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  • Carmack says iPhone is "more powerful than a Nintendo DS and PSP combined"

    by 
    Donald Melanson
    Donald Melanson
    08.01.2008

    We already knew that Id Software co-founder John Carmack was on board with the iPhone to some extent, but at the now-happening QuakeCon 2008 in Dallas he's revealed just how impressed with the device he really is. According to Apple Insider, while Carmack admits that graphics memory could be a limiting factor, he describes the phone's hardware as equivalent to a Dreamcast and almost on par with a PlayStation 2 and the original Xbox. He also sees it as far superior, at least in terms of raw specs, than the two big dedicated handheld consoles out there, saying that is "more powerful than a Nintendo DS and PSP combined." Unfortunately, he didn't have any actual games to show off, but he did at least confirm that Id has two "tentative titles" in the works, including a "conventional mobile game," and one that pushes the iPhone's graphics capabilities.

  • id Software admits uncertainty regarding plans for E3

    by 
    Jason Dobson
    Jason Dobson
    05.04.2008

    Last week laid the groundwork for what promises to be at the very least a confusing E3, with a number of familiar faces jumping ship in favor of the uncertain waters below. However, the news of who would and would not be attending the show this July got a bit hazy with regards to talk of developer id Software, with conflicting reports painting the Doom masterminds as both planning to attend and turning their backs on the annual event.Rather than seek the wisdom of the office Magic 8-Ball, we turned to id co-owner and CEO Todd Hollenshead, who conceded uncertainty with regards to the company's E3 plans. Admitted the exec in an email: "Actually, we haven't determined in what capacity we'll be attending E3 (if any), so everyone is wrong." Interestingly, his response echoed that of our own prognosticating orb, which replied simply "Reply hazy, try again."

  • Will it play Doom? Yes: id Software creates mobile division

    by 
    Chris Ziegler
    Chris Ziegler
    11.15.2007

    Granted, mobile versions of Doom aren't exactly in short supply, but the variety of mobile games coming out of legendary id Software's arsenal is about to explode. Founder John Carmack's wife -- who just happens to have started Fountainhead Games, the co-creator of Doom RPG for phones -- has been tapped to lead id Mobile with the goal of creating mobile ports of Wolfenstein and Quake (official ones, anyway) along with a sequel to the moderately successful Doom RPG. Long term, Carmack's hoping that we're on a cusp of an explosion in the popularity of mobile gaming, an explosion that could very well end up being driven by full-force entries into the arena by companies like id as they start to pull top-tier game developers into a field that's been historically dominated by offal from the desktop and console gaming worlds.[Via mocoNews]

  • Avary talks Wolfenstein movie, Blazkowicz casting

    by 
    Christopher Grant
    Christopher Grant
    09.10.2007

    In a new interview with Ain't It Cool News, Roger Avary – the recently announced writer/director of the Return to Castle Wolfenstein Oscar contender – talks about the process of adapting a video game to the big screen ("it's a bit of an uphill climb"), the character of BJ Blazkowicz ("he is not racist or an anti-Semite"), and casting the role ("all one needs to do is look at the box art on the Return to Castle Wolfenstein game and you can see who I see in my mind for the role.")Well, we looked at that box art and, unless they're casting a lapel pin in the role of Nazi-killing machine BJ Blazkowicz, we'll assume he means the RtCW: Tides of War box art pictured above. Nevertheless, we're having a tough time seeing precisely who Avary has in mind. We've crossed our eyes; stood away from the screen; nothing. Maybe generi-tough guy Jason Statham? Or sensitive tough guy Ben Affleck? Our vote is for aging tough guy, Bruce Willis. He practically has Nazi-killer written all over him.

  • QuakeCon 2007 keynote recap

    by 
    Erik Hanson
    Erik Hanson
    08.05.2007

    Even though we couldn't liveblog the QuakeCon keynote, that didn't mean we weren't taking notes. It's Sunday, the final day of this giant BYOC (bring-your-own-computer) LAN party organized by volunteers right in id's backyard: Dallas, TX. Want to see how things went down on Friday night, when they announced Rage, their first game built using the id Tech 5 engine? Or how about the status of the next Wolfenstein game (hint: they're making one). Or how about John Carmack's thoughts on cell phone game development (if anyone can get us excited ...).6:10pm - We're all filing in.6:17pm - Todd Hollenshead takes the stage. Sponsor thanks; QuakeCon 2008 date is already set! (July 31 - August 3, 2008). He announces that the Enemy Territory: Quake Wars beta is open to all attendees both at the BYOC LAN, and as a downloadable beta once you get home. (The crowd goes wild). An October 2nd ship date is already set for ET: QW so mark those calendars. 6:24pm - OMG! Wolfenstein news! A new game is in development! ... and that's it. We already knew that much. No other news, just the teaser. Thanks for nothing, id!%Gallery-5531%

