icecrown-citadel-raid

Latest

  • Professor Putricide: Video and explanation

    by 
    Allison Robert
    Allison Robert
    01.07.2010

    On Tuesday night, my guild hit the new Icecrown Citadel bosses in the Plagueworks wing -- Festergut, Rotface, and Professor Putricide. While Festergut and Rotface are both pretty straightforward encounters, Putricide is a different matter. Due to Icecrown's gating system, you will have only 10 attempts on Putricide this week (on both 10- and 25-man, so 20 total if you see both versions of the fight), and mistakes are costly. Moreover, our raid found some pretty good strategies for both Festergut and Rotface, but there's a lot of conflicting information about Putricide. Our hunter's guess was that the encounter on the PTR might have been buggy, and that's why the different strategies we read seemed at odds with each other, so our raid leader looked it over and took what turned out to be a pretty good shot at what we needed to do. After wiping on Putricide-25 3 times and walking away from it convinced that the encounter was still bugged, we split the raid into multiple 10-man teams and took a crack at it there. The footage you'll see above is our 10-man's 4th attempt and a clean kill (i.e. no deaths), with my annotations on the fight. Past the cut are a few more notes (and one correction) that I hope will be helpful.

  • Encrypted Text: Knowing your stats

    by 
    Chase Christian
    Chase Christian
    01.06.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how a few stats interact with various rogue specs. Have you ever had a problem finding a group as a rogue? My own rogue isn't immune to this issue, and I sometimes find myself without a raid group on a Saturday night. The rogue population has been steadily growing since its sharp decline right after the launch of Wrath, and that means increased competition for the coveted melee DPS raid slots. With the plentiful bounty of Death Knights and Ret Paladins vying for the three different two-hand weapons that drop from just the first 4 bosses of ICC10 and ICC25, it can be tough finding your place. However, with hard work and good performance, most raid leaders will see the value in bringing back quality DPS. To ensure that you're on the reinvite list, doing as much damage as possible will leave the most tangible evidence of your efforts (as well as being your overarching goal). Sometimes this means doing more with less, and using the gear you have to its highest potential before you're able to reap the benefits of the great 251/264 epics that you're working towards.

  • Insider Trader: The Icecrown craftables and Primordial Saronite

    by 
    Michael Gray
    Michael Gray
    01.01.2010

    As thousands of screaming Alliance and thundering Horde storm the very gates of Icecrown Citadel, the Ashen Verdict is working hard to supply us all the only logical weapons and armor to fight Arthas. That is to say, they're taking the very essence of an Old God, his very bile and blood, and turning it into weapons and armor. There's absolutely nothing that could go wrong with that plan. So, charging nobly forward, let's take a look at the Icecrown recipes, how you get them, and how good they are. However, more importantly, whether it's worth your time and money to make the items, or simply sell the materials. All of the recipes from Icecrown Citadel are learned by turning in Primordial Saronite. As has been mentioned before all over the site, you pick up Primordial Saronite for the cheap-at-twice-the-price cost of 23 Emblems of Frost, or by having the Primordial Saronite drop from the 25-man Icecrown bosses. You have to complete 12 random dailies in order to buy them through the Dungeon Finder, though doing the weekly raid quest will cut that time down significantly. Each recipe costs 1 Primordial Saronite. However, in addition to the Primordial Saronite, you also need to have a certain reputation with the Ashen Verdict.

  • WoW Insider Show Episode 122: Press the [Spoon] button

    by 
    Michael Sacco
    Michael Sacco
    12.30.2009

    The WoW Insider Show podcast continued along its very merry way this Saturday, and a good time was had by all. Guest co-host Matt Rossi and I discussed our favorite WoW.com stories from the first half of 2009 (with more to come this Saturday), talked a little about Icecrown progression and gating, and weighed in on the quality of Wrath's various patches. We also discussed some very romantic Saber Lash fight strategies, as you might guess by the title of this week's show. Thanks to everyone who stopped by to listen this week -- we've still got a few kinks to work out with the new format, but we're pretty pleased with this week's show and next week's should be even better. As always, if you have a question or comment for the show, email us at theshow@wow.com and you might just hear it on the air. Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • Ready Check: Lord Marrowgar

    by 
    Michael Gray
    Michael Gray
    12.18.2009

    If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it's Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest looking mobs in the game. While the sophomoric "Dude, he's a bone guy with a bone axe!" revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him. Lord Marrowgar is not a complex fight, although there's a few things about it that are going to be counter-intuitive. I think that slight change-up in normalized behavior is probably the biggest challenge of this fight. It's kind of a clever design that way, but otherwise, you should expect Marrowgar to be your first, solid gear check in Icecrown Citadel.

