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  • Spiritual Guidance: The Discipline raiding spec thoughts and review

    by 
    Matt Low
    Matt Low
    10.21.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to try to shed some light on the Discipline spec in a raiding environment! I'll admit it. I've been Holy my entire life. I'd only go Discipline just to have some fun in PvP on the weekends in order to grab myself some extra Arena points for PvP gear and what not. In the past, I did try to go all out Discipline because we had some many Priests. Variety is the spice of life right? As time went on, my Guild slowly started losing to Priests to real life until I was the only one remaining. The guild could not afford me to experiment any longer and I switched back to the comfort of Holy. Over the past weekend, I had a chance to try out Discipline in full with the new spells and expanded tree on both live and beta servers. How did it go?

  • Divine Providence not worthless after all

    by 
    Eliah Hecht
    Eliah Hecht
    10.19.2008

    I would like to take this opportunity to disagree with my own post the other day declaring Divine Providence worthless. I was so moved by all your comments that I specced 14/47/0 and took Circle of Healing for a spin through half of Tempest Keep and all of Zul'Aman, and have changed my mind entirely. Circle of Healing is amazing, and I never want to let it go. If Blizzard wants to give me a talent to buff it and other heals by 10%, and lower the cooldown on Prayer of Mending, they can go right ahead. As you all had predicted out, my estimate of Greater Heal and Flash Heal covering 70% of my healing between them was woefully inaccurate. In fact, in both instances, CoH alone accounted for 70% or more of my healing. The new Divine Providence is +10% to all multi-target heals, and 3 seconds off Prayer of Mending's cooldown (with 5 points in the talent). Even if I ignore the other effects and just look at the boost to CoH, I get (70% * 2%) = 1.4% increase to my healing per talent point, well above the 1%-per-point benchmark.

  • Divine Providence buffed, still worthless

    by 
    Eliah Hecht
    Eliah Hecht
    10.16.2008

    Many classes have interesting five-point talents immediately preceding their 51-point talents. Heck, two out of the three Priest ones are pretty good. Discipline has Borrowed Time, which brilliantly capitalizes on the new Power Word: Shield-centric healing method of that tree. Shadow has Twisted Faith which, alright, is not the most exciting, but at least it improves Shadow's main damage spells considerably, as well as letting them get a bit more out of spirit. In Holy, we're stuck with something called Divine Providence. Basically, every heal that can hit more than one target is up by +2/4/6/8/10%. Not only is this boring as heck, but it's not even good. For it to meet the benchmark of 1% improvement per talent point, fully half of your healing would have to come from these heals. I can't speak for everyone, but I'm willing to bet that at least 70% of my healing will come from Greater Heal, Flash Heal, and Renew, gimmick fights aside. These are heals that this talent does absolutely nothing for. The devs "are sympathetic to the notion that Divine Providence feels like a second Spritual Healing but with less effect" (which is exactly what it is), so they're buffing it. It will now, in addition to its previous effect, reduce the cooldown of Prayer of Mending by 6/12/18/24/30%. 30% off is 3 seconds, so PoM will be on a 7-second cooldown with 5/5 in Divine Providence. This is...nice, I guess, but I'm in agreement with the Dwarf Priest here: I'm still not taking it. 3 seconds off PoM's CD and a 10% boost to 30% of my healing is not worth 5 points at the deep end of my tree; this is the sort of stuff I expect from a tier 4 talent, not tier 10.

  • Patch 3.0.2 primer for Holy Paladins

    by 
    Zach Yonzon
    Zach Yonzon
    10.15.2008

    This was supposed to go up before the servers did, but as you probably already know, Patch 3.0.2 wasn't quite what we all expected. Now that servers are starting to go back up online, I can better write up this handy guide for the brave new world. Let's try to get as much of this right as possible. If you were as excited as I am -- and you should be -- you probably logged on as soon as your Realm went up, picked out all those cool talents you've been drooling over these past months, and went off reveling in your newfound power.Good for you. Even though Patch 3.0.2 had a few hiccups, most of the important class changes made it through. I had to delete a lot of my macros and change a few. For one thing, Judgement and a Seal can no longer be cast within the same macro. This is because Seals aren't consumed by Judgements anymore, so they now share the same GCD. If you have macros for your Blessings of Freedom, Protection, and Sacrifice, you should edit them to cast Hands instead of Blessings. Lots of little things. I'll probably talk about that in The Light and How to Swing It. For now, we'll take a look at the talent trees and how we'll settle into the 3.0.2 world.

