junction-point

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  • Epic Mickey is the strong, silent type (of cartoon mouse)

    by 
    JC Fletcher
    JC Fletcher
    11.04.2009

    When Mickey Mouse makes his triumphant return to the world stage in Disney Epic Mickey, he'll do so without his trademark squeaky voice. The mouse will still speak in the game, but all speech will be rendered as text bubbles. And it's not a technical limitation, but an artistic one. "I made the creative decision that characters wouldn't talk in the Cartoon Wasteland," Warren Spector explained to The Cut Scene. "It was entirely a creative decision because [he begins speaking in a high-pitched Mickey voice] As soon as I start doing this, I've lost most of my potential audience. [resumes natural voice] If I'm trying to re-introduce this character to an audience, there are certain connotations with that voice that I'm going to have a hard time overcoming." When he does speak in a future game, he'll probably be an affable Everyman voiced by Nolan North (our guess). Oswald, Spector said, won't need much consideration, due not only to his relative unfamiliarity to modern audiences, but also due to the properties of the character itself. "If you watch the existing cartoons," Spector said, "he's such a special character. In many ways, he's a funnier, more cartoon-y, more modern guy than Mickey is." %Gallery-76724%

  • Game Informer analyzes Epic Mickey screenshots

    by 
    Xav de Matos
    Xav de Matos
    10.28.2009

    In a new feature titled "Anatomy of a Screenshot," Game Informer dissects in-game screens and details the situations found within. The first title to receive the treatment is the recently revealed -- but long rumored -- Epic Mickey, from Warren Spector and Disney. The screen above details the upcoming Wii-exclusive title's heads-up display (HUD), showcasing Mickey's "persona" status, special items and details on the world around the classic Disney hero.Also, it points out Mickey's "iconic" ears ... you know, in case you missed them.

  • Disney Interactive posts 20 percent losses in third quarter, citing bad economy

    by 
    Ben Gilbert
    Ben Gilbert
    07.31.2009

    Businesses don't adhere to the same rules we silly humans do; the cycle of the Earth around the sun, for instance. Disney Interactive Media Group is no exception, posting its quarter three financial results -- the quarter that ends in June, folks -- just this week. According to Gamasutra, revenue dropped by $29 million year over year, which company CEO Robert A. Iger said during a conference call was due to "adverse economic conditions." Though Iger didn't specifically spell it out, we would imagine that investing in the development of multiple major titles in Split/Second and, um ... whatever it is that Warren Spector's working on at Junction Point isn't helping with the money intake either. The CEO is positive about the future, but remains worried about the current economy, saying, "We do see signs of economic stabilization, but the pace and strength of recovery remain uncertain and we are managing accordingly." We're guessing it's a bad time to ask for those free passes to Epcot?

  • Artist resume reveals Wii plan for Warren Spector's 'Epic Mickey' [update 2: now with even more concept art!]

    by 
    JC Fletcher
    JC Fletcher
    07.29.2009

    [Update 2: NeoGAF user cuyahoga has dug up more conceptual drawings for Epic Mickey from yet another artist, Gary Glover, who lists Junction Point Studios as one of his clients. His drawings (added to the gallery) appear to depict various lands from Disney's themeparks using the established steampunk / dystopian look of the game, suggesting that it may be broken up into these themed "worlds." [Update: superannuation found concept art labeled "Epic Mickey" on the site of artist Fred Gambino! Have a look in the gallery -- if this is what the game looks like, with its rickety machine characters and post-apocalyptic Magic Kingdom, we are in. "Y"? Because we like it.]More evidence has appeared for the existence of Epic Mickey, the "steampunk" Mickey Mouse game from Warren Spector's Junction Point Studios. Artist Tony Pulham lists his work as a concept artist on the project, which is described as a "Wii Video Game." The fact that Pulham started at Junction Point in June suggests that the game hasn't been canceled yet!Of course, it could appear on other platforms, but at least we know now that one of the platforms in the works is Nintendo's, which is appropriate for a game rumored to be Disney's latest attempt at a Mario-style game.%Gallery-68993%[Via superannuation]

