hellfire-peninsula

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  • Faience's adventures in Outland: Elites? What elites?

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.11.2007

    I'm sure we're all familiar with the elite quests scattered throughout Azeroth. Or if not familiar with the particulars of each and every one of them, at least aware that there exists such a thing as quests that are flagged "elite" that involve killing more powerful "elite" monsters. Well, in the Burning Crusade you won't be seeing any of those. And, no it's not because Blizzard has decided to remove elites from the game. Instead, Blizzard has dropped the "elite" flag from quests and replaced it with a "group" flag, which I first noticed when questing on my new level 12 Blood Elf. Curious about the above Anok'suten quest, I located a partner and headed out to complete it immediately -- in the end it involved killing a single level 11 elite, surrounded by non-elites of around the same level. I might have been able to solo it -- but the suggested players hint is appreciated.And this trend continues into Outland -- only the elites are a bit bigger.

  • Faience's adventures in Outland: Welcome to the Cenarion Refuge

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.09.2007

    I've come through the Dark Portal and fought my way past legions of demons and inward through Hellfire Peninsula... all to get tired of the crowds and almost immediately relocate to the next zone over. That zone, Zangarmarsh, is everything Hellfire Peninsula is not, starting with the color palette. Immediately upon entering the zone, I found myself in Cenarion Refuge, a neutral faction that, no, does not care about that Cenarion Circle reputation you spent so long trying to gain.Lucky for all of us, then, that reputation is more easily gained these days...

  • Adventures in Beta: The best little bugged item in Burning Crusade

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    12.31.2006

    Adventures in Beta returns from a long, WoWless holiday break to a finally playable 60 character! And boy, do we have a doozy of a horribly bugged beta item for you! After only a few hours in the starting area, I began to notice a bunch of corpses of high level "Vengeful Unyielding Knights" hanging around the Thrallmar environment. This was slightly worrisome. Were we going to fight level 87s? How vengeful, exactly, were these guys? Really vengeful? Luckily, a quick trip to the WoW Beta General forums solved my questions. The unyielding knights spawn off two Horde-only quest rewards, the Blade of the Unyielding and the Rod of the Unyielding. Like many other items, these weapons have a chance to proc and create some knights as guardians. Unlike many other weapons, the proc can happen off of anything (mounting, creating items, casting spells) and the guardians are set to the item level, 87, instead of the player's level. I was interested in reproducing this effect, so I went out and did the quest for it myself. I looted a book off of the ghosts of some Alliance knights and then helped them summon an old enemy so they could get revenge on the person who killed them. It was a pretty cool quest, and I received both the Blade of the Unyielding and a round of applause from the dead Alliance. I equipped the sword and went out grinding. The knights didn't live long and I couldn't control them, but they killed things ridiculously quickly and the proc was near-constant. I doubt the bugged items will make it into live, but if it does ... hoo boy, alliance on PVP servers better learn to recognize it fast!