original poster that spell pushback is unnecessary as casters often quickly fall prey to melee DPS. There's only so much a trinket can do.

  • How to convince tanks to PuG

    by 
    Allison Robert
    Allison Robert
    05.15.2008

    I'm getting back to WoW Insider after a month's real-life-related absence and have been spending some time playing catch-up on the site. One of the articles that caught my attention was Matt Rossi's popular "One reason tanks won't PuG," in no small part because I play a tank and my own PuG runs have been few and far between of late. My main, a Tauren Druid, respecced from balance to feral at level 69 because there were so few tanks on my server, and I literally spent months and months tanking PuG's to get experience and gear. During that period I saw everything from rogues rolling on +healing maces to warlocks needing on tanking cloaks, and I learned that you never can tell what you're going to get from a PuG. Yes, you'll get hunters who can't trap, mages who never resheep, rogues who mistakenly believe they leveled a warrior, and priests who Power Word: Shield you straight off the pull -- but you'll also find people who know their class well, or are in the process of learning just like you are, and who are fun to be around. I have now killed Illidan with a contingent of people who showed up to my PuG's back when I was a wee lolbaretank in quest greens and Heavy Clefthoof, so as a matter of personal experience I think PuG's are a somewhat underrated way to meet people who will later turn out to play crucial roles in how you experience the game.I don't PuG as frequently anymore due to time constraints and increased time spent leveling alts, but I still hang out in LFG from time to time for the pure enjoyment of meeting new people. Yes, it is often difficult to PuG tanks and healers (I would submit, as someone who typically tanks or heals in dungeons, that it is also difficult to PuG skilled DPS), but a lot of people could make it easier on themselves than they do. If you're having problems finding a tank or healer for your PuG's, try these.

  • PvP for the beginning HK: 11 rules for the starter weasel

    by 
    Allison Robert
    Allison Robert
    03.03.2008

    It is not unusual for younger or less experienced players to approach me with questions on my PvP experience."Allie," they ask. "How can we avoid sucking like you?""Well, first it helps to have a functional mouse," I always say, favoring them with a benevolent smile whilst swirling a fine glass of port. "Click-to-move is usually impossible when neither your right mouse button nor scroll wheel actually work. You'd be amazed at the number of problems you can pin on your refusal to replace a relatively cheap piece of equipment. Never, ever, get rid of Mr. Gimpy if you want a ready excuse for being a keyboard turner."They scribble this and then look at me reverently, hopeful for any additional pearls of wisdom I might drop. However, after receiving so many queries and accidentally mistelling most of them with, "I can tank, but gimme a sec to get rid of this punk who's bugging me," I have decided, in the spirit of all gifted Machiavellians, to preserve my bad advice in a medium more lasting than /w.For beyond faulty mice, children, we get into more advanced and underhanded PvP tactics...

  • WoW Rookie: Forming a Group

    by 
    Amanda Dean
    Amanda Dean
    03.03.2008

    In the last two weeks we've discussed where to go for an instance and what to do once you get there. Since dungeon runs usually require five members, this week we'll talk about how to find people to go with you. Remember that the typical instance group is made up of a tank, a healer, and three DPS members. It's not always easy to find people that match those requirements. Since there is a shortage of tanks, it's probably easiest for tank classes to find a group. That also means it's hardest if you are not a tank to find someone to play that role. The next most difficult is a healer. There's usually plenty of DPS to go around. It can take some time to make a group, but since dungeons provide excellent loot and good experience it's usually worthwhile to stick with it.

  • Addon Spotlight: Healbot Continued part I

    by 
    Sean Forsgren
    Sean Forsgren
    02.24.2008

    For many, the role of the Healer is something to be avoided all together. For the few, however, healing is a meaningful, rewarding and challenging job, albeit an often-thankless one. Being a healer also tends to make one a popular player. This popularity can wane at higher levels if you don't pick up on a crucial principle: your job is more than just healing. Depending on your class, you will have other duties that include keeping buffs on your companions, de-cursing them, stepping in front of the mage if he or she draws aggro and the list goes on. Addons are one way that the aspiring healer can shift some focus towards his or her other duties. By taking some of the busy work out of casting healing spells, buffs and keeping the party free of curses, poisons and/or diseases, programs like Healbot Continued can take you from being a good healer to being a stellar and indispensable member of any group. Healbot Continued uses the embedded Lua scripting language to reconfigure information vital to healers. This retrofitting presents an easily manageable interface that helps you maintain a greater degree of situational awareness. For many of you wondering how this works, it's simply a matter of our program, Healbot Continued in this case, listening to the World of Warcraft client for events. In combat, information is literally flying back and forth between the player (client side) and the game server (server side). Healbot Continued simply listens in and picks out information it wants. This is true of almost all addons, which sift through event information for a variety of purposes. Healbot Continued is easily one of the more powerful addons around, as it goes above and beyond what is normally expected of healing addons.

  • Spell damage bonuses and the Burning Crusade

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.24.2006

    While I say "spell damage," this is more often an issue you'll see in healing rather than damage dealing. What am I talking about, you ask? Down-ranking spells. Most healers who have hit the end-game understand that, with massive amounts of +healing on their gear, they can use lesser ranked healing spells to heal the necessary amount with a low mana cost -- giving great mana efficiency. (Damage dealers, alternatively, tend to stick to their max rank spells for best damage output.)However, in the Burning Crusade, all this will be changing: spell damage and healing will be applied differently to lower level spells than max rank ones. The standard +damage and healing bonus will be multiplied by ((spell level) + 6)/(player level). (Based on the explanation given, I assume that the spell level is the level you get the next rank spell, but read into it what you will.) There's already outcry amongst the healing classes, who say that downranking is necessary to conserve mana throughout some of the game's long boss encounters -- and that this change will simply force them to use mana potions every time the 2 minute cooldown is up. I, however, am trying to reserve apocalyptic judgments until we've gotten a better feel for how this change will play with expansion encounters.