  • Quake Arena announced for XBLA

    by 
    Dustin Burg
    Dustin Burg
    08.04.2007

    Yesterday, Id Software made an announcement from the comforts of QuakeCon confirming that Quake Arena is being developed for the Xbox Live Arcade. A release date wasn't announced nor any other details were talked about other than the fact that Pi Studios was working on the port.So fanboys, you already have your Arcade Doom and it'll only be a while until you have your Quake too ... you're so spoiled.[Via Joystiq]

  • Quake Zero announced: Free browser-based Quake 3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.03.2007

    During its QuakeCon 2007 press conference, id Software announced plans to form a second development team tasked with creating Quake Zero, an updated, possibly sugar-free version of Quake 3: Arena. The 'Zero' in the title refers to the game's price tag -- it'll be made available for free (supported by advertising dollars, natch) and playable in web browsers for PC and Mac, reports Shacknews. Said id Software CEO Todd Hollenshead, "We appreciate what you guys have done over the years in building the popularity of [Quake 3]. "We also like 'free.'" We'll keep you informed as to when you can expect to play Quake Free, er, Zero.

  • id Software dubs new game 'Rage'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.03.2007

    Unveiled in June at Apple's WWDC conference, id Software's new IP has been finally given a proper identity at QuakeCon 2007 -- and it's not Return to Quoom 3D. Shacknews reports that Rage, the first game to be built upon the id Tech 5 graphics engine, will feature a strong driving element through expansive outdoor environments, in addition to the frenzied firing of unnecessarily large weapons that gamers have come to expect from the developer. Speaking at a QuakeCon keynote, id co-founder and programmer John Carmack noted, "Everybody knows we're going to do a good job with the run and gun action stuff...but we are branching out."Carmack did not specify which platforms he'd be unleashing the Rage upon, but explained that the game and its obscenely large textures would be shipping on two DVD discs (day and night cycles confirmed!) and one Blu-ray disc. We reckon that implies the same platforms id targeted for their new engine at the WWDC conference, namely PS3, Xbox 360, PC and Mac. We'll be sure to let you know once platforms have been officially designated.

  • id Software library gets Steamed

    by 
    Ross Miller
    Ross Miller
    08.03.2007

    The rumors are true: id Software titles are coming to Steam. According to a press release from Valve, starting today you will be able to download titles from the Quake, Doom, HeXen, Woflenstein and (huzzah!) Commander Keen series. More than 20 titles will be available; additionally, many of the franchises will be available as packages with a 10% discount for purchasing en masse. We've printed the full list after the break.

  • Joystiq interviews id Software's Todd Hollenshead

    by 
    Christopher Grant
    Christopher Grant
    08.03.2007

    Just minutes before he takes the stage, along with John Carmack, to deliver the QuakeCon keynote address, we bring you our E3 interview with Todd Hollenshead, CEO of id Software. We had a chance to ask him about id Tech 5 and id's future in engine licensing, that new IP they keep talking about (and will be showing off any minute now), the Games for Windows initiative, their announcement of a Nintendo DS game, and more. You guys have been laying low for a while. Laying low, but busy. I'm quite certain. At WWDC you guys come back out swinging, and I'd like to find out what your goal was there. Probably a good discussion of that would start with all of the projects that we're working on that are sort of announced just so you get up to speed. And I think some of these things, people forget this is actually id working on this stuff. You guys are working with Splash Damage and Nerve over here and then you've got ... That stuff is all going on at id too, because we have internal resources that are devoted to that. For example, the guy who is programming all of the AI bot work for PC, 360, and PS3 is actually an id employee and he's devoted full time to the project. Of course, Kevin McCloud is the executive producer for id so he's overseeing not only the Splash Damage work but also others. So there's a significant amount of id effort that goes into a project like Enemy Territory because we're working hand in hand with all of the developers, and Activision trying to coordinate stuff. It's resources and managerial? Managerial? I guess it depends on how you define that word. It's design input, it's working with Activision and Splash Damage to make sure the workflow stuff that is set up is something we think is achievable and doable and is working towards the right direction. So, yeah, there is a lot of what ends up being management but not like what I would call production management work. Nobody is sitting down and going, "I've got twenty people and this person is working this many hours on this little thing and he needs to be done with that by Thursday at noon."

  • Rumor: id to go with Steam [update 1]

    by 
    Ross Miller
    Ross Miller
    08.03.2007

    Update: This news has been confirmed.The latest murmurings from this weekend's QuakeCon suggest that id Software will be announcing a deal with Valve to distribute titles via Steam. Quakecon is currently going strong and lasts until August 5. Should such a deal surface, it'd be interesting to see game engine competitors working together for distribution. However, since Half-Life was developed using a modified version of id's Quake engine, it's as if the Circle of Life is coming together.Other rumors from QuakeCon include a return to the Commander Keen franchise as a flagpole for their id Tech 5 engine ... okay, we just made that up, but we can dream, right?

