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  • New World of Warcraft: Bloodsworn teaser images

    by 
    Anne Stickney
    Anne Stickney
    03.12.2013

    Once upon a time, World of Warcraft had its very own comic series. The series ended in 2009 with a special one-shot issue that shared a tantalizing glimpse of more comics to come. Since then, the world of WoW comics has been by and large silent, except for rumors of two graphic novel projects. The first, Dark Riders, is slated for release this May. And now we have some new information and images to share from the other project that has until now been under wraps -- World of Warcraft: Bloodsworn. Along with some exclusive images from the graphic novel, Blizzard has shared with us a summary of the story. As the Cataclysm rips through Azeroth, Warchief Garrosh Hellscream orders the best warriors of the Horde to come forward and serve in a new army, lest their foes in the Alliance sense weakness and attack. We meet these warriors as they come forward - from very different lands, backgrounds, traditions...Will they be able to overcome their deep differences and work together to serve the Horde, especially when challenged by a powerful, unfamiliar race claiming to be the real rulers of Azeroth? From both the summary and the amount of time its been in development, it looks as though Bloodsworn takes place prior to Mists of Pandaria. While we likely won't see any of our pandaren pals, getting a closer look at the Horde and Hellscream's war machine during the tumultuous events of Cataclysm is apt to be fascinating. And what's up with that powerful, unfamiliar race? Ordinarily I'd say mogu, but I doubt we're dealing with Mists content. World of Warcraft: Bloodsworn is now available for pre-order on Amazon for the low price of $14.28. Although Amazon currently has the release date for the graphic novel listed as August 13, 2013, please note that release dates may change. And if you'd like a further glimpse of what's in store, take a look at our gallery for an exclusive sneak-peek of the graphic novel. %Gallery-181316%

  • Patch 5.2: Wrathion and the legendary chain

    by 
    Anne Stickney
    Anne Stickney
    03.05.2013

    Wrathion's waiting for you, friends. If you have completed all the steps so far in the legendary chain, Wrathion will have some new tasks for you to complete in patch 5.2. While we still aren't entirely certain whether or not he's telling the truth about his motives -- or even whether those motives are bad or good -- we can be absolutely certain of one thing. As long as we help Wrathion, Wrathion keeps handing over the goods. And you can't really argue with that! Last patch, Wrathion pitted Alliance against Horde in Krasarang Wilds and had us gleefully murdering the opposing faction in an attempt to discover who the true heroes and hearts of the Alliance and Horde really were. While it seems counterproductive to murder the army you're trying to gather together, Wrathion rewarded us with a nice socket for our time. In patch 5.2, Wrathion's concerns have shifted -- and his rewards are worth the effort. Please note that there are potential minor spoilers for patch 5.2 after the break.

  • Know Your Lore: Jaina Proudmoore and the Kirin Tor

    by 
    Anne Stickney
    Anne Stickney
    03.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For most players, the Kirin Tor are simply one of many factions available during Wrath of the Lich King. They ran the city of Dalaran, once located just north of the Hillsbrad Foothills, then later relocated to Northrend. In Wrath, players both Alliance and Horde could earn reputation with the Kirin Tor -- the Kirin Tor didn't have a faction bias. They were quite happily a neutral organization, far more interested in matters of magic and learning than any political matters. But there is far more to the story of the Kirin Tor, and to the city-state of Dalaran. And now that the Kirin Tor has a new leader, it's taking those first few steps away from neutrality and into alignment. Because of this, the Kirin Tor has stepped into a dangerous new light, one with some ethical questions that are far, far more political than one would expect from a collection of mages and intellectuals united under one banner.

  • My first week as Horde

    by 
    Joe Perez
    Joe Perez
    02.14.2013

    I've been playing World of Warcraft for a very long time. Since it was closed beta, in fact. Back when the game was still brand new, I mean right when the servers first opened up, I played for team red. I was a Horde shaman, and proud to be so. My first shaman was not named Lodur, in fact it was what I thought at the time was the ever clever name of Rum. I played with one of my buddies who named his warrior Coke. We played with a bunch of coworkers and friends from college until partway through Classic WoW when they either got promoted at work, graduated or stopped playing. Some of our group though decided to move to another server and see how things were going on the Alliance side of things. Off to Zul'jin we went, and with moving servers and factions in a time before server transfers or faction swaps were around, came a new toon. Abigail, the night elf hunter was born. She's traveled servers, and been race changed multiple times since she was born. I finished Classic WoW on her raiding with friends all the way through the original Naxxramas. I still gave a lot of love to Rum though, and even found time to run him through Ahn'Qiraj 40. When Burning Crusade released, though, Rum fell to the wayside as Lodur was born over with my Alliance family. I hadn't returned to horde except for a brief tour with the Choose My Adventure here on the site, that was until this past week when I server and faction changed my long time hunter over to play Horde side again with friends.