  • Holy and Discipline Priest 3.0.2 spell and ability review

    by 
    Matt Low
    Matt Low
    10.13.2008

    Before continuing to read on, you may wish to refer back to part 1 of the Holy and Discipline Priest 3.0.2 overview. Part 2 will cover many basics including mana management, healing spells, gem questions, and glyphs. It is a very strong bet that patch 3.0.2 patch will activate on Tuesday. For the Priests that are still raiding (I feel like I'm the only one), find out what you need to know after the jump!

  • Spiritual Guidance: Patch 3.0.2 - Holy and Disc Priest talent review

    by 
    Matt Low
    Matt Low
    10.13.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to light up a two-part Spiritual Guidance post about all the necessary and relevant information you need for patch 3.0.2! Welcome to part 1! This post will cover all of the new Holy and Discipline talents that will be accessible when the patch becomes live. Not only that, I've offered up some suggestions on different builds to remain raid viable (at least to the rare few guilds that are still raiding). I've isolated 1 traditional build and have 2 experimental builds for you to toy with.

  • Holy and Protection buffs incoming for Paladins

    by 
    Alex Ziebart
    Alex Ziebart
    10.07.2008

    Ghostcrawler just recently posted some good news for both Protection and Holy Paladins. Some of them are simply a matter of convenience, but all of the changes posted were nice little buffs.First, Righteous Defense now has an 8 second cooldown. It's 15 seconds on live realms, and was 10 seconds previously in the beta. I'm very, very glad this change was made, though it's an example of the 'slippery slope' of homogenizing classes/tanks. Paladins were the only class with a ranged taunt, but now all of the tanks have one. Righteous Defense still taunts multiple mobs, but all of the other tanks had/have AOE taunts as well. Righteous Defense mostly lost what made it beautiful compared to the other taunts, so it really needed this buff to not look terrible. I'm glad they did it.

  • The Light and How to Swing It: Our time to shine

    by 
    Zach Yonzon
    Zach Yonzon
    10.07.2008

    In about a week, Patch 3.0.2 will drop on our collective heads and it will be a glorious time for Paladins. Barring any unexpected nerfs from the current build, the new patch should see a new era for the class where our brethren from other trees stand shoulder to shoulder with everyone else. Massive changes to the class will mean that Retribution Paladins will not only find a spot in groups, they'll actually be sought after. Protection Paladins will not just continue to excel in AoE grinding and tanking, they'll be the Energizer bunnies of AoE, turning it into an artform. And Holy... well, Holy still has a few kinks that need to be worked out, but Paladins are still phenomenal healers with more flexibility than ever.It is our time to shine. Each and every Paladin of every build will be viable, wanted in groups, and formidable to face in a PvP setting. Core changes to the class will make it less of a chore to micromanage and more fun and strategic to play. For many of us, Patch 3.0.2 will be sweet redemption for all those times of sticking with a class that was generally frustrating to level up with (unless you were Protection), had clunky core mechanics on short timers, and oftentimes pigeonholed into one role, later two. These days, anyone who laughs at our choice of tree, even Retribution -- especially Retribution -- will be on the receiving end of our powerfully revamped Avenging Wrath.

  • Spiritual Guidance: Everything you ever wanted to know about raid healing at level 80

    by 
    Matt Low
    Matt Low
    10.05.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus offers his opinion and experience on raid healing at level 80. Find out about how Matt manages his mana, his take on whether Priests really are "useless", skills needed to thrive, and just how hard it is to heal tanks. When I write blog posts about Priests, I don't like to rely on speculation. I am certain there are many Priests (other healers even) who want to know what the next age of Wrath healing will look like. I am not a Shaman, a Paladin, or a Druid; therefore, I cannot speak from their perspectives but I have seen them in action. I am not a theorycrafter. I can't break everything down into numbers for you. There have been a few blue posts asking for healer feedback and maybe this post can offer some insight.That being said, this post is drawn from my experiences as a healer in both normal (10 man) and heroic (25 man) versions of Naxxramas and Obsidian Sanctum. I won't tell you what I think should get nerfed or buffed; I will, however, tell you how I coped with the challenges that the expansion brought forth.

  • Don't panic: Paladin changes in Beta build 9014

    by 
    Zach Yonzon
    Zach Yonzon
    10.02.2008

    I know I'm a bit late posting this, but it took me a while to calm down enough. Alright, some of you might have already read this and most of you might have crouched into a fetal position when you heard of the change to Divine Plea. In it's first appearance, Divine Plea was a phenomenal, channeled return of 50% total mana over 6 seconds. Of course, that was simply too powerful and was subsequently "tuned" in further builds. That tuning has resulted in gutting the ability, with the latest version granting a buff that regenerates 25% of total mana over 15 seconds but reduces healing by 100%.A moment of silence, please.It reduces healing by 100%. This means that it makes the one spec that needs it absolutely useless for 15 seconds. I seriously have no idea anymore where Blizzard is going with this. Ghostcrawler issued a quick revision, however, stating that the healing penalty will only be 20%. That's good news, but it's scary that such a massive nerf was even applied to what is a key spell for Holy Paladins considering that their only source of mana regeneration is a crit-based gamble.

