hit-rating

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  • Shifting Perspectives: Hit Rating, Expertise and Defense skill for PvE

    by 
    John Patricelli
    John Patricelli
    01.29.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, offers guidance on three of the Feral Druids' key combat mechanics; Hit Rating, Expertise and Defense skill. There are three combat mechanics that have a direct bearing on the Feral Druid in PvE at level 70, and each have a functional upper limit on how much you need, before adding more becomes a waste of points. The three combat mechanics I'm talking about are Hit Rating, Expertise and Defense skill. When discussing these combat mechanics, there are three numbers I want you to remember; 142, 91 and 415. If you remember nothing else from the rest of this article, I hope that you carry these three numbers away with you. 142 is the total amount of Hit Rating needed to reduce your chance to miss against raid bosses to zero. Above 142, adding more Hit Rating does nothing for you whatsoever. 91 is the amount of Expertise Rating you would need to reduce the chance of an attack being Parried or Dodged by 5.75%. Currently, it is believed that level 73 raid bosses have a base 5.6% Dodge. 415 is the total amount of Defense skill you need to be immune from critical strikes by level 73 raid bosses, assuming you have 3 points spent in the talent Survival of the Fittest. And if you're tanking at level 70, you should have 3/3 in SotF. Why are these three combat mechanics so important? Well, for that we need to go behind the scenes and under the hood to find out a little more on how combat in World of Warcraft actually works. Read on past the break for more!

  • Getting defensive about Zul'Aman tank gear

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.20.2007

    Player Faldomar of the Cenarius server has very unhappy to see that much of the tanking gear dropping in Zul'Aman is lacking in Defense. How is a tank supposed to do their job if they can't get the uncrittable benefit of 490 Defense as well as the boost to Block, Parry, Dodge and chance to be Missed?Community Manager Bornakk responds that Zul'Aman gear is not meant to be a full replacement of Karazhan tanking gear. In fact, the low occurrence of Defense was intentional. Instead Blizzard wanted to offer pieces that filled other stat gaps to compliment alternate tanking styles. Examples are Hit Rating, Stamina and Block Value.While it would be nice to have a full set of armor catering to our exact needs, the reality is that there are different styles of tanking (as well as healing, dps, etc.) Blizzard has chosen to service all those styles with their current system of modular mixing and matching. And if equipped armor doesn't put your stats where you want them to be, there is also the gem socket system to customize your toon even further.Moral of the story? Don't expect a custom suit off the rack. An outfit that is going to fit you like a second skin is going to come from attention to detail on your part.

  • Encrypted Text: Ten great rogue trinkets

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    10.07.2007

    Even though I haven't raided on my rogue for about two months, I'm still pretty happy when I look at her gear. 4/5 T4, the Chestguard of the Conniver, the awesome offhand dagger from heroic Ramparts that I obtained after my guild found it in the chest, held the chest open, and summoned me in -- *Monty Burns voice* why, this is less a rogue than a god. (Disclaimer: My rogue is not actually a god, and yours is probably better geared and also prettier.) But there are two blues disrupting my sea of adequate purples -- I have yet to replace either of my trinkets. And when I talk to other rogues, many of them have the same problem. The truly good epic trinkets for rogues are hard to find or have many competing rogues after them, and many of the other trinkets are just ... meh. So to help out my fellow rogues, I'm posting a guide to some of the best max-level trinkets (as rated by their power and their ease of attainability.)

  • The Care and Feeding of Warriors: Aggro!

    by 
    Matthew Rossi
    Matthew Rossi
    09.14.2007

    The Care and Feeding of Warriors is brought to you by the letters A, G, G again, R and O. It is supported by a grant from Wowinsider, and the support of readers like you. Matthew Rossi would like to thank his trusty iPod for helping him grind his way through another day's respec money.Am I the only one who ever wonders what, exactly, I am saying when I taunt a mob?Is there a school somewhere in Azeroth that teaches you exactly how to insult, say, a mindless undead? The other day, while running yet another Black Morass to try and get my Burnoose of Shifting Ages I started wondering how my tauren knows the draconic phrase that gets the mob to turn back and attack me instead of the dude who just set him on fire for 8000 damage. I mean, what could I possibly have said to that guy? "Your ass looks really fat today.""I heard that your mom is sexually attracted to iguanas.""You are a total poopy head."It's a mystery. How do all my warriors manage to assemble a list of catchphrases guaranteed to irritate all but a select few of the vicious denizens of Azeroth and Outland? Do we get together with Paladins and Druids and Hunter pets and discuss just how to attack the self-esteem of even the most self-confident foes? I imagine a wizened old gnome in full plate resting against a stump somewhere and reading from The Big Book of Bitching Out Beasts while I take furious notes on the inside of my shield."...I had no idea Belan shi karkun was so offensive! That's the last time I feed a netherdrake. Gotta make sure I remember that for Aeonus..."At any rate, the facts remain the same. If you're interested in running PvE content, sooner or later you'll probably have to tank it. You may end up being just one of many tanking options in your guild (if you're guilded) or you may be called upon to be one of the primary tanks for most runs you do. Either way, you need to know how to tank. Part of the job of tanking is knowing how to mitigate damage, and part of it is holding threat. We've talked about the basics of tanking before so now I'll just go into a little more detail on generating hate.

  • Quick guide to end-game hit rating

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.21.2007

    If you're not sure what hit rating is, I'll explain. When attacking a monster, with spells or physical weapons, you have a certain percent chance to miss them entirely. This chance is based on the type of weapons you're using and your level compared to the level of the monster you're trying to hit. So for max levels attempting to tackle boss content, there's a certain amount of +hit gear that will prevent you from missing -- but any +hit over that amount is wasted. (After you've negated any chance to miss, +hit gear does nothing for you.) For those of you interested in the elusive amount of +hit you need as a level 70 fighting boss-level monsters, Coriel over at Blessing of Kings has compiled all of the necessary data for you, taking possible talents and different weapons into consideration.