  • Know Your Lore: The evolution of Varian Wrynn

    by 
    Anne Stickney
    Anne Stickney
    02.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We can't really take a good look at Garrosh Hellscream without taking a look at his Alliance counterpart, King Varian Wrynn. Varian is an enigma in his own right, although for different reasons than Garrosh. Where Garrosh was a character that was introduced and shown in every aspect in the game itself, Varian is notable for being ... absent. He wasn't there for vanilla WoW. He wasn't there for Burning Crusade. Varian didn't make his first appearance in game until the launch event for Wrath of the Lich King, and exploded onto the scene with an attitude that threw a lot of players off. Where Garrosh saw all of his development play out in-game, even the odd disconnected moments, Varian saw his play out through a series of comics and novels. Most of his history is a big question mark to many players. While not quite as big an unknown as Lor'themar Theron, people still wonder -- who is this guy? Where did he come from, and why was he so angry when he returned? And perhaps most importantly -- where did he turn from angry leader in the Ulduar cinematic to the far more patient leader we're seeing in Mists? Oddly enough, his story and Garrosh's mirror each other far more than you'd think.

  • Patch 5.2 PTR: The return of the unlockable Isle

    by 
    Anne Stickney
    Anne Stickney
    02.01.2013

    For a brief moment in time, it looked as though the Krasarang Wilds in patch 5.1 were going to be a return, albeit a slightly tweaked one, to the days of Halaa in Burning Crusade. This ended up very much not being the case, but the area still acted somewhat like a fond reminder of the days of open-world PvP. However, patch 5.2 seems to be bringing back yet more of that Burning Crusade nostalgia with the Isle of Thunder -- an island that contains elements that will be unlocked over time. Sounds suspiciously like the Isle of Quel'Danas, doesn't it? Well, there are a few notable changes to the dynamic. Because the Horde and Alliance are working separately this time, instead of united under the banner of the Shattered Sun Offensive, each faction gets their own progress bar towards unlocking goals. You can see a glimpse of the progress bar above. As players complete daily quests and objectives, the bar will fill up. Once it's full, another section of the Isle will unlock for players to explore. Blizzard recently released an Under Development guide to patch 5.2 that clarifies this concept a little further.

  • Mists of Pandaria is our Emerald Dream expansion

    by 
    Anne Stickney
    Anne Stickney
    01.17.2013

    Back in the days of vanilla, life was very much about exploration. Even though the world of Azeroth was admittedly massive, there were still areas players couldn't get to -- tantalizing areas that were made inaccessible either by steep mountain faces, or simply being someplace under the world map where no one could get to. One of these areas was the Emerald Dream, shown above. Despite not being in the game as playable content, the zones still existed. This led to all kinds of speculation about an upcoming Emerald Dream expansion. Players assumed that these files meant that we were eventually headed for the lush green lands of Ysera and her amazing druid friends. Yet despite the presence of the maps, it never happened. Ysera is now devoid of her powers as of the end of Cataclysm, whatever that implies towards her relationship with the Emerald Dream. By Cataclysm, it became apparent that whatever mysteries those old maps held, the Emerald Dream was just an idea lost in time. Or was it? Maybe we're playing through the Emerald Dream right now.

