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Facebook Vibes outed in video calling code, related music service seems a lock
You never really know what you're onto until you look, but who knew "looking" involved "digging through source code?" Software guru Jeff Rose had his curiosity piqued yesterday with the proper launch of Facebook Video Calling, and rather than just being satisfied with things working, he took it upon himself to see how exactly things were coming together under the hood. Turns out, the program grabs a startlingly small download link called FacebookVideoCalling.jar, which in turn uses LiveConnect to allow the Java applet to fetch a few other things. This enables the program to source your Facebook user ID (as well as an application ID), and from there, the installer has permission to use two things: a video chat plugin called "peep," and something else dubbed "vibes." Curiously enough, only one of those two were launched to the world, so logical skeptics are obviously opining that Facebook has a connected music service up its sleeve. 'Course, there's no indication that said service will actually use the Vibes moniker, but we could definitely ponder worse titles. So, Mark -- three months from now, another impromptu press event, announcing something even more awesome? We're so there. [Thanks, Raheem]
Pioneer's AppRadio delivers iPhone integration, automotive and audio bliss for $400
We knew Pioneer's AppRadio car stereo was coming to cozy up with our iPhones, but we didn't know how much its iOS integration capabilities would cost, until now. Turns out 400 bucks buys you one, and it's picked up some new capabilities since we got handsy with the device last month. In addition to letting you listen to tunes stored on your iPhone, access Google Maps, and make calls, the AppRadio now has access to your iPhone's contacts, calendar, videos, and photos as well. Unfortunately, there's still only four other apps (Rdio, Pandora, MotionX-GPS Drive, and INRIX) available, though Pioneer says more are coming. With a name like AppRadio they ought to get here soon, as in immediately. Peep the PR after the break for the full monty.
Microsoft talks Xbox Live integration in Windows 8, says service will be 'pervasive' across devices
Microsoft's already brought Xbox Live integration to Windows Phone 7, and it looks like you can count on some similar, if not deeper, integration in Windows 8 as well. Speaking to The Seattle Times, Microsoft VP Mike Delman said that "Live has been successful on the Windows Phone," and that "Live will be built into the PC. It will be the service where you get your entertainment." Delman went on to add that "Xbox Live will the pervasive media service across devices," and that "whether it's us or Apple or anybody else, people want to be able to navigate through multiple devices in a certain ecosystem very seamlessly so we're committed to that." As you might expect, however, he was still fairly light on any further specifics, but he did say that assets like Live and SkyDrive will be unified, and he promised that Microsoft will have plenty more to show at next year's E3 -- according to Delman, "you will not just see consoles and handhelds at this show next year, this show's going to morph into other devices."
Google Voice lets you change your digits, keep the old ones for $20
Remember when Google Voice assigned a number to your account with no option to port or integrate with Sprint? Oh how much simpler things were way back in Q1. When those new features first popped up, you were given a 90-day grace period to receive calls and texts to your old number after making a change. Now you can port, integrate, or just flat-out replace your number without sacrificing those old digits. After making the switch, head to the Settings tab in GV, then click "make permanent" within 90 days to keep the old number. You'll be billed for a one-time $20 "administration charge" (hey, computers need to get paid, too), but you'll forever be able to receive calls and texts sent to both, though outgoing calls and texts will only appear to be coming from the replacement -- so you'll still need to give your contacts a heads up after making the swap. We're always happy to see Google Voice add new features -- especially when they actually work -- so if you're ready to try your hand at phone number polygamy, get that credit card out and head over to GV. [Thanks, Liam]
BMW, Porsche, others announce support for HomePlug's EV networking spec
The HomePlug Powerline Alliance already wants to tether your entire household to the Internet, and it may soon extend its reach to your garage, as well. At Computex today, the company announced that Audi, BMW, Daimler, Porsche and Volkswagen have all agreed to support its HomePlug Green PHY (GP) technology as their EV charging interface of choice. The networking specification would allow electric car owners to link their plug-ins to the Smart Grid via the same ports used to charge their batteries, opening up new, Powerline-based possibilities. Once your EV hooks up to the network, it may be able to conduct system checks in real-time, for instance, or provide instant feedback on performance or the condition of your battery. The low power GP spec will also be interoperable with HomePlug's forthcoming AV2 spec, though it's still not clear when we can expect to see Germany's automakers incorporate it into production. Zip past the break for the full PR.
