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  • Patch 3.0.2: Echoes of Doom

    by 
    Mike Schramm
    Mike Schramm
    10.02.2008

    From the North, a cold wind blows, and brings with it Echoes of Doom. A king is ready, after all these years, to return to his people...Blizzard has named the last content patch before Wrath of the Lich King -- it's "Echoes of Doom." They've created a page for patch 3.0.2 in their Under Development section, and all of the features we've become familiar with over the past few months -- from Inscription to two new Arenas (no mention yet of the new battleground, unless they just meant Wintergrasp) and lots of UI modifications -- are listed right there as ready to go in with the new patch.The page still seems like a placeholder, though, so expect to see it changed over the next two weeks or so -- we'll see more detailed patch notes, of course, near release, and I wouldn't be surprised to see some information about the World Event that will likely kick off Wrath. "Echoes of Doom" -- are you excited?Update: WoW Insider has obtained this exclusive video of what the new patch may be like.

  • Ask a Beta Tester: Multi-passenger mounts and Enchanting

    by 
    Alex Ziebart
    Alex Ziebart
    09.27.2008

    Welcome back to Ask a Beta Tester, where we answer your questions about the Wrath of the Lich King beta! We had quite a few questions regarding the multi-passenger mounts coming in Wrath, so we'll mostly focus on those. That's not all we have today, but most of it. Our first question is from JPN...What does the tooltip mean for the Traveler's Tundra Mammoth where it says it carries vendors?It means just that! It comes with two vendors. One sells reagents (including poisons) and the other sell trade supplies, like thread and parchment. The trade supplies vendor also sells some statless fashion clothing.If you're not using the vendors and want to let your buddies hop on, there will be an Eject button to throw the vendors off and make room for your friends. And yes, only people in your party or raid can get on your vehicles. No random strangers will be jumping on your mammoth or motorcycle.

  • Group buffs should last through death

    by 
    Eliah Hecht
    Eliah Hecht
    09.24.2008

    Wrath of the Lich King is fixing a lot of minor annoyances that have been present in the game since launch. Things like Entangling Roots being changed to work indoors, or clams stacking. They're also introducing a system to selectively modify spells: glyphs. Most spells seem to have a glyph that makes them better in some way, including the group buffs Prayer of Fortitude, Gift of the Wild, and Arcane Brilliance (there is no glyph for Prayer of Spirit right now, and Prayer of Shadow Protection has never been taken seriously). The group buffs are all simply more convenient versions of single-target buffs the classes possess. The single-target buffs hit one target and last for half an hour, while the group buffs hit the whole raid (up from one group in BC), last an hour, and require a reagent. The glyphs for the group buffs that have them all reduce their mana cost by 50%, which is a reasonable benefit for a minor glyph. However (and now I'm finally getting to my point), I think it would be better if the glyph let the buffs last through death, instead of or in addition to its mana reduction. It's annoying to have to rebuff everybody after a wipe, and while the buffs hitting the whole raid will help that a lot, it's still a bit irritating. I don't think it would be imbalanced to only have to rebuff once every hour, and it would make me a lot less irritated on those progression raids or bad pugs. Think of it like flask buffs. And isn't the point of group buffs convenience?

  • Encrypted Text: Rogue Glyphs, part 2

    by 
    Chase Christian
    Chase Christian
    09.24.2008

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we finish a discussion on upcoming Rogue glyphs in WOTLK.Wrath of the Lich King (and also the upcoming patch 3.0) includes a new tradeskill: Inscription. Inscriptionists will be able to create scrolls, off-hand items, and parchments to help enchanters sell their wares. However, their key crafted item comes in the form of spell/skill enhancing Glyphs. Every non-inscriptionist character has six Glyph slots they can use to enhance themselves. There are three major and three minor slots; of which you can mix and match appropriate Glyphs. An image of the Glyph interface is shown above (the center slot is thought to be for Inscriptionists themselves as a tradeskill perk).Some of the various Glyphs enhance existing abilities, while others add utility to skills that change its function completely. The current Rogue Glyphs come in 3 major flavors: cooldown/energy cost reduction, range increase, and damage/effect increase. After the cut, let's explore these groups individually.