  • Know Your Lore: Hands drenched in blood

    by 
    Anne Stickney
    Anne Stickney
    01.13.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Sin'dorei have been a presence in WoW since The Burning Crusade -- and surprisingly enough, as members of the Horde rather than members of the Alliance. This turnaround in events was largely due to the treatment of the blood elves by the Alliance during Warcraft III. Kael'thas Sunstrider watched as his people were slaughtered by the Scourge, and set out to lend a helping hand to his supposed allies, hoping that they would lend a hand in return. However, he was sent to help Garithos, a man who was -- let's face it -- incredibly racist. And in the face of that not-quite-blatant racism, Kael'thas turned to the only people offering any sort of real alliance; the naga. While Vashj and company helped Kael'thas far more than any of his supposed Alliance allies, Garithos was happy to find an excuse to condemn the leader of the sin'dorei, and had him imprisoned in Dalaran for his supposed treasonous actions. It was this waterfall effect that eventually led to the sin'dorei's withdrawal from the Alliance, and into the arms of the Horde. Which makes the events of patch 5.1 all the more ironically interesting ... because it's happening all over again, but wearing a slightly different face. Please note: This Know Your Lore contains spoilers for Tides of War as well as patch 5.1 content from both Operation: Shieldwall and the Dominance Offensive. If you have yet to complete these stories, you may want to veer away.

  • Playing with grey morality

    by 
    Matthew Rossi
    Matthew Rossi
    01.08.2013

    One of the reasons I went with an orc for my main this expansion was that I wanted to play someone I could believe would do some of the quests I was being asked to do, but upon reflection I started to wonder if I'd shortened myself out of some interesting experiences. Sure, it's fairly easy for me to believe an orc warrior would follow Garrosh's lead, but when I play my tauren I start to consider all he's seen in his time in the game -- he's been an active part of the Horde since Thrall first sent people into Blackrock Mountain to take out Dagan Thaurissan. He's fought across alien landscapes, taken on the burden of fighting the walking dead in Northrend, and stood up to the Twilight's Hammer and the end of the world. In essence, his relationship with his duties and responsibilities is more interesting than my orc, because unlike his current faction leader Baine Bloodhoof, my tauren has seen the Horde war machine in action. He's been that war machine, the very tip of Garrosh's spear, in the Twilight Highlands. When looking at the quests I've done since arriving in Pandaria, one of the things that interested me is the idea of stewardship, of responsibility to the land. The pandaren are a noble people in many ways, but I could easily imagine a tauren finding their stewardship of the land wanting. Save for the Shado-Pan none of them really seem invested in the land's welfare or its defense. Keeping in mind that tauren are the survivors of a generational war with the centaur, who stole their lands and murdered them wholesale, I looked at the lands of Pandaria with his eyes and I saw the yaungol invading and I shuddered. Here we have a clear cousin people to my own, and here they are, invading and destroying, tauren become centaur, and suddenly it was all too easy to justify following Garrosh and his orders. The pandaren clearly can't hold this land, can't defend it, and whatever else the Horde might be it cannot be said that it isn't strong. The rise of the Thunder King in patch 5.2 only serves as confirmation that it falls to the Horde to defend Pandaria.

  • Know Your Lore: WoW for Dummies, Act I: Horde

    by 
    Anne Stickney
    Anne Stickney
    11.25.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Once upon a time in vanilla WoW, there was a very different view regarding the ongoing Alliance vs. Horde debate. To Horde players, the Alliance storylines were interesting, complex, and contained epic moments that had to be seen to be believed, like the original reveal of Katrana Prestor's true identity in Stormwind. The Horde had no equivalent to this, and thus it was assumed that there was undue Alliance favoritism going on. It sounds weird given today's somewhat more balanced treatment of both Alliance and Horde stories, but there it was. And when you look back at the original release of WoW and the story behind it, you'll see where that viewpoint came from. Even though the Horde had their own storylines, those stories were basically branching off from the far more epic (in the opinion of some players) Alliance versions. What was the Horde all about in vanilla WoW? ... oddly enough, the Alliance.

  • Patch 5.1 PTR: Reputation rewards for Alliance and Horde

    by 
    Anne Stickney
    Anne Stickney
    11.19.2012

    Patch 5.1 introduces two new factions -- Operation Shieldwall for the Alliance, and the Dominance Offensive for the Horde. With these two new factions are new dailies to complete that involve the new faction areas in the Krasarang Wilds. Although the new factions are meant to encourage world PvP, it is not necessary to flag in order to participate in the quests. So far the daily quests involve gathering resources and cheerfully murdering the other faction. And of course both sides have their own sets of reputation rewards available for purchase with Justice and Valor points. There is a reputation requirement on gear, but it never goes above Revered -- the only bonus to being exalted is the sweet new mounts that were datamined earlier this month. As for the gear, some items can be purchased immediately for Justice points, but the more valuable gear requires at least honored reputation to obtain. If you're interested in seeing what your faction has to offer in 5.1, check out the full galleries below. %Gallery-171209% %Gallery-171210% Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Quest for Pandaria concludes with part 4