  • Divine Plea changed once more

    by 
    Alex Ziebart
    Alex Ziebart
    10.01.2008

    Last night's beta patch introduced a quite absurd change to Divine Plea (which you can see in the tooltip there), rendering it more or less worthless for Holy Paladins, useful only to Retribution and Protection. In one of the faster turnarounds in the beta, Ghostcrawler has already posted a new version of the spell.In response to player feedback (mana issues, boredom) Divine Plea will now only reduce your healing by 20% (instead of this patch's 100%), but the tradeoff is that it will be able to be dispelled. As someone who primarily plays PvE, this seems like a much, much better version of the spell. I mean, come on. Last night's version of the spell was, "You take a nap for 15 seconds while some of your mana comes back." That's not exactly how you make an engaging and entertaining class. People who PvP heavily may disagree with me, but I'm not sure. I have a feeling naptime is as unwelcome in PvP as it is in PvE.Paladins also seem to be concerned about mobility while healing. There are some potential changes that could come, but Ghostcrawler and the developers seem to want to see the current state of things in action a little more before they make any updates there.

  • Spiritual Guidance: The sweet 40 - 60

    by 
    Matt Low
    Matt Low
    09.28.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. For the next few weeks (unless it's something game breaking), Matt will do his best to guide you through the Priest leveling process! By now, you'll have learned most of the spells you'll be using at end game. If you've been crafty, you might have been able to land instance runs to hone your abilities as a healer (or DPS if you're of the Shadow sort). I won't focus as much on spells here on out although I will list anything significant on the way to 60. Instead, I'll explore the various zones and instances that you can (and should) do.

  • Skill Mastery: Guardian Spirit

    by 
    Matt Low
    Matt Low
    09.24.2008

    I wanted to write about this intriguing new Priest ability earlier, but I felt to do so without testing it and using it in a raiding environment would have been pointless. Important update: According to this blue post, Guardian Spirit has had its 10% heal boosted to 50%. That doesn't make much sense until I explain what the spell does. Guardian Spirit, Rank 16% of base mana, 40 yard range,Instant cast, 3 minute cooldownCalls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 10% of their maximum health. Lasts 10 sec.

  • Spiritual Guidance: The 20 - 40 grind

    by 
    Matt Low
    Matt Low
    09.21.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. For the next few weeks (unless it's something game breaking), Matt will do his best to guide you through the Priest leveling process! Congratulations! You've made it past the initial hump of the first 20 levels in the game! Great job getting this far. I personally know of a few players who gave on the way to 20 because it was "too hard". If you're on a PvP server, break out the stress ball. Be prepared to get rocked on the road to end game (especially as a Priest).

  • Holy priests in 8962

    by 
    Eliah Hecht
    Eliah Hecht
    09.18.2008

    Holy priests were no more exempt than Shadow priests from the changes in 8962. Most were good, and many were previewed by Koraa, but let's look at them anyway, shall we? Divine Hymn now does a HoT (10 closest targets within 15 yards, 348 every sec for 6 sec) as well as its previous effect of putting enemies to sleep and reducing incoming damage. OK, I'm now officially convinced by this spell. It's on a six-minute CD, which is pretty good, and that is a good chunk of healing to ten targets for less than the cost of a max-rank Greater Heal. Even if it didn't put enemies to sleep or decrease damage taken, I would still use it as a cheaper, wider-effect Prayer of Healing. [Edit: just noticed I'd misread the skill; it makes enemies take less damage. That's a bit depressing.]

  • The Light and How to Swing It: For the love of all that's Holy

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    With all the love that Protection and Retribution has gotten, a lot of people might feel that Holy has fallen behind. To a degree this is true. It's important to understand, before anything else, that for the longest time Holy was the only truly viable tree for the class. Protection has come into its own in The Burning Crusade, while Retribution needed a lot more work. Now that Blizzard has done its homework and tweaked the trees to scrumptious, tempting playability, it's time for us to revisit the Holy tree. Exactly how good will Holy be in Wrath of the Lich King?The answer isn't a simple one. For one thing, Holy is still an incredibly powerful tree and Holy Paladins are still the best single target healers in the game, with Holy Lights critting for ludicrous amounts in the Wrath Beta. It is also now more capable offensively, with ranged Judgements, better coefficients, and a lowered cooldown on Holy Shock. Even then, there are many indications that Holy has fallen behind on many respects, and many Paladins are considering speccing Retribution or Protection because of it. That's not a good thing at all.