  • Ready Check: Icecrown Citadel introduction quests

    by 
    Michael Gray
    Michael Gray
    12.13.2009

    It's not technically an attunement, but there is a series of quests that guide you through the introductory 5 Player Dungeons surrounding Icecrown Citadel. You don't have to do these dungeons to get into the normal versions of Icecrown, but it sure brings a lot to the experience. I guess, in a sense, you can think of it as a simplified attunement. Additionally, the gear that drops from these first three instances will go a long way towards catching up people to the ICC raid. In my raid, we call this "bootstrapping." There's a bunch of reasons you might need to bootstrap folks: a tank rotation, new people, meteor crashing into the planet, what have you. As you do the quest, you'll enter (and do battle in): The Forge of Souls The Pit of Saron, and The Halls of Reflection So, let's take a look at these three instances and how to blur through them.

  • First impressions: Icecrown Citadel raid and 5-mans

    by 
    Allison Robert
    Allison Robert
    12.11.2009

    Patch 3.3 has been out for two days now, and we're starting to see lots of reactions to the various new encounters pour in. Drawing from bloggers' posts, forum threads, and the reactions of a random sampling of players I've pugged with (the new LFG system is great), this is a short gloss on what I'm seeing so far: Forge of Souls is the easiest of the new 5-mans. The most common gripe is that group members don't pay attention to their raid warnings and move in as necessary for Bronjahm, or stop DPS on Devourer of Souls if they get Mirrored Soul. Pit of Saron is pretty cool, though quite sad at the end (at least if you're Horde). The trash pulls full of casters are on the tough side if people aren't good about interrupting or moving out of Hellfire on heroic. Also, don't bank on getting Don't Look Up in a pug.

  • Shifting Perspectives: Druid strategy in Icecrown Citadel - Marrowgar

    by 
    Allison Robert
    Allison Robert
    12.10.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we cross our fingers and hope there are more fights like the gunship battle up ahead. Hail, druids. I'll be continuing a look at Balance gear whenever the gear lists on Wowhead start behaving themselves (down, boy!), which I sincerely hope is going to start happening soon. Right now they're kind of a mess post-patch. In the meantime, I've been able to return to raiding with the benefit of a new computer, and the guild stomped through Icecrown Citadel last night (with, as I previously vowed, Jaina Proudmoore's coin in my packs because it is awesome and lore-appropriate and I could not be a bigger nerd). As with Ulduar, I'd like to do a series of class-specific tips for each encounter. Again, I go into these assuming you have a basic understanding of the fight's mechanics, and then delve into more druid-specific commentary. Before the next set of Icecrown bosses hits, I hope to have covered Marrowgar (here), Lady Deathwhisper (in which binding Remove Curse to all of your hotkeys plays a significant role in the raid's success), the gunship battle (we wanted to wipe the raid so we could come back and do it again, that's how awesome it was), and Saurfang (who, for some incomprehensible reason, lacks a Cleave ability. Maybe it's a recessive gene). We'll start with Lord Marrowgar, who will probably be the most commonly-seen Icecrown Citadel boss due to his inclusion in the weekly raid quest. Experienced Burning Crusade raiders will recognize this encounter as an unholy mating of Leotheras, Mother Shahraz, and Naj'entus. It sounds complicated, but it's really not.

  • Raid Rx: Healing Lord Marrowgar

    by 
    Matt Low
    Matt Low
    12.08.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. Welcome to the first test of Icecrown. Once you've blasted your way past the many patrolling skeletons, you'll run into this giant floating bundle of bones. You can consider this boss a warmup compared to the rest of the instance. Marrowgar shouldn't be too taxing on us healers, eh? How hard could he possibly hit anyway? Well, that largely depends on the rest of your raid adapts. The amount of healing needing to be done depends on how quickly the rest of the raid responds and how much damage they deal. Same old story, right?