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  • Jukebox Heroes Extra: An interview with Inon Zur

    by 
    Justin Olivetti
    Justin Olivetti
    08.28.2012

    Did you grow up watching Power Rangers? I didn't, but then again, I was slightly over the age demographic there. But it tickles me pink (ranger) that the guy who got his start doing background music for one of the cheesiest shows of all time ended up scoring many of the greatest video games of all time. Israeli-born Inon Zur was hard at work in the film, TV, and video game industry in the '90s, but it wasn't until 2002's Icewind Dale II that his music and fame started to climb to a whole different level. Zur started winning awards left and right for his work on Dragon Age, Fallout 3, Prince of Persia, and Men of Valor, among other titles. MMO players might not know it, Zur's deft hand is all over the place. He's composed several EverQuest and EverQuest II expansions, the now-defunct Exteel, last year's RIFT and most recently, TERA. As a driving force behind MMO music, Inon Zur has a unique perspective on what makes for a great audio experience. Want to hear more? Us too. We have a great interview with Zur as well as a few select pieces of his works after the jump.

  • Jukebox Heroes: Guild Wars Prophecies

    by 
    Justin Olivetti
    Justin Olivetti
    08.28.2012

    What's that, you say? A cheap tie-in, you say? Oh, pish posh. It just so happens that I appreciate the rich oeuvre of Jeremy Soule, and the alignment of the planets is... OK, it's a cheap tie-in. I can't help it; Guild Wars has been on my mind this past week, and since the full Guild Wars 2 soundtrack has yet to ship for DirectSong, this will do. Besides, as we well know, music doesn't age at the same pace as games. So why not hit up a soundtrack for the first Guild Wars while we dive into the sequel? At the risk of understatement, I think it's safe to say Jeremy Soule is somewhat well-known in the field of gaming. As a composer, he's tackled projects like Knights of the Old Republic, Icewind Dale, and the last three Elder Scrolls titles. In the Guild Wars community, he is the voice of the musical soul of the game. His compositions are the stuff of heaven: full, ethereal, dreamy. It's almost impossible to separate Soule's work on Guild Wars: Prophecies from the game, especially for those who played Prophecies extensively since its 2005 release. I'll be eager to digest and report on his newest work when it arrives, but until then, let's sample the highlights of his first foray into Tyria.

  • Jukebox Heroes: Runes of Magic's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2012

    Welcome back to Jukebox Heroes, the column that dares you to close your eyes and unplug your ears. Well, after you're done reading this opening, of course. So what's the greatest tragedy in modern musical history? Everyone has an answer to that, but mine will be, "How much Runes of Magic's score is overlooked because it's a free-to-play title." Sure, the game shares enough DNA with World of Warcraft that the two titles can never marry or else they'll have inbred children, but RoM's soundtrack is anything but a clone of WoW's. Runes of Magic actually goes toe to toe with some of the greatest music I've ever heard in MMOs, and that's no exaggeration. I have to thank Massively's Jeremy Stratton for turning me on to this particular score. According to a few accounts I've read, Runes of Magic's music is both cobbled together from tracks of other video games as well as original pieces composed specifically for this. I honestly don't care where the music comes from; I just care to turn my speakers all the way up and feel epic when it's playing. So here we go with my absolute favorite tracks from Runes of Magic, minus a couple that I've shared on Massively before!

  • Jukebox Heroes Extra: Five exclusive DDO music tracks for your listening pleasure

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2012

    I'll be honest: Part of the reason I'm doing this column is to get my grubby mitts (and ears) on as much MMO music as possible. So while it's great to talk with composers about their projects, I'm even more interesting in hearing the finished result. For a companion piece to my Chance Thomas interview, Turbine sent over five exclusive tracks from Dungeons and Dragons Online: Menace of the Underdark. Sound Video Technology Director Steve DiGregorio wrote, performed, and recorded each of these, as both he and Thomas collaborated on Turbine's two expansions. In addition to the tracks and my thoughts on them, DiGregorio provided descriptions of each for illumination. Are you excited? I know I am, so let's hop to it!

  • Jukebox Heroes: Chance Thomas talks about scoring Turbine's expansions

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2012

    For many Lord of the Rings Online players, the name Chance Thomas is synonymous with the feel of virtual Middle-earth. From the earliest days in the game, explorers have traversed the Shire, Moria, and beyond listening to Thomas' melodies. So we were excited to hear that Turbine is bringing Thomas back to score not only Riders of Rohan (his first soundtrack for the game since Mines of Moria) but also Dungeons and Dragons Online: Menace of the Underdark as well. Thomas is an Oscar- and Emmy-winning composer who's been working primarily in the field of video game music since 1998. Being a huge fan of MMO soundtracks, I made it a personal quest to talk with him about these two new scores and how he feels about working in this genre. In the weeks ahead, I'll be reviewing both Rohan and Underdark's soundtracks, but today I wanted to focus on the man behind the music. Join me, then, as we embark on a voyage to worlds far away, sailing on the wings of a song. Geez, that's cheesy, ain't it?

  • Jukebox Heroes: Aion's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    07.03.2012

    Welcome to Jukebox Heroes, a new biweekly column in which we jam an 8-track cassette into the deck and rock out to the best of MMO scores. I've been a huge soundtrack fan since about forever, and I collect both movie and video game scores like crazy. You may have seen this fanaticism peek through in a few of my Perfect Ten columns, and we thought it was time to give the sounds of MMOs their own dedicated space on Massively. Before we go into today's featured soundtrack, I want to establish two ground rules for this column and the discussion that may follow. The first rule is that even though many players turn off MMO music due to repetition, that doesn't mean that the score itself is forgettable. It's just that no music is good enough to listen to 1,047 times in a row. The second rule is that we're going to focus on the music itself without a larger commentary on its MMO. Good games can have terrible music and vice-versa, so it's important to divorce game opinions from musical analysis. Without further ado, I'm going to kick off this series by examining the latest MMO soundtrack I've acquired, Aion's. Aion is a gorgeous game to look at, and its music is just as -- if not more -- beautiful (and if you're not reading MJ's excellent Wings Over Atreia column, shame on you). Let's give it a listen.