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  • Hulu coming to the iPad?

    by 
    Chris Rawson
    Chris Rawson
    02.10.2010

    Popular (US-only, grumble) television site Hulu is a name that comes up in just about every conversation about the iPad's lack of Flash support. Second only to YouTube's popularity, Hulu streams TV shows from several US networks, allowing for free (albeit ad-supported) access to shows that Apple's iTunes Store charges $1.99 and up to download. When people bash the iPad and claim "No Flash, no sale," a lot of them are probably really saying, "No Hulu, no sale." All that could be about to change. According to TechCrunch, an "industry insider" has revealed that Hulu is already working on an iPad version of its site which should be ready to launch by the time the iPad is released in March. Whether this will take the form of a dedicated app or a "mobile version" of the site coded in HTML5 rather than Flash remains to be seen. TechCrunch notes that "putting Hulu on the iPad boils down to a business decision, not a technical one." Unlike YouTube, which had to re-encode a large portion of its videos for iPhone compatibility back in 2007, Hulu's videos are already encoded in the iPhone/iPad-friendly H.264 video format. The only Flash-encoded portions of Hulu that would have to change for iPad compatibility are the player itself (the "wrapper" for the video with its controls) and the ads. Nothing official has been announced yet, of course, but Hulu's CEO has said that "Mobile is a monster – we are very bullish. We will embrace any device," and "We are very big believers in mobile and we don't think about (just) one device only." Considering that YouTube has been available on the iPhone from day one, it seems less a question of if Hulu will be available on the iPhone/iPad, but when. When that happens, a lot of that "no Flash, no sale" bias against the iPad is sure to die off very quickly. [Via MacRumors]

  • The Flash saga continues: Adobe responds to charges of "laziness"

    by 
    Chris Rawson
    Chris Rawson
    02.05.2010

    Kevin Lynch, CTO of Adobe, has posted the latest riposte in the ongoing fencing match between Apple and Adobe concerning the lack of Flash support in Apple's portable products, including the iPad. Apple's latest word on the subject reputedly came from Steve Jobs himself at the recent Town Hall meeting with Apple employees, where he characterized Adobe as "lazy," condemned the plugin's poor performance on the OS X platform, and predicted a future where HTML5 would supplant Flash. Presumably in response to those comments, Adobe's Lynch has argued in favor of Flash, citing the plugin's ubiquity, flexibility, and Adobe's commitment to "focus on enabling our customers to do their best work, and helping them reach people effectively and reliably around the world across operating systems, browsers, and a variety of devices." Lynch acknowledges the rise of HTML5 video in his post, but he notes that he sees the two technologies as co-existing rather than "one replacing the other." He also claims that since no standard implementation of HTML5 video exists, widespread adoption of HTML5 in place of Flash would lead us back to the "dark ages of video on the Web with incompatibility issues." He also re-affirms Adobe's commitment to bring Flash 10.1 to mobile platforms like the Nexus One, and he claims that 10.1 provides enhanced performance across a variety of platforms. His claim is true -- our own testing showed substantial improvements in Flash 10.1's performance on OS X -- but whether those improvements are enough to enable it to run well on iPhone OS is another story. What's most interesting about Lynch's post isn't within the main body of the post, but rather in the comments that follow. Read on to find out more. [Via The Register]

  • CE-Oh no he didn't? Part LXVII: Steve Jobs lashes out at Google, calls Adobe 'lazy'

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.31.2010

    According to a report in Wired (and a source whom the publication says "could not be named"), Steve Jobs spoke to an audience of Apple employees at a town hall in Cupertino and... pulled zero punches. If you believe what you read, Jobs tackled a handful of major issues that have been buzzing the company lately, namely its run-ins with Google on a number of topics, and the lack of Flash support in its mobile devices (most notably in the upcoming iPad). On Google, Jobs had this to say: "We did not enter the search business. They entered the phone business. Make no mistake they want to kill the iPhone. We won't let them." According to the attendee, another topic was brought up but Steve wouldn't let the Google issue go, stating his thoughts on the company's famous 'Don't be evil' line. In Steve's words? "It's bullshit." Furthermore Jobs had a handful of choice words for Adobe, calling the company "lazy" and claiming that "Apple does not support Flash because it is so buggy. Whenever a Mac crashes more often than not it's because of Flash. No one will be using Flash. The world is moving to HTML5." Of course, these amazing nuggets of wisdom come from a source which Engadget cannot verify, so it's possible there are misquotes or items taken out of context, though from the sounds of things, this kind of talk falls right in line with what we'd expect from the man who said Microsoft "had no taste" and makes "really third-rate products." We eagerly await Eric Schmidt's response.

