infinite-interactive

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  • More Puzzle Quest coming from reborn indie Infinite Interactive

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.25.2012

    Yesterday's announcement regarding EA's Firemint and IronMonkeys merger actually had a sideplot to it, in that Infinite Interactive, which was "acquired" by Firemint last year, quietly split off this past January to be independent again."There was never an actual acquisition of Infinite, it was more of a merger. It was all amicable stuff – as much as it would be fun to have a bit of a scandal. Unfortunately there isn't one," Infinite Interactive's founder and creative lead Steve Fawkner told us. "I think everybody agreed that Infinite does its best work when it's independent, and so we headed back out into the wilderness to work on our own stuff again."Fawkner explained he couldn't get into the "nitty-gritty" details about intellectual property ownership and that things are "a little more complicated" than before, but that Infinite do still retain the Puzzle Quest and Warlords IP rights."While I don't have a specific announcement that I can make at the moment, if you shook a Magic 8-Ball and asked it 'Will Infinite's next game be a Puzzle Quest title?', then it would quite probably say 'All signs point to yes!'," Fawkner explained."In the short term, we will continue to build and innovate in the genres and settings that we know and love. That means games that combine fantasy, puzzles, strategy and tactics. It's doubtful we'll ever move too far from those genres, because they are our favorites, and you always do your best work when you're building games that you're passionate about."[Thanks Aaron S.]

  • Puzzle Quest 2 canceled for PSP

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.21.2011

    From PSN-only to the void, Puzzle Quest 2 for PSP has met with the ultimate skull chain combo. Steve Fawkner, CEO and president of Infinite Interactive, confirms on his Facebook account that the PSP version has been canceled. "After Firemint's acquisition of Infinite, and EA's acquisition of Firemint, so many people have moved around, that I find myself without enough manpower to finish it," Fawkner writes. "I would also like to point out that it was nothing to do with EA and/or Firemint that it has been cancelled - they have been excellent in giving me enough time and freedom to get it done... this is just a very unfortunate logistical problem where key people are no longer available to work on it." Fawkner claims there was "ONE sound bug remaining to be fixed, and it would have been good to go." He won't give up hope entirely, but admits that finishing the project is "unlikely to happen." So, um, anyone with working knowledge of PSP development want to help a brother out?

  • EA agrees to buy Firemint, devs behind iOS hits Flight Control, Real Racing

    by 
    Christopher Grant
    Christopher Grant
    05.03.2011

    Electronic Arts continues to chase the mobile market, today announcing an agreement to purchase Firemint, the Australia-based developer behind iOS hits like Flight Control, Real Racing and, notably, "an attractive future slate of games." Flight Racing, anyone? While it may be true love, EA and Firemint aren't ones to kiss-and-tell; the purchase price isn't being disclosed. EA isn't just buying Firemint, however. The developer recently purchased fellow Australians Infinite Interactive, the devs behind the popular Puzzle Quest series. For its part, EA recently purchased a company called MPP, a "leader in high quality cross-platform development and porting of games for smartphones." We don't know about you, but we detect a faint whiff of synergy. Oh, here it is: "The added technical expertise of MPP, combined with the creative talent of Firemint and our EAi studio teams, fuels EA's leadership in delivering top selling, high quality games across mobile phones and smartphones, tablets and future digital interactive entertainment platforms," EA Interactive's Barry Cottle said in a press release. This courtship has ostensibly been going on for some time. Before it struck it rich on the App Store, Firemint labored in the EA Mobile mines working on the Madden NFL 3D series, a 2006 mobile release of Need for Speed Most Wanted, and something called The Sims DJ. You can't say Firemint hasn't paid its dues.

  • Puzzle Quest 2 drops to $10 on XBLA

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.12.2011

    Puzzle Quest 2 is now 800 Microsoft Points on Xbox Live Arcade. With a sequel that stands up to and surpasses the original in many ways, it's actually a better buy at the same price as original Puzzle Quest. Meanwhile, Puzzle Quest Galactrix is still 1600 Microsoft Points ($20) on XBLA. Nope, we can't explain it either.

