holy-pally

Latest

  • The Light and How to Swing It: Holy Power hands-on

    by 
    Chase Christian
    Chase Christian
    08.08.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how holy power works and what we'll be using it for. If we look at the resource systems of WoW over its lifetime, it's clear that Blizzard has been trying to diversify the mechanics. We've seen warriors' rage system constantly tweaked, rogue energy regeneration altered in every expansion, and hunters returning to their old focus resource from back in the original beta. The inception of death knights also introduced not one, but two resource systems to the game. Warlocks are even getting a new soul shard system in Cataclysm that will give them a brand new resource bar. Paladins of all specs have been having problems with their ability usage. Retribution paladins could use a castrandom macro and do nearly full DPS, protection paladins have an incredibly static "969" rotation, and holy paladins have been stuck using nothing but Holy Light since Naxxramas. We needed something to help us break the cycle of repetitive ability usage. The dev team looked at ways to give our class a little more flavor, and came up with the concept of holy power.

  • The Light and How to Swing It: The Val'anyr effect

    by 
    Chase Christian
    Chase Christian
    08.01.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how our new mastery bonus will affect the class. Every class was designed with a specific flavor in mind. If you read Blizzard's official descriptions of the classes, you'll see that skills and abilities were not assigned at random. These paradigms of thinking for each class pulled from fantasy archetypes and characters from Warcraft's rich lore. Each class had a purpose, and those purposes were what made the game diverse. With 40 people in a raid, you could easily assume that every one of these crucial roles was filled. Unfortunately, that doesn't carry over to today's raiding scene. With the seemingly constant shrinkage of the de facto raid size from 40, to 25, to 10, it's become more and more difficult for the developers to ensure that we'll have all of the tools and abilities available in the game. Blizzard's faced with the tough challenge of trying to ensure that each class stays unique, but also allowing for enough overlap that you're not forced to raid with a perfect mix. Bloodlust has always been the posterchild for this war between uniqueness and homogenization. Shamans have claimed that Bloodlust is their right alone, but the developers decided to give the ability to mages as well. Discipline priests, the sleeper healers of Wrath that went from useless bubblers to raid-shielding gods, were next in Blizzard's sights. Luckily for us, the devs chose paladins to be the recipients of this socialist disbursement.

  • Cataclysm Beta: Holy power questions

    by 
    Gregg Reece
    Gregg Reece
    07.26.2010

    Holy power is the big conversation topic for paladins right now (well, that and mobility in PvP -- but that's always a topic of conversation for paladins). For those of you who have been out of the loop, Blizzard announced during its last developer chat that for the betterment of the class, paladins would be receiving a new resource called holy power. This would be used in conjunction with mana for a variety of new and existing abilities. So after having played with holy power on the beta realms, we decided to ask our Twitter followers if they had any questions or concerns about this new system for us to look into. Soranomaru asks: "How fast does it accrue? How do you spend it effectively? Is it a mechanic to empower spellcasts or another ressource like mana?" Short answers: Currently, every 3 seconds for ret, 4 seconds for prot, and 6 seconds for holy due to the abilities and talents they'd be using to earn it. Usually, three points is the most efficient. It's a secondary resource, like runic power is to runes on a death knight, and there are certain abilities that use it and other abilities that have nothing to do with it. Long answers: Holy power is a secondary resource that you'll have along with your current mana bar. As retribution and protection, you'll be using Crusader Strike to build up your holy power points (HPP). If you're holy, you'll still have access to Crusader Strike, but you will also be using Holy Shock to build up that HPP. The most HPP you can build up at a time is three, so you'll be earning and spending fairly quickly. Some abilities give a flat rate based on how much holy power you put into it (Word of Glory), while others get much more efficient with the more points used (Templar's Verdict).

  • WoW Moviewatch: Holy Pally

    by 
    Michael Gray
    Michael Gray
    07.15.2010

    I'm not sure about Holy Pally. On one hand, it features a singing, dancing draenei. I think one of the best things about World of Warcraft are dancing draenei. It therefore stands to reason one of the best things about WoW machinima is dancing draenei. But I feel like the singer's voice was over-affected by the filters, and it left the song feeling garbled. It's really hard to get a grip on the performance with that being the case. The lyrics and vocals are by MelodeeNagrand. The video itself, however, was fun. The machinima was created by Nagrandify. (I think these two have something about Nagrand. I'm pretty good at detecting these things.) The music video was plenty apt to MelodeeNagrand's lyrics, and kept the pace of the song. It felt a little dark to me, but that could just be that I get distracted by shiny things. Ultimately, Holy Pally was a decent video. I hope to see more from the pair, as they seem to interact well together. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.

  • The Light and How to Swing It: Healing through Halion and friends

    by 
    Chase Christian
    Chase Christian
    07.11.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how to tackle Halion and his twilight cronies in Ruby Sanctum. In order to bridge the gap between Icecrown Citadel's release late last year and Cataclysm's eventual launch in months, Blizzard released a short raid instance to give raiders something to do until Deathwing breaks through. Ruby Sanctum is a transitional raid, which ushers out our major conflict with the scourge and introduces us to our new threat-dragons. Specifically, our red dragon allies have been assaulted by the Twilight Dragonflight, and it's our job to go clear out their pad before Alexstrasza comes home and gets really mad. With just a trio of mini-bosses and some scattered mobs to clear, the instance looks pretty sparse when we first enter. However, once we've cleared out the trash, Halion appears to stomp on us. He looks a bit like a melding of a catfish and a dragon, but mostly dragon. I'm fairly certain that Blizzard's art department hired a team of pre-school girls to choose the color palate, and so we're faced with a pink and purple dragon who's apparently supposed to be a pretty serious threat. Right. That's our color, and we've come to take it back.

  • The Light and How to Swing It: The new holy paladin toolbox

    by 
    Chase Christian
    Chase Christian
    07.04.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the our revised healing toolbox in the upcoming expansion. With the Cataclysm beta now underway, Blizzard's been kind enough to lift the NDA that had been shrouding any expansion information from our eyes. I have been using this opportunity to read up on what holy paladins can look forward to once we're level 85. We have some new information on Healing Hands, and it looks to be a fairly powerful AoE heal (more on that next week). I've also seen some recent changes to the holy tree to reflect the healing game in Cataclysm, as well as some cleanup of talents that were out of place. The biggest upset for me is our new 21-point talent, Divine Light. It's the "big and expensive" heal that was needed to move paladins to the Three Heal System, and I really don't understand why we need to spend a talent slot to pick up what's supposed to be a core healing spell. I don't care about spending the extra point in the tree, I had just been hoping we would've seen something cool put in the vacancy that was created by the new baseline Holy Shock. The next question is: so what's Divine Light good for anyway?

  • Guildwatch: "I'm a #(*$ing fantastic Rogue"

    by 
    Mike Schramm
    Mike Schramm
    12.02.2008

    "Oh boy. Look, it's not you, it's us. We'd just rather take PuGs to Obs. Sanctum, ok? When we recruited you, you were a Ret Pally, and that was fine, but we'd really rather have a Holy Pally now, see? And we've got these old friends we're running with, and, well, it just isn't working out. You'll find someone else, you really will."Guild breakups, lots of endgame conquering, and plenty of new guilds to join (just in case you got that speech above) in this week's Guildwatch. Be sure to send your drama, downed, and recruiting news to wowguildwatch@gmail.com (and we need lots of it, so if there's news from your guild worth reporting, send it along!), and click the link below to see this week's news from around the realms.