Sprint / Google Voice integration now available for discounted accounts, still AWOL in sunny Puerto Rico
We've been keeping a close eye on Sprint's Google Voice integration since its troubled release last month, and Sprint has confirmed that many more of you are now able to activate the feature. Previously, individual customers with discounted accounts were being grouped with corporate and government enterprise customers, but it appears that the issue has been resolved (though corporate and government accounts are still unable to activate). However, Sprint confirmed that readers in Puerto Rico remain unable to activate regardless of their account status, and was unable to provide as estimate as to when integration will be available there. That said, Google has been incredibly proactive in getting these issues resolved from day one, despite clearly having their hands full this week. It looks like Google and Sprint have managed to work out some of the major kinks, but let us know in the comments if you're running into any other problems.
Google and Sprint respond to Google Voice integration issues
You may recall from yesterday that early adopters were having a variety of issues after activating (or attempting to activate) Sprint's new Google Voice integration feature. Well, a full day has passed, and we've had several calls with GV lead Vincent Paquet as well as Brian Smith, Sprint's director of product development. Both executives have said that their respective companies have been hard at work on resolutions to each of the issues we outlined Thursday night, and some customers we spoke to yesterday are now back online. Jump past the break for a quick summary of what's been fixed, and what remains on the to-do list.
Sprint / Google Voice integration has major issues, major lack of support (update: Sprint and Google respond)
Have you tried Sprint's new Google Voice integration? We know a lot of our readers have -- and many of them have had problems, writing in to us to express their displeasure. We started investigating and found a hoard of complaints, and the deeper we looked, the more issues we found. To make matters worse, Sprint has instructed its representatives to refer all Google Voice-related questions to the Google Voice Forum, which for reasons that frustrate us as much as you, Google itself seems to have forgotten exists. Join us for a full investigation into the issues, including voicemail security holes, accounts accidentally crippled by Sprint, and calls overseas that'll leave you swimming in usage fees.
Sprint, Google Voice tight integration is live (hands on)
The new integration that lets Sprint users tie their accounts even tighter with Google Voice -- make your Sprint number work through Google Voice without porting it over or just make your Google Voice number show on outgoing calls or tests from your phone -- appears to be live, judging by reports from tipsters and our own account shown above. While there's been a limited rollout and beta testing going on already, as soon as we logged in to Google Voice today we were teased by the ability to check our eligibility for Sprint integration. As shown in the screenshot above, going with option number one appears to be a one way trip that will result in the eventual deletion of your Google Voice number, so make sure that's what you want before clicking through. Option two can be reversed later so feel free to toggle (given a ~15 minute delay) at will. Still not sure how this all works? Check out our video demo from CTIA embedded after the break. %Gallery-122483% [Thanks, Jason, Victor]
The Mog Log: Class act
It's been an exciting couple of weeks of news if you're a fan of fantasies that claim a certain degree of finality. I could talk more about some of the slated changes for Final Fantasy XI, or I could talk about all of the updates we know about for Final Fantasy XIV... but I've already done the former, and I think I want a little more information before I do the latter. This week, we're sticking with the original plan, and that's talking about the classes as they intersect with the game's lore, because it's pretty blessedly astonishing. Think about it for a second. Both Final Fantasy XI and Final Fantasy XIV essentially let you be any class at any time. You aren't locked into a single selection a la World of Warcraft; your role is maleable based on the circumstance and what you feel like playing at any given time. By all rights, these classes could essentially be throw-away distinctions for abilities, without any sort of larger framework to live in. There's no strict mechanical reason why it would have to matter that a character was a White Mage if he could just as easily be a Warrior or a Scholar after a quick trip to the Mog House.
RIFT integrates video capture and uploading to YouTube
Video may have killed the radio star, but interesting clips from MMOs become the stuff of viral legends. Now, thanks to Trion adding YouTube posting integration to RIFT, players no longer need to rely on an external video recording setup to capture their gaming action and send it out for complete strangers on the internet to watch. That's right, you too can share your finest moments of pwnage easily thanks to the integrated YouTube uploader. Meanwhile, the rest of us will be glad to hear that the RIFT uploader tool doesn't automatically add Linkin Park, Sleepytime Gorilla Museum, or any similarly metallic soundtrack to the clips. (We would note that it will capture all sounds on the computer, so if you're playing goofy music or sexytalking on VOIP, be warned!) According to our very own Beau, who loves nothing more than to upload lots of video, RIFT's movie feature is extremely simple to use. All you'll need to do is to connect your YouTube account from inside your RIFT account settings, much like you currently do with Twitter. From there, hitting CTRL-Y will start the recording, and pressing CTRL-Y a second time will stop it. The video is encoded automatically, and a small button will appear in the corner of your screen when your video is ready to upload. Just click the button and off to YouTube it goes! Beau also noted that if you have Twitter connected to your account, RIFT will send out a tweet telling your Twitter friends that you've uploaded a new game video to YouTube. As such, you may want to hold off on using the new video feature during any "sick" days at home. [Thanks, Chris!]