  • Interview: Firemint's Rob Murry and Steve Faulkner of Infinite Interactive

    by 
    Mike Schramm
    Mike Schramm
    01.06.2011

    Firemint and Infinite Interactive surprised us all the other day with the news that the one company was buying the other, but Firemint's Rob Murray and Infinite's Steve Fawkner weren't surprised themselves. "We've actually been talking about this for years, going back to 2006," Murray told TUAW today. Fawkner actually showed Murray a prototype of his company's Puzzle Quest game back in the day, and that reportedly encouraged Murray to start a game of his own that eventually became Flight Control, which itself spawned the Firemint company. "It's always been in the back of our minds, sometimes we've talked about it. It's only now that we've been able to make it possible." So the first question is: why now? It turns out that the two companies may have more in common than we think. "The studios have evolved with similar kinds of ideas and similar kinds of things," says Fawkner. "We've wanted to get into digital distribution for a long time, and Rob's already headed down that path, so it really made sense to go ahead and bring the studios together and go along that path together."

  • Firemint acquires Puzzle Quest dev Infinite Interactive

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.04.2011

    You'd think after selling a billion iPhone games, the Firemint crew, makers of those Flight Control and Real Racing games on your phone, would go buy a boat or something. But, oh no, they had to be "smart" with their money, acquiring Puzzle Quest developer Infinite Interactive to form an even stronger, more independent operation, which "works exclusively on self-published original games." Who do these guys think they are ... PopCap? It would seem that Firemint starter Rob Murray and Infinite Interactive founder Steve Fawkner, both Aussies, have been casually strategizing for years now. "Steve and I have been talking about working together for a long time, and I remember him showing me an early version of Puzzle Quest," Murray recalled. "This inspired me to make a game during my own holidays two years later, which was Flight Control -- and now, another two years later, we've finally found a way to work together!" (The financial terms of the deal haven't been disclosed.) Infinite Interactive will merge into Firemint's "recently expanded" (how convenient!) offices in Melbourne and continue work on some kind of infectious game that could endanger world health at a bargain price. And then, they'll all probably buy a fleet of boats and retire into Port Phillip Bay. [Image credit: Firemint]

  • iPhone developer Firemint buys Infinite Interactive, makers of Puzzle Quest

    by 
    Mike Schramm
    Mike Schramm
    01.04.2011

    Wow. Color me surprised on this one -- I've been joking around lately about iPhone company acquisitions and buyouts, but here are two companies that never occurred to me. Firemint, creators of the popular Flight Control and Real Racing 2 games on iOS, has outright purchased Infinite Interactive, the company behind a bevy of console and handheld console titles, including the very popular (and personal favorite of mine) Puzzle Quest series. Game designer Steve Fawkner founded Infinite Interactive and first met Firemint's Rob Murray in 2003, and according to the press release, he even got Murray's feedback on the first Puzzle Quest title. Fawkner will go to work for Firemint, presumably making his own games as well as helping to adapt Firemint's popular games for other platforms. What a deal. All we have so far is the official press release (both companies are based in Australia, so this news arrived on their time), but we'll look at contacting Firemint later on this week to ask about the reasoning and timing behind the deal. Infinite Interactive isn't a huge company, but the fact that Firemint straight up acquired them is just as impressive as the possibilities for these two more and more experienced developers to be working together. This could have interesting consequences for Firemint's games both on and off of the iOS platform.

  • Puzzle Quest 2 PSP only available via PSN, lacks multiplayer

    by 
    David Hinkle
    David Hinkle
    09.02.2010

    Yesterday, we reported that Puzzle Quest 2 would make its way to PSP later this year, but we still had questions. Specifically, it was unclear if the game would see a UMD release and whether it'd be as full-featured as the console versions. Steve Fawkner, CEO and president of Infinite Interactive, confirmed with Joystiq that the PSP game would only be available as a PSN download -- there will not be a UMD version. "Although we've received great support from D3 and Namco for all previous Puzzle Quest releases, PQ2 PSP is the first Puzzle Quest game that Infinite is doing by itself, without a publisher, so we're not really able to handle a full UMD release at this time," Fawkner told us. He went on to say that "it's important to get a PSP version out there for all the people who enjoyed the original PQ on PSP and wanted the second one." Fawkner offered further insight into why Infinite would be publishing the PSP version itself (given that other versions were published by D3). "The truth is that most publishers really aren't keen to take a risk on PSP these days, which is kind of sad, because it's 'taking risks' that gets great games like Puzzle Quest published in the first place!" As far as features go, Fawkner also confirmed that Puzzle Quest 2 for PSP would not include multiplayer. The multiplayer mode in the first Puzzle Quest was apparently not so popular among PSP players, so the team decided to focus on implementing Elite Mode (a tougher version of the single-player game that yields better rewards) into the PSP sequel, which it thought would be a better fit for the PSP demographic.