  • Achtung! 'Return to Castle Wolfenstein' flick incoming

    by 
    Christopher Grant
    Christopher Grant
    08.03.2007

    Smack dab in the middle of QuakeCon, Variety brings news that Silent Hill movie producer Samuel Hadida has secured the movie rights to id Software's Return to Castle Wolfenstein, with Silent Hill writer Roger Avary tapped to both write and direct the new project. Avary said, "I've been playing the character of B.J. Blazkowicz since the epic Wolfenstein 3D first bruised my brain and have ever since wanted to bring his adventures to life on the bigscreen." We're not doctors, but we're quite certain a significant amount of cranial bruising would be necessary before considering the story of B.J. Blazkowicz well-suited for the silver screen. Of course, solid details on the next Wolfenstein game have been holed up in a bunker for years and tonight's QuakeCon keynote by John Carmack and Todd Hollenshead is as good a place as any to unveil new details. Just sayin' ...[Thanks, Ethan]

  • Project Severity: yet another FPS trying to revolutionize the genre

    by 
    Nick Doerr
    Nick Doerr
    07.26.2007

    A new game is on the horizon -- Severity. Developed using idSoftware technology, possibly the Tech 5 engine, the game intends to be a marvel to behold. PSU snagged an interview with the developers over at Escalation Studios and their funding source, the Cyberathlete Professional League. Before we run into the interesting bits like crazed bloggers, let us warm you up to the game with one potentially fantastic feature: full cross-platform play. PS3 vs. 360 vs. PC -- something we've been waiting a long time for! Two things you should also know about the game, but aren't exactly helping to pump us up for it: influences and gameplay modes. The influence for the game is Quake III Arena, so expect a ton of fast-paced insanity. Escalation Studios has a lot planned for multiplayer outside of Deathmatch or Team Deathmatch. Then again, if a game just included those two modes, the FPS fanbase would probably mutiny.If you haven't seen anything built from idSoftware technology, it's very impressive and you live under a rock. While we have no idea what this game actually looks like, it's possible that nothing yet exists outside of the dev studio. The game is planned for a 2009 launch, so we've got a while to wait. Geez, 2009! What are you going to be doing then?[Thanks, Justin!]

  • id Software announces Orcs & Elves DS, Orcs & Elves II

    by 
    Christopher Grant
    Christopher Grant
    07.13.2007

    During the hullabaloo of E3, id Software and Electronic Arts announced a sequel to their popular first-person RPG cell phone title, Orcs & Elves. Cleverly dubbed Orcs & Elves II, the sequel returns to mobile phones where it will undoubtedly be met by gamers clamoring for something, anything, decent to play on their phones. With some serious accolades for the original Orcs & Elves and DOOM RPG, id's latest will surely be welcomed. But what about those of us that prefer to play our games on, you know, game consoles? They've also announced the release of the original Orcs & Elves for Nintendo's money-printing DS handheld. "Orcs & Elves was a perfect fit for the DS. We were able to take excellent advantage of the 3D hardware and unique user input capabilities, and expand the game to include a lot of wonderful features that we just couldn't fit on the cell phones," said id's John Carmack when he wasn't building rockets. Both are scheduled for release this holiday season.

  • Watch the id Tech 5 WWDC demo, drown in its shininess

    by 
    Christopher Grant
    Christopher Grant
    06.13.2007

    While EA is busy wrapping their software in Cider, promising a quick and easy way to achieve Mac OS X compatibility, id Software is creating a new multiplatform game engine that will run natively on Windows, Xbox 360, PlayStation 3 and, whaddya know, Mac OS X. id Tech 5, first unveiled at yesterday's WWDC conference, is id's fifth generation 3D engine -- see the revisionist name changes here -- and it's notably not being built with Microsoft's DirectX 10.Before everyone starts complaining about the palpable layer of polyurethane coating every surface in the demo, consider Carmack's claim that if he had four more days, the demo would be twice as smooth. That's just it, Mr. Carmack, it's already too smooth. But we know it's early so we'll just study this video until we get to see more (like your special Mac-related announcement) at E3. If you'd rather avoid the embedded YouTube shakycam footage, you can watch Apple's much nicer streaming version of the 2007 WWDC keynote (jump ahead to 11:30).

