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  • Google releases Course Builder, takes online learning down an open-source road

    by 
    Jon Fingas
    Jon Fingas
    09.11.2012

    Google is well-known for projects with unexpected origins. It's almost natural, then, that the code Google used to build a web course has led to a full-fledged tool for online education. The open-source Course Builder project lets anyone make their own learning resources, complete with scheduled activities and lessons, if they've got some skill with HTML and JavaScript. There's also an avenue for live teaching or office hours: the obligatory Google+ tie-in lets educators announce Hangouts on Air sessions. Code is available immediately, although you won't need to be grading virtual papers to see the benefit. A handful of schools that include Stanford, UC San Diego and Indiana University are at least exploring the use of Course Builder in their own initiatives, which could lead to more elegant internet learning -- if also fewer excuses for slacking.

  • 10 Gigabit per-second connection between US and China demoed

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.30.2012

    You, sir or ma'am, should probably not get too excited. Chances are, this trans-Pacific 10 Gigabit link won't do you any good, personally. On the other hand, researchers working together across the oceanic divide have tons to cheer about. The China Education and Research Network, the National Science Foundation and Indiana University worked together with BGI, one of the largest genomics organizations in the world, to christen the connection by transferring 24 Gigabytes of genomic data from Beijing to UC Davis in under 30 seconds. As a benchmark, the same file was sent between the same locations over the regular ol' Internet and it took over 26 hours. The high-speed link should prove to be a major boon for genetic research and DNA sequencing.

  • Students recreate the civil rights movement in Second Life

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    Americans celebrated Martin Luther King Jr. Day this past week to honor both the man and the civil rights movement that he supported. As part of that celebration, a team of doctoral students from Indiana University of Pennsylvania used Second Life to recreate key moments in the civil rights movement as a teaching tool. Players who went through the simulation encountered critical junctures of the movement, including the Montgomery Bus Boycott, King Jr.'s beginnings at Dexter Avenue Baptist Church, the 1963 March on Washington, and the Mississippi Freedom School Movement. By experiencing it first-hand in a virtual world, players hopefully gained a perspective on the issues surrounding segregation, integration, equality, voting rights and civil disobedience of the era that are in danger of slipping into distant history. As they moved through the simulation, players were able to take quizzes, look at photos and videos, and make personal choices relating to the movement, such as whether to protest or sit in the back of the bus. While it looks as though the simulation is no longer available in the game, you can watch the two-minute overview of the project after the jump.

  • Hedge fund using Twitter to predict stock prices, OK Cupid to meet girls

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.25.2010

    For some reason, we weren't surprised when Derwent Capital Markets announced plans to launch a hedge fund in February that will trade based on something called "Twitter sentiment," among other things. The science behind it comes from researchers at the University of Manchester and Indiana University, which maintains that there is a correlation between public mood and the Dow Jones industrial average. Apparently, a calm public seems to indicate that the Dow will go up, while an anxious public indicates that the Dow will go down. And according to Johan Bollen, an associate professor of informatics and computing at IU, Twitter posts can be analyzed and used to judge the public mood -- with a greater than 87 percent accuracy. Hit the source link to see him state his case.

  • The PVP scale: Measuring virtual reality for better business

    by 
    Tateru Nino
    Tateru Nino
    11.03.2008

    North Carolina State University's Dr Mitzi M. Montoya and Dr. Anne P. Massey, Dean's Research Professor of Information Systems at Indiana University have developed a system for measuring how 'real' virtual environments are. Rather amusingly it is called the "PVP scale" (for Perceived Virtual Presence). Yes, we know the acronym is a rather amusing one, and no this isn't a joke. The interesting thing is what is being measured. 'This is an important issue,' Montoya says, 'because we believe that if users feel they are 'present' in the virtual world, they will collaborate better with other members of their team – and the more effective the virtual world will be as a setting for research and development or other collaborative enterprises.' Well, we can't argue with that, really. The interesting thing is that what makes a virtual environment more 'real' and effective according to Montoya is immersion.

  • A cognitive look at World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    09.22.2008

    The Human/Computer Interaction Design group at Indiana University seems interesting -- they're apparently working on the connections between the Human/Computer interface, both studying what's already being done between humans and technology and thinking of new ways for the two to interact. And they're concerned with abstracts, not specifics -- they look not at which buttons are being pressed, but why and how the software informs you what to do next.One of the students in a class there has written up a cognitive account of what it's like to play World of Warcraft, which is a look at the game strictly through sense perception. Even if you're an experienced player, it's interesting to see the game in a new light like this -- rather than talk about the lore or the mechanics of gameplay, the writeup is all about the sights and sounds of the game, and how Blizzard's overall design clues you in to what can and can't be done in Azeroth.There's probably lots more work that could be done on this as well -- lots of games, including World of Warcraft, use design elements like colors and lighting to nonverbally clue you in on the next door to go through or where to send your attention during a scene or fight. Most of their other cognitive accounts are about actual UI design, but there are many, many things left for those studying user interfaces to mine out of the way videogames express themselves to the user.

  • Vicious Engine made available to Indiana University students

    by 
    Jason Dobson
    Jason Dobson
    03.27.2008

    Developers Vicious Cycle Software have offered up the studio's cross-platform Vicious Engine middleware to students attending the Indiana University School of Education, giving those aspiring to a life of game development some helpful hands-on time with real-world tools. But don't go expecting the university to churn out the next Puzzle Quest or Dead Head Fred, as according to the school, students will be using the engine to make so-called 'serious games." Students' games will be "designed to teach various subjects of their choosing," and will be part of a larger university study on "how people learn through games." Even so, we imagine the experience will likely prove invaluable for those students wanting to eventually grease the wheels of game development with their sweat and blood.

  • Shakespeare: The MMOG

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.20.2006

    As Civilization is to history, Arden: The World of Shakespeare will be to the Bard of Avon. CNET reports that Associate Professor of Telecommunications at Indiana University, Edward Castranova, is receiving a $240,000 grant to develop an MMOG around Shakespeare's plays.Unlike World of Warcraft or EverQuest, the academic Arden will be not-for-profit. No word yet on how the ambitious project will sustain itself financially beyond the grant.The game will be built around the play Richard III, because of all the conflict during the 16th century War of the Roses. There is no real explanation on how all the other plays will be incorporated into the world. If they can figure how to make one cohesive Shakespearean world, the game might be worth a try and a great educational tool. As long as there is a translator into modern language for those who avoided Shakespeare because of his pesky "smrt" 16th century English.