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  • TimeSplitters 4 couldn't find a publisher through a haze of mistrust

    by 
    Jessica Conditt
    Jessica Conditt
    11.26.2012

    We've been talking about TimeSplitters 4 since 2007. We guess that's better than talking about TimeSplitters 4 once in 2007 and then never again, but it's still tedious when no news other than, "Sure, it's still in development," comes out of Crytek.Crytek bought series developer Free Radical in 2008, following the studio's closure. At the time, TimeSplitters 4 couldn't find a publisher because its story was too complex, series co-creator Steve Ellis and Karl Hilton, a former Free Radical staffer now at Crytek UK, tell GamesTM."TimeSplitters 4 was in the very early stages of development when Free Radical went into administration," Ellis says. "A small playable demo was shown to several publishers, but it didn't attract any publishing deals."Hilton says Free Radical's FPS flop, Haze, contributed to publisher hesitancy. Marketing people would play the demo, and then ask what happened with Haze, stressing a lack of trust in the studio."Secondly, their marketing person would say something alone the lines of, 'I don't know how to sell this,'" Hilton says. "The unanimous opinion among all publishers that we pitched TimeSplitters 4 to is that you can't market a game that is based around a diverse set of characters and environments – you need a clear and easily communicated marketing message, and TimeSplitters doesn't have one. Perhaps they are all right. Perhaps this is why the previous games in the series achieved much more critical success than commercial success. For these reasons, one by one they all declined to sign the project."Earlier this year Crytek CEO Cevat Yerli said that public interest in TimeSplitters 4 was high, but "not high enough yet."

  • Crytek's CryEngine in UK classrooms

    by 
    Brooke Pilley
    Brooke Pilley
    09.12.2009

    Students of video game design in the United Kingdom should be doing back flips after hearing that Crytek is donating their CryEngine free of charge to all universities in the country. CryEngine is most famously known as the graphics engine behind visually stunning titles such as Crysis and Aion.This is really big news because only the priciest universities tend to license high quality software for their students to learn on. They're the only ones that can afford it. It's also great for students to dream up pie in the sky concepts for games, but knowing what's practical in the real world is essential. "Universities are looking to foster creativity and send people out into the industry who have lots of ideas, but it's also about that practical hands-on training so that they know what the limitations are," says Managing Director of Crytek UK Karl Hilton. "It's very easy for students to come out of the academic world and not have a grasp on the realities of making a video game."We hope more MMOs are released with CryEngine due to its stellar performance and scalability and it would be great if other graphics engine companies followed suit to increase the options in our genre.

  • Free Radical interview is both free and radical

    by 
    Kevin Kelly
    Kevin Kelly
    04.02.2007

    Edge has an interview up with Free Radical co-founder Karl Hilton (no relation, we hope) where he discusses enemy AI, game design, and what it's like developing games in the marketplace right now. Particularly eye-opening is the fact that when they developed GoldenEye, their team was about as dozen people. These days, they consist of about 100 people, which is quite a step up in manpower. The most interesting quote comes when he's asked about the full time scriptwriter they have working there. Hilton says, "The success of the Wii has showed how unimportant writing is to a huge chunk of the games market – and that market sector is growing." We'd have to disagree with that. Sure, you don't need a huge screenplay to make Wario Ware: Smooth Moves fun ... but those explanation screens that show you how to do each new move with the controller are extremely well written and funny. Now, if they could just hire Tom Stoppard to rewrite Cooking Mama. They don't drop any new info about Star Wars Battlefront III, but he does talk about HAZE a bit, and it's worth checking out. They also just celebrated their 8th birthday on Friday, which practically makes them wise adults in the game development world.