  • John Carmack id tech 5 demo from WWDC

    by 
    Mike Schramm
    Mike Schramm
    06.13.2007

    Here's the demo of id tech 5, id Software's new graphical engine, running on a Mac at the WWDC keynote. It looks very nice (it should, at 20gb of textures), and Carmack says the engine will allow programmers to come in and get the game right first, and then let their artists loose on it. Levels can be designed before anything else, and then artists can come and design the landscape and the colors around that.I'm not sure how well that works, but we'll see soon: Carmack also says he'll have this showing on both consoles and desktops (Mac and PC) at E3, as well as "another Mac related announcement" that he can't quite bring himself to tell us about at this point. Considering all of id's games are already available on OS X (released by Aspyr, who have to be shaking in their boots after all the announcements this week), we have no idea at all what that might be.

  • John Carmack of id Software unveils new ultra high detail game engine

    by 
    Jem Alexander
    Jem Alexander
    06.12.2007

    Yesterday, during the keynote address at the Apple Worldwide Developers Conference, John Carmack revealed some footage of a new game engine. The video above is the best quality you're going to get for a little while. At least until id release some footage themselves. Despite this, however, it still looks stunning.Dubbed "id Tech 5," the new engine promises to almost completely remove any limitations on texture size, allowing "for the unique customization of the entire game world at the pixel level." Examples include changing material colours on the fly and etching fine detail, such as initials, into existing geometry. As the video says, the footage above uses over 20 gigabytes of texture files. Presumably, with their developments into new compression methods, we'll be seeing all this fit onto a 9 gigabyte DVD. It'll have to if they plan on releasing games that run on this engine onto the PC and Xbox 360. Games on the PS3, on the other hand, will be able to take advantage of the 50 gigabytes of storage on Blu-Ray discs, allowing for lower compression and, we assume, faster loading as a result.This is all just speculation for now, however. Other than the above video and the blurb that has been posted on the id Software official website, there's no specific information. We'll have to wait until E3 for that.[Via CVG and Engadget]

  • Min-E3 exhibitor list shows signs of shrinkage

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.23.2007

    Arriving like an obituary for the thoroughly deceased E3 of yore, the exhibitor list for the E3 Media and Business Summit 2007 (or Min-E3, if you prefer) provides an interesting glimpse of the event's new format. The list, as unfurled by Chris Remo of Shacknews, represents the exact opposite of E3 in many ways. It's short, manageable and entirely devoid of scantily-clad ladies. And we just lost half the readers with that last link, didn't we? For those that use tabbed browsing: Remo observes that the list has gone from bursting with over 400 exhibitors last year, to containing a mere 33 this year. Of those, two are independent developers (id Software and Foundation 9 Entertainment) and two are peripheral manufacturers (Nyko Technologies and Logitech). Despite the list being primarily filled with major publishers, the event will also host the IndieCade festival, an independent games showcase. While July's Min-E3 represents a welcome departure from the lax entry requirements and inhibitive masses of E3, its reduction to a series of meetings with a focused group of publishers still seems tragically dull when compared to the glitz and clamor of previous spectacles. It's clear that smaller industry groups aren't well represented either, but then, there's only so much room in an aircraft hangar. The full list of exhibitors can be found in the second part of the post.

  • id Software poised for a comeback, says id Software

    by 
    Tony Carnevale
    Tony Carnevale
    04.12.2007

    It's been a long time since id Software defined the first-person shooter with Wolfenstein 3D, and later took it to a new level of insanity with Doom. The company got rich not only off their own revolutionary games, but also by farming out their powerful engines to other developers.In recent years, id has fallen from prominence. Doom 3 and Quake 4 were mere shadows of their predecessors. id began to lose FPS market share as other people's engines got more play. Even id founder/visionary John Carmack seemed to be losing interest in the genre he created, and spent his time building rockets and cell phone games.But in a new interview with Next Generation, id CEO Todd Hollenshead makes it clear that his company has a few tricks up its sleeve, the most exciting of which is Carmack's "brand new shooter that is not based on any previous IP." While Hollenshead refuses to reveal much about this mysterious new game, he does say that "[Carmack's] approach allows us to do some things visually that we haven't ever been able to do before. He is really unfettering the ability of artists to go absolutely nuts."Do you hear that, video game artists? Are you tired of those fetters on your ability to go absolutely nuts? Get a job at id.

  • Quake III Team Arena on XBLA?

    by 
    Richard Mitchell
    Richard Mitchell
    04.10.2007

    The ESRB is becoming a better resource for leaking Xbox Live Arcade titles than we could have dreamed. This time, it's an entry for Quake III: Team Arena. Granted, the Xbox 360 is not short on shooters, but Quake III is one of the best. Quake III provided some great multiplayer thrills back in tha' day, and it would be a perfect addition to Xbox Live Arcade, especially at a budget price. Quake III is graphically more sophisticated than most XBLA titles, so it's a safe bet that the game will utilize the new 150MB size limit.Would you buy Quake III for Xbox Live Arcade, or do you have enough shooters already? Frankly, we miss good old fashioned rocket jumping, so we're willing to give it a try.[Via Joystiq]