hugh-shelton

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  • Learn more about WildStar's Engineer with this livestream replay

    by 
    Mike Foster
    Mike Foster
    12.16.2013

    Carbine Studios recently hosted an hour-long WildStar livestream dedicated to showing off the newly unveiled Engineer class. In the stream, developers Hugh Shelton and Stephan Frost answered a variety of questions about how the Engineer works both in and out of battle. The pair revealed that summoned bots will last until destroyed, that taunts from bots will affect players as well as NPCs, and that Engineers will have loose control over how bots move and react to targets. The full stream also includes a look at some PvP and dungeon content from the Engineer's perspective with commentary from the devs. Check it out after the break.

  • WildStar's latest AMA features the Warrior

    by 
    Jef Reahard
    Jef Reahard
    11.07.2013

    Carbine hosted an AMA session earlier today focused on the Warrior class for its upcoming WildStar MMO. Representing the dev team was lead combat designer Chris Lynch, class lead Hugh Shelton, Warrior class designer Marc Matzenbacher, and senior community manager David Bass. The talk ranged from protective abilities to taunts to underwater and zero gravity gameplay situations. If you're interested in more Warrior-centric info, you can read the whole AMA via the links below. And don't forget about Carbine's Warrior livestream on November 9th at 3:00 p.m. EST.

  • WildStar's newest video takes aim at... well, aiming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.11.2013

    There's an element of fire-and-forget in a large number of MMOs, a sense that all of the hard work of targeting is done for you by the game. You click on your target, you activate your ability, and that's all the thought you need to put into aiming. But WildStar is looking to change that, as outlined in the newest Dev Speak video. Aiming your abilities correctly is a big part of playing the game, and failing to do so means missing your target about all of the time. Lead class designer Hugh Shelton and lead combat systems designer Chris Lynch took the time to talk a little more about the particulars of aiming with several media outlets because this is something that takes a large amount of consideration. So head past the cut not only for the video, but also for more valuable details on the art of making abilities go where you want.