    by 
    Anne Stickney
    Anne Stickney
    11.02.2012

    The fourth and final installment of Sarah Pine's novella Quest for Pandaria was released yesterday on the official site. Part four of Chen and Li Li's journey takes them to the open seas, where they encounter a massive storm, and a tense face off between two ships, one Alliance and one Horde. While this is Chen and Li Li's adventure, the fourth part of this tale does a lot to highlight the feelings and tensions between the two factions in a meaningful way. And it also does a lot to clear up timelines. At the end of the tale, Chen and Li Li have witnessed the clearing of the mists surrounding the continent of Pandaria. This places the mist-clearing event somewhere just before the attack on Theramore Isle depicted in both scenario and the novel Tides of War. Unfortunately, the tale did little to clarify what exactly made the mists part in the first place ... which means this may be one of those important plot points we'll explore later in the expansion. Quest for Pandaria served as a an excellent introduction to Mists of Pandaria, and a wonderful bridge between the graphic novel Pearl of Pandaria and the new expansion. Part four is full of emotional moments and characters that you really don't want to miss. You can read part four, or the story in its entirety, in the Expanded Universe section of the official website.

  • Know Your Lore: Why do we fight?

    by 
    Anne Stickney
    Anne Stickney
    10.28.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Azeroth is a volatile land fraught with conflict. In recent years of history, this conflict has been highlighted by the battle between Alliance and Horde, a seemingly never-ending struggle that began the moment the orcs made their way through the Dark Portal and began attacks on the Eastern Kingdoms in earnest. But prior to the orcs, there were still wars to contend with. In early days, pandaren rose up against mogu, troll against aqir. Kaldorei against Burning Legion, and against each other in the process. It almost seems as though Azeroth's destiny is one that is irrevocably tied to war -- we're destined to fight, regardless of who we are, or what we happen to be fighting. But why do the Alliance and Horde continue to fight? They've worked together in the past, and yet it seems that every time they are close to some sort of peaceful resolution, they are drawn once more to war. What's making the Alliance and Horde so aggressive this time around?

  • Patch 5.1 adds new music tracks for Alliance, Horde

    by 
    Anne Stickney
    Anne Stickney
    10.23.2012

    It's no secret that I love the music of Mists of Pandaria. But there's a part of me that missed the old themes and recognizable strains of the Alliance and Horde themes scattered about the old world. In patch 5.1, the Alliance and Horde will officially make their appearance on Pandaria's shores, bringing the conflict straight to the pandaren along with new scenarios, and new music. Wowhead dug up some of the tracks from the PTR and put them together in a video that's a little over 45 minutes long. Despite the length, it's well worth the listen, as the glorious sounds of Alliance anthems are brought back to life, as well as a darker, more haunting set of refrains for the Horde. Included too are tracks titled "Jaina's Homeland," which are recognizable variations of the Dalaran themes from Wrath of the Lich King. And if you'd like a little twisted fun, there's a track at the end for the new Darkmoon Faire carousel coming with the next patch, too. It's got that sweet yet slightly off feeling of any good track from a Burton movie. I love the music for Warcraft, and I love that we're getting so many music updates right along with patch updates. I hope we'll be able to purchase these pieces on a secondary soundtrack at some point! Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • New patch 5.1 Horde and Alliance cinematics

    by 
    Matthew Rossi
    Matthew Rossi
    10.11.2012

    Yes, Patch 5.1 is bringing a whole new hub of Alliance/Horde conflict, and in addition, it's bringing in the full might of the Alliance and Horde fleets to get the combat starters. MMO-Champion has both the Alliance and Horde cinematics up now, so take a gander at the Alliance one (above) and the Horde one after the cut. Things are definitely heating up. I was going to say hotting up, but I have no idea who'd get the reference.

