immersiveart

Latest

  • 'Dance with flARmingos' in a mixed reality mating ritual

    by 
    Christopher Trout
    Christopher Trout
    11.10.2017

    Flamingos rule everything around her. Her clothes are covered in them. Her workspace is littered with representations of their spindly legs and hot-pink plumes. She's spent hours studying their migratory patterns, mating rituals and native environments. She's traveled the world speaking to conservationists and ornithologists to better understand them. She even adopted 20 of the winged icons to aid in her research and their preservation.

  • A mirror exposes AI’s inherent flaws in ‘Untrained Eyes’

    by 
    Christopher Trout
    Christopher Trout
    11.09.2017

    In July 2015, Google's public-relations machine was in full-on crisis mode. Earlier that year, the search giant announced Photos, an AI-driven app that used machine-learning to automatically tag and organize your pictures based on the people, places and things depicted in them. It was an exciting step forward, but Photos wasn't perfect. While the app was capable of recognizing some faces, it mistook others. It would have been easy to pass this off as a routine software bug if it weren't for the nature of the failure.

  • AOL

    What to expect from the Engadget Experience, our immersive art + tech event

    by 
    Christopher Trout
    Christopher Trout
    10.05.2017

    New mediums like augmented reality, virtual reality and artificial intelligence are pushing the boundaries of art, entertainment, gaming and performance -- but immersive media isn't always accessible. For one day only, we invite you to experience what happens at the outer limits of creativity. The first Engadget Experience is set to bring together some of the brightest minds in technology, art and entertainment next month, and we want you to be there. The agenda is nearly complete, and we're proud to say it's going to be a killer show.

  • AOL

    Nonny de la Peña, Eugene Chung illuminate the Engadget Experience

    by 
    Christopher Trout
    Christopher Trout
    10.02.2017

    Virtual reality captured the mainstream's imagination in the 1990s, but ultimately failed to deliver on the the medium's potential. Fast forward more than two decades and VR is once again the next big thing. With far more advanced hardware and billions in investment, virtual reality is on the cusp of upending storytelling but the future is still unclear. On November 14th, VR luminaries Eugene Chung and Nonny de la Peña will take the stage at the historic United Artists Theatre at the Ace Hotel in downtown Los Angeles to help shed some light on how virtual reality and augmented reality are changing the way that we see the world.

  • Digital Cave

    The grantees of Engadget’s $500,000 immersive arts program

    by 
    Christopher Trout
    Christopher Trout
    08.18.2017

    When we launched the Alternate Realities grant program in May we had no idea what to expect. We saw a need for funding in the arts happening at just the time when new media like AR and VR were starting to go mainstream. So, with support from our parent company, Oath, we set out to fund five immersive art projects that push the limits of storytelling through emerging technologies. The response was overwhelming. Proposals came from as far away as Iran and Australia and ranged in discipline from theater to fashion, documentary to animation. There were multi-million dollar VR productions, animated shorts and escape rooms. (SO. MANY. ESCAPE. ROOMS.)

  • Reena Karia

    Apply now for Engadget’s $500,000 immersive art program

    by 
    Christopher Trout
    Christopher Trout
    06.28.2017

    We're just two days away from the official deadline to apply for Engadget's unreal arts program for unreal times. But what is time, really? In the spirit of breaking with convention, we've extended the deadline to apply for Engadget's Alternate Realities grant program an entire week. If you're an artist working with emerging technologies like AR, VR or AI, you have until July 7th to apply for one of five grants of up to $100,000 a piece. If you hadn't heard, we're funding immersive art projects (no, they don't have to be AR or VR specifically) that focus on the theme of Alternate Realities. Those projects will debut at the Engadget Experience, a one-day event exploring the future of creativity at the historic United Artists Theatre in downtown LA on November 14th, 2017. For more information you can check out our event page or apply here.

  • Engadget

    Meet the people behind Engadget's $500,000 immersive art grant

    by 
    Christopher Trout
    Christopher Trout
    06.16.2017

    Just over a month ago, I announced the Engadget Alternate Realities grant program, an initiative aimed at funding art projects that embrace new media and immersive technologies. With just two weeks left until our submission deadline (June 30th, 2017), I wanted to give you a little more information about the project and the people who helped shape it.

  • The Mill

    Inside The Mill’s mind-bending alternate reality art showcase

    by 
    Christopher Trout
    Christopher Trout
    06.10.2017

    I stepped inside a small, dark room in a large, airy loft space in New York's Soho district early Wednesday morning. Our host fitted me with an HTC Vive and told to explore the world around me. Within moments, I was trapped in a glass box, surrounded by other people, also wearing VR headsets, also trapped in glass boxes, one of whom continued to claw at the glass until both of our headsets were consumed by our own flesh. We were one with the machines. Over the next two hours I watched semi-autonomous robots run in circles, randomly scribbling on large sheets of butcher paper; pulled the virtual puppet strings of a CGI llama that lip synced to Mariah Carey; watched as Reeps One, a world-famous dubstep beatboxer, created unique digital sculptures with the incredibly nuanced tones of his voice; and floated through a VR dreamscape using my breathing and brain waves to propel me upward.

  • AOL

    We're giving away $500,000 to foster art and technology

    by 
    Christopher Trout
    Christopher Trout
    05.11.2017

    Last summer something happened. Seemingly out of nowhere, a 21-year-old Japanese video game franchise became a 21st-century runaway hit with the help of the smartphone. After years of hype around the return of virtual reality, Pokémon Go leap-frogged VR and turned augmented reality into a household name. It was clear that we were ready for new ways of looking at the world.