  • Puzzle Quest 2 embarks on a journey to PSP later this year

    by 
    David Hinkle
    David Hinkle
    08.31.2010

    Aww, poor PSP -- it's like you've been sitting out in the rain, looking through the window at all of the other consoles, laughing and having a good time together with Puzzle Quest 2. Well, come on in, buddy! You've finally been invited to the party. IGN reports that Sony's handheld will indeed receive a port of Puzzle Quest 2, launching "towards the end of 2010." Oddly enough, the IGN piece mentions the game will be available for download via PSN and makes no mention of a UMD release. We've gone ahead and contacted the game's publisher, D3, for clarification. Along with extreme tardiness, the PSP port brings with it a new game mode called Elite. Here, the difficulty of enemies has been ramped up, naturally yielding better rewards for players and more chances to throw your PSP to the ground in frustration.

  • Solve Puzzle Quest 2 on Steam August 12

    by 
    Griffin McElroy
    Griffin McElroy
    08.06.2010

    Though we usually elect to enjoy Puzzle Quest 2 during life's natural intermissions -- red lights, bathroom visits, literal intermissions between two acts of a lengthy musical -- we suppose having it on our home computer would be equally convenient. (We spend a lot of time on computers, you know.) We'll all get our chance to grab the game's PC iteration when it lands on Steam next Thursday, August 12. The puzzle-RPG will be available for the (relatively) bargain price of $19.99 -- but if you'd like to do a bit of damage to that cost, you can save 10 percent by pre-ordering the game on Steam.

  • Review: Puzzle Quest 2 (DS)

    by 
    Griffin McElroy
    Griffin McElroy
    06.25.2010

    When creating the follow-up to a critically beloved game, it's rare for a developer to lose sight of just about every aspect of what made the original so great. That was the unfortunate case with Puzzle Quest: Galactrix -- a title so disappointing, it led many fans to worry that the franchise's maiden voyage was merely a fluke. A really entertaining, addictive-as-all-get-out fluke, but a fluke nonetheless. Where Galactrix represented an attempt at innovation by first throwing out baby, bathwater and tub, Puzzle Quest 2 is a love letter to the jilted fans of Challenge of the Warlords. It not only recalls the prodigal formula of the series' first iteration -- it improves on that formula in countless clever ways.

  • Puzzle Quest 2 and Ancients of Ooga hit XBLA June 30

    by 
    Richard Mitchell
    Richard Mitchell
    06.25.2010

    It's pretty much accepted that none of us here at Joystiq are good people. We have to wonder, then, just what we did to deserve a much-desired sequel and a new NinjaBee game in the same week. It's a mystery for sure, but Major Nelson has announced that both Puzzle Quest 2 (as previously dated) and Ancients of Ooga are slated to arrive on Xbox Live Arcade next week. If you want to dip into some puzzle-fueled role-playing, you'll need 1200 MS Points ($15) for Puzzle Quest 2. Meanwhile, the gastronomic platforming of Ancients of Ooga will run you 800 MSP ($10). Check out a new trailer for Ancients of Ooga after the break.

  • Puzzle Quest 2 drops on XBLA June 30

    by 
    JC Fletcher
    JC Fletcher
    06.21.2010

    Clear your schedule, Xbox 360 owners: you're going to have an ongoing appointment with some gems in the next couple of weeks. D3 Publisher has announced a June 30 release date for the XBLA version of Puzzle Quest 2, at a price of 1200 Microsoft Points. If you're wondering how you'll possibly survive the agonizing nine-day wait, may we suggest the DS version of the same game? It's out ... tomorrow.%Gallery-95954%

  • Puzzle Quest Chapters 1 and 2 free on iPhone this weekend

    by 
    Griffin McElroy
    Griffin McElroy
    06.13.2010

    Whether you're bored, cheap or in desperate need of a new on-the-go gaming addiction (perhaps for that long flight out to the west coast for a major electronic entertainment convention?), you'll want to hop on the App Store with all available haste to take advantage of a pretty wicked offer. For this weekend only, the first two installments in the pseudo-episodic iPhone version of Puzzle Quest: Challenge of the Warlords have been rolled into one totally free package. The third (and final) chapter of the game is still selling at its usual retail price of $1.99, but we wouldn't worry too much about that. It's not like you'll be compelled to get that far in the game because it's super, super addictive or anything. Download: Puzzle Quest Chapters 1 and 2 (Free)

