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  • Cellda: cell phone, not cel-shaded, Zelda

    by 
    Christopher Grant
    Christopher Grant
    07.06.2006

    More like Cellda, amirite?So, we all agree that most cell phone games are really, really boring (we agree on this, right?), but here's one that we think any red-blooded gamer can still muster some excitement over: The Legend of Zelda. That's right, the plain-old, original Zelda ... but with a twist. The homebrew heroes behind this project have seen fit to update all that old, pixelated stuff with new, Minish Cap-ish graphics, and they're looking good. Don't believe us, check out these hi-res maps or -- better yet -- download the latest demo (featuring dungeons one through three) for your Midp2-compatible phone. Don't have one of those? Then try out the PC executable. Can't run one of those? Sorry, bub.[Via Flicker Gaming]

  • Samsung SGH-i858 launches with a little help from IBM

    by 
    Chris Ziegler
    Chris Ziegler
    06.23.2006

    When we saw the mysterious SGH-i858 first appear courtesy of our pals at the FCC, we had nary a clue what platform the phone might be sitting atop. Since then, the GSM / EDGE slider has launched on China Mobile, and IBM Korea is ready to talk about their role in the project. It turns out the i858 rocks Linux -- not at all unusual for smartphones marketed in China -- but IBM tossed an embedded Java subsystem into the mix, which we can only hope will make for some wicked fast Spore play. They also hinted that the i858 is just the beginning of a broader collaboration between Samsung and IBM, suggesting more handsets packing IBM heat are in the pipeline.

  • Blu-ray MPEG-4, BD-J tools on the way from Matsushita (Panasonic) [Update 1]

    by 
    Richard Lawler
    Richard Lawler
    06.23.2006

    The early impressions of Sony's initial Blu-ray releases are in and as you may have heard, they aren't so good. Many have pointed the blame at Sony's insistence on using MPEG-2 instead of the newer and more easily compressed MPEG-4. One of the reasons they cited for sticking with the older format was their insistence that the MPEG-4 authoring tools available were not of sufficient quality.Whether that is true or not, Matsushita (Panasonic) has announced their own set of MPEG-4 Blu-ray encoder and authoring tools, which support Java (BD-J) for the interactive features Blu-ray is also capable of. According to what we can interpret of the press release, this will be available July 1st in United States yet Panasonic's (US) web site has no mention of it yet. Also no mention of cost or license fees, although this probably won't be on the shelf at CompUSA anytime soon.Regardless, considering the apparent state of Blu-ray releases, we can't say for sure how much of the problem is the codec but one has to wonder how many discs will be released using the older technology if they continue to get poor reviews. Rumors have indicated the authoring tools made available by Sony support only MPEG-2 and for that reason all the studios have been using them. It will be interesting to see if there is any release date reshuffling of content in the same way some players have slipped, or if the other studios are able to get better results using Sony's own tools.[Via AV Watch][Update] HDTV UK has more information on the MPEG-4 equipment available soon at the Panasonic Hollywood Library in California.

  • Bang! Howdy now in open beta

    by 
    Jennie Lees
    Jennie Lees
    05.25.2006

    Those on the lookout for an online game that doesn't involve orcs, elves or magic may find Bang! Howdy refreshing. From Three Rings, the makers of Puzzle Pirates, Bang! Howdy is a western-themed online strategy game.Although we featured it in our MMO roundup, it's not the same sort of MMO as Puzzle Pirates -- it features small-scale multiplayer strategy matches rather than a large persistent world. It's a Java-based game, meaning it runs on PC, Mac and Linux happily, and today it entered open beta. The game itself will be free, but with micropayments for various in-game features.

  • Sun and Samsung team up to enable Java app multi-tasking

    by 
    Evan Blass
    Evan Blass
    05.19.2006

    In an exciting development for Java-enabled cellphone owners, and a bit of an embarrassing reminder of the Palm operating system's major limitation, Sun and Samsung have just announced a new platform that will allow regular handsets to multi-task certain applications. Called Multi-tasking VM Ware, or MVM, the new platform is built on the standard Java API, which will let existing Java applications run simultaneously even on non-smartphone models. Although we don't know when this technology will hit the market, considering that the lack of multi-tasking is one of the biggest drawbacks of most phones, it should prove to be a popular feature once available. [Note: subscription required for "Read" link].

  • SavaJe releases Jasper S20 Java phone

    by 
    Paul Miller
    Paul Miller
    05.13.2006

    To call this new Jasper S20 from SavaJa much more than a Java phone would be doing it a disservice. It's basically a vehicle for introducing the SavaJe mobile Java platform to the world, with all sorts of developer functionality to allow for gaming, multimedia and other possibilities. As far as a phone goes, the S20 is a tri-band GSM unit, with a 2.2-inch 176 x 220 pixel screen, 1.3 megapixel camera, USB 2.0, Bluetooth 1.2, and miniSD expansion. There's only 4 hours of talk time and 200 hours of standby listed, and the phone is a bulky 0.8 inches thick, but if you're a Java developer or you just like dated tech running a relatively untested software platform, the Jasper S20 might be the phone for you.