  • Koraa chats about Priests

    by 
    Eliah Hecht
    Eliah Hecht
    09.11.2008

    We're a little miffed about recent priest changes here at WoW Insider. Both Holy and Shadow were worked over pretty well with the nerf bat in build 8926. Fortunately, Koraa (class designer) has announced some upcoming changes that are, for the most part, buffs, and that show that they're definitely thinking about the class. Let's see what's behind the curtain. Holy: Holy Concentration will "scale with spell crit instead of just a flat %." I read this as meaning that instead of being a 6% chance to gain HC, the chance will be some fraction of your Holy crit chance. But why not just make it a 50% (or whatever) chance on heal crit? Divine Hymn now has an HoT in addition to the CC. This makes it more obviously a clutch spell, and I think it will be handy. Blessed Recovery is getting buffed to "roll" like Ignites do used to: each new crit will add to the HoT and refresh the duration. Lightwell is gaining the ability to show how many charges are left on it by clicking it. OMG, finally! This spell is now totally worth taking. Please scrap Lightwell already, people.

  • 8926 a test of faith for Holy priests

    by 
    Eliah Hecht
    Eliah Hecht
    09.11.2008

    If it hadn't already become clear that 8926 was a nerf build, looking at the list of Holy Priest changes would make it pretty obvious. Let's go over some "highlights," shall we? Twin Disciplines now only affects instant spells (previously affected all spells). This is utterly ridiculous. Alright, it may have been marginally overpowered before, but now it basically only affects five six spells: Renew, Power Word: Shield, Circle of Healing, Prayer of Mending, Shadow Word: Pain, and Shadow Word: Death. It no longer fulfills its function of being decent filler for people who aren't Disc to get to the next few tiers down. Improved Holy Concentration now increases the chance you'll enter Holy Concentration by 1/2/3% (down from 4/7/10%) and also increases your spell haste by 10/20/30% (down from 20/40/60%) on your next (down from "three next") Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec. So they took a talent that people were already complaining was underwhelming and hard to use, and cut it by two-thirds. Excellent. Test of Faith now increases healing by 2/4/6% (down from 5/10/15%) and spell critical effect chance by 2/4/6 (down from 4/7/10%) on friendly targets at or below 50% health. Same story as Imp. Holy Concentration. Why would they do that? I honestly don't understand.

  • [UPDATED] Paladin changes in Beta build 8926 part I

    by 
    Zach Yonzon
    Zach Yonzon
    09.11.2008

    This is one of the biggest patches to hit Paladins in a while, and it's a mixed bag. Let's get the bad news out of the way first -- all of Seals have been nerfed. All of them. Seal of the Martyr / Blood, Corruption / Vengeance, Wisdom, Light, Justice, Righteousness and even Command have all had their damage reduced. The formulas are tweaks of the values of attack power, spell power, and weapon speed -- a bit complicated to explain in detail -- that result in an overall damage reduction. Now, before everyone gets their panties in a bunch, let me say one thing: don't panic.We can probably consider this patch the nerf patch, which is an essential part of the tuning process. The developers traditionally start from a high power scale and fine tune it downwards -- I mean, look at the poor Death Knight. This is still the Wrath Beta, and while there is a chance these numbers might stick through to live, testing these lowered numbers are vital to getting everything right for release. If you're in Beta, log in, play with it for a while, and give feedback. If you're not in Beta, hold back a bit from making a ruckus and exercise a little patience until the testing is done. Let's take a deep breath. Now where'd I put my inhaler...

  • The Light and How to Swing It: Bracing for change

    by 
    Zach Yonzon
    Zach Yonzon
    09.09.2008

    We know a second pass is coming. As good -- or bad -- as everything might seem right now, Paladins have yet to get another look from the developers and as Ghostcrawler mentioned on the forums earlier, they're nearing finalizing those changes soon. A few days back, Blizzard asked the players for feedback on all three trees, and it looks like all those constructive comments are finally going to see some results.The good thing is that, despite all our misgivings about how the class has been handled all these years, it seems that Blizzard is finally listening. Holy wanted ways to be more mobile and have group healing utility... the Wrath Beta brings creative ways to solve that with instant Holy Lights and double duty healing. Protection needed stat consolidation badly, for starters, and it's slowly moving that way with Stamina granting spell power through Touched by the Light. Retribution needed raid utility among other things, and Blizzard is shaping up the spec to be a mana battery like Shadow Priests (and Survival Hunters). It's not everything players have wished for, but it's pretty darn close and there's no doubt that we're moving in the right direction.