  • Hands-on: Puzzle Quest 2

    by 
    Mike Schramm
    Mike Schramm
    05.24.2010

    "So would you call this a return to form?" I asked Infinite Interactive's Steve Fawkner right before I picked up the controller to play Puzzle Quest 2. "Yes, very much so," he replied. Fawkner isn't shy about admitting that Puzzle Quest Galactrix deserved a few of the lumps it got from fans ("They didn't like it when minigames blocked progress on the main game"), and so when his team set out to create a full-fledged sequel to the gem-matching, role-playing hit, they wanted a good mix of updated gameplay that didn't stray too far from what made the first title so good. And from my short play session, it seems that's exactly what they got. A lot has changed from the first Puzzle Quest, and while fans will miss a few things (my beloved Druid class is gone!), most of the changes are in service to, and succeed at, making the game more fun. %Gallery-88301%

  • Puzzle Quest 2 footage gets you from point A to point B

    by 
    Griffin McElroy
    Griffin McElroy
    05.21.2010

    Yes, we know you're upset that Puzzle Quest 2's completely addictive gem-swapping sessions will be interrupted by primitive world traversal -- why can't we just bounce from fight to fight on an overworld map like civilized humans? Try not to get your knickers in a twist; based on the trailer above, it doesn't look like traveling between levels will be too taxing of an ordeal. Especially if you just teleport to where you're headed, which may actually reduce the amount of downtime between brawls. Now that's more like it. Check out the trailer to see Puzzle Quest 2's exploration in action, and to get a quick glimpse of the game that's going to devour our free time next month.

  • Puzzle Quest 2 coming to DS June 22

    by 
    Justin McElroy
    Justin McElroy
    05.11.2010

    We know there have been plenty of pretenders to the Puzzle Quest throne, many developed/perpetrated by developer Infinite Interactive itself. But do you still remember? Is there a place in your memory for those seemingly countless hours you spent peering into your DS, hoping to line up enough red gems to get off that last fire spell before you were overwhelmed by a giant spider? Do you remember? More importantly: Have the countless clones and wannabes completely dulled your desire for a return to the world of puzzle quest? You'll have on opportunity to answer that question for yourself as publisher D3 has just announced that the follow-up, Puzzle Quest 2, will arrive in North American shops on June 22 according to Shacknews. Can't wait a month? OK, fine, here. Just don't spoil your dinner. %Gallery-88300%

  • XBLA in Brief: Puzzle Chronicles, After Burner Climax

    by 
    Richard Mitchell
    Richard Mitchell
    04.21.2010

    We've got two wildly disparate games on Xbox Live Arcade this week. For the puzzle game / RPG hybrid fans, there's Puzzle Chronicles, essentially a different take on Puzzle Quest (which makes sense, as both were developed by Infinite Interactive). If you're more of an action bent, then After Burner Climax will be right up your alley. So, what's it going to be, saving the kingdom one rotating gem at a time or blasting bogeys from the sky? Watch the latest XBLA in Brief and see if either 800 ($10) title deserves a spot on your radar. [iTunes] Subscribe to X3F TV directly in iTunes. [Zune] Subscribe to the X3F TV directly. [RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically. [M4V] Download the M4V directly. Xbox.com: Add Puzzle Chronicles trial version to your Xbox 360 download queue Xbox.com: Add After Burner Climax trial version to your Xbox 360 download queue

  • Puzzle Quest 2 trailer is a real gem

    by 
    JC Fletcher
    JC Fletcher
    03.18.2010

    Infinite Interactive and D3 Publisher would like to remind you that they have claimed your free time this spring. Puzzle Quest 2 is on the way, bringing back the diabolical alchemy of match-three puzzles and fantasy role-playing that turned us all into gem-hoarding monsters the first time. As the trailer above shows, Puzzle Quest 2 features an entirely new storyline, so we'll get to meet new characters just as memorable as whoever it was we were playing as between rounds of the puzzle game last time. %Gallery-88300% %Gallery-88301%

  • D3 Publisher: Puzzle Quest 2 won't have Galactrix's load time issues

    by 
    Griffin McElroy
    Griffin McElroy
    12.01.2009

    As exciting as the prospect of Puzzle Quest in Space might have been, the excitement offered by Galactrix was completely derailed by the game's outrageously lengthy load times. However, in a recent interview with Kotaku, D3 Publisher's Michael Cerven claimed that the recently announced Puzzle Quest 2 won't be plagued by the frequent intermissions, as developer Infinite Interactive "rebuilt the DS engine from the ground up to be fast and perform smoothly with very quick load times as opposed to retrofitting the lead SKU code for the DS." If Cerven's claims are true, we suppose this is good news for the impatient puzzle-solvers out there. However, we got so much stuff done during Galactrix's near-constant loading screens. We even learned to speak Esperanto! Ĉi tiu estas rakonto pri videoludoj!