  • The state of Inscription

    by 
    Natalie Mootz
    Natalie Mootz
    09.18.2008

    One thing I know is this: the 8962 beta patch which downloaded last night is not going to be the last beta patch we see. How do I know this? Because there are still no Warrior, Death Knight, or minor glyphs available to train yet. Yes, I know what some websites are reporting about Death Knight glyphs, but I assure that these glyphs are not at the trainers. The lack of clear information on the topic is making it interesting to be a scribe on the beta servers. (And by "interesting" I mean "lame.") While I'm standing in front of the trainer looking at the list of available glyphs, people on the Trade channel are calling me an idiot because I have no DK glyphs because they read about them. (Lolwut?) But my graphic for this post is my proof. They're not available yet, people!

  • Patch 3.0 PTR round-up

    by 
    Allison Robert
    Allison Robert
    09.13.2008

    The public test realm has just gone live, and if you've got any characters on it (or if you'd like to go copy some), you can head on over to enjoy all of the patchtastic frivolity likely to descend sometime soon. In case you're catching up to the rest of us, patch 3.0 is another large content patch specifically designed to transition the player base to the upcoming expansion Wrath of the Lich King. We won't be seeing Death Knights or Northrend (or at least, we're pretty sure we won't, unless they're planning on a big surprise). We will be seeing all of the 1-70 class changes, new features added to the default UI, barbershops, Inscription, a raid buff system overhaul, and more, in addition to four European servers closing due to Russian player migration. Read on for a quick guide to what you can expect:

  • Background downloader primed for content patch

    by 
    Michael Gray
    Michael Gray
    09.10.2008

    Zarhym announced on the forums that the next patch is coming, and it's going to be a big one. The particular of that news, however, they're going to turn on the background downloader to start its work "shortly." Shortly, in this case, means soon enough that Zarhym supplied some tips to how to control the speed of the download. We're expecting all that content they've already promised, which includes: New class spells and talents Stormwind harbor Barbershops New Arenas A built in Guild Calendar New Hunter pet skills Inscription No more Zul'Aman bears There's no patch notes yet, but it definitely seems as if we should expect them within a day or two. We know that the PTR is already getting primed for the action. This could definitely explain why the Wrath splash is showing up on the Launcher. We should see the 3.0 beta build in the PTR soon, though I guess there's a chance the build will go straight from the Wrath beta forums straight to the live realms.So, the word's pretty much out. If you have goals you want to accomplish before the content patch hits, you better get them rolling along. You don't have much longer.

  • Ask a Beta Tester: More about inscription

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.06.2008

    We might have had more news today -- if Blizzard's beta servers could stay online for more than five minutes consecutively. We've been staring a lot at the "World Server Down" message since Blizzard rolled out patch 8905 late last night (or early this morning, depending on how you look at these things). Let's start today off with more on Inscription. A new beta patch went up last night with a few changes, including.... "Pomaces" have been renamed "Pigments" and have shiny new icons that look less like dust (they were various colors of enchanting dust icons) and look more like... well, I suppose, pigments.You can judge for yourself what you think they look most like. New Glyphs for Shamans, Warlocks, and Warriors. More Glyphs with realistic, skill level appropriate material costs. (Though the majority of them still need the exact same ink, herb, and one of each kind of parchment.) The Glyph cooldown has been changed. Though applying a Glyph still starts an hour cooldown, the cooldown is only for that Glyph, specifically. So if, for example, my Paladin applies Glyph of Blessing of Wisdom, I cannot apply Glyph of Blessing of Wisdom again for an hour. However, I could instantly swap six healing Glyphs for six tanking Glyphs -- I'd just have to wait to switch back to my original healing Glyphs. (And, of course, I'd have to have a new set of healing Glyphs to swap to, as removing them to put in tank-oriented Glyphs would destroy them.) And, though apparently not new, several people in the comments noted that a Glyph can be removed by shift right-clicking -- however, this still destroys the Glyph in the process.For more of your beta questions -- and our beta answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.