  • Google Voice comes to iPhone and webOS, as a web app

    by 
    Ross Miller
    Ross Miller
    01.26.2010

    FCC investigation be damned, Google has finally managed to bypass the App Store and release Google Voice to the iPhone (and webOS, too) the same way it pulled off Latitude, i.e. via a HTML5-based web app. According to Senior Product Manager Vincent Paquet, it should work with any HTML5-compliant device, although the formatting at this point has been tailored to Apple and Palm's platforms. So here's how it works: much like with its mobile Gmail site, the app caches your contacts list in a browser page. All the usual GV functionality is there, writing SMS messages, checking your inbox, and even listening to voicemails (although that latter functionality wasn't working for us yet in our trials). Placing phone calls is an interesting trick: as pictured above, after you choose the recipient, the app prompts you to call one of Google's local numbers via the native dialer -- even for international calls, hence the lower rates by paying through Google. The recipient will see your proper GV digits, and upside with this method is you'll still be able to utilize call waiting and background usage. The catch, of course, is a call history littered with random numbers. It's not a perfect solution by any means -- if anything, take solace in an assortment of home screen icons for each section of the app -- but it's probably the best we're gonna get for the time being. The page should be up and running later today, so if you're anxious, direct your mobile browser to voice.google.com and just keep hitting refresh. %Gallery-83907%

  • YouTube videos now available in HTML5: Good riddance, Flash

    by 
    Chris Rawson
    Chris Rawson
    01.21.2010

    We haven't exactly been secretive about our distaste for Adobe's Flash Player here at TUAW. Flash on the Mac has traditionally been a terrible resource hog, and while the pre-release of Flash Player 10.1 alleviated (to an extent) Flash's inordinately high CPU usage, many of us still dreamed of a golden age when Flash would be supplanted by something else, especially if that something else was HTML5. Dream no longer, because the first step toward realizing a Flash-free internet is here. YouTube has introduced an HTML5 beta. The formerly Flash-laden site, whose popularity most likely led to the profusion of Flash on the internet within the past few years, can now be viewed without using Flash at all if you opt into the beta. The HTML5 option is only available for browsers that support HTML5 (obviously) and h.264. Safari (version 4 and above), Google Chrome, and Internet Explorer with Chrome Frame are a few of the qualified browsers. There are a few caveats to the HTML5 beta. Videos with ads aren't supported (awww...) – they'll play in the standard Flash player instead. There's also no support for full screen; clicking the little expander button on the lower right corner of the video will instead expand the video within the window to about double the normal size. Honestly, YouTube's full screen video has never impressed me much anyway, so this isn't a huge loss. Macworld notes that you also lose support for annotations and closed captioning, though, which might be a deal breaker for some.

  • Firefox 3.6 Release Candidate now available

    by 
    Mike Schramm
    Mike Schramm
    01.11.2010

    Mozilla has dropped a Firefox 3.6 release candidate which you can download and install it now if you want to try the browser's latest and greatest. It's a big, significant update, including many bug fixes, built-in Persona support, fullscreen for open native video, and an improved automatic form fill. For developers, there's even more updates, including support for the HTML5 File API, and new features in CSS and DOM as well. Despite the recent emergence of Chrome and the continuing popularity of Safari, Firefox remains my browser of choice. It's good to see that the latest release pushes the envelope. Of course, it's fine to wait for the official version, but if you want to get your hands on the new features right away, here's your chance. Firefox 3.6 Release Candidate is a free download as always.

  • Google halts development of Gears, makes room for HTML 5

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.01.2009

    Well, we've known for a while that Google was throwing considerable weight behind HTML 5, and that one of the purposes of the markup language is to do away with plug-ins for Internet apps, so it makes sense that eventually Gears would go the way of the Dodo. But so soon? Linus Upson, the man in charge of both the Chrome browser and Chrome OS engineering teams, has announced that the company is done developing the software. "We are not driving forward in any meaningful way [on Gears]," the man said in an interview with PC Magazine. "We are continuing to maintain it, so that applications will continue to work; we don't want to break anything out there." If you listen to this guy, it sounds like this was the plan, all along: "When we started the Gears project, three years ago... we did it because we couldn't get the browser vendors interested in building offline applications." He then details the mind trick: Google ships Gears, and suddenly browser vendors are "very interested in adding capabilities to build offline applications," paving the way for the capabilities in the next version of HTML. Clever, Google. In the same interview, Upson stated the company's plans to move all its apps to standards-based HTML 5 APIs. Now that it's convinced the world that it wants -- nay, needs -- rich Internet applications, we hope that the company will promise to use its powers of persuasion for good, and not for evil.