Rumor: Steam looking at iOS integration
This is interesting -- according to a Steam user who got to Valve headquarters in Washington, the popular game network may be looking at extending itself out onto the iOS platform. That doesn't necessarily mean that there would be a straight-up Steam client for the iPhone and the iPad (although how awesome would that be?), but rather, it sounds like Steam is looking at integrating either its social networking or achievement integration features out towards Apple's platform, in the form of an app or something else. Whatever Valve is working on, we can't wait to see it. Steam coming to Mac OS was a huge boon for Mac gaming, and the success of iOS was, I believe, a major reason that happened in the first place. Whatever Valve wants to do on iOS, there's no doubt it'll big a big bonus for customers. [via 9to5Mac]
VW's Bulli van concept does iPad integration right, shockingly
After seeing many atrocious attempts, it seemed factory iPad integration was something that simply shouldn't happen. Now, in Volkswagen's Bulli concept, we're seeing something that makes sense -- something we've wanted to see for a while now. The tablet sits in a custom cradle in the center of the dash, extended on a pivoting arm so that it can turn toward driver or passenger. It then provides center stack duties, letting front-seaters manage the climate controls, play some music, and of course get directions. Naturally we'd like to see something a little more platform-neutral if it's going to be a factory option, but we're guessing that if indeed this new-age Vanagon ever sees production its interior will look nothing like this anyway. So, no point in getting too worked up about it, then.
Twitter CEO shoots down talk of a Twitter-branded smartphone before it starts
Think Twitter's going to follow Facebook and lend its brand to a smartphone? Think again. Twitter CEO Dick Costello said during his Mobile World Congress keynote yesterday that while he does see a need to better integrate Twitter into existing platforms for phones, he sees no need for a Twitter-branded smartphone. Costello cited the ability to take a picture on an Android phone and automatically tweet it as an example of that integration he'd like to see, and further added that he would like to see "more single sign-on experiences," and "more apps that can tweet without having to go to another app." Interestingly, Costello also revealed that 40 percent of all tweets come from mobile devices, and that fully half of all active Twitter users are active on more than one platform. P.S. We should note that Costello seems to have overlooked the trailblazing TwitterPeek, along with everyone else.
Synaptics ClearPad 3250 capacitive touchscreen hands-on (video)
In the grand scheme of things, one millimeter may not seem like a lot, but in the smartphone arms race toward ever-slimmer devices, measurements like that matter. Synaptics, best known for building laptop touchpads, has ventured into the capacitive touchscreen realm with a new panel that promises to save exactly that much space: 1mm. But that's only the start. You see, the thinner display profile is the result of Synaptics melding the touch-sensing layer and the display into one, using what it calls in-cell technology, with the result being something roughly comparable to Samsung's Super AMOLED implementation. The benefit of going with Synaptics, however, is that the company's tech is compatible with all display types, meaning that everything from garden variety LCDs to high-density IPS panels can be infused with a bit of touch sensitivity. Additional benefits include extra brightness, as there is one fewer layer for light to get through, and significantly higher sensitivity than on most current generation touch panels. You can see a pretty compelling demo of that on video just past the break. The ClearPad 3250 should find its way to shipping devices over the next nine months, with its current iteration capable of being fitted to screens up to five inches in size and a subsequent model scaling all the way out to eight inches. %Gallery-116638%
Students recreate the civil rights movement in Second Life
Americans celebrated Martin Luther King Jr. Day this past week to honor both the man and the civil rights movement that he supported. As part of that celebration, a team of doctoral students from Indiana University of Pennsylvania used Second Life to recreate key moments in the civil rights movement as a teaching tool. Players who went through the simulation encountered critical junctures of the movement, including the Montgomery Bus Boycott, King Jr.'s beginnings at Dexter Avenue Baptist Church, the 1963 March on Washington, and the Mississippi Freedom School Movement. By experiencing it first-hand in a virtual world, players hopefully gained a perspective on the issues surrounding segregation, integration, equality, voting rights and civil disobedience of the era that are in danger of slipping into distant history. As they moved through the simulation, players were able to take quizzes, look at photos and videos, and make personal choices relating to the movement, such as whether to protest or sit in the back of the bus. While it looks as though the simulation is no longer available in the game, you can watch the two-minute overview of the project after the jump.