  • Ask a Beta Tester: All about Inscription (and a few other things)

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.05.2008

    Twan kicks us off this morning with.... Is it worth stockpiling herbs or bars/ore if I had to pick one? There's not much you'll be doing with Outland or Azerothian ore... unless you want your new Death Knight to be a Blacksmith or Jewelcrafter... but herbs of all levels will be used in the new Inscription profession. Use them to train Inscription, sell them on the auction house post Wrath... either way, you win! For more of your beta questions -- and our beta answers -- read on! We've got all there is to know about inscription after the break. But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.

  • Chilton: We want "to outdo ourselves in every respect"

    by 
    Mike Schramm
    Mike Schramm
    09.01.2008

    Gametrailers hit up Tom Chilton for an interview at Leipzig and here's the video. His main point is that Wrath is bigger and better than before -- more, better, cooler content. Intercut with lots of cool video from the beta (though some of it was seen as far back as BlizzCon last year), he lays down what's up with the next expansion.He says that Wrath is meant for high-end players, but that there's lots for lowbies as well: recruit-a-friend was actually designed as part of the Wrath feature set, and Blizzard thought it was better to release it earlier. Inscription is also seen as a "whole-game" feature, since you can pick it up right at level one, and Achievements will work for everyone as well.He also talks about how the new gameplay features Blizzard is building in let them do all kinds of things with quests and instances -- he specifically mentions one encounter in the Oculus where you'll get to choose a ride with different abilities, so it'll be a different experience than your normal class play. There's some great footage of air combat in there as well, and even a little tidbit about the official threatmeter. Nice interview, and it sounds like Blizzard is rolling right along with their progress in the beta.[via WorldofWar]

  • Ask a Beta Tester: Draenei, titles, and more glyph discussion

    by 
    Alex Ziebart
    Alex Ziebart
    09.01.2008

    It's that time again, folks. Let's get this party started with Gary's question...Any new storylines for the Draenei?I haven't seen any major representation for them throughout Northrend, no massive plots just focusing on them, but they do have a presence and they are right there alongside the Alliance and the Argent Crusade. In some of the early quests, you do some unraveling of a cultist plot, and it's the Draenei fueling the investigation. Apparently thousands of years of the Legion trying to infiltrate your ranks makes you pretty good at sniffing out spies. A lot of their quests are that sort of thing, lending support to the Alliance rather than leading the charge like they did in Outland.There are a few other quests that show that the Draenei are starting to grow accustomed to Azeroth, and are settling into a calmer life there. They're not fleeing exiles anymore. Azeroth is home to a lot of them these days, so they'll fight Azeroth's fight, and some of them just plain want to live life. Explore and go on whimsical adventures like the rest of us.Jake asked... Are Prot Paladins having less downtime now with the buff to Blessing of Sanctuary?

  • Paladin glyphs in Beta build 8885

    by 
    Zach Yonzon
    Zach Yonzon
    08.30.2008

    A few new glyphs have popped up in the latest Beta build, and basing it on MMO Champion's list, it looks like some old ones have changed. A quick glance at the glyphs show them to be rather underwhelming, however, and I'm not so sure Blizzard is taking the right direction with them. Let's take a closer look.Glyph of Blessing of KingsReduce the mana cost of your Blessing of Kings and Greater Blessing of Kings spells by 50%.This seems to be either a changed Glyph or another one for the same spell, I'm not too sure. The other one, which I discussed in a previous post, also increases attack power by 3%. Not very useful for casters, sure, but certainly better than this one. This Glyph downright blows. Why? Because Blessing of Kings and specially Greater Blessing of Kings are preparatory spells! The mana cost reduction is irrelevant because Paladins cast this spell during downtime, the buffing up stage. Paladins will have the opportunity to drink before the encounter so mana saved from this spell is utterly worthless. In PvP, where Blessings are routinely dispelled, this Glyph is slightly more useful. However, it's probably best to save that Glyph slot -- even a minor one -- for something better.

