Justin-Scott

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  • The Joystiq Indie Pitch: Icarus

    by 
    Jessica Conditt
    Jessica Conditt
    09.23.2011

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Justin Scott drops some archeological drama with Icarus. Why did you want to make games? I love that feeling from creating something and having it come to life. When I was young I drew levels for Mario games. When I grew up I started getting heavily involved in Active Worlds (forget Minecraft and Second Life; AW got so many things right). My entire career is computer programming, which I learned because I wanted to make games. Some people make music or pictures, I make worlds.