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  • A look at EverQuest II's new Halas housing

    by 
    Jef Reahard
    Jef Reahard
    04.14.2010

    EverQuest II is one of the few MMORPGs to offer robust player housing options, so imagine our collective excitement when a short Q&A session with housing designer Andres Rodriguez popped up on the official site. Rodriguez, responsible for designing the new houses for the forthcoming city of New Halas, talks about his visual influences as well as a few of the features players can expect to see when their dwellings become available in the city. "We were trying to give the housing in New Halas a very warm and inviting feel to contrast with the cold climate of the region. To do this, we decided to use a lot of wood and barbarian elements in the design of the houses. So the houses have a slight cabin feel to it with subtle barbarian elements and trims in it, to let the players use this space in any way they want. I'm always excited to see what players create within their homes," Rodriguez enthused. The houses will be offered with two, four, and six room floor plans, and all will feature views of the nearby sea. The sizes compare with those found in EQII's other cities, but the New Halas locales have been designed from the ground up to be very different stylistically. Check out the interview as well as our previous New Halas coverage. Finally, hit the jump for a gallery of the new interiors.

  • Earthrise's Atanas Atanasov on grinding and more

    by 
    Jef Reahard
    Jef Reahard
    03.10.2010

    German fan site Onlinewelten.com managed to snag an interview with Masthead Studios boss Atanas Atanasov regarding the forthcoming science fiction MMORPG known as Earthrise. Information on Masthead's post-apocalyptic sci-fi title is hard to come by, and we're always happy to see additional details come to light. The lengthy interview touches on everything from the player-controlled economy, to combat and exploration modes, to grinding. "Grinding has its advantages and disadvantages," says Atanasov. "Its disadvantages are well known and boil down to repetitiveness that can dumb down a game when left out of control. In Earthrise grinding will be possible, as collecting resources and components from mobs will bring organic material needed for many technologies. Still, it will not dictate that the players must spend time grinding if they don't want to." Hit the link to read the full interview.