  • Encrypted Text: Rogue Glyphs

    by 
    Jason Harper
    Jason Harper
    08.27.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the Rogue feature blogger, discusses a new feature in Wrath, Glyphs and the opportunities for Rogues. Inscriptions, a new profession in Wrath of the Lich King, allows for the creation of tradable Glyphs that can enhance your spells and abilities. Recently a number of these glyphs were released into a beta build and Inscription was announced to be apart of the new pre-Wrath patch. As you'll see in the list below, Rogues get a wide variety of both lesser and greater glyph options, and in a lot of cases can greatly effect your talent choices in a way that gemming or enchanting never did.

  • Breakfast Topic: The pre-Wrath patch

    by 
    Zach Yonzon
    Zach Yonzon
    08.26.2008

    Wow. That was some big news there, wasn't it? As excited as we all were for Wrath of the Lich King, I don't think any of us expected the announcement that a pre-Wrath content patch would be unleashed upon the public in -- to quote Eyonix -- "the coming weeks". While this is Blizzard we're talking about, a few weeks isn't quite as nebulous as their traditional "soon". This can also mean that the content patch could be strategically, shrewdly timed to coincide with the launch of another game that also starts with 'W'.If that's the case, then we can expect to see the pre-Wrath patch in about four weeks! That's nerve-wrackingly close. Anyway, Eyonix ran through a list of stuff that will come with the patch and it's exciting to see that Inscription will be in it. This means that players won't be required to purchase Wrath of the Lich King in order to take it up, unlike Jewelcrafting. There are a bunch of other stuff coming in the patch -- what's the thing that excites you most? %Poll-18619%

  • Paladin glyphs and Blizzard's direction for the class

    by 
    Zach Yonzon
    Zach Yonzon
    08.09.2008

    Inscription is shaping up to be one heck of a profession. After seeing the interesting Druid and Mage glyphs in an earlier build of Beta, this latest build pushed yesterday revealed some Paladin glyphs and gives us an inkling of where Blizzard wants to take the class. Unlike the Mage and Druid glyphs, there are no cosmetic ones just yet -- what spells could be cosmetically upgraded, anyway? Avenging Wrath, perhaps? Here are the functional ones:Glyph of Seal of CommandIncreases the chance of dealing Seal of Command damage by 20%.From how I read this, it seems like the glyph increases the proc rate of Seal of Command by 20%. Since Seal of Command currently works through a PPM or Proc Per Minute, mileage may vary depending on your weapon. With an optimal 3.8 speed weapon, Seal of Command can proc around a whopping 64% of the time. Note that PPM calculations for SoC are done after haste is factored in. It's a definite increase in DPS and provides a slightly more consistent burst. Glyph of Hammer of JusticeIncreases your Hammer of Justice duration by 1 sec.This glyph extends the stun duration to 7 seconds -- still not enough to deal dual Judgements. Pure PvE Paladins might want to skip on this glyph, but it's a particularly powerful glyph for PvP especially when specced and geared for the 20 second cooldown (3/3 Improved Hammer of Justice + PvP set bonus). Taking advantage of the stun even without the glyph every 20 seconds subjects it to diminishing returns, so longer stuns won't necessarily go the full duration against a single target. However, this works extremely well with the Glyph of Crusader Strike, slimly allowing 2 Crusader Strikes against a stunned target.

  • The Wrath of the Shaman Part 4: New Talent Build and Inscription, too

    by 
    Matthew Rossi
    Matthew Rossi
    08.09.2008

    The fine folks at MMO Champion have found a heaping helping of, among other things, shaman glyphs for the new inscription profession in the latest beta build. As juicy as that is, there's far more of interest: deep elemental got heavily worked over, with enhancement and restoration seeing some changes too. A whole lot of Wrath of the Lich King content after the jump.

