jack-emmert

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  • Jack Emmert emphasizes story in Champions Online

    by 
    Kyle Horner
    Kyle Horner
    03.22.2008

    You might be surprised (or maybe you wouldn't) to know that some of us here at Massively are comic book geeks. You know, the types who look forward to Wednesdays because that's the day comics come out each week -- yeah we're practically prisoners in a comic book-build jail. So you can imagine our lingering excitement for a massively game like Champions Online -- which has Cryptic promising a lot of features above and beyond what City of Heroes is capable of providing.One particular feature is a stronger emphasis on the characters that populate the world of Champions Online. It's a promise that has made us skeptical, to be sure, but a recent post by Jack Emmert as assuaged or worries slightly. It's a long post so if you don't have the time or patience to read it -- there's a fairly good way to sum it all up.

  • Meet the lead designer for Champions Online

    by 
    Kyle Horner
    Kyle Horner
    02.28.2008

    The first of many Q&A sessions with team members from Cryptic's upcoming superhero MMO Champions Online has gone up. The first subject to field questions happens to be lead designer Randy "Arkayne" Mosiondz, who seems like a pretty nice guy from up north. As far as new information goes, the article doesn't really reveal anything that we didn't already know. However, it does give us a very good look at the man in charge, which is arguably new information unto itself.Most people have been assuming that former City of Heroes lead designed Jack Emmert would be taking the helm on Champions Online -- which wouldn't have been a problem since it seems like he's learned a lot since his first massively game. Our guess is that Jack is busy with more than just CO, since we know Cryptic definitely has some other interesting projects behind their veil of secrecy.

  • Just what is Cryptic working on?

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.22.2008

    GDC is nearly over and despite chatting up a couple of Cryptic employees and PR (maybe we should have plied them with booze), we're no closer to knowing what exactly Cryptic Studios has up its sleeves. Conversations with multiple Cryptic-folk suggested we check out the March issue of Game Informer for news -- so, of course, we ran right out and scoured the stores until we found a copy of our very own. It gave us oodles of information about their upcoming game Champions Online and a brief teaser of two projects (suggested to be two of many), only referred to as X1 and X2. From Game Informer's images, both appear to be in a fantasy setting. During a panel yesterday, Emmert mentioned a "secret sci-fi project" (our hope is that it's Star Trek Online, but we don't know anything for sure). And on Cryptic's home page there's a selection of concept art that ranges from lush fantasy environments to run-down modern cityscapes to military combat. (But definitely nothing that looks like Trek.) So just what is Cryptic working on? We'll have to keep calling their PR department once an hour asking, "Can you tell us now?" "What about now?"%Gallery-16713%

  • Champions Online and Cryptic Studios information bonanza

    by 
    Kyle Horner
    Kyle Horner
    02.22.2008

    When news broke about Champions Online, it was because Game Informer Online had revealed the cover to their newest issue. We've got our hands on that issue and after pouring over its contents several times over, we're prepared to imbue you -- our readers -- with as much information as possible. There's a lot to know and a lot to get excited about, not to mention something of a bombshell from Cryptic Studios about the outcome from the sale of the City of Heroes property.

  • GDC08: Jack Emmert on Cryptic's success (and failure)

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.22.2008

    Yesterday morning, Cryptic Studios' chief creative officer, Jack Emmert, talked to attendees at GDC about Cryptic's successes (and failures) with City of Heroes (and other games). He was surprisingly frank, starting things off with a list of CoH's strengths and weaknesses. For strengths, he cited character customization, fun moment to moment game play, Flight/Superspeed/Superjump, plenty of character slots, no loot. For weaknesses, he told the crowd about how the game had few goals outside of leveling, its lack of PvP, the repetitiveness of the instances, the lack of an end-game, the lack of guild mechanics, no loot. Whether you love Cryptic's City of... games or hate them, read on for a discussion of where they went wrong and where they went right.