  • Internet Explorer 9 to sport GPU acceleration and HTML5 support

    by 
    Vlad Savov
    Vlad Savov
    11.20.2009

    Even if you don't have a favored fighter in the browser wars, you have to admit Microsoft's Internet Explorer has been looking mighty unfit over the last few years. Younger and fitter contenders like Mozilla's Firefox and Google's Chrome have arguably overtaken the old stalwart, and now Microsoft is making some much-needed noise about fighting back. The software giant has been giving developers and curious journalists a very early peek into its IE 9 progress at PDC, with its stated ambitions including faster Javascript (see table above), HTML5 support, and hardware acceleration for web content. By harnessing DirectX and your graphics processor, the new browser will offer improvements in text readability and video performance, as well as taking some of the load off the CPU. Development has only just got under way, mind you, so there's still plenty of time to screw it all up. Or make it awesome.

  • YouTube with all of the sizzle but none of the Flash

    by 
    TJ Luoma
    TJ Luoma
    11.08.2009

    [Our regular Sunday night Talkcast is cancelled due to a sick host. Sorry, and we'll see you next week. –Ed.] Let's face it: Flash on the Mac is a dog. Actually, that's an insult to dogs, which are known for running fast. Flash for Mac is such a an unoptimized beast that you can expect it will suck up as much CPU as possible, even for the simplest of videos. My first line of defense is ClickToFlash (which I've mentioned before), but the folks over at NeoSmart have another solution, at least for YouTube: HTML5. By using the newest version of HTML, they have devised a system to send YouTube videos directly to any MP4 decoder on your computer. Simply go to their custom web page and paste the YouTube URL into the field. In a moment you will be presented with a clean window showing you the video, as well as a download link for the MP4 version. They also have a Greasemonkey/UserScript available which will add a link to all YouTube pages. That's nice, but what I was really looking for was a bookmarklet I could keep in my Bookmarks Bar and just click on when I was on a YouTube page. I didn't find one, so I made one. Drag (don't click!) this link to your Bookmarks Bar: FlashFree YouTube and you can easily access the NeoSmart/HTML5 version. How does it work? Superbly well. I tested it using Safari, and watching a YouTube video through NeoSmart had no noticeable impact on my CPU at all. I've nearly given up hope for a version of Flash for Mac that doesn't stink. Until then, ClickToFlash and NeoSmart's HTML5 YouTube are a great combination to make your web surfing more enjoyable. (Update: NeoSmart is being blocked by Google/YouTube. It turns out that if you load YouTube videos on YouTube.com while having ClickToFlash installed, they play through QuckTime, not Flash. So download ClickToFlash.)

  • WebKit going 3D with WebGL

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    09.14.2009

    There will be a day in the not-too-distant future when playing 3D games in your browser -- without extra plugins like Flash or Unity -- will be a reality. The WebGL project, which has quickly made the blogging rounds this morning, combines aspects of HTML 5, JavaScript, and the OpenGL 3D drawing engine in an effort to create 3D graphics that appear right in your browser. Thus far, it's only beginning to show up in WebKit (the engine powering Safari and Google Chrome), but the glimpses as seen in the video above really show the power in these browsers. [Via Download Squad]

  • No need for an app with Sig Alert's maps

    by 
    Sang Tang
    Sang Tang
    08.16.2009

    As TUAW's own Steve Sande noted, one of the neat features of Safari on iPhone OS 3.0 is its ability to leverage the HTML 5 geolocation API. One of the more prominent web-based services to use geolocation is Google's Latitude, which allows one to see where their friends are located and what they're currently up to. Whereas Latitude provides you updates on where your friends are and what they're up to, Sigalert.com provides you updates on what's holding up all the traffic at your current location (for California and Arizona only) as well as when you should be expecting it to loosen up. During a recent weekend afternoon drive from Los Angeles to San Diego, I was stuck in heavy traffic -- unusually heavy considering the day and time I was traveling. Sure, I could have relied on dedicated apps, such as iPhone's built-in map app or MapQuest 4 Mobile, to see exactly where the traffic would loosen up, but I wanted to know exactly what was causing the traffic. So I turned to sigalert.com instead.