  • A Holy Disc Priest's thoughts on the new Priest glyphs

    by 
    Matt Low
    Matt Low
    08.09.2008

    A list of tentative Priest Glyphs have been released into the recent beta for Wrath of the Lich King. Since I am no expert in Shadow, I'll defer an examination of those Glyphs to the resident WI guru. All I can say for the most part is that these Glyphs show promise. I'll go over the Glyphs that affect the healing Priest (Discipline or Holy) and discuss their application raid environments, PvP environments and otherwise. Alex Ziebart published his initial review of the Shadow Glyphs earlier today so be sure to give that a read after this one. Glyph of Lightwell - Increases the amount healed by your Lightwell by 1 to 6% So here is Lightwell as it is currently in the Wrath beta. As you can see, a level 80 max rank unbuffed Lightwell offers 4620 health over 6 seconds. Let's assume that lady luck is with you today and you managed to hit a 6% increase. Your Lightwell now heals for a whopping, jaw dropping, fear inducing 4900 healing (give or take). Now is that really worth a Glyph? I don't think it's worth a Glyph slot. But before we judge too quickly, lets move on down the list.

  • WoW Insider Show Episode 49: Death Knights picking Peacebloom

    by 
    Mike Schramm
    Mike Schramm
    08.05.2008

    The latest episode of our podcast is now up for listening over on WoW Radio, and in there, Daniel "BigRedKitty" Howell, Duncor the Dependable and I all break down the Wrath beta at length, talking about what we're most excited about (and what you're most excited about, too). We talked about the rumored changes coming to raiding mechanics, including the much maligned potion sickness and possible changes to crushing blows. Since BRK was on, we chatted about our Hunters (mine is almost 69, hopefully 70 soon) and what he expects for the expansion, from exotic pets to new pet talents. We talked about the new, smooth regen mechanic and whether it helps or not. And we talked at length about Inscription, how it works, and whether we were into it. I'm very into it, the other guys not so much. And of course we answered your emails -- if you have a question, comment, or insight on the show, you can email us at theshow@wow.com, and you could even hear your email on the next show.Which is going to be a good one, by the way -- as you may have noticed, next weekend is our 50th show, so we'll have to do something fun. More singing? Giveaways? Drinking by the host? You'll have to tune in and see. As always, enjoy the show and we'll see you next week.

  • Breakfast Topic: What glyphs would you like to see for your class?

    by 
    Alex Ziebart
    Alex Ziebart
    08.01.2008

    We don't know a ton about the specifics of Inscription and the Glyphs it supplies since the Wrath beta doesn't have very many of them yet, but we at least know what they are. If you don't know what they are, glyphs are almost like enchantments, but for your spells instead of your armor and weapons. Their effects are usually a little more substantial, even if they don't change combat very much. You're allowed up to six glyphs, split amongst the varying strengths of glyphs in a configuration that may or may not be the same come retail.We got a litlte preview of glyphs via some Druid glyphs that were posted on MMO Champion a few days ago, and they do some pretty neat things. Things like "your Swipe ability now hits 1 additional target" and "changes the appearance of your bear and dire bear forms to that of a polar bear" are both pretty big effects! That's only really the beginning of them, too.Pulling a little inspiration from our friend Matticus, why don't we take a minute and make a few guesses at what types of glyphs our classes will get? Heck, even if it's unlikely we'll get it, what type of glyph would you like to get? Personally, I'm holding out for "Glyph of It's About Time - Increases the range on Mind Flay to 30 yards" for my Shadow Priest. A guy can hope, eh?

  • Druids get polar bear form in Wrath with new Glyph list

    by 
    Matthew Rossi
    Matthew Rossi
    07.29.2008

    The fine folks at MMO Champion have a small preview of the new talent calculators and, even more interesting, how the Inscription ability will work to change our abilities with glyphs. The majority of the new glyphs previewed so far seem to be for druids as of this posting (but who knows what the future may bring) but the one for mages, Glyph of the Penguin, seems extra awesome to me.Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.Not only does this suggest that the days of learning separate poly spells for turtles, pigs and so on are gone, it's a cool way to help bring variety to a standard ability. Of course, since the vast majority of glyphs are for druids, we're seeing a lot more straigtforwardly useful ones, like Glyph of Frenzed Regeneration and Glyph of Shred, but Glyph of the White Bear looks pretty cool as a possible harbinger of what's to come: imagine a whole host of such glyphs for each and every druid form? Glyph of the Black Lion, anyone?This suggests a lot of potential for personalization in the new Inscription profession. Anything you're looking forward to? I hope the ones for warriors are as cool, myself.