  • GDC08: Massively is Live at the Future of MMOs panel

    by 
    Michael Zenke
    Michael Zenke
    02.21.2008

    var digg_url = 'http://www.digg.com/gaming_news/GDC08_Massively_is_Live_at_the_Future_of_MMOs_panel'; Today at GDC Massively is liveblogging a sort of 'MMO Keynote', a panel entitled simply "The Future of MMOs". A simple title, perhaps, but probably the most anticipated event for Massive game designers and fans alike. On it are a few names you might have heard of, like Cryptic Studios' Jack Emmert, Nexon's Min Kim, BioWare's Ray Muzyka, and Rob Pardo (who has apparently worked on some sort of popular fantasy game). Moderated by MMORPG.com's Jon Woods, it's sure to offer some insights into the games of tomorrow.Below the cut is our blow-by-blow account of the jabs, cuts, and parries from these Massive genre heavyweights. The last time I saw a get-together like this was at the Austin Game Conference, and the result was a spectacular confrontation. If ... you know ... you like MMOs. Otherwise it's a bunch of guys talking generalities about "those addictive games". If the idea of the mind behind World of Warcraft talking about the games that he loves, along with observations from one of the founders of BioWare, combined with the insights of a tabletop gaming champion and a pioneer of Korean gaming doesn't interest you ... why are you here?Read on!%Gallery-16640%

  • Jack Emmert explains Cryptic's Champions choice

    by 
    Kyle Horner
    Kyle Horner
    02.20.2008

    When the news hit that Cryptic Studios' next massively game would be Champions Online, a lot questions cropped up about what we could expect from the game. One of the biggest questions or the only question for some players -- is why? Jack Emmert explains in the first developer blog post on the new official CO website. In the end, it wasn't anything surprising that made Jack stand up and say, "Lets do Champions." It was something incredibly logical and a bit nostalgia-fueled as well, but in a good way.

  • Cryptic Studios announces its Game Developers Conference schedule

    by 
    Kyle Horner
    Kyle Horner
    02.12.2008

    It looks like Cryptic Studios is set to take GDC by storm this year as they just announced their plans to send five of their people to speak at the San Francisco based event being held from Feb. 18th through to the 22nd. The team members from Cryptic are Chief Creative Officer Jack Emmert (formally Jack "Statesman" Emmert), Character Artist Matt Highison, Director of Game Programming Shannon Posniewski, Audio Director Michael Henry and President of Cryptic Studios Michael Lewis.We are very interested in hearing what these Cryptic members have to say on the subject of massively games. Hopefully we'll finally get some answers on what to expect in their future if not some hints at the very least.

  • Marvel Universe Online info still lacking - will it kill CoX off?

    by 
    Matt Warner
    Matt Warner
    11.06.2007

    When is it coming? The one question everyone is anticipating an answer to, and so far all we know is sometime this decade! How did this all come about? Lots of suits, lots of money, strings of piano wire, and some body bags -- you know the basic necessities when it comes to building a MMOG. Hopping back in the way-back time machine to a few months after Comic-Con 2006 edition, Cryptic Studios, creators of City of Heroes and City of Villains, decided to unleash some sparkle magic, dropping the industry bomb that they held Marvel Universe Online in their clutches in conjunction with Microsoft Game Studios as their new cohort and publisher. When I read the news, it felt as if I was kicked in the gut by some fat man wearing a Spiderman Speedo (I love my Spidey Speedo) because Marvel had slapped Cryptic Studios with a lawsuit. Apparently, Marvel thought CoH's character creation system infringed on their intellectual property, otherwise referred to as the super hero awesome sauce. Well, to make a long story short, Marvel lost and Cryptic rejoiced -- freedom for players to create look-alikes won out and everyone got a cute puppy. Marvel mended fences and reached out to Crypic, all the melted faces were contorted back into sleek shape! But, what is there to know about Marvel Universe Online, and does it spell doom for City of Heroes and City of Villains?

  • The Making of City of Heroes

    by 
    Michael Zenke
    Michael Zenke
    10.30.2007

    The blog Rock, Paper, Shotgun has been delighting PC gamers since July of this year with spot-on interviews, commentary, and diatribes on everything from FPSes to MMOGs. This week they have up an interview done by journalist Kieron Gillen talking with designer Jack Emmert about City of Heroes. The topic? Nothing less than how the world of Paragon City came to be.The interview is from back in 2004, so some of the comments are a bit dated, but it's a great look back at the concepts the designers were tossing around all the way back at the game's origin. One of Jack's most interesting comments is on the desire to get the game's scope as tight as it could be, as early as possible: "You can only do so much well," Jack insists, "It was just a decision we made in January/February of 2003. We just said that "We really should start focusing on what this game is going to be". We wanted it to be everything, but it wasn't realistic. We'd run into too many issues. We thought it was better to have a really stable, fun game and then add to it. The essence of a superhero is combat, so that's what we did, knowing we could grow the game over time and add more through patches. And to be honest, it's a mistake many MMOs make, is that they try to be everything that Everquest does... forgetting that Everquest wasn't Everquest when it released."