  • Microsoft blends platform lines with Live Anywhere

    by 
    Paul Miller
    Paul Miller
    05.10.2006

    The latest ambitious endeavor by Microsoft might have "monopoly" written all over it, but we have a feeling they wouldn't want it any other way. Microsoft's new Live Anywhere that they announced at today's E3 keynote takes their Xbox Live concept and extends it to the PC, Windows Mobile and even Java-enabled phones. Whether you're at your PC or rocking a mobile, you'll be able to track your gamer tag, message friends, purchase content for that device or set it to download to another device, and of course compare rankings with your buddies on various gaming titles. Halo isn't going to run so well on your RAZR, so for actual cross platform titles, Microsoft is sticking with XBLA-esque games that can translate easily to different platform, such as Bejeweled. There will, however, be major games that can be played on your Vista PC and Xbox 360. Microsoft is banking heavily on third party support for Live Anywhere, in the form of mobile friendly value-adds for 360 games, and just straight up phone-friendly casual titles. In order to get more support, they're claiming to approach this from a "platform agnostic" (hah!) angle, and after supporting the 360, Windows Vista and Windows Mobile, will move on to Java, S60 and possibly even Palm if they deem it worth their while. Microsoft obviously has the muscle to launch a service like this, and the features they demoed look quite entertaining and welcome, but we'll still be (pleasantly) surprised if they actually manage to pull it off. Keep on reading for screenshots and impressions.

  • Camino 1.0.1 with security, Java, Keychain updates

    by 
    David Chartier
    David Chartier
    05.03.2006

    Hot on the heels of Firefox releasing a 1.5.0.3 security update, Camino has been bumped to 1.0.1 with mostly security and bug fixes which include: Fixed several critical security issues, including those fixed in version 1.8.0.3 of the Mozilla Gecko rendering engine. Upgraded the bundled Java Embedding Plugin (http://javaplugin.sf.net) to version 0.9.5 d Improved ad-blocking, especially of German ads Enabled the opening of local SVG files Fixed an issue where Camino on Intel-based Macs was unable to read Keychain entries stored by Camino on PowerPC-based Macs As always, you can snag a copy from CaminoBrowser.org.

  • Mobile market shows signs of stagnation

    by 
    Jennie Lees
    Jennie Lees
    05.02.2006

    Mobile gaming research firm M:Metrics has published data showing March 2006 from a mobile gamer's perspective. The firm claims that the mobile market is stagnating; the number of mobile gamers is remaining constant month-on-month with only a tiny fraction of mobile phone users (0.5%) downloading their first game in March.The percentage of phone users who use their handset for downloadable games is low, with the UK standing at 4.7% and the US at 2.7%. Given the millions of mobile phones in the market, that still represents a large number of consumers, many of whom are repeat customers. However, a lack of compelling reasons to buy new titles -- as well as high prices -- are putting consumers off. After all, already-downloaded and preinstalled games fit the interstitial nature of mobile gaming just as well as brand new releases.

  • Software Update: Java 2 Standard Edition (J2SE) 5.0 Release 4

    by 
    David Chartier
    David Chartier
    04.19.2006

    Available in a Software Update near you (if you're using Tiger) is Java 2 Standard Edition (J2SE) 5.0 Release 4, which "improves reliability and addresses issues found in earlier releases of J2SE 5.0 for Mac OS X." This update also brings compatibility with Sun's Java 2 Platform Standard Edition, version 5.0 (1.5.0_06).See this Apple Support document for more information.[via Macsimum News]

  • Video of a MacBook Pro stomping a PowerMac G5 compiling Java

    by 
    David Chartier
    David Chartier
    04.05.2006

    What's a big news day without a little bit of a hardware smack down? Call me crazy, but I just found this Gear Live site through diggdot.us, and these guys posted a video podcast in a variety of formats of a MacBook Pro with a (comparatively) measly 1 GB RAM making mince meat out of a Dual 2.0 GHz PowerMac G5 with 4 GB RAM in a Java compile test.While it isn't a comprehensive rundown of a variety of tasks and apps these two systems can run, it's still pretty impressive to see how well this next generation hardware can perform.

  • Yahoo! Mobile Matchcast brings World Cup to phones

    by 
    Paul Miller
    Paul Miller
    04.04.2006

    This being a World Cup year, it's only fitting that some of the slickest ways to digest sports stats will be coming our way before the tournament hits in June. Along those lines, Yahoo! has partnered up Everypoint to develop Yahoo! Mobile Matchcast for Java enabled phones. The downloadable app "pushes" scores and stats to a user's handset, along with photos, previews, and tournament news. It all works in real time, and the content is displayed by Everypoint's vector display engine to keep things looking sharp. The app will be available for download at the official tournament site, we're not sure on the price.