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  • Astronaut: Moon, Mars and Beyond prepares to plumb the depths of space for adventure

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2011

    While NASA's shuttle mission may be over and the International Space Station's future in doubt, there is one place that space exploration is moving forward: online. Astronaut: Moon, Mars and Beyond is looking more promising by the day, especially now that the team has secured almost $40,000 via Kickstarter to help fund the project. So why did NASA agree to an MMO of all things? Daniel Laughlin, project manager of NASA's Learning Technologies, sees the two as having a lot in common. Talking with Universe Today, Laughlin said, "Based on the existing literature as well as my own experiences gaming, an MMO was the logical choice for a game project for NASA." While NASA is partnered with the development team, the space agency is not funding the game -- hence the use of Kickstarter to raise money for Astronaut. It takes place in 2035 as mankind is just starting to colonize the solar system, and it promises to use real physics and technology to simulate these efforts. Khal Shariff says that players should expect a lot of crafting, use of proper gear, and missions that flow together for a bigger storyline. Interestingly enough, it seems that even NASA has room for a few new heroes. "We have protagonists in the game, and I won't say much about them, because I don't want to spoil the opening scene of Chapter One," Shariff said. He hopes that players will enjoy the melding of science fiction with science fact: "We want you to sit down and curl up with one session and have a feeling like you had when you read the best short science fiction stories, especially like those of Clarke. There is plenty of adventure to plumb."

  • Astronaut: Moon, Mars, and Beyond developer talks educational mission

    by 
    Jef Reahard
    Jef Reahard
    09.01.2011

    Astronaut: Moon, Mars, and Beyond has been in the news a lot lately, but just who are the folks behind the educational MMO from NASA and Project Whitecard? A new piece at Gamasutra sheds a bit of light on that as well as a few more details about the project as a whole. "I'm originally a developer," says Project Whitecard CEO Khal Shariff. "I thought, 'oh, I could be a developer for the rest of my life, or I could start my own company.'" That company has some pretty lofty goals for its first MMO, including reaching out to millions of kids worldwide and getting them interested in STEM education (science, technology, engineering, and mathematics). "We are dedicated to using game technology to do things that, when somebody interacts with the game, it maybe leaves the world better or leaves somebody smarter," Shariff says.