Centrafuse leads to iPhone control via touchscreen, carputer dreams come to life (video)
We've seen countless individuals integrate their phone, PMP or tablet into their whip, but for years, we've all been thinking the same thing: "There has to be an easier way." Turns out, there is. One Mr. Romin has seemingly unearthed the solution, which involves a Lilliput FA1042 touchpanel, a Belkin AV dock adapter cable and a critical piece of software by the name of Centrafuse. Working in conjunction, he has enabled his monitor to actually control the iPhone, and when firing up a YouTube video, the content plays back on the big screen while the controls remain visible on the handset. It's a nifty setup, for sure, and we're downright excited to see this rig get installed in a vehicle far too small for American roads in a fortnight or so. For now, catch it working in action just past the break.
Recon details next-gen GPS goggle technology: Android, Bluetooth, endless fantasies
And you thought those Recon-Zeal Transcend goggles from last fall were hot stuff. Truth be told, they still are, but Recon Instruments' plans for the future make the present seem downright mundane. Here at CES, the company has just revealed its next-generation technology, which should be ingrained in its next line of specs. The big news here is that the revised platform will be based on Android, enabling developers to craft apps and in turn, owners to customize their GPS-enabled goggles in ways not previously possible. Moreover, the technology will be available separately from the company's own eyewear, with a "snap fit" version ready made to work with Uvex, Alpina and Briko products. Wearers will then be able to navigate through the interactive LCD in real-time with the use of a wireless remote, and Recon hopes to eventually craft the first pair of goggles with a real-time navigational system. You'll also get Bluetooth capabilities, allowing users to connect with their smartphones and see their music playlists, caller ID and text messages. Head on past the break for the full rundown, and do your best to not get those hopes too high. As if it's not too late for that already. %Gallery-112630%
TUAW's Daily App: Virus Strike
Virus Strike is an intriguing little puzzle game that presents a mix between Dr. Mario and line-drawing games. The idea is that you have little viruses made of various colors dropping down onto the screen, and you can draw a little path on the screen for them to fall down into. Every once in a while you'll have antibodies show up as well, and your job is to guide those antibodies into a virus of the same color. Grouped viruses will all disappear together, so the overall goal is to group up the various colors, then drop an antibody on them when you're ready. The gameplay starts simple but gets frantic. There's a line in the middle of the screen, and if your viruses ever pile up and you touch an antibody to the wrong color, it's game over. The game's free right now, but that price doesn't come with any extras -- there's no social integration or other game modes to play. Still, if you're just on the hunt for a good puzzler experience, it's worth a download. You can check out Virus Strike on the App Store right now.
YouTube options, iPad multitasking animation, Game Center flagging coming in iOS 4.2
9to5Mac has been digging through the brand new iOS 4.2 beta, and they've found a few new features hidden in the mix. First up, the build offers some new YouTube uploading options -- you can now choose to make your uploaded YouTube videos public, unlisted, or private upon upload. Honestly, I've had hit-or-miss luck with uploading to YouTube straight from my iPhone, but it's nice to know the process is being worked on. Maybe we'll have some optimization come along with the new options. Second, as you can see above, the iPad has gotten itself a brand new multitasking animation. Instead of just pulling up whatever app you're switching to, it'll actually spin the windows around (this functionality is already up and running on the iPhone, but now it'll be available on the iPad as well). And finally, last but definitely not least, it looks like iTunes will be getting some Game Center indicators -- you'll be able to see directly from the App Store listing when an app is compatible with Apple's official Game Center features. That last one is a big one, given that Game Center integration seems to be selling games lately. It's unfortunate that we probably won't have any other icons like that. It would be cool to browse the App Store and instantly see whether a game is compatible with OpenFeint or Plus+, or whether it has local or online multiplayer or just leaderboard functionality. But Apple's probably not interested in that other stuff -- it's just selling Game Center integration for now. You can look forward to all of these features in iOS 4.2, which is scheduled to come to the public in November.