  • Datamined scenario voice files point to heartbreak in 5.1

    by 
    Anne Stickney
    Anne Stickney
    10.11.2012

    With patch 5.1 hitting the PTR, spoilers are now out and abundant in regards to the new patch for Mists of Pandaria. MMO-Champion has datamined several bits of information from the PTR, including spells and item information. But most disturbing is a set of voice files, presumably from a scenario of some sort that involves Horde and Alliance facing off in the wilds of Krasarang. We'll post the full voice files after the break, but be forewarned: This is absolutely, without question spoiler content. If you'd like to remain unspoiled about what's going on in future patches, I'd strongly recommend against clicking through. In addition, keep in mind that this is early PTR, and the voice files you hear may not even be included in the completed patch -- so listen if you'd like, but remember that what you are hearing is not completed content, and may change drastically before the patch is released. Spoilers follow after the break. Read on at your own risk.

  • Pandaren roleplay from 1-85

    by 
    Anne Stickney
    Anne Stickney
    10.06.2012

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Roleplay can be tricky in a game like WoW, particularly when new races or classes are introduced. In Cataclysm, we had the conundrum of worgen and goblin death knights to contend with -- how did they become death knights, if they weren't fighting with the Alliance and Horde until after Wrath was launched? This was explained in a relatively tidy fashion, leaving those roleplayers with reasonable options for a plausible backstory. With the pandaren of Mists, the story is slightly more complex. Not only are the pandaren that we play significantly different than the pandaren we encounter in Pandaria, they're also available to both Alliance and Horde. This makes that clear line between factions slightly muddled, and it's a challenge for a roleplayer to find a plausible reason for choosing one side over another. But there are a myriad of other unique challenges that face pandaren roleplayers during the course of their travels.

  • Roleplaying in Pandaria: The basics

    by 
    Anne Stickney
    Anne Stickney
    09.29.2012

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Welcome to Pandaria, roleplayers! With the launch of Mists, players suddenly have a lot of leveling to do, and countless things to keep them occupied at level 90. However, that doesn't mean that roleplay should come to a halt. Because Pandaria is a land we've never before seen, there's a ton of information to be absorbed, stories to be heard, and lessons to be learned along the way. The things your character will see and hear in Pandaria will affect them throughout the course of the new expansion, every step of the way. But what if you leveled in a frenzy, or you missed some important points? There's so much to see in Pandaria that frankly, it can be overwhelming to even the most seasoned roleplayers. Today we've got a primer of basic plot points for you to consider for your character as they travel the Pandarian wilds and make that trek to level 90 -- or a refresher course if you've already hit max level.

  • WoW Insider interviews Lead Quest Designer Dave Kosak

    by 
    Anne Stickney
    Anne Stickney
    09.20.2012

    Mists of Pandaria is a gigantic undertaking of an expansion that has subtly reworked everything that was painful about Cataclysm and turned it into a fun and interactive work of art. Responsible for much of that is Lead Quest Designer Dave Kosak, who graciously sat down to chat with us about the changes, and what went on behind Mists' development to make it the expansion we've all been waiting for. What makes Mists so fun? The substantial revamp to endgame, and the crazy number of quests and content to complete. The key to Mists is the sheer amount of quests and content to play through, presented in an interactive and entertaining environment designed and executed by Kosak and crew. Read on if you're wondering where that that world event we were expecting went to, what exactly happened to the Jade Forest, or how dailies are going to be less grind and more fun.

  • Breakfast Topic: Vengeance for Theramore

    by 
    Alex Ziebart
    Alex Ziebart
    09.03.2012

    The loss of Theramore is the latest, biggest blow struck to the Alliance in a very long series of blows. Mists of Pandaria suggests the Alliance is done accepting the abuse and is prepared to do something about it. Let's all pretend for a moment that this story arc won't result in newfound peace. Let's assume the Alliance is going to make an equally devastating strike against the Horde, wiping a major Horde stronghold off the map. What would serve as an equivalent reprisal? As an Alliance player, specifically someone with a human main, I'd love to see the fall of Undercity. However, trading Theramore for Undercity isn't quite an equivalent exchange. A better reprisal may be an orcish settlement in Kalimdor. The night elves have been losing territory to the Horde nonstop since the orcs' arrival on Kalimdor and it's about time they start to push back. I'd love to see the kaldorei, under the command of Shandris Feathermoon, push the Horde out of Feralas or Ashenvale. Alliance players, what would you see as a valid reprisal to the loss of Theramore? Horde players, what would hurt to lose? Remember, in this scenario, it will happen. You can't claim the Horde wouldn't lose anything, that's cheating!