  • Google Wave dev preview hands-on and impressions

    by 
    Ross Miller
    Ross Miller
    08.06.2009

    After an impressive debut at Google I/O, the company's newest experiment and collaborative chat client has been making its way into the hands of developers in the lead-up to a torrent of new testers on September 30th. We had a chance to stop by Google's San Francisco office last week for a guided tour of the latest build of Wave with creators Lars and Jens Rasmussen, and have since then spent the better part of our free time working through the ins and outs of the new communication platform. Does it live up to the hype, even in this bug-infested interim build? Read on to find out.

  • Neuros OSD 3 in development, makers want your input

    by 
    Vlad Savov
    Vlad Savov
    07.29.2009

    Neuros has earned significant kudos with techies for its hackable OSD media player / recorder and its commitment to open source software. It's no surprise then to see the company reaching out to its loyal community for input on what should be found in the third generation of the device. Yes, technically the OSD 2 isn't even out of the developer kit stage yet, but Neuros is planning well ahead of time, with the 3.0 model unlikely to be seen for another 18 months. Founder Joe Born has confirmed a continuing partnership with Texas Instruments on an ARM-based unit, which should be able to play and record at 1080p / 60 with support for all the relevant formats and containers. There'll be a minimum of 2GB DDR3 RAM, as well as a HTML5- and Flash-compliant browser, but the rest of the specs are up to you -- if there's some killer feature you simply must have, hit the read link and let Neuros know.[Via Slashgear]

  • iPhone 101: Clear local Safari storage to resolve Gmail issues

    by 
    Michael Rose
    Michael Rose
    04.28.2009

    There's no denying it: locally caching messages in Gmail on the iPhone (via the storage capability in HTML 5, similar to Google Gears) is fun and good for you, especially if you don't connect to your Gmail via IMAP in the regular iPhone Mail application. Unfortunately, if the local copy of your mail gets funky, things can become difficult and much less fun.John F. sent in this handy tip for resolving issues with cached Gmail; his suggestion is a quick dive into the iPhone's Settings app, then navigating to the Safari preferences to clear out the local database that stores the cached mail. You may have to wait a bit the next time you connect to Gmail in Mobile Safari as the messages are re-downloaded, but any wacky cruft should be gone. While you're in there, take a look at some of the other settings options; you may discover choices you never knew you had.

  • New Gmail Mobile site released for iPhone (and Android)

    by 
    Jason Clarke
    Jason Clarke
    04.08.2009

    Back in March I made a plea for a native Gmail application on the iPhone. As it turned out, Google was working on a new version of the Gmail Mobile site that takes advantage of HTML5 features like database storage to provide caching functionality on the iPhone and Android phones. The demo was compelling; a super-fast Gmail experience that includes long-awaited features like full label support, the ability to apply changes to multiple messages at once, and a floating action bar (dubbed the "floaty bar") that allows you to archive, delete, mark read/unread, add or remove a star, or mark messages as spam without having to scroll to the top or bottom of the thread you are viewing to do so. The demo was certainly exciting, but though I was hoping would be released soon, I was fearing we were still a year away from seeing this new version of Gmail Mobile. Boy, was I wrong. This sexy new web version of Gmail Mobile was released yesterday, and as a heavy Gmail user I have only one word for it: Glorious! Okay, I'm a blogger, so we know I never only have one word for something. But if you've been using the built in Mail app on your iPhone to avoid the clunky web version, it's time to try Google Mobile again. While it's a huge, massive improvement on the previous version, the new Google Mobile is not without areas that could use improvement. For one, it is very slow to load. For me, I'm willing to put up with this since once it does load everything is significantly faster than it was. But it would certainly be nice to see an improvement in this regard, and that's something that was hinted at on the Official Gmail blog post announcing this new version. Another small annoyance is that the buttons are smaller than standard iPhone buttons, and there are more of them. It's manageable, but does require a bit of extra care and attention. All in all, a very solid improvement, and one that makes working with email on the iPhone significantly more pleasant for Gmail users.