  • Turncoat! Warren Spector developing for casual audience

    by 
    Ross Miller
    Ross Miller
    10.01.2008

    "How dare he abandon us?" you may scream into your monitor (and later into your favorite pillow). Warren Spector, developer of core gamer classics such as Thief and Deus Ex, is working for the mainstream audience. In a Forbes article about casual gaming's increasing influence, Spector said, "I don't believe I'm compromising on my gameplay ideals at all. [But] any artist who doesn't want his or her work in front of the largest audience possible is nuts."Spector's "shift" shouldn't come as a surprise. For starters, we know his company, the Disney-owned Junction Point Studios, is currently working on a Pixar collaboration. He also intimated his desire for more mainstream development at the Games Education Summit in June."I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them," he said, later adding that he feels the hardcore genre is "completely safe" but "less relevant to major publishers" -- Cliff Bleszinki can breathe a sigh of relief. What we're wondering, now more than ever, is what's going on with the untitled fantasy project we haven't heard about since June 2007.[Via MCV]

  • Spector's Junction Point working on Disney / Pixar collaboration

    by 
    Christopher Grant
    Christopher Grant
    07.13.2008

    Almost exactly one year after announcing that Disney Interactive Studios acquired his Junction Point Studios at last year's E3, Warren Spector – the famed game designer with his hands on everything from System Shock to Thief to Deus Ex – announced via his blog that his studio's first project will in fact be a "collaboration with folks from Disney Feature Animation and Pixar." He's not ready to say anymore (though he did say that he would "say nothing" just before telling us about the Disney / Pixar info) but we're holding out for some sort of announcement at E3 this week. Movie tie-in? New video game IP developed by Pixar and Disney? He's not telling![Via Nukoda]

  • Spector: 100-hour games are out

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.18.2008

    Junction Point's Warren Spector, best known for Deus Ex, spoke last week at the Game Education Summit in Dallas and expressed his belief that 100-hour games are on the way out. Gamasutra reports Spector expressed being tired of making games about "guys in black leather carrying guns," and that expectations for titles costing between $35 - 100 million are huge. He also pondered how many people actually finished GTA, noting a desire that players see the last level if he was going to spend $100 million on a game.Not that he thinks going casual is the answer. He fears that the casual field is now "really crowded" and that competition, despite being in a considerably cheaper development field, is just as tough. The point Spector made is that it all comes down to a company differentiating itself from the pack. On that note, we'll hopefully hear soon -- like during E3 -- how Spector's Disney-owned studio, Junction Point, plans on doing just that.

  • Warren Spector talks retirement, Deus Ex 3, selling out

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.19.2007

    He's got at least three more games under his belt, and yet Warren Spector is already planning his exit strategy, according to a recent interview with Eurogamer. The 52-year-old game designer believes that he will work on a maximum of five more games during his career, "more likely probably three given how long they take."In the interview, Spector also discusses Deux Ex 3, which will be the first of the series which Spector will have no input on. Although he has not been in direct contact with developer Eidos Montreal, Spector expresses concern over the Deus Ex franchise, claiming it to be "delicate" and hoping that the third title might in some way correct some of the mistakes made in Deus Ex: Invisible War.Though no details are given about Spector's newest project -- which is being developed for Junction Studios owner Disney -- Spector does state that the hardcore gaming community will undoubtedly lash out in response to the eventual announcement, and he anticipates claims that he has sold out. According to Spector, it will be "glorious. Just glorious."

  • Not-so-secret projects probed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.25.2007

    FiringSquad has done its best to out 18 high-profile "black ops" projects currently in development. While the site's sleuthing skills might not be up to par with Mr. Holmes', the report does a good job of rounding up under-the-radar titles that are begging for some attention.We'd like to direct the spotlight on two studios in particular: Tim Schafer's DoubleFine and Bungie expats Wideload, which are responsible for Psychonauts and Stubbs the Zombie, respectively (both titles landed in our top 10 'gems' of last generation). The two developers are hard at work on new projects; and with DoubleFine striking a publishing deal with Vivendi, its next game is sure to stir up more buzz (when it's time) than Majesco managed to generate for Psychonauts. Also, we can't wait to see what Warren Spector and Junction Point have under lock and key. Keep